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Author Topic: Really bad card ideas  (Read 1849410 times)

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crj

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Re: Really bad card ideas
« Reply #5850 on: April 03, 2019, 07:26:58 pm »
0

I guess to make it not a completely awful idea, it needs to give the person who played it +1 Action, otherwise you could just use it on the first action played.
To avoid being a completely awful idea, it should also not target specific opponents. Donald X. has been most emphatic that Dominion should have no attack targeting like that.

If you really wanted to achieve something of that kind (and I'm not saying one necessarily would) maybe "Each other player reveals their hand and sets aside a card you choose. They discard it during their next clean-up phase."
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hhelibebcnofnena

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Re: Really bad card ideas
« Reply #5851 on: April 03, 2019, 08:02:24 pm »
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I guess to make it not a completely awful idea, it needs to give the person who played it +1 Action, otherwise you could just use it on the first action played.
To avoid being a completely awful idea, it should also not target specific opponents. Donald X. has been most emphatic that Dominion should have no attack targeting like that.

If you really wanted to achieve something of that kind (and I'm not saying one necessarily would) maybe "Each other player reveals their hand and sets aside a card you choose. They discard it during their next clean-up phase."

Why debate how to turn an idea into a not really bad idea in the really bad card ideas thread? Don't all cards in this thread magically turn really bad regardless of contrary efforts? That's how causation works, right?
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crj

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Re: Really bad card ideas
« Reply #5852 on: April 03, 2019, 08:34:20 pm »
+1

Uh... I can't speak for anyone else, but personally I was bored, and found the topic vaguely interesting. Welcome to the Internet!
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Minotaur

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Re: Really bad card ideas
« Reply #5853 on: April 04, 2019, 03:19:45 am »
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I feel like this has to have been done before

It has and it's called Enchantress.

Pawn can tank Echnactress, but Counterspell is smart and stuff.  But it doesn't scale with multiplayer.  It also sort of ruins the whole game, because if you have a deck of just five Counterspells, you and one other player just don't get to do anything ever.

It could actually be strong and evil if you could make it a Reserve card.  As it is now, you would have to topdeck them at the end of your turn and also have extra draws ready from Duration effects so you can actually have playable cards as well.

It's a RBCI on many levels.
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Minotaur

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Re: Really bad card ideas
« Reply #5854 on: April 04, 2019, 09:10:15 pm »
0

Pig
Action - $1
+1 Card
+1 Action

(These are all actions costing $1, unless otherwise specified:)

Chicken
+1 Action
+$1

Cow
+1 Buy
+$1

Dog
+1 Card
+$1

Sheep
+1 Card
+1 Buy

Turkey
+1 Action
+Buy

Farmhand
Cost: $2
Choose two (different):
+1 Card; +1 Action; +$1; +1 Buy
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LittleFish

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Re: Really bad card ideas
« Reply #5855 on: April 05, 2019, 07:38:34 am »
0

Isn't Farmhand the same as pawn?
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singletee

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Re: Really bad card ideas
« Reply #5856 on: April 05, 2019, 10:54:50 am »
0

Faith
+2 Cards
+1 Action
-$1
--------
When you discard this other than during Clean-up, you may set it aside, and put it into your hand at end of turn.

Minotaur

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Re: Really bad card ideas
« Reply #5857 on: April 05, 2019, 10:34:28 pm »
0

Upstarts
Action
Cost: $0*

May may put a +1 Cost token on this card's Supply pile.  If you do not, play this as a cheaper Action card in the Supply, and it is a copy of that card until it leaves play.
(*Cost increases by $1 per Cost token)
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grep

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Re: Really bad card ideas
« Reply #5858 on: April 06, 2019, 01:29:01 am »
0

Outlaws Village
Action, $2

+2 Action
+1 Card
-$1
If your total money in coins is negative, +$2 and trash this
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mail-mi

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Re: Really bad card ideas
« Reply #5859 on: April 06, 2019, 02:02:03 am »
0

Upstarts
Action
Cost: $0*

May may put a +1 Cost token on this card's Supply pile.  If you do not, play this as a cheaper Action card in the Supply, and it is a copy of that card until it leaves play.
(*Cost increases by $1 per Cost token)

Magician
$6P
Play this as if it were a different Action card in the supply with Potion in its cost. This is that card until it leaves play.

