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Author Topic: Really bad card ideas  (Read 1849806 times)

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Marcory

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Re: Really bad card ideas
« Reply #5600 on: January 07, 2019, 02:52:20 pm »
+2

Like a Witch Action-Attack

+2 Cards
+2
Each other player gains an Estate. If they do not, they gain a Copper instead.
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hypercube

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Re: Really bad card ideas
« Reply #5601 on: January 07, 2019, 03:41:21 pm »
0

Like a Cartographer
Action
Cost: $5

+1 Card
+1 Action
Reveal the top 4 cards of your deck. Put the revealed Victory cards and Curses into your hand. Put the other cards on top of your deck in any order.
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LittleFish

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Re: Really bad card ideas
« Reply #5602 on: January 07, 2019, 08:23:40 pm »
0

Vassal Party
Event
Cost: $7

+1 Buy
Put your deck in your discard pile.  Set your discard pile aside.  +$2 for each card set aside.  At the end of your Buy phase, discard the set aside cards.

Isn't this simply a much, much stronger Philosopher's Stone?
But you have to have seven on hand
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Minotaur

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Re: Really bad card ideas
« Reply #5603 on: January 07, 2019, 11:10:45 pm »
+4

Like Nothing
Action
Cost: $0

+2 Cards
+1 Action
----------
When you gain this, gain an Estate, a Curse, and a Like Nothing that doesn't come with anything else.
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GendoIkari

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Re: Really bad card ideas
« Reply #5604 on: January 08, 2019, 12:58:54 am »
0

Vassal Party
Event
Cost: $7

+1 Buy
Put your deck in your discard pile.  Set your discard pile aside.  +$2 for each card set aside.  At the end of your Buy phase, discard the set aside cards.

Isn't this simply a much, much stronger Philosopher's Stone?
But you have to have seven on hand

What do you mean? Do you mean that it costs $7 to buy? Sure that’s expensive; but potion cost cards tend to act even more expensive. And Bank costs $7 and is far less powerful.

*Edit* Oh, just noticed that it’s an event, not a card!! That definitely changes things!
« Last Edit: January 08, 2019, 01:00:06 am by GendoIkari »
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GendoIkari

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Re: Really bad card ideas
« Reply #5605 on: January 08, 2019, 01:02:26 am »
+1

Like, your opinion man
Action - $2

+1 card
+1 action
Brag about how good you are at bowling.
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Minotaur

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Re: Really bad card ideas
« Reply #5606 on: January 08, 2019, 03:05:48 am »
0

Like, your opinion man
Action - $2

+1 card
+1 action
Brag about how good you are at bowling.

This is strictly worse than Pearl Diver
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Asper

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Re: Really bad card ideas
« Reply #5607 on: January 08, 2019, 04:39:23 am »
0

Not quite a Laboratory, Event, 5$
Look through your deck and discard pile and trash a card from one of them.
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ConMan

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Re: Really bad card ideas
« Reply #5608 on: January 08, 2019, 05:19:51 pm »
+1

Like, your opinion man
Action - $2

+1 card
+1 action
Brag about how good you are at bowling.

This is strictly worse than Pearl Diver
That's just "Like, your opinion man".
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silvern

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Re: Really bad card ideas
« Reply #5609 on: January 08, 2019, 05:57:45 pm »
0

Like Nothing
Action
Cost: $0

+2 Cards
+1 Action
----------
When you gain this, gain an Estate, a Curse, and a Like Nothing that doesn't come with anything else.

Actually pretty interesting
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Commodore Chuckles

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Re: Really bad card ideas
« Reply #5610 on: January 08, 2019, 08:16:16 pm »
+3

Like A Boss
Action - 8D
Play this as if it were an Action card in the Supply costing up to $5. This is that card until it leaves play.
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Minotaur

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Re: Really bad card ideas
« Reply #5611 on: January 08, 2019, 08:48:54 pm »
0

Like A Virgin
Victory
Cost: $2

1 VP
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DooWopDJ

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Re: Really bad card ideas
« Reply #5612 on: January 08, 2019, 09:12:16 pm »
0

Card Name: Ruined Shelter
Types Action - Ruin - Shelter - Victory

0 Victory Points

+0 Actions
+0 Buys
+0 Cards
+0 Coffers
+0 Villagers
Trash This.

