Dominion Strategy Forum

Please login or register.

Login with username, password and session length
Pages: 1 ... 240 241 [242] 243 244 245  All

Author Topic: Really bad card ideas  (Read 840133 times)

0 Members and 4 Guests are viewing this topic.

Minotaur

  • Mountebank
  • *****
  • Offline Offline
  • Posts: 2184
  • Respect: +3424
    • View Profile
Re: Really bad card ideas
« Reply #6025 on: October 01, 2019, 08:57:07 pm »
0

Advisor's Masquerade
Action-Ruins
Cost: $0

+1 Action
Reveal the top three cards of your deck.  The player to your left chooses one, and you pass it to the left.  Each other player passes a card from their hand to the left.  Each player puts the card passed to them into their hand.

I hate to be "that guy," but you don't need the last sentence. Masquerade doesn't have that clarification in 1st or 2nd edition, but it is still true.


Rare footage of you meeting That Guy...

(the That Guy slice of the forum pie chart is fairly large regardless)

(In this case, if the last clause of my RBCI wasn't considered necessary, then the player to the left would have my passed card to choose from, which is not what I intended.  So to work as intended with this interpretation, my passed card would have to be set aside temporarily or something...)
Logged
Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

Gubump

  • Minion
  • *****
  • Online Online
  • Posts: 678
  • Respect: +390
    • View Profile
Re: Really bad card ideas
« Reply #6026 on: October 01, 2019, 11:05:16 pm »
+2

That's not how it works!
$3
Action-Duration
For the whole game, at the start of each of your turns, reveal your hand and discard all useless cards, and when you play an Action card, put it into your discard pile.

During your Buy phase, reveal your hand for a fraction of a second and announce how much money you have instead of playing treasures.  If you do play your treasures, put your entire hand in play.

This one especially irks me, and it's the one newbies do the most.
Logged
All of my fan card mockups are credited to Violet CLM and his Dominion Card Image Generator.

Fly-Eagles-Fly

  • Duke
  • *****
  • Offline Offline
  • Posts: 370
  • Respect: +158
    • View Profile
Re: Really bad card ideas
« Reply #6027 on: October 02, 2019, 09:05:06 am »
0

That's not how the Force works
$4
Storm the First Order base with no concrete plan on how to lower the shields.
Logged

naitchman

  • Moneylender
  • ****
  • Offline Offline
  • Posts: 166
  • Respect: +121
    • View Profile
Re: Really bad card ideas
« Reply #6028 on: October 02, 2019, 11:14:44 am »
0

That's not how it works!
$3
Action-Duration
For the whole game, at the start of each of your turns, reveal your hand and discard all useless cards, and when you play an Action card, put it into your discard pile.

When you play a card with +x actions, gain x action cards from the supply (and play then of course)
Logged

Minotaur

  • Mountebank
  • *****
  • Offline Offline
  • Posts: 2184
  • Respect: +3424
    • View Profile
Re: Really bad card ideas
« Reply #6029 on: October 03, 2019, 03:43:45 pm »
0

General Flagstaff
Action
Cost: $5

+$3
Trash this or an Action card from your hand.  If you do, take the Flag.
Logged
Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

Minotaur

  • Mountebank
  • *****
  • Offline Offline
  • Posts: 2184
  • Respect: +3424
    • View Profile
Re: Really bad card ideas
« Reply #6030 on: October 03, 2019, 03:52:53 pm »
0

Suicide Mission
Event
Cost: $6

(Once per turn) (Can be bought after end-game condition is met) Take another turn after this one in which you skip your Buy phase.  If you trash a Flag Bearer during this turn, +5 VP.  If you do not, -5 VP.
Logged
Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

mail-mi

  • Saboteur
  • *****
  • Offline Offline
  • Posts: 1206
  • Shuffle iT Username: mail-mi
  • Come play some Forum Mafia with us!
  • Respect: +1237
    • View Profile
Re: Really bad card ideas
« Reply #6031 on: October 03, 2019, 07:04:34 pm »
+1

Golf
Action - $5
Each other player gains a Province

In games using this, the player with the least VP at the end of the game wins.
Logged
I currently imagine mail-mi wearing a dark trenchcoat and a bowler hat, hunched over a bit, toothpick in his mouth, holding a gun in his pocket.  One bead of sweat trickling down his nose.

'And what is it that ye shall hope for? Behold I say unto you that ye shall have hope through the atonement of Christ and the power of his resurrection, to be raised unto life eternal, and this because of your faith in him according to the promise." - Moroni 7:41, the Book of Mormon

Minotaur

  • Mountebank
  • *****
  • Offline Offline
  • Posts: 2184
  • Respect: +3424
    • View Profile
Re: Really bad card ideas
« Reply #6032 on: October 03, 2019, 07:09:14 pm »
0

Flog
Event
Cost: $6

Gain a Platinum.  Each other player gains a Province.
-------------
In games using this, the player with the most VP at the end of the game wins.
Logged
Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

Commodore Chuckles

  • Saboteur
  • *****
  • Offline Offline
  • Posts: 1070
  • Shuffle iT Username: Commodore Chuckles
  • Respect: +1384
    • View Profile
Re: Really bad card ideas
« Reply #6033 on: October 03, 2019, 08:28:44 pm »
+1

