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Author Topic: Really bad card ideas  (Read 1849744 times)

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crj

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Re: Really bad card ideas
« Reply #5675 on: February 05, 2019, 08:34:10 am »
0

It says wait until you can. Shouldn't this be a duration
No. I think you may have missed the point.
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Marcory

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Re: Really bad card ideas
« Reply #5676 on: February 05, 2019, 11:04:04 am »
+4

Forger Action $7

Trash any number of cards. Gain a Counterfeit.


Ponzi Scheme Treasure $7

Each player reveals a treasure from their hand or reveals a hand with no Treasures. +$2 for each revealed treasure.

If any player did not reveal a treasure, gain a Curse and trash this.


Nigerian Prince Action-Attack $8

Set this aside. Each other player trashes a Gold from their hand or reveals a hand with no Gold. Set aside the trashed golds with this. For the rest of the game, at the start of your turn, +$3 for each gold set aside this way
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Minotaur

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Re: Really bad card ideas
« Reply #5677 on: February 05, 2019, 11:20:35 am »
0

It says wait until you can. Shouldn't this be a duration
No. I think you may have missed the point.

Was this the point?

Jumanji
Landmark

Each player Donates their deck on Turn 1.  Additional players may join the game 20 years from now.  If they do, they also Donate their deck at the start of their first turn, but then they gain an Ambassador and a Copper.  They must play Ambassador to reveal a Copper (but not return it to the Supply) before they are allowed to pay off any Debt tokens.
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

LostPhoenix

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Re: Really bad card ideas
« Reply #5678 on: February 05, 2019, 06:54:47 pm »
0

Schmourtyard
Action
Cost: $1

+1 Card
+1 Action
You may put a card from your hand on top of your deck.

Schcout

Action
Cost: $1

+1 Action
Reveal the top 4 cards of your deck. Put the revealed victory cards into your hand. Put the other cards on top in any order.
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Minotaur

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Re: Really bad card ideas
« Reply #5679 on: February 05, 2019, 08:44:16 pm »
0

The proper word is "schmout".

It's like you're being dismissive and you say "Dominion, schmominion".  That's a thing people do sometimes.
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

Minotaur

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Re: Really bad card ideas
« Reply #5680 on: February 10, 2019, 03:49:13 am »
0

Haggler Negotiator
Action-Reserve
Cost: $5

+1 Card
+1 Action
Put this on your Tavern mat.
-----------------
When you would gain a card, you may Call this to instead gain a card costing up to $1 more.
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

Asper

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Re: Really bad card ideas
« Reply #5681 on: February 10, 2019, 05:38:32 am »
0

Haggler Negotiator
Action-Reserve
Cost: $5

+1 Card
+1 Action
Put this on your Tavern mat.
-----------------
When you would gain a card, you may Call this to instead gain a card costing up to $1 more.
This wouldn't be a RBCI if it wasn't better than Baker.
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Minotaur

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Re: Really bad card ideas
« Reply #5682 on: February 10, 2019, 05:54:14 am »
0

Haggler Negotiator
Action-Reserve
Cost: $5

+1 Card
+1 Action
Put this on your Tavern mat.
-----------------
When you would gain a card, you may Call this to instead gain a card costing up to $1 more.
This wouldn't be a RBCI if it wasn't better than Baker.

Doesn't throne well.  Misses reshuffles if you don't want to use it right away.  Hates cost gaps...
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

King Leon

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Re: Really bad card ideas
« Reply #5683 on: February 10, 2019, 02:43:31 pm »
+1

Exodia parts
This is a split pile with five different cards.

Right Arm of the Forbidden One
Type: Action – Exodia part
Cost: $2
+1 Card
Trash 1 card from your hand.
-
When you gain this, gain 1 Curse.

Left Arm of the Forbidden One
Type: Action – Exodia part
Cost: $2
+$1
+1 Buy

Right Leg of the Forbidden One
Type: Action – Exodia part
Cost: $2
+1 Action
Look at the top 2 cards of your deck. Put one back on top. Discard the other card.

Left Leg of the Forbidden One
Type: Action – Exodia part – Attack
Cost: $2
+1 Card
Each other player discards 1 Exodia part from their hand or reveals a hand without Exodia parts.

Exodia the Forbidden One
Type: Night – Exodia part
Cost: $2
Reveal your hand. If you have Right Arm of the Forbidden One, Left Arm of the Forbidden One, Right Leg of the Forbidden One and Left Leg of the Forbidden One in your hand, you win the game.
« Last Edit: February 10, 2019, 02:45:39 pm by King Leon »
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LibraryAdventurer

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Re: Really bad card ideas
« Reply #5684 on: February 10, 2019, 11:03:51 pm »
+1

<Exodia parts>
Huh?

At first I thought it was going to be a reference to the Hokey Pokey.
<insert similar RBCIs based on the Hokey Pokey which I don't feel like doing at the moment.>

King Leon

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Re: Really bad card ideas
« Reply #5685 on: February 11, 2019, 01:48:07 am »
0

<Exodia parts>
Huh?

At first I thought it was going to be a reference to the Hokey Pokey.
<insert similar RBCIs based on the Hokey Pokey which I don't feel like doing at the moment.>

I don’t know, what Hokey Pokey is, but I was actually referring to Yu-Gi-Oh.
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LibraryAdventurer

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Re: Really bad card ideas
« Reply #5686 on: February 11, 2019, 02:44:05 am »
0

<Exodia parts>
Huh?

At first I thought it was going to be a reference to the Hokey Pokey.
<insert similar RBCIs based on the Hokey Pokey which I don't feel like doing at the moment.>

I don’t know, what Hokey Pokey is, but I was actually referring to Yu-Gi-Oh.
no know Hokey Pokey?