Actor
8D
Play this as if it were a different Action card in the supply with Debt in its cost. This is that card until it leaves play.

Shapeshifter
$5P/5D
Play this as if it were a card in the supply. This is that card until it leaves play.
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'And what is it that ye shall hope for? Behold I say unto you that ye shall have hope through the atonement of Christ and the power of his resurrection, to be raised unto life eternal, and this because of your faith in him according to the promise." - Moroni 7:41, the Book of Mormon

crj

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Re: Really bad card ideas
« Reply #5860 on: April 06, 2019, 10:41:37 am »
+1

Play this as if it were a card in the supply. This is that card until it leaves play.
Well, at least the Throne Room -> Inherited Death Cart question clarifies that nothing happens if you play an Estate, so by implication we have a ruling on how that behaves when you choose, say, Curse.

As a related really bad card idea:

Frustration, $0
(No type)
When you play this, you immediately win the game

So far as I'm aware there's currently no way to play something that isn't an Action, Treasure or Night? (-8
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Minotaur

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Re: Really bad card ideas
« Reply #5861 on: April 06, 2019, 11:18:18 am »
0

Split pile, Imperial Senate/Emperor
Imperial Senate
Action
Cost: $9

Play an Action card other than Emperor from your hand four times, or reveal that you cannot.  If it is an Imperial Senate, you may trash an Emperor in play or from your hand.  If you don't, trash this and the other Imperial Senate.


Emperor
Action
Cost: $13

Set this aside.  You may set aside an Action card from your hand.  Play it twice at the start of each turn until you fail to discard it from play during cleanup, or until this card leaves play.  When you discard it, set it aside again, unless you have failed to set it aside previously.
« Last Edit: April 06, 2019, 11:20:14 am by Minotaur »
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crj

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Re: Really bad card ideas
« Reply #5862 on: April 06, 2019, 11:49:16 am »
0

Masochism
Reaction
----
When you play an attack, you may reveal this. If you do, another player played the attack, and you are another player until you finish playing it.
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Minotaur

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Re: Really bad card ideas
« Reply #5863 on: April 06, 2019, 12:40:36 pm »
0

Masochism
Reaction
----
When you play an attack, you may reveal this. If you do, another player played the attack, and you are another player until you finish playing it.

This could sort of work as a Hex State, if we also guaranteed an attack was on the board.
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hhelibebcnofnena

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Re: Really bad card ideas
« Reply #5864 on: April 06, 2019, 11:00:49 pm »
0

Masochism
Reaction
----
When you play an attack, you may reveal this. If you do, another player played the attack, and you are another player until you finish playing it.

What does it mean (original intent) when it says "You are another player"? Do you switch hands, decks, and discards with them? Do you actually shapeshift into them and/or replace your knowledge and memories with their knowledge and memories? All of the above? Something else? If the second option, what happens if you are playing an AI?
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Minotaur

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Re: Really bad card ideas
« Reply #5865 on: April 06, 2019, 11:08:40 pm »
0

Masochism
Reaction
----
When you play an attack, you may reveal this. If you do, another player played the attack, and you are another player until you finish playing it.

What does it mean (original intent) when it says "You are another player"? Do you switch hands, decks, and discards with them? Do you actually shapeshift into them and/or replace your knowledge and memories with their knowledge and memories? All of the above? Something else? If the second option, what happens if you are playing an AI?

Just what we needed, a Dominion expansion that costs $14B...
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LittleFish

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Re: Really bad card ideas
« Reply #5866 on: April 07, 2019, 12:50:34 pm »
0

Masochism
Reaction
----
When you play an attack, you may reveal this. If you do, another player played the attack, and you are another player until you finish playing it.

