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Author Topic: Really bad card ideas  (Read 1850396 times)

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[TP] Inferno

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Re: Really bad card ideas
« Reply #6075 on: October 23, 2019, 05:27:36 pm »
+2

Whoops. Terminal CSM it is.
*sigh* I guess I have a lot to learn when it comes to designing cards. Probably the wrong thread for this but still. :(
Admiral Of The Guild
Action-Duration-Command
+1 Buy
+
-
When you buy this, you may overpay for it. If you do, set this aside, and at the start of your next turn, play a non-Duration Action card from the Supply costing up to per you overpaid, leaving it there.
« Last Edit: October 23, 2019, 08:22:02 pm by [TP] Inferno »
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Minotaur

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Re: Really bad card ideas
« Reply #6076 on: October 23, 2019, 05:35:55 pm »
+1

Don't forget to get rid of the "+1 Action".  It's actually pretty interesting now IMO.
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Re: Really bad card ideas
« Reply #6077 on: October 23, 2019, 06:19:29 pm »
0

Yes, I agree. This is something I'd actually want to playtest.
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Re: Really bad card ideas
« Reply #6078 on: October 23, 2019, 08:22:34 pm »
0

Probably the wrong thread for it though.
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Minotaur

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Re: Really bad card ideas
« Reply #6079 on: October 24, 2019, 12:05:34 am »
+4

Uberpawn
Action
Cost: <4>

Choose two (different):
+1 Coffer
+1 Villager
+1 Labcoat
+1 Marketer
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mxdata

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Re: Really bad card ideas
« Reply #6080 on: October 24, 2019, 03:07:37 am »
0

Cursed Copper
Treasure-Heirloom
Cost: $4

Worth $1, gain a curse when you play this.  When you trash this, gain a curse and put this card in your hand
« Last Edit: October 24, 2019, 03:11:52 am by mxdata »
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mxdata

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Re: Really bad card ideas
« Reply #6081 on: October 24, 2019, 03:25:13 am »
0

Buffy
Cost: $5
Attack-Reaction-Night
Every other player reveals their hand.  If they have a Vampire, they trash it
-----------
When any other player plays a Vampire, you may reveal this card to trash their Vampire
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mxdata

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Re: Really bad card ideas
« Reply #6082 on: October 24, 2019, 11:36:43 am »
+1

Dictionary
Cost: $6*
Action
+1 Buy
Reveal a card from your hand.  +$1 per different consonant in the card's name (rounding down).  +1VP per different vowel in the card's name.  +1 action per space in the card's name.

You may overpay for this card.  If you do, gain a card with one consonant in its name per $1 you overpay



For example, revealing a werewolf would get you $4 (WRLF - no coins for the second W) and 2VP (EO - no VP for the second E).  Revealing Sir Bailey would get you $5 (SRBLY), 3 VP (IAE) and 1 action
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Re: Really bad card ideas
« Reply #6083 on: October 24, 2019, 04:49:20 pm »
0

Dictionary
Cost: $6*
Action
+1 Buy
Reveal a card from your hand.  +$1 per different consonant in the card's name (rounding down).  +1VP per different vowel in the card's name.  +1 action per space in the card's name.

You may overpay for this card.  If you do, gain a card with one consonant in its name per $1 you overpay



For example, revealing a werewolf would get you $4 (WRLF - no coins for the second W) and 2VP (EO - no VP for the second E).  Revealing Sir Bailey would get you $5 (SRBLY), 3 VP (IAE) and 1 action

Is Y a consonant in Bailey? I would call it a vowel in that context. If it's ambiguous, do you get both benefits?
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[TP] Inferno

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Re: Really bad card ideas
« Reply #6084 on: October 24, 2019, 07:29:57 pm »
+1

Dictionary
Cost: $6+
Action
+1 Buy
Reveal a card from your hand.  +$1 per different consonant in the card's name (rounding down).  +1VP per different vowel in the card's name.  +1 action per space in the card's name.

