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Author Topic: Really bad card ideas  (Read 1863559 times)

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arishipshape

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Re: Really bad card ideas
« Reply #5725 on: February 27, 2019, 07:29:37 pm »
0

Private
Type: Action - Attack
Cost: $2
+1 Coffers
Each other player discards down to 4 cards in hand.

Church
Type: Action
Cost: $6
+3 Cards
Trash up to 3 cards from your hand.
I don't know if i'm missing a joke or something, but why are these bad card ideas? I think Church in particular looks awesome.
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Minotaur

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Re: Really bad card ideas
« Reply #5726 on: February 27, 2019, 07:32:04 pm »
+1

Clearance Sale
Night
Cost: <8>

Set aside any number of Treasures you have in play.  Play them.  Trash them.  You may buy a card.
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

Minotaur

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Re: Really bad card ideas
« Reply #5727 on: February 27, 2019, 07:39:16 pm »
+2

Private
Type: Action - Attack
Cost: $2
+1 Coffers
Each other player discards down to 4 cards in hand.

Church
Type: Action
Cost: $6
+3 Cards
Trash up to 3 cards from your hand.
I don't know if i'm missing a joke or something, but why are these bad card ideas? I think Church in particular looks awesome.

I think a CI that isn't RB becomes a RBRBCI.
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

King Leon

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Re: Really bad card ideas
« Reply #5728 on: February 28, 2019, 01:32:59 am »
0

Private
Type: Action - Attack
Cost: $2
+1 Coffers
Each other player discards down to 4 cards in hand.

Church
Type: Action
Cost: $6
+3 Cards
Trash up to 3 cards from your hand.
I don't know if i'm missing a joke or something, but why are these bad card ideas? I think Church in particular looks awesome.

Private (lowest military degree) is very bad compared to Militia and Church is ridiculously overpowered and imbalanced.
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Minotaur

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Re: Really bad card ideas
« Reply #5729 on: February 28, 2019, 02:47:57 am »
0

Yeah, I guess it's true that Private compares very poorly to Candlestick Maker, and the attack hardly makes up for it.

Considering that a Militia is more than one person, maybe you should have to "Treasure Map" two Privates to get a Militia.  It would still be bad though.

Church might be ok if it could only trash two?  But I know threes are a big thing with Earth religion.  It's also the first ordinary prime because two is always a diva.  Maybe if the trashing weren't optional, but then that's just a different type of Really Bad.
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

Marcory

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Re: Really bad card ideas
« Reply #5730 on: February 28, 2019, 10:15:21 am »
+3

Re Action Reaction

When you or another player plays an Action, you may reveal this, to cause that player to play the same Action again.
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hhelibebcnofnena

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Re: Really bad card ideas
« Reply #5731 on: February 28, 2019, 12:05:02 pm »
0

Re Action Reaction

When you or another player plays an Action, you may reveal this, to cause that player to play the same Action again.

Woah. You could make that cost more than Colony and it would still be overpowered.
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GendoIkari

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Re: Really bad card ideas
« Reply #5732 on: February 28, 2019, 02:15:42 pm »
+1

Re Action Reaction

When you or another player plays an Action, you may reveal this, to cause that player to play the same Action again.

Woah. You could make that cost more than Colony and it would still be overpowered.

If combined with any single card that gives both and +buy, it is an instant win. When combined with any card that gives +, it is an instant stalemate unless you can also end the game.
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arishipshape

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Re: Really bad card ideas
« Reply #5733 on: February 28, 2019, 06:19:22 pm »
+1

Re Action Reaction

When you or another player plays an Action, you may reveal this, to cause that player to play the same Action again.
Foe plays rats.
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crj

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Re: Really bad card ideas
« Reply #5734 on: February 28, 2019, 07:13:29 pm »
0

Even playing Upgrade would spell doom for your foe: you have to run out of higher-priced cards and end up trashing your entire deck eventually.
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Minotaur

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Re: Really bad card ideas
« Reply #5735 on: March 02, 2019, 01:28:14 am »
0

Polymorph
Action-Treasure-Night
Cost: $2P

+1 Action
You may play an Action, Treasure, or Night card from your hand.
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

Minotaur

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Re: Really bad card ideas
« Reply #5736 on: March 02, 2019, 01:56:58 am »
0

Duplex
Event
Cost: $5

Put your other Project token on the Project you already bought.
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

King Leon

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Re: Really bad card ideas
« Reply #5737 on: March 02, 2019, 04:33:18 am »
+2

Really Bad Black Market
Type: Action
Cost: $4

+$2
Reveal the Really Bad Black Market deck. Play any number of Treasures from your hand. You may buy one of the revealed cards.
-
Setup: Make a Really Bad Black Market deck out of all RBCI Kingdom cards.
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Minotaur

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Re: Really bad card ideas
« Reply #5738 on: March 02, 2019, 04:11:57 pm »
0

Shallows
Action
Cost: $1

+1 Buy
+$1
Things other than cards cost $2 less this turn, but not less than $0.
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

LittleFish

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Re: Really bad card ideas
« Reply #5739 on: March 02, 2019, 04:18:54 pm »
0

Why the name?
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Minotaur

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Re: Really bad card ideas
« Reply #5740 on: March 02, 2019, 04:33:53 pm »
+1

Why the name?

It's a place where you can cross a river, just not as good.
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

Minotaur

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Re: Really bad card ideas
« Reply #5741 on: March 02, 2019, 04:51:52 pm »
+1

Exhibition Match
Action
Cost: $4

+1 Card
+1 Action
You may discard a Duchy.  If you do, gain an Estate or a Mule from its pile.


