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Author Topic: Really bad card ideas  (Read 1849494 times)

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Commodore Chuckles

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Re: Really bad card ideas
« Reply #6000 on: September 02, 2019, 10:39:48 am »
+11

Chicken
Action - $0*
Gain an Egg.
(This is not in the Supply.)

Egg
Action - $0*
Gain a Chicken.
(This is not in the Supply.)
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Minotaur

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Re: Really bad card ideas
« Reply #6001 on: September 02, 2019, 12:31:45 pm »
+4

Evolution
Landmark

At the start of each turn for the first 10^9 turns:
  Flip 25 coins.  If all of them land Heads, each player gains an Egg.

----------

At the end of the game, each Chicken is worth 1VP.
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

grrgrrgrr

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Re: Really bad card ideas
« Reply #6002 on: September 18, 2019, 01:43:49 pm »
+1

Google's Gamble (Event, 0$)
Do this 10^100 times: Name a number from 1 to 6. Throw a dice. If the number matches your prediction, +1VP for you. If it doesn't, +1VP for the other players.

This event will probably make the opponent win. However, if he resigns out of boredom, he loses.
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Fly-Eagles-Fly

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Re: Really bad card ideas
« Reply #6003 on: September 18, 2019, 03:15:41 pm »
+2

Crumbling Outpost
If the previous turn was yours, then take another turn after this.
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grep

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Re: Really bad card ideas
« Reply #6004 on: September 21, 2019, 04:37:50 am »
+1

Great Garbage Patch
Event - $2
Put all the trash in hand
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Abel_K

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Re: Really bad card ideas
« Reply #6005 on: September 21, 2019, 07:23:28 am »
0

and why not ? !!!
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stechafle

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Re: Really bad card ideas
« Reply #6006 on: September 28, 2019, 07:04:20 pm »
+2

Staples
You may discard a card to gain a Silver. Staple the Silver to the card you discarded. If you did, +3 Cards and +1 Action.
$5 Action
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hhelibebcnofnena

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Re: Really bad card ideas
« Reply #6007 on: September 28, 2019, 09:43:34 pm »
0

Staples
You may discard a card to gain a Silver. Staple the Silver to the card you discarded. If you did, +3 Cards and +1 Action.
$5 Action

Staple Gun
You may play a Staples from the Supply. If you do, +1 for having an awesome Stapler.

Stapler Remover
You may trash a Staples from your hand.
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Commodore Chuckles

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Re: Really bad card ideas
« Reply #6008 on: September 28, 2019, 09:48:26 pm »
+2

Provisions
Reaction - $2
If it has been at least 4 hours since your last turn, you may trash this from your hand to go eat something then come back.
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Minotaur

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Re: Really bad card ideas
« Reply #6009 on: September 28, 2019, 11:35:32 pm »
0

Yikes.  What happens when you try to draw a card stapled to one or more other cards?
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

[TP] Inferno

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Re: Really bad card ideas
« Reply #6010 on: September 29, 2019, 04:02:30 am »
+4

Golf
$5
Action
+1 Card
+1 Action
-------
At the end of the game, for each copy of Golf you have, multiply each player's point total by -1.

That's not how it works!
$3
Action-Duration
For the whole game, at the start of each of your turns, reveal your hand and discard all useless cards, and when you play an Action card, put it into your discard pile.
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Counting House is the best card in the game. Change my mind.

stechafle

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Re: Really bad card ideas
« Reply #6011 on: September 29, 2019, 08:04:25 am »
+1

Yikes.  What happens when you try to draw a card stapled to one or more other cards?

Wait for the Really Bad Card Idea Errata.  ;)
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hhelibebcnofnena

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Re: Really bad card ideas
« Reply #6012 on: September 29, 2019, 09:46:26 am »
+1

That's not how it works!
$3
Action-Duration
For the whole game, at the start of each of your turns, reveal your hand and discard all useless cards, and when you play an Action card, put it into your discard pile.

Also, you may put your discard pile face down, which then gives you a right to combine it with your deck or confuse it with your deck.
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Minotaur

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Re: Really bad card ideas
« Reply #6013 on: September 29, 2019, 09:54:24 am »
0

Stapler
Action-Attack
Cost: $5

Staple a Scout to your divorce papers.  This is all you're getting from me.  I hope it was worth it, you two-timing backstabber.
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

Commodore Chuckles

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Re: Really bad card ideas
« Reply #6014 on: September 29, 2019, 12:43:29 pm »
+1

That's not how it works!
$3
Action-Duration
For the whole game, at the start of each of your turns, reveal your hand and discard all useless cards, and when you play an Action card, put it into your discard pile.

