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Author Topic: Really bad card ideas  (Read 1849144 times)

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kru5h

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Re: Really bad card ideas
« Reply #5950 on: June 30, 2019, 09:10:14 pm »
0

Royal Ring, Action $5
You may play an Action card from your hand.
You may replay an Action card you have in play that you played this turn.

(This lets you play infinite cards from your hand.)

Edit: wording
« Last Edit: June 30, 2019, 09:23:27 pm by kru5h »
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Marcory

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Re: Really bad card ideas
« Reply #5951 on: July 06, 2019, 12:24:17 pm »
+2

Festivus Action

+2 Actions
+

Air your grievances

_________________
When you would gain this, if there are any cards from Dominion: Intrigue in the Kingdom or Black Market, gain a different card of the same cost and type instead.


(Because it's for the rest of us).

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Minotaur

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Re: Really bad card ideas
« Reply #5952 on: July 10, 2019, 07:24:23 am »
+2

Markus

+1 Card
+1 Action
+$1
Air one grievance
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

Minotaur

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Re: Really bad card ideas
« Reply #5953 on: July 22, 2019, 10:15:24 am »
+3

Timeshare
Action-Victory-Duration
Cost: $3

Set aside a card from your hand.  After your next shuffle, discard it.
--------
2 VP
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

spineflu

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Re: Really bad card ideas
« Reply #5954 on: July 22, 2019, 10:34:02 am »
0

Timeshare
Action-Victory-Duration
Cost: $3

Set aside a card from your hand.  After your next shuffle, discard it.
--------
2 VP

Actually i kinda love this as a "lesser island" or maybe you bought an endgame card too early
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Minotaur

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Re: Really bad card ideas
« Reply #5955 on: July 22, 2019, 06:57:57 pm »
0

Timeshare
Action-Victory-Duration
Cost: $3

Set aside a card from your hand.  After your next shuffle, discard it.
--------
2 VP

Actually i kinda love this as a "lesser island" or maybe you bought an endgame card too early

Yeah, this is explicitly an Island spin-off in name and in what it does.  It obviously can't cost $2 or $4, so hopefully it's competitive with Tunnel.  Well, Tunnel sucks except for that one time that it doesn't, so I guess it's fine.
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

stechafle

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Re: Really bad card ideas
« Reply #5956 on: July 23, 2019, 08:00:48 am »
0

Disappointing Village
+2 Actions
Discard an Action card from your hand or reveal you can't.
$0 Action

Inspired from playing Mountain Village without a discard pile.
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Commodore Chuckles

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Re: Really bad card ideas
« Reply #5957 on: July 23, 2019, 06:14:27 pm »
0

Poor Village
Action - Ruins - $0
+2 Actions
Reveal your hand. -1 Action for each Action card revealed, down to 0.
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Minotaur

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Re: Really bad card ideas
« Reply #5958 on: July 23, 2019, 06:18:30 pm »
0

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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

bitwise

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Re: Really bad card ideas
« Reply #5959 on: July 23, 2019, 06:39:10 pm »
+10

Patronizer
Action - Ruins - $0
Reveal your hand.
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mail-mi

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Re: Really bad card ideas
« Reply #5960 on: July 23, 2019, 07:08:09 pm »
+1

Poor Village
Action - Ruins - $0
+2 Actions
Reveal your hand. -1 Action for each Action card revealed, down to 0.

How to make Poor Village useful:

Kingdom includes Prince, Ambassador, Lighthouse, Mandarin, and Smithy.

1. Make sure your deck has exactly 5 treasures. Prince a Poor Village and a Smithy
2. Start your turn with a hand of 5 treasures and play your Princed Poor Village.
3. Play your Princed Smithy
4. Play your turn.
5. Play your 5 treasures and buy a mandarin, plus whatever else you want.

If the supply ever runs out of Mandarins, Ambassador some back while your opponent(s) has Lighthouse in play.
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I currently imagine mail-mi wearing a dark trenchcoat and a bowler hat, hunched over a bit, toothpick in his mouth, holding a gun in his pocket.  One bead of sweat trickling down his nose.

'And what is it that ye shall hope for? Behold I say unto you that ye shall have hope through the atonement of Christ and the power of his resurrection, to be raised unto life eternal, and this because of your faith in him according to the promise." - Moroni 7:41, the Book of Mormon

Minotaur

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Re: Really bad card ideas
« Reply #5961 on: July 23, 2019, 07:51:35 pm »
0

KC-PV-Diadem is as good as three Silver.
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

grep

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Re: Really bad card ideas
« Reply #5962 on: July 27, 2019, 12:08:01 am »
+1

Pure village
Action - $1
+2 Actions
Trash your hand
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mail-mi

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Re: Really bad card ideas
« Reply #5963 on: July 27, 2019, 03:40:19 am »
+1

Pure village
Action - $1
+2 Actions
Trash your hand
Works great with Cultist.