Putt-Putt
Action - $3
Each other player gains a Duchy
-
In games using this, the player with the least VP at the end of the game wins, and Mills are worth an additional 1 VP.
Logged

[TP] Inferno

  • Scout
  • ****
  • Offline Offline
  • Posts: 40
  • I have no +Buys :(
  • Respect: +36
    • View Profile
Re: Really bad card ideas
« Reply #6034 on: October 03, 2019, 08:36:45 pm »
+2

Screw this, I quit
$4
Action
You may resign. If you do, take your deck, hand, and discard pile and throw them across the table. Each other player takes as many of the cards thrown as they can. They gain the cards they took.
Logged
Counting House is the best card in the game. Change my mind.

LittleFish

  • Conspirator
  • ****
  • Offline Offline
  • Posts: 208
  • Respect: +52
    • View Profile
Re: Really bad card ideas
« Reply #6035 on: October 03, 2019, 09:26:39 pm »
0

Gambler
Action-3
Reveal a card from your hand. The player to your left reveals a card from your hand. If your card cost more then your opponents then roll a die. If you roll:
1- +1 card
2- + 1 action
3- + 1 (coin)
4-  take an extra turn after this one
5- swap the revealed card with the card your opponent revealed
6- trash both cards revealed
Logged

spineflu

  • Conspirator
  • ****
  • Offline Offline
  • Posts: 240
  • +1 Post. At the start of your next turn +1 Respect
  • Respect: +92
    • View Profile
    • my instagram, where i paint things
Re: Really bad card ideas
« Reply #6036 on: October 04, 2019, 08:54:43 am »
0

Gambler
Action-3
Reveal a card from your hand. The player to your left reveals a card from your hand. If your card cost more then your opponents then roll a die. If you roll:
1- +1 card
2- + 1 action
3- + 1 (coin)
4-  take an extra turn after this one
5- swap the revealed card with the card your opponent revealed
6- trash both cards revealed
this should be a cantrip.
Logged
sometime-maintainer of the Weekly Design Contest trello

Minotaur

  • Mountebank
  • *****
  • Offline Offline
  • Posts: 2184
  • Respect: +3424
    • View Profile
Re: Really bad card ideas
« Reply #6037 on: October 04, 2019, 03:21:07 pm »
0

Gambler
Action-3
Reveal a card from your hand. The player to your left reveals a card from your hand. If your card cost more then your opponents then roll a die. If you roll:
1- +1 card
2- + 1 action
3- + 1 (coin)
4-  take an extra turn after this one
5- swap the revealed card with the card your opponent revealed
6- trash both cards revealed
this should be a cantrip.

KC + Gambler, get your two cards and action back.
Logged
Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

[TP] Inferno

  • Scout
  • ****
  • Offline Offline
  • Posts: 40
  • I have no +Buys :(
  • Respect: +36
    • View Profile
Re: Really bad card ideas
« Reply #6038 on: October 04, 2019, 08:41:02 pm »
0

Gambler
Action-3
Reveal a card from your hand. The player to your left reveals a card from your hand. If your card cost more then your opponents then roll a die. If you roll:
1- +1 card
2- + 1 action
3- + 1 (coin)
4-  take an extra turn after this one
5- swap the revealed card with the card your opponent revealed
6- trash both cards revealed
this should be a cantrip.

KC + Gambler, get your two cards and action back.

KC + Gambler, take 3 more extra turns.
Logged
Counting House is the best card in the game. Change my mind.

Awaclus

  • Adventurer
  • ******
  • Offline Offline
  • Posts: 11221
  • Shuffle iT Username: Awaclus
  • (。 ω 。`)
  • Respect: +11896
    • View Profile
Re: Really bad card ideas
« Reply #6039 on: October 06, 2019, 04:00:01 pm »
+1

Gambler
Action-3
Reveal a card from your hand. The player to your left reveals a card from your hand. If your card cost more then your opponents then roll a die. If you roll:
1- +1 card
2- + 1 action
3- + 1 (coin)
4-  take an extra turn after this one
5- swap the revealed card with the card your opponent revealed
6- trash both cards revealed

Why does one of the options just swap the two cards that are both in your hand?
Logged
Bomb, Cannon, and many of the Gunpowder cards can strongly effect gameplay, particularly in a destructive way

The Twitch channel where I stream DominionThe YouTube channel where I make musicDownload my band's albums for free

silverspawn

  • Governor
  • *****
  • Offline Offline
  • Posts: 4206
  • Shuffle iT Username: sty.silver
  • Respect: +1848
    • View Profile
Re: Really bad card ideas
« Reply #6040 on: October 13, 2019, 03:43:19 am »
+1

Universal Basic Income
Landmark
At the start of your turn, gain a Copper into your hand.

Realism
Landmark
Whenever you play a treasure, return it to the supply afterward.

