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Author Topic: Really bad card ideas  (Read 1850289 times)

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King Leon

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Re: Really bad card ideas
« Reply #5800 on: March 21, 2019, 08:07:40 pm »
+1

Sacred Glove
Type: Artifact
At the start of your turn,  turn your Journey token over (it starts face up). If it's face up, + 1 VP.
-
In games using this, when a player gains a Gold, they take the Sacred Glove.
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Minotaur

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Re: Really bad card ideas
« Reply #5801 on: March 21, 2019, 09:55:24 pm »
0

Would upvote for being a decent idea but then I remembered what thread this was.
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hhelibebcnofnena

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Re: Really bad card ideas
« Reply #5802 on: March 21, 2019, 10:18:27 pm »
+2

Would upvote for being a decent idea but then I remembered what thread this was.

I think the reason it's an RBCI is that it encourages a fight over the Golds, and therefore favors big money strategies.
Could be wrong about that though.
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Commodore Chuckles

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Re: Really bad card ideas
« Reply #5803 on: March 21, 2019, 10:33:36 pm »
+5

Pig
Action - $1
+1 Card
+1 Action
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King Leon

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Re: Really bad card ideas
« Reply #5804 on: March 22, 2019, 04:31:31 am »
0

Would upvote for being a decent idea but then I remembered what thread this was.

I think the reason it's an RBCI is that it encourages a fight over the Golds, and therefore favors big money strategies.
Could be wrong about that though.

I misread Sacred Grove as Sacred Glove and thought to make an artifact. It sounded nice at the first glance, but was a terrible fight, because everyone went for Gold.
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FlyerBeast

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Re: Really bad card ideas
« Reply #5805 on: March 22, 2019, 09:43:47 pm »
+13

« Last Edit: March 22, 2019, 09:45:20 pm by FlyerBeast »
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Minotaur

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Re: Really bad card ideas
« Reply #5806 on: March 22, 2019, 11:12:15 pm »
0

No Events or Projects allowed?
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

Gherald

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Re: Really bad card ideas
« Reply #5807 on: March 23, 2019, 01:03:11 am »
0

Encore! Encore!
Event - $14

Discard all your action cards from play. Draw 5 cards.
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crj

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Re: Really bad card ideas
« Reply #5808 on: March 23, 2019, 09:21:26 am »
+2

That "Very Illegal Contraband" gives me an idea...

Richard I, Event
Take the Sheriff of Nottingham

Sheriff of Nottingham, Artifact
During their buy phases, other players play cards face-down, claiming what each is. They may claim any card it would be legal to play, except Contraband.

Then, before making purchases, they may offer you a bribe from their spending money; if you accept, you receive it as Coffers.

If they offer no bribe, or you decline the bribe they offer, you may choose to inspect the cards they played.

Whether you inspect or not, the cards are then turned face-up.

If you inspect and the other player was completely truthful, they double their coin and you take debt equal to it. If you inspect and they lied, they have no coin to spend this turn and, for each card they lied about: they trash it, then you may gain the trashed card, then they gain a card you choose.
« Last Edit: March 23, 2019, 09:25:04 am by crj »
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Minotaur

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Re: Really bad card ideas
« Reply #5809 on: March 23, 2019, 09:30:32 am »
0

Encore! Encore!
Event - $14

Discard all your action cards from play. Draw 5 cards.

Return to Action phase?
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ahyangyi

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Re: Really bad card ideas
« Reply #5810 on: March 23, 2019, 09:54:41 am »
+1

Carcassonne

Action
+2 Action.
Draw a Carcassonne tile, put it as per Carcassonne rules.
When you complete a Castle: +$2 for each tile it has; +2VP for each pennants it has.
When you complete a Road: you may gain a non-victory card costing $1 per its length.
When you complete a Monastery: you may trash up to 2 cards from your hand, and gain 1VP for each card trashed this way.

(The meepos can be used to track what you gained this turn)
-----
Setup: open a base game of Carcassonne; put its starting tile on the table; shuffle the remaining tiles.

$2

Because while the Governor feel very Puerto Rico, the Walled Village doesn't feel Carcassonne enough.
« Last Edit: March 23, 2019, 10:03:42 am by ahyangyi »
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LittleFish

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Re: Really bad card ideas
« Reply #5811 on: March 25, 2019, 04:46:21 pm »
0

Carcassonne

Action
+2 Action.
Draw a Carcassonne tile, put it as per Carcassonne rules.
When you complete a Castle: +$2 for each tile it has; +2VP for each pennants it has.
When you complete a Road: you may gain a non-victory card costing $1 per its length.
When you complete a Monastery: you may trash up to 2 cards from your hand, and gain 1VP for each card trashed this way.

(The meepos can be used to track what you gained this turn)
-----
Setup: open a base game of Carcassonne; put its starting tile on the table; shuffle the remaining tiles.

$2

Because while the Governor feel very Puerto Rico, the Walled Village doesn't feel Carcassonne enough.
meeples not meepos
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Minotaur

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Re: Really bad card ideas
« Reply #5812 on: March 25, 2019, 05:44:07 pm »
+2

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GendoIkari

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Re: Really bad card ideas
« Reply #5813 on: March 26, 2019, 02:58:16 pm »
0

Lose Track - Action -

+
------------------------------------------
While this is in play, cards in play cannot be
moved except during the cleanup phase.