What does it mean (original intent) when it says "You are another player"? Do you switch hands, decks, and discards with them? Do you actually shapeshift into them and/or replace your knowledge and memories with their knowledge and memories? All of the above? Something else? If the second option, what happens if you are playing an AI?
I think it means you didn't play the attack
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Minotaur

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Re: Really bad card ideas
« Reply #5867 on: April 07, 2019, 04:09:14 pm »
0

The wording needs work, but here's what I think would make the most sense mechanically.  "Should" here doesn't mean what I think it says, but what I think would make the most sense and be easiest to implement while keeping the theme.  And I think it would be acceptable as a Hex state, rather than as a Reaction that only works with Possession, presumably.

I think it means that you're affected by the attack as if someone else had played it.  I think you should still get the non-attack benefits, and other players should still be affected by the attack as usual.
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crj

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Re: Really bad card ideas
« Reply #5868 on: April 07, 2019, 06:37:19 pm »
0

What does it mean (original intent) when it says "You are another player"?
It means that when Bureaucrat refers to "each other player", that includes you, when Militia says "each other player discards down to 3 cards in hand", that includes you, and so.

Similarly, another player played the attack, so Diplomat's "When another player plays an Attack card..." triggers, and so on.

This doesn't preclude anything that already would have applied to you or referred to you from doing so. When Pirate Ship says "trashes one of those Treasures that you choose", you still choose.


By the standards of really bad card ideas, I feel this is pretty watertight. (-8
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Commodore Chuckles

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Re: Really bad card ideas
« Reply #5869 on: April 07, 2019, 11:03:10 pm »
+1

Remodal
Action - $4
You may trash a card from your hand, and if you do you must gain one costing up to $2 more. You cannot play the gained card on the turn you gain it, even though there might be something that could cause you to do that. If you do gain a card it should go into your discard pile and ought to cost $0 or more. This card will remain in play at least until the end of your action phase, and shall not be in anyone's deck before the game starts. So mote it be.
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LittleFish

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Re: Really bad card ideas
« Reply #5870 on: April 08, 2019, 07:43:57 am »
0

Snowball
Action-Curse
Cost-

+ 2 Cards
Pass this card to the discard pile of the player to your left.
------------------------
-1
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crj

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Re: Really bad card ideas
« Reply #5871 on: April 09, 2019, 11:42:45 am »
+2

Paradox
Action
Replay every Action card you played this turn, that does not replay itself when played.
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mail-mi

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Re: Really bad card ideas
« Reply #5872 on: April 09, 2019, 12:41:10 pm »
0

Time Vortex
Action
Set aside any cards you buy this turn, then remove this card from the game.
At the end of your turn, each player (including you) puts their deck in their hand, then returns every card in their hand to the supply (if a card does not have a supply pile, they trash it instead). Each player (including you) gains 3 Estates and 7 Coppers to their hand.
Put the set aside cards in your hand. Then, each player shuffles their hand (including you) into their deck and draws 5 cards.
« Last Edit: April 09, 2019, 05:27:43 pm by mail-mi »
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hhelibebcnofnena

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Re: Really bad card ideas
« Reply #5873 on: April 09, 2019, 04:01:39 pm »
0

Time Vortex
Action
Set aside any cards you buy this turn, then remove this card from the game.
At the end of your turn, each player puts their deck in their hand, then returns every card in their hand to the supply (if a card does not have a supply pile, they trash it instead). Each player gains 3 Estates and 7 Coppers.
Put the set aside cards in your hand. Then, each player shuffles their hand into their deck and draws 5 cards.

Do you think three-or-more-player games are too slow? Too swingy? Well, I have just the card for you...
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Commodore Chuckles

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Re: Really bad card ideas
« Reply #5874 on: April 09, 2019, 06:21:34 pm »
+1

Paradox
Action
Replay every Action card you played this turn, that does not replay itself when played.

Sorry, dude, I came up with this one a while ago...

Barber
Action - Paradox - $3
+2$
Trash a card you have in play that cannot trash itself.
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