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Author Topic: Really bad card ideas  (Read 1849732 times)

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hhelibebcnofnena

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Re: Really bad card ideas
« Reply #5825 on: March 27, 2019, 09:14:17 pm »
0

I think your discard pile is already a card house, so you just take the money.

So is each card its own level? In that case it's strictly better than Philosopher's Stone.
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Minotaur

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Re: Really bad card ideas
« Reply #5826 on: March 27, 2019, 09:34:50 pm »
0

I think your discard pile is already a card house, so you just take the money.

So is each card its own level? In that case it's strictly better than Philosopher's Stone.

Yes and yes.
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Commodore Chuckles

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Re: Really bad card ideas
« Reply #5827 on: March 27, 2019, 09:35:08 pm »
+4

Nebula
$2 - Action - Traveller
Trash a card from your hand. Gain a Copper to your hand.
When you discard this from play, you may exchange it for a Main Sequence Star.

Main Sequence Star
$3 - Action - Traveller
You may trash 2 Coppers from your hand to gain a Silver.
When you discard this from play, you may exchange it for a Giant Star.

Giant Star
$4 - Action - Traveller
Trash up to 2 cards from your hand. Gain a card costing up to $4.
When you discard this from play, you may exchange it for a Supernova.

Supernova
$5 - Action - Attack - Traveller
Each player (including you) discards down to 3 cards in hand. +5 Cards.
When you discard this from play, you may exchange it for a Black Hole.

Black Hole
$6 - Action - Attack - Traveller
Each other player reveals cards from their deck until they reveal one costing $3 or more. They then return all of the revealed cards to the box (they cannot be gained for the rest of the game). For the rest of your turn, when you play a card, you may play it again if you have not already done so.
When you discard this from play, you may exchange it for a Wormhole.

Wormhole
$7 - Action - Traveller
Gain a card costing up to $6. This is that card until it leaves play.
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LittleFish

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Re: Really bad card ideas
« Reply #5828 on: March 28, 2019, 06:35:04 pm »
0

I think your discard pile is already a card house, so you just take the money.

So is each card its own level? In that case it's strictly better than Philosopher's Stone.
isn't that why it's bad?
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Minotaur

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Re: Really bad card ideas
« Reply #5829 on: March 29, 2019, 08:08:05 am »
0

It took me until just now to realize that "philosopher's Jenga" wasn't a reference to some obscure joke about arguing about what counts as a "card house", and was in fact a reference to Philosopher's Stone the Dominion card...  X-P
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Marcory

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Re: Really bad card ideas
« Reply #5830 on: April 01, 2019, 07:56:17 pm »
0

Sandinista Band Attack-Treasure $5

+

You may gain a Copper to your hand.

Each other player trashes a Contraband from their hand or reveals a hand with no Contrabands.
« Last Edit: April 01, 2019, 07:57:19 pm by Marcory »
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Marcory

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Re: Really bad card ideas
« Reply #5831 on: April 02, 2019, 09:49:17 am »
+2

Resemble Action

Trash a card from your hand. Gain a card with the same cost as the trashed card.
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terminalCopper

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Re: Really bad card ideas
« Reply #5832 on: April 02, 2019, 01:28:54 pm »
0

Lost Highway, Action, 2$

+Card
+Action
Trash this.
While this is not in play, each card costs 1 less, but not less than 0.
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Minotaur

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Re: Really bad card ideas
« Reply #5833 on: April 02, 2019, 03:26:28 pm »
0

Mayor
Action-Attack
Cost: $5

+1 Action

Choose one.  Do it and each other player then does the one in parentheses:
+2 cards (+1 Card and discard a card)
Gain a Silver (Copper)
You may trash a card from your hand to gain one costing $1 more ($0 more)

(That was my first idea.  When I symmetrically applied the same reduction on both ends, it actually turned into an attack of sorts.  Still needs to cost $5 after all that, I think)


Vice Mayor
Action-Tourist Attraction
Cost: $2

+1 Action

Choose one.  Each player does it.  If you choose Option 1, +1 Card:
+1 Card
Gain a Silver
You may trash a card from your hand to gain one costing $1 more
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hhelibebcnofnena

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Re: Really bad card ideas
« Reply #5834 on: April 02, 2019, 05:18:23 pm »
0

Lost Highway, Action, 2$

+Card
+Action
Trash this.
While this is not in play, each card costs 1 less, but not less than 0.

Does in the supply count as not in play?
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Commodore Chuckles

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Re: Really bad card ideas
« Reply #5835 on: April 02, 2019, 07:49:10 pm »
+1

Lost Highway, Action, 2$

+Card
+Action
Trash this.
While this is not in play, each card costs 1 less, but not less than 0.

Does this card retcon the rules of the whole game?
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Minotaur

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Re: Really bad card ideas
« Reply #5836 on: April 02, 2019, 10:28:06 pm »
+1

Cover Band
Treasure
Cost: $5

+1 Buy
Name a band.  The player to your left names a song by that band.  You may play that song on an instrument of your choice.  If you do, +$3.
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hhelibebcnofnena

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Re: Really bad card ideas
« Reply #5837 on: April 02, 2019, 10:31:02 pm »
0

Cover Band
Treasure
Cost: $5

+1 Buy
Name a band.  The player to your left names a song by that band.  You may play that song on an instrument of your choice.  If you do, +$3.