Closed System
Landmark
Whenever you play a treasure, put it onto your left player's deck afterward.
Logged

Minotaur

  • Mountebank
  • *****
  • Offline Offline
  • Posts: 2184
  • Respect: +3424
    • View Profile
Re: Really bad card ideas
« Reply #6041 on: October 13, 2019, 05:00:17 am »
0

Means Of Production
Project
Cost: $8*

When another player would gain a Treasure costing more than $0, you gain it and they gain a cheaper one that doesn't trigger this.
---------
When you Buy this, increase its cost by $2 and return any of its other Project tokens to their owners.
Logged
Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

Commodore Chuckles

  • Saboteur
  • *****
  • Offline Offline
  • Posts: 1070
  • Shuffle iT Username: Commodore Chuckles
  • Respect: +1384
    • View Profile
Re: Really bad card ideas
« Reply #6042 on: October 13, 2019, 12:35:38 pm »
+1

Realism
Landmark
Whenever you play a treasure, return it to the supply afterward.

This is what I've always thought was funny thematically, ever since being introduced to the game. How can you keep reusing the same pieces of Treasure when you buy stuff? Are people so hypnotized in awe of your wealth that they just give you stuff for free?
Logged

hhelibebcnofnena

  • Explorer
  • *****
  • Offline Offline
  • Posts: 339
  • Respect: +201
    • View Profile
Re: Really bad card ideas
« Reply #6043 on: October 13, 2019, 02:28:26 pm »
+2

Realism
Landmark
Whenever you play a treasure, return it to the supply afterward.

This is what I've always thought was funny thematically, ever since being introduced to the game. How can you keep reusing the same pieces of Treasure when you buy stuff? Are people so hypnotized in awe of your wealth that they just give you stuff for free?

I think they were originally going to be called "Copper mine", "Silver mine", and "Gold mine", but DXV decided to just shorten it to Copper, Silver, and Gold. And add a separate card called Mine.
Logged
Hydrogen Helium Lithium Beryllium Boron Carbon Nitrogen Oxygen Fluorine Neon Sodium

Marcory

  • Minion
  • *****
  • Offline Offline
  • Posts: 692
  • Respect: +1117
    • View Profile
Re: Really bad card ideas
« Reply #6044 on: October 13, 2019, 02:50:31 pm »
0

Iron $3 Action/Treasure/Victory

+1 Action
Worth 1 VP.
_________
When you play this in your Action or Buy phase, +$1
When you buy this, +$1 and +1 Buy
Logged

Commodore Chuckles

  • Saboteur
  • *****
  • Offline Offline
  • Posts: 1070
  • Shuffle iT Username: Commodore Chuckles
  • Respect: +1384
    • View Profile
Re: Really bad card ideas
« Reply #6045 on: October 13, 2019, 05:50:11 pm »
+4

Duck Typing
Project - $6
During your turns, cards that produce +$ are Treasure cards, cards that produce +VP are Victory cards, cards that affect other players are Attack cards, and cards that stay out of your deck when your turn ends are Duration cards.
Logged

[TP] Inferno

  • Scout
  • ****
  • Offline Offline
  • Posts: 40
  • I have no +Buys :(
  • Respect: +36
    • View Profile
Re: Really bad card ideas
« Reply #6046 on: October 14, 2019, 03:03:39 am »
0

Duck Typing
Project - $6
During your turns, cards that produce +$ are Treasure cards, cards that produce +VP are Victory cards, cards that affect other players are Attack cards, and cards that stay out of your deck when your turn ends are Duration cards.
Yaaaaaaaaay! Posession is finally an Attack!
Logged
Counting House is the best card in the game. Change my mind.

King Leon

  • Witch
  • *****
  • Offline Offline
  • Posts: 455
  • Respect: +360
    • View Profile
Re: Really bad card ideas
« Reply #6047 on: October 14, 2019, 03:16:49 am »
+1

Template Method
Type: Action/Reaction/Abstract
Cost: getCost()

getActionText()
-
getReactionText()
Logged

spineflu

  • Conspirator
  • ****
  • Offline Offline
  • Posts: 240
  • +1 Post. At the start of your next turn +1 Respect
  • Respect: +92
    • View Profile
    • my instagram, where i paint things
Re: Really bad card ideas
« Reply #6048 on: October 14, 2019, 09:25:52 am »
0

struct card_t
{
   char*** types;
   char cost;
   FILE *art;

   char** action;
   char** reaction;
   char** duration;
   char** reserve;
}typedef Action;


edit: i guess you'd probably use a file pointer for art rather than a triple pointer of ints, although that's what a jpg is behind the scenes.
« Last Edit: October 14, 2019, 11:18:43 am by spineflu »
Logged
sometime-maintainer of the Weekly Design Contest trello

Minotaur

  • Mountebank
  • *****
  • Offline Offline
  • Posts: 2184
  • Respect: +3424
    • View Profile
Re: Really bad card ideas
« Reply #6049 on: October 14, 2019, 04:41:33 pm »
0

Coffee Grounds
Action-Victory
Cost: $3

+3 Actions.  Trash this card.
--------
When you gain this, +1 Buy.
Logged
Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.
Pages: 1 ... 240 241 [242] 243 244 245  All
 

Page created in 0.157 seconds with 21 queries.