(All cards named "Mule" are in a single Prize pile.)
Mule
Action
Cost: $0*

+2 Cards
+2 Actions
(Not in the Supply)


Mule
Action
Cost: $0*

+2 Cards
+$2
(Not in the Supply)


Mule
Action
Cost: $0*

+2 Cards
Gain 4 Silvers and put your deck in your Discard pile
(Not in the Supply)


Mule
Action
Cost: $0*

+2 Actions
+$2
(Not in the Supply)


Mule
Action
Cost: $0*

+2 Actions
Gain 4 Silvers and put your deck in your Discard pile
(Not in the Supply)


Mule
Action
Cost: $0*

+$2
Gain 4 Silvers and put your deck in your Discard pile
(Not in the Supply)
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

Commodore Chuckles

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Re: Really bad card ideas
« Reply #5742 on: March 02, 2019, 10:00:42 pm »
+8

Abridge
Action - $2
Cards have 1 word fewer on them this turn, but fewer than 0 words.
« Last Edit: March 02, 2019, 10:02:21 pm by Commodore Chuckles »
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hhelibebcnofnena

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Re: Really bad card ideas
« Reply #5743 on: March 02, 2019, 10:16:20 pm »
0

Abridge
Action - $2
Cards have 1 word fewer on them this turn, but fewer than 0 words.

... but *not* fewer than 0 words.
How do you determine which words get removed first? Randomly? Your choice? The order they appear on the card? The order they appear in the dictionary? Vanilla bonuses first? Is it only words in the text, or do the types and card names go away too?

Do amounts count as words? What about , , , and expansion symbols? What about the '+' in the vanilla bonuses, and the numbers for that matter?
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Minotaur

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Re: Really bad card ideas
« Reply #5744 on: March 02, 2019, 10:35:50 pm »
+2

Abridge
Action - $2
Cards have 1 word fewer on them this turn, but fewer than 0 words.

... but *not* fewer than 0 words.
How do you determine which words get removed first? Randomly? Your choice? The order they appear on the card? The order they appear in the dictionary? Vanilla bonuses first? Is it only words in the text, or do the types and card names go away too?

Do amounts count as words? What about , , , and expansion symbols? What about the '+' in the vanilla bonuses, and the numbers for that matter?

It's better with the typo.
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

Minotaur

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Re: Really bad card ideas
« Reply #5745 on: March 02, 2019, 10:37:52 pm »
+1

Translate
Action-Reserve
Cost: $2

+1 Card
+1 Action
Put this on your Tavern mat
-------------
When you play a card, you may Call this to instead play that card as if its text were in a language of your choice in which Dominion has been published.
« Last Edit: March 03, 2019, 05:43:13 pm by Minotaur »
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

King Leon

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Re: Really bad card ideas
« Reply #5746 on: March 02, 2019, 10:40:24 pm »
+2

Dimension Hole
Type: Project
Cost: $5
During your turn, the expressions +$ X and + X Card(s) are swapped.
« Last Edit: March 02, 2019, 10:41:44 pm by King Leon »
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hhelibebcnofnena

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Re: Really bad card ideas
« Reply #5747 on: March 03, 2019, 05:04:23 pm »
+2

Star Card
Cost:
Types: Action-Reserve

+1 Card
+1 Action

Put this on your Tavern Mat.
(this is not in the supply)
------------------------------
When you gain a card other than a Star Card, you may flip a coin (coin not included).
If it comes up heads, you may gain a Star Card.
This is a Star Card. Star Cards are better than other cards.


You Win!
Cost:
Type: Event

When you buy this, you win!
(If you have more Star Cars on your Tavern Mat than anyone else still in the game.)
Otherwise, gain a Star Card.
See, Star Cards really are better than other cards!

Bonus points if you can name the game that this idea was taken from.
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Lurker

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Re: Really bad card ideas
« Reply #5748 on: March 03, 2019, 06:30:59 pm »
+2

Star Card
Cost:
Types: Action-Reserve

+1 Card
+1 Action

Put this on your Tavern Mat.
(this is not in the supply)
------------------------------
When you gain a card other than a Star Card, you may flip a coin (coin not included).
If it comes up heads, you may gain a Star Card.
This is a Star Card. Star Cards are better than other cards.


You Win!
Cost:
Type: Event

When you buy this, you win!
(If you have more Star Cars on your Tavern Mat than anyone else still in the game.)
Otherwise, gain a Star Card.
See, Star Cards really are better than other cards!

Bonus points if you can name the game that this idea was taken from.

I'm guessing you didn't playtest this at all.
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Minotaur

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Re: Really bad card ideas
« Reply #5749 on: March 03, 2019, 06:43:38 pm »
0

Star Card
Cost:
Types: Action-Reserve

+1 Card
+1 Action

Put this on your Tavern Mat.
(this is not in the supply)
------------------------------
When you gain a card other than a Star Card, you may flip a coin (coin not included).
If it comes up heads, you may gain a Star Card.
This is a Star Card. Star Cards are better than other cards.


You Win!
Cost:
Type: Event

When you buy this, you win!
(If you have more Star Cars on your Tavern Mat than anyone else still in the game.)
Otherwise, gain a Star Card.
See, Star Cards really are better than other cards!

Bonus points if you can name the game that this idea was taken from.

I'm guessing you didn't playtest this at all.

Not sure if you're just making a reference I don't get or if you don't know what thread this is.
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.
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