You may overpay for this card.  If you do, gain a card with one consonant in its name per $1 you overpay



For example, revealing a werewolf would get you $4 (WRLF - no coins for the second W) and 2VP (EO - no VP for the second E).  Revealing Sir Bailey would get you $5 (SRBLY), 3 VP (IAE) and 1 action
So, revealing Jack Of All Trades would give you + (JCKFLTRDS), +3(AOE - no for the second and third A's) and +3 Actions for the 3 spaces. +3 Actions, +, +3. Pretty darn good.
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Minotaur

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Re: Really bad card ideas
« Reply #6085 on: October 24, 2019, 09:30:33 pm »
+7

Dictionary
Cost: $6*
Action
+1 Buy
Reveal a card from your hand.  +$1 per different consonant in the card's name (rounding down).  +1VP per different vowel in the card's name.  +1 action per space in the card's name.

You may overpay for this card.  If you do, gain a card with one consonant in its name per $1 you overpay



For example, revealing a werewolf would get you $4 (WRLF - no coins for the second W) and 2VP (EO - no VP for the second E).  Revealing Sir Bailey would get you $5 (SRBLY), 3 VP (IAE) and 1 action

Is Y a consonant in Bailey? I would call it a vowel in that context. If it's ambiguous, do you get both benefits?

Flip over your Journey token.  If it is face up, Y is a consonant.  If it is face down, Y is a vowel.
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Re: Really bad card ideas
« Reply #6086 on: October 24, 2019, 10:17:52 pm »
+1

Dictionary
Cost: $6*
Action
+1 Buy
Reveal a card from your hand.  +$1 per different consonant in the card's name (rounding down).  +1VP per different vowel in the card's name.  +1 action per space in the card's name.

You may overpay for this card.  If you do, gain a card with one consonant in its name per $1 you overpay



For example, revealing a werewolf would get you $4 (WRLF - no coins for the second W) and 2VP (EO - no VP for the second E).  Revealing Sir Bailey would get you $5 (SRBLY), 3 VP (IAE) and 1 action

Is Y a consonant in Bailey? I would call it a vowel in that context. If it's ambiguous, do you get both benefits?

Flip over your Journey token.  If it is face up, Y is a consonant.  If it is face down, Y is a vowel.

Ah, a wise solution. Although I would suggest a variation: "Flip your journey token like a coin".
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Re: Really bad card ideas
« Reply #6087 on: October 24, 2019, 10:18:59 pm »
+3

Ruined Journey
Action-Ruins


Flip your Journey token like a coin.
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mxdata

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Re: Really bad card ideas
« Reply #6088 on: October 24, 2019, 10:33:12 pm »
+1

Dictionary
Cost: $6+
Action
+1 Buy
Reveal a card from your hand.  +$1 per different consonant in the card's name (rounding down).  +1VP per different vowel in the card's name.  +1 action per space in the card's name.

You may overpay for this card.  If you do, gain a card with one consonant in its name per $1 you overpay



For example, revealing a werewolf would get you $4 (WRLF - no coins for the second W) and 2VP (EO - no VP for the second E).  Revealing Sir Bailey would get you $5 (SRBLY), 3 VP (IAE) and 1 action
So, revealing Jack Of All Trades would give you + (JCKFLTRDS), +3(AOE - no for the second and third A's) and +3 Actions for the 3 spaces. +3 Actions, +, +3. Pretty darn good.

The really fun thing with this is that what cards are good with it depends on which language you're playing it in!  Jack Of All Trades is awesome in English .... not so awesome in Italian, where it's called Tuttofare according to the wiki

And it's completely broken in Japanese, unless maybe you have to romanize it first
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Re: Really bad card ideas
« Reply #6089 on: October 25, 2019, 09:46:04 pm »
+4

Can I just say how much I like this thread, given that I don't (usually) actually have to balance my ideas and I can come up with the most ridiculous thing I want.

Split pile: Hang on... What?/Blue Dog

Hang on... What?
$5
Action
When you would gain a Great Hall with an Ironworks and you reveal a Trader to gain a Silver instead, you get +1 Card, +$1 instead of the current ruling.