I will always remember it (along with the chicken dance) as the most annoying parts of rollerskating when I was middle school age.

ConMan

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Re: Really bad card ideas
« Reply #5687 on: February 11, 2019, 05:32:55 pm »
+2

Exodia is a set of cards in Yugioh with an instant-win condition if you can get them all together, just like the RBCI King Leon posted. I believe it was a critical point in some of the duels in the anime, but I've also heard that in real-life play it's usually a pretty rubbish combo because it's very fragile.
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King Leon

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Re: Really bad card ideas
« Reply #5688 on: February 12, 2019, 01:59:43 am »
+1

Exodia is a set of cards in Yugioh with an instant-win condition if you can get them all together, just like the RBCI King Leon posted. I believe it was a critical point in some of the duels in the anime, but I've also heard that in real-life play it's usually a pretty rubbish combo because it's very fragile.

That’s right. Especially, because Pot of Greed (Yu-Gi-Oh’s Laboratory equivalent) is banned in competitive play. The original cards are weak monsters without effects. I tried to give them some synergy, but then I realized, that Dominion has strong trashers like Donate, Junk Dealer and Chapel and drawers like Hunting Party, which is the reason, that an Exodia-like set of cards would be too strong in Dominion.
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Minotaur

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Re: Really bad card ideas
« Reply #5689 on: February 12, 2019, 10:10:37 am »
0

Exodia is a set of cards in Yugioh with an instant-win condition if you can get them all together, just like the RBCI King Leon posted. I believe it was a critical point in some of the duels in the anime, but I've also heard that in real-life play it's usually a pretty rubbish combo because it's very fragile.

That’s right. Especially, because Pot of Greed (Yu-Gi-Oh’s Laboratory equivalent) is banned in competitive play. The original cards are weak monsters without effects. I tried to give them some synergy, but then I realized, that Dominion has strong trashers like Donate, Junk Dealer and Chapel and drawers like Hunting Party, which is the reason, that an Exodia-like set of cards would be too strong in Dominion.

Travelers are still a thing though.
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

King Leon

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Re: Really bad card ideas
« Reply #5690 on: February 12, 2019, 02:41:01 pm »
+2

Travelers are still a thing though.

Actually, Treasure Map is Dominion’s Exodia.
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Minotaur

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Re: Really bad card ideas
« Reply #5691 on: February 15, 2019, 04:32:12 pm »
0

Federal Reserve
Landmark

+10 VP if you have 8 or more Coffers.
-----------
Setup:  Add a card that gives Coffers to the Supply.
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Commodore Chuckles

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Re: Really bad card ideas
« Reply #5692 on: February 16, 2019, 01:02:38 pm »
0

Stock Option
Treasure - Reaction - $4
Worth $1
During the Buy phase of the player to your left, you may trash this from your hand for an amount of Coffers equal to half of their $, rounded down.
When you gain this, the player to your left gets +1 Coffers.
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mail-mi

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Re: Really bad card ideas
« Reply #5693 on: February 19, 2019, 01:40:17 pm »
0

Plus One - $5
Action
+1 Card
+1 Action
+$1
+1P
+1 Buy
+1 VP
+1 Coffers
+1 Villagers
Take one debt token.
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Minotaur

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Re: Really bad card ideas
« Reply #5694 on: February 20, 2019, 01:14:28 pm »
0

Credit Union
Treasure
Cost: $5

+$1 for each differently-named Treasure you have in play (including this)
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MiX

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Re: Really bad card ideas
« Reply #5695 on: February 20, 2019, 01:47:31 pm »
0

That's Merchant: Silver variant edition. Love it!

And it works with non-silvers too, what value, great card.

...I actually like it. But treasures are boring.
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crj

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Re: Really bad card ideas
« Reply #5696 on: February 20, 2019, 04:19:50 pm »
0

(Yes, I know which thread we're in here, but...)

It feels like Credit Union could cost $4, or even $3. Bank is $7, and will almost always give you at least $1 more than Credit Union would, especially as Banks stack. I think it's established that a treasure which gives $1 less when played costs $3 less. (-8
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Minotaur

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Re: Really bad card ideas
« Reply #5697 on: February 20, 2019, 04:22:09 pm »
0

(Yes, I know which thread we're in here, but...)

It feels like Credit Union could cost $4, or even $3. Bank is $7, and will almost always give you at least $1 more than Credit Union would, especially as Banks stack. I think it's established that a treasure which gives $1 less when played costs $3 less. (-8

idk, it's already a Silver as long as you have literally any other Treasure in your hand.  With a Copper and a Silver, it becomes a Gold.  With additional alt treasure, it can become a $4 or $5.  Of course this is not an easy thing to pull off.  I might be open to $4, but $3 is absurd, and I still lean toward $5, though of course I haven't tested it.
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

crj

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Re: Really bad card ideas
« Reply #5698 on: February 20, 2019, 04:37:07 pm »
0

idk, it's already a Silver as long as you have literally any other Treasure in your hand.
Fair point.

You won't always, of course, but yeah, $4 rather than $3.
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King Leon

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Re: Really bad card ideas
« Reply #5699 on: February 20, 2019, 04:51:38 pm »
0

Curse tokens are worth -1 VP

Drug Dealer
Type: Action
Cost: $2
+1 Card
+1 Action
+$1
+1 Curse Token

Dark Laboratory
Type: Action
Cost: $4
+2 Cards
+1 Villager
+1 Curse Token

Sectarian Preacher
Type: Action
Cost: $3
+$3
+1 Curse Token
Trash a card from your hand.

Blood Diamond
Type: Treasure
Cost: $4
When you play this:
+$3
+1 Curse Token
« Last Edit: February 20, 2019, 04:55:34 pm by King Leon »
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