Poor Land
+4 Cards
Reveal your hand. Discard a card per Victory card in your hand.
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I currently imagine mail-mi wearing a dark trenchcoat and a bowler hat, hunched over a bit, toothpick in his mouth, holding a gun in his pocket.  One bead of sweat trickling down his nose.

'And what is it that ye shall hope for? Behold I say unto you that ye shall have hope through the atonement of Christ and the power of his resurrection, to be raised unto life eternal, and this because of your faith in him according to the promise." - Moroni 7:41, the Book of Mormon

Commodore Chuckles

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Re: Really bad card ideas
« Reply #5964 on: July 27, 2019, 09:38:38 am »
+4

King's Port
Action - $5
When you buy this, gain 2 King's Ports.
(This pile has 15 cards.)
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Gubump

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Re: Really bad card ideas
« Reply #5965 on: July 27, 2019, 10:34:52 am »
0

Poor Land
+4 Cards
Reveal your hand. Discard a card per Victory card in your hand.

Limit it to discarding non-Victory cards and it's actually a pretty decent card, depending on the cost.
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crj

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Re: Really bad card ideas
« Reply #5966 on: July 27, 2019, 11:18:56 am »
0

Pauper's Chapel
Gain 4 Curses
Reveal your hand; trash the Curses from it.
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grep

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Re: Really bad card ideas
« Reply #5967 on: July 28, 2019, 12:18:50 am »
0

Tinker tailor
$0 - Ruins
When you gain it, a player to the left gains a copy of it. If they can't, they give a Curse

There are 13 copies of Tinker tailor
« Last Edit: July 28, 2019, 02:56:18 am by grep »
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Minotaur

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Re: Really bad card ideas
« Reply #5968 on: July 28, 2019, 10:21:12 am »
0

Distant Outpost
Action-Duration
Cost: $1

The next time you take a second consecutive turn, take a third, for which you draw only one card.

Post
Action-Ruins
Cost: $0

If your next turn isn't immediately after this one, draw 5 cards for your next hand.
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

bitwise

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Re: Really bad card ideas
« Reply #5969 on: July 29, 2019, 04:52:29 pm »
+3

It's my money and I need it now
Treasure-Duration
Cost: $5

Take any number of Coffers that is less than or equal to the amount of Coin you currently have. At the start of your next turn, take twice that number of Debt.
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Minotaur

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Re: Really bad card ideas
« Reply #5970 on: August 02, 2019, 03:23:48 pm »
+1

Bailout
Action
Cost: <8>

Trash the top card of your deck.  If you did, lose <1>.  If you did, +1 Coffer and play this card again.
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

spineflu

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Re: Really bad card ideas
« Reply #5971 on: August 07, 2019, 03:40:43 pm »
+1

Bailout
Action
Cost: <8>

Trash the top card of your deck.  If you did, lose <1>.  If you did, +1 Coffer and play this card again.

This isn't that bad, imo; get a province in coffers for trashing your deck? in the mean time, you can troll your opponent? I'd buy this card.
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Minotaur

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Re: Really bad card ideas
« Reply #5972 on: August 09, 2019, 04:15:17 am »
+1

Bailout
Action
Cost: <8>

Trash the top card of your deck.  If you did, lose <1>.  If you did, +1 Coffer and play this card again.

This isn't that bad, imo; get a province in coffers for trashing your deck? in the mean time, you can troll your opponent? I'd buy this card.

You might buy it on Turn 2, sure, but it's not especially balanced or flexible or whatever.  Maybe weird combos exist, but yeah.

EDIT:  "Really bad" as in game design, not as in overall power.  The most common interpretation, though many are the other or both.
« Last Edit: August 09, 2019, 12:44:40 pm by Minotaur »
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

Minotaur

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Re: Really bad card ideas
« Reply #5973 on: August 09, 2019, 03:39:50 pm »
+2

King's Port
Action - $5
When you buy this, gain 2 King's Ports.
(This pile has 15 cards.)

Do these do anything when played, or is it strictly a pile manipulation thing?
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

Commodore Chuckles

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Re: Really bad card ideas
« Reply #5974 on: August 09, 2019, 05:56:03 pm »
+4

King's Port
Action - $5
When you buy this, gain 2 King's Ports.
(This pile has 15 cards.)

Do these do anything when played, or is it strictly a pile manipulation thing?

Good catch. I was so focused on the silly parts that I forgot the Village part. Not that it matters in this thread. It's probably better this way.

But hey, while we're at it:

Ruined Port
Action - Ruins - $0
When you gain this, gain a Ruins.
« Last Edit: August 09, 2019, 05:57:21 pm by Commodore Chuckles »
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