Blue Dog
$0
Action-Victory
+1 Card
+1 Action
-
When you would gain this, gain a Silver instead.
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bitwise

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Re: Really bad card ideas
« Reply #6090 on: November 05, 2019, 11:48:00 pm »
+2

Sinister Plot
$4
Action-Attack-Victory
+1 Card
+1 Action
Each other player with 4 or more cards in hand discards a card.
---
Worth 1 VP

Faithful Hound
$5
Action
+1 Card
+1 Action
+1 Coffers
---
When you discard this from play, if you didn't use any Coffers this turn, you may put this onto your deck.
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mxdata

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Re: Really bad card ideas
« Reply #6091 on: November 06, 2019, 02:12:38 am »
0

Sinister Plot
$4
Action-Attack-Victory
+1 Card
+1 Action
Each other player with 4 or more cards in hand discards a card.
---
Worth 1 VP

Faithful Hound
$5
Action
+1 Card
+1 Action
+1 Coffers
---
When you discard this from play, if you didn't use any Coffers this turn, you may put this onto your deck.

Those both seem like decent cards to me.  Your Faithful Hound (you'd need a different name since that name's already taken by a card in Nocturne) is basically a variant of Treasury, but using coffers instead of coins.  Seems like it could be potentially quite powerful, especially if there's sources of +buy, and Sinister Plot is basically Urchin with 1VP stuck on it and no Mercenary.  Not a particularly bad card
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Minotaur

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Re: Really bad card ideas
« Reply #6092 on: November 06, 2019, 10:25:44 am »
0

Faithful Hound is strictly better than Baker.  And with +Buy it should be pretty busted, yeah.

Notice that the attack on Sinister Plot is one card stronger than Urchin.  It's half of a non-terminal Mercenary attack.  It wouldn't really be worth buying a lot of if it only worked once per turn, but could warp the game.  Later on, you might have to decide between, say, $8 or playing your two Sinister Plots back and hoping to get the $8 back.  It could be pretty wild.  Or you might just draw your deck from a three-card hand every turn and play your only two SPs.
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Re: Really bad card ideas
« Reply #6093 on: November 06, 2019, 12:40:10 pm »
0

Sinister Plot

Faithful Hound

Your Faithful Hound (you'd need a different name since that name's already taken by a card in Nocturne)

Same with Sinister Plot being a Project in Renaissance.
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Minotaur

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Re: Really bad card ideas
« Reply #6094 on: November 06, 2019, 01:08:34 pm »
+2

Copper
Action-Reaction
Cost: $2

+2 Cards
-------
When another player plays an Attack card, you may reveal this.  If you do, you are not affected by the Attack.
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bitwise

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Re: Really bad card ideas
« Reply #6095 on: November 06, 2019, 01:24:38 pm »
+2

I am perfectly aware of the naming issue, and Minotaur seems to have the right idea. :P

Market Square
Action
Cost: $25
+1 Card
+1 Action
+$1
+1 Buy

Fair Grounds
Project
Cost: $8
At the end of your turn when you buy this, return all cards in the trash as well as all cards in all players' decks, hands, and discard piles to their original piles, then each player gains 7 Coppers and 3 Estates, and draws 5 cards.
« Last Edit: November 06, 2019, 01:26:29 pm by bitwise »
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Minotaur

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Re: Really bad card ideas
« Reply #6096 on: November 06, 2019, 01:42:09 pm »
+3

GOAT
Action
Cost: $2*

You may trash up to four cards from your hand.
-------
* - This is in the Supply.  It is not an Heirloom.
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bitwise

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Re: Really bad card ideas
« Reply #6097 on: November 06, 2019, 01:51:00 pm »
0

Realm
Action
Cost: $5
+2 Cards
+1 Action
Put a card in your hand on the Tavern Mat.
Heirloom: Coin of the Realm


Coin of the Realm
Treasure - Heirloom - Reserve
Cost: $2
$1
When you play this, put it on your Tavern mat.
---
Directly after you finish playing an Action card, you may call this, for +2 Actions.
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Minotaur

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Re: Really bad card ideas
« Reply #6098 on: November 06, 2019, 01:55:23 pm »
+1

Citizen of the Realm
Action-Reserve
Cost: <5>

+1 Card
+1 Action
Put this on your Tavern mat.
-----------
At the start of your Buy phase, you may Call this for +$1.
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Re: Really bad card ideas
« Reply #6099 on: November 06, 2019, 04:38:42 pm »
+2

Ruined Journey • $0 • Action - Ruins
Turn your Journey token over (it starts face-up).
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