This poses an interesting strategy question for the player to your left. Do they go for the song they like the most, or do they go for the song they think you are least likely to be able to play?
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hhelibebcnofnena

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Re: Really bad card ideas
« Reply #5838 on: April 02, 2019, 10:36:26 pm »
0

From the Weekly Design contest thread:
Design a card-shaped object that concerns Silvers. Gaining them, trashing them, getting powers from them, losing powers from them, getting points from them, losing points from them, eating them, whatever!

I had to go for the eating option, obviously.

Oxidation (Landmark)
This game, whenever you would trash a Copper or Silver card, eat it instead*. If you did, you become protected from the starve to death rule.

*All games of Dominion you play in the future will be played without any cards you ate.
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GendoIkari

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Re: Really bad card ideas
« Reply #5839 on: April 02, 2019, 11:20:49 pm »
0

From the Weekly Design contest thread:
Design a card-shaped object that concerns Silvers. Gaining them, trashing them, getting powers from them, losing powers from them, getting points from them, losing points from them, eating them, whatever!

I had to go for the eating option, obviously.

Oxidation (Landmark)
This game, whenever you would trash a Copper or Silver card, eat it instead*. If you did, you become protected from the starve to death rule.

*All games of Dominion you play in the future will be played without any cards you ate.

But if multiple players are protected from the starve to death rule, how do you deal with stalemates?
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hhelibebcnofnena

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Re: Really bad card ideas
« Reply #5840 on: April 02, 2019, 11:42:42 pm »
0

From the Weekly Design contest thread:
Design a card-shaped object that concerns Silvers. Gaining them, trashing them, getting powers from them, losing powers from them, getting points from them, losing points from them, eating them, whatever!

I had to go for the eating option, obviously.

Oxidation (Landmark)
This game, whenever you would trash a Copper or Silver card, eat it instead*. If you did, you become protected from the starve to death rule.

*All games of Dominion you play in the future will be played without any cards you ate.

But if multiple players are protected from the starve to death rule, how do you deal with stalemates?

Whoever is the first person to become protected from the starve to death rule wins wherever the starve to death rule would have applied.
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crj

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Re: Really bad card ideas
« Reply #5841 on: April 03, 2019, 10:40:38 am »
0

Naah. If the starve-to-death rule no longer applies, the die-of-thirst rule comes into play.
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Marcory

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Re: Really bad card ideas
« Reply #5842 on: April 03, 2019, 04:14:06 pm »
0

I'm pretty sure that the "don't urinate on the cards" rule would come into effect long before either of the others would ever apply.
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Awaclus

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Re: Really bad card ideas
« Reply #5843 on: April 03, 2019, 05:32:51 pm »
0

I'm pretty sure that the "don't urinate on the cards" rule

Also known as the "don't take notes" rule.
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bitwise

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Re: Really bad card ideas
« Reply #5844 on: April 03, 2019, 05:51:19 pm »
+1

I feel like this has to have been done before, but:

Counterspell
Reaction - $5

When another player plays a card, you may reveal and discard this card from your hand. If you do, they get no effect rather than following the card's instructions.
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Awaclus

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Re: Really bad card ideas
« Reply #5845 on: April 03, 2019, 05:55:51 pm »
0

I feel like this has to have been done before

It has and it's called Enchantress.
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GendoIkari

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Re: Really bad card ideas
« Reply #5846 on: April 03, 2019, 05:57:21 pm »
0

I feel like this has to have been done before, but:

Counterspell
Reaction - $5

When another player plays a card, you may reveal and discard this card from your hand. If you do, they get no effect rather than following the card's instructions.

No effect rather than following the card's instructions? Isn't that just the normal effect from playing a card? Did you mean to say "rather" there?

I have seen serious suggestions for cards that react to "when an opponent plays a card"; at least one that would cancel the card.
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Minotaur

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Re: Really bad card ideas
« Reply #5847 on: April 03, 2019, 06:00:11 pm »
0

Don't Starve
State

(game spoiler)
-10 VP
The player who loses this game begins the next game with this.
-----------
Setup:  Have a cursed phonograph mercilessly playing gilded age pop music non-stop.
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bitwise

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Re: Really bad card ideas
« Reply #5848 on: April 03, 2019, 06:05:07 pm »
0

I feel like this has to have been done before, but:

Counterspell
Reaction - $5

When another player plays a card, you may reveal and discard this card from your hand. If you do, they get no effect rather than following the card's instructions.

No effect rather than following the card's instructions? Isn't that just the normal effect from playing a card? Did you mean to say "rather" there?

I have seen serious suggestions for cards that react to "when an opponent plays a card"; at least one that would cancel the card.
The intention was that this completely negates the effect of the card (much like Enchantress negates the effects of the card, replacing it with +1 Card/+1 Action). It's different from Enchantress since you get to pick which card to negate, and has the mess of only affecting one other player in a 3+ player game.

I guess to make it not a completely awful idea, it needs to give the person who played it +1 Action, otherwise you could just use it on the first action played.
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hhelibebcnofnena

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Re: Really bad card ideas
« Reply #5849 on: April 03, 2019, 06:50:59 pm »
0

Naah. If the starve-to-death rule no longer applies, the die-of-thirst rule comes into play.

I was considering writing that. I'm not sure why I didn't. I'll use the fact that it was late as an excuse.
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