Combos great with Feast, Embargo, and Pillage.
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hhelibebcnofnena

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Re: Really bad card ideas
« Reply #5814 on: March 26, 2019, 03:09:06 pm »
0

Combos great with Feast, Embargo, and Pillage.

And most other cards, as you can't move them out of your hand. All you need now is a Copper per turn and you can buy Provinces! Combine that with +Buy and maybe a Village if it's terminal, and you can piledrive them!
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Minotaur

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Re: Really bad card ideas
« Reply #5815 on: March 26, 2019, 03:15:45 pm »
0

Needs help with wording.  I *think* it's precise but opaque at the moment, but idk...  Would be simpler to word for just 2P, but that's not in the true spirit of the theme.

Lose At Track
Action-Duration
Cost: $4

At the start of your next turn:

Discard your hand.  Draw until you have one card in hand fewer than the fewest number of cards which represents the most cards an opponent had in hand during their previous turn. After the start of your next turn, discard down to that number if necessary.  For the rest of your turn, if a card would enter your hand, place it in your discard pile.
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GendoIkari

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Re: Really bad card ideas
« Reply #5816 on: March 26, 2019, 04:29:31 pm »
0

Combos great with Feast, Embargo, and Pillage.

And most other cards, as you can't move them out of your hand. All you need now is a Copper per turn and you can buy Provinces! Combine that with +Buy and maybe a Village if it's terminal, and you can piledrive them!

You missed the "cards in play" part. My first idea applied to all cards, but I realized what you are saying here and decided that that was a different type of bad card that I didn't want.
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markusin

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Re: Really bad card ideas
« Reply #5817 on: March 27, 2019, 10:21:44 am »
+4

Philosopher's Jenga
Treasure
Cost: $3P

Put your deck into your discard pile, then use to the cards in your discard pile to build a card house. +$2 for each storey that this house has right before it topples. Return the cards to your discard pile afterwards.

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hhelibebcnofnena

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Re: Really bad card ideas
« Reply #5818 on: March 27, 2019, 11:52:57 am »
0

Combos great with Feast, Embargo, and Pillage.

And most other cards, as you can't move them out of your hand. All you need now is a Copper per turn and you can buy Provinces! Combine that with +Buy and maybe a Village if it's terminal, and you can piledrive them!

You missed the "cards in play" part. My first idea applied to all cards, but I realized what you are saying here and decided that that was a different type of bad card that I didn't want.

Oh yeah, I must have missed that part.

Philosopher's Jenga
Treasure
Cost: $3P

Put your deck into your discard pile, then use to the cards in your discard pile to build a card house. +$2 for each storey that this house has right before it topples. Return the cards to your discard pile afterwards.



Is using tape cheating?
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hhelibebcnofnena

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Re: Really bad card ideas
« Reply #5819 on: March 27, 2019, 11:57:44 am »
0

Who doesn't like first player advantage?
Event, cost = $0

Flip your journey token over (it starts face up). Then, if it's face up, +$1, +3 Buys.
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LittleFish

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Re: Really bad card ideas
« Reply #5820 on: March 27, 2019, 04:04:32 pm »
0

Quote
Philosopher's Jenga
Treasure
Cost: $3P

Put your deck into your discard pile, then use to the cards in your discard pile to build a card house. +$2 for each storey that this house has right before it topples. Return the cards to your discard pile afterwards.



Is using tape cheating?
I think so
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hhelibebcnofnena

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Re: Really bad card ideas
« Reply #5821 on: March 27, 2019, 04:10:22 pm »
0

Quote
Philosopher's Jenga
Treasure
Cost: $3P

Put your deck into your discard pile, then use to the cards in your discard pile to build a card house. +$2 for each storey that this house has right before it topples. Return the cards to your discard pile afterwards.



Is using tape cheating?
I think so
Well, there goes my strategy.
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LittleFish

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Re: Really bad card ideas
« Reply #5822 on: March 27, 2019, 05:43:45 pm »
+2

Quote
Philosopher's Jenga
Treasure
Cost: $3P

Put your deck into your discard pile, then use to the cards in your discard pile to build a card house. +$2 for each storey that this house has right before it topples. Return the cards to your discard pile afterwards.



Is using tape cheating?
I think so
Well, there goes my strategy.
Actually, if you use tape, it won't topple, so you get no .
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hhelibebcnofnena

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Re: Really bad card ideas
« Reply #5823 on: March 27, 2019, 05:45:28 pm »
0

Quote
Philosopher's Jenga
Treasure
Cost: $3P

Put your deck into your discard pile, then use to the cards in your discard pile to build a card house. +$2 for each storey that this house has right before it topples. Return the cards to your discard pile afterwards.



Is using tape cheating?
I think so
Well, there goes my strategy.
Actually, if you use tape, it won't topple, so you get no .
Well, you could always push it down. Or remove the tape.
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Minotaur

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Re: Really bad card ideas
« Reply #5824 on: March 27, 2019, 08:12:11 pm »
0

I think your discard pile is already a card house, so you just take the money.
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