Also, you may put your discard pile face down, which then gives you a right to combine it with your deck or confuse it with your deck.

And when a card says +$x, gain a Treasure worth $x instead.
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hhelibebcnofnena

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Re: Really bad card ideas
« Reply #6015 on: September 29, 2019, 01:11:55 pm »
0

That's not how it works!
$3
Action-Duration
For the whole game, at the start of each of your turns, reveal your hand and discard all useless cards, and when you play an Action card, put it into your discard pile.

Also, you may put your discard pile face down, which then gives you a right to combine it with your deck or confuse it with your deck.

And when a card says +$x, gain a Treasure worth $x instead.

And when a card says +x Cards, you may gain x cards, each costing up to .
And when you gain a card, you may immediately play it or put it into your hand, your choice.
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Minotaur

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Re: Really bad card ideas
« Reply #6016 on: September 29, 2019, 02:18:19 pm »
0

And when a card says +x Cards, you may gain x cards, each costing up to .
And when you gain a card, you may immediately play it or put it into your hand, your choice.

"+X Action(s)" doesn't mean anything.  You can play Actions from your hand during your turn whenever you want.
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

Minotaur

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Re: Really bad card ideas
« Reply #6017 on: September 29, 2019, 04:03:06 pm »
0

Advisor's Masquerade
Action-Ruins
Cost: $0

+1 Action
Reveal the top three cards of your deck.  The player to your left chooses one, and you pass it to the left.  Each other player passes a card from their hand to the left.  Each player puts the card passed to them into their hand.
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

[TP] Inferno

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Re: Really bad card ideas
« Reply #6018 on: September 30, 2019, 12:32:40 am »
+1

Quote
That's not how it works!
$3
Action-Duration
For the whole game, at the start of each of your turns, reveal your hand and discard all useless cards, and when you play an Action card, put it into your discard pile.

And when you discard your hand during Clean-Up, you may put it on top of your deck.
When you use a Treasure to buy a card, return that Treasure to the Supply.
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Counting House is the best card in the game. Change my mind.

Minotaur

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Re: Really bad card ideas
« Reply #6019 on: September 30, 2019, 12:42:44 am »
+1

During your Buy phase, reveal your hand for a fraction of a second and announce how much money you have instead of playing treasures.  If you do play your treasures, put your entire hand in play.
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

singletee

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Re: Really bad card ideas
« Reply #6020 on: September 30, 2019, 01:49:11 am »
+1

When you would get from an Action card, instead gain a non-Kingdom Treasure that produces that amount of .

[TP] Inferno

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Re: Really bad card ideas
« Reply #6021 on: September 30, 2019, 02:14:56 am »
+1

When you play Action cards, lay them out on the table in a spreadangled messy fashion and get extremely confused as to how many Actions you have left.
« Last Edit: September 30, 2019, 02:16:14 am by [TP] Inferno »
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[TP] Inferno

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Re: Really bad card ideas
« Reply #6022 on: September 30, 2019, 02:17:40 am »
+2

When you have spare Buys, you must always buy Copper.
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Counting House is the best card in the game. Change my mind.

Marcory

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Re: Really bad card ideas
« Reply #6023 on: September 30, 2019, 03:39:11 am »
0

Buffering Inaction-Reaction $3

During the next two minutes, you may do any or all of the following: get a drink, grab a snack, stand up and stretch, answer the doorbell, or visit the toilet. If your opponent complains, they lose. If you are not back in your seat by the end of the two minutes, unless you reveal another Inaction.
______________
When any player plays an Action, you may reveal this, to trigger its effect.
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Gubump

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Re: Really bad card ideas
« Reply #6024 on: October 01, 2019, 08:34:53 pm »
0

Advisor's Masquerade
Action-Ruins
Cost: $0

+1 Action
Reveal the top three cards of your deck.  The player to your left chooses one, and you pass it to the left.  Each other player passes a card from their hand to the left.  Each player puts the card passed to them into their hand.

I hate to be "that guy," but you don't need the last sentence. Masquerade doesn't have that clarification in 1st or 2nd edition, but it is still true.
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