Cost $0
« Last Edit: January 08, 2019, 09:18:50 pm by DooWopDJ »
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Commodore Chuckles

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Re: Really bad card ideas
« Reply #5613 on: January 08, 2019, 10:09:53 pm »
+5

So the cheapest Castle is $3, but why stop there?

Ruined Castle
$0
Victory - Castle - Ruins
Worth 0 VP

Overgrown Castle
$1
Victory - Castle - Shelter
Worth 0 VP
When you trash this, gain a Castle.

Fool's Castle
$2
Victory - Castle
Worth 4 VP if you have any other Castles, otherwise worth 0 VP.

Alchemist's Castle
P
Action - Victory - Castle
+2 Actions
While this is in play, your other Castles are also Action cards that give +3 Cards when played.
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ConMan

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Re: Really bad card ideas
« Reply #5614 on: January 08, 2019, 10:26:46 pm »
+5

Alchemist's Castle
P
Action - Victory - Castle
+2 Actions
While this is in play, your other Castles are also Action cards that give +3 Cards when played.
Presumably when ordering the Castle pile by price, you have to place this one such that it's underneath Ruined Castle but not touching any other Castle?
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crj

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Re: Really bad card ideas
« Reply #5615 on: January 09, 2019, 10:28:34 am »
+3

Feels like there ought to be Mortgaged Castle with a debt cost, and Ostentatious Castle with overpay, too.
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Commodore Chuckles

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Re: Really bad card ideas
« Reply #5616 on: January 09, 2019, 09:35:03 pm »
0

I was thinking of doing a Debt Castle, but overpay didn't occur to me...

Mortgaged Castle
11D
Victory - Castle
Worth 6 VP
When you gain this, gain a Victory card that is not a Castle.

Ostentatious Castle
$12+
Victory - Castle
Worth 7 VP
When you buy this, you may overpay for it. For each $1 you overpaid, +1 VP.
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LittleFish

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Re: Really bad card ideas
« Reply #5617 on: January 10, 2019, 07:44:03 pm »
0

So the cheapest Castle is $3, but why stop there?

Ruined Castle
$0
Victory - Castle - Ruins
Worth 0 VP

Overgrown Castle
$1
Victory - Castle - Shelter
Worth 0 VP
When you trash this, gain a Castle.

Fool's Castle
$2
Victory - Castle
Worth 4 VP if you have any other Castles, otherwise worth 0 VP.

Alchemist's Castle
P
Action - Victory - Castle
+2 Actions
While this is in play, your other Castles are also Action cards that give +3 Cards when played.
Alchemists castle doesn't have a worth so it isn't a victory
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LittleFish

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Re: Really bad card ideas
« Reply #5618 on: January 10, 2019, 07:47:06 pm »
0

Mortgaged Castle
11D
Victory - Castle
Worth 6 VP
When you gain this, gain a Victory card that is not a Castle.

Ostentatious Castle
$12+
Victory - Castle
Worth 7 VP
When you buy this, you may overpay for it. For each $1 you overpaid, +1 VP.


Ruined Castle
$0
Victory - Castle - Ruins
Worth 0 VP

Overgrown Castle
$1
Victory - Castle - Shelter
Worth 0 VP
When you trash this, gain a Castle.

Fool's Castle
$2
Victory - Castle
Worth 4 VP if you have any other Castles, otherwise worth 0 VP.

Alchemist's Castle
P
Action - Victory - Castle
+2 Actions
While this is in play, your other Castles are also Action cards that give +3 Cards when played.
Where would the Alchemist's Castle, and Mortgaged castle fit in the stack? It says from lowest to highest. I'm assuming  Ostentatious Castle would be at the bottom because it costs twelve
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Commodore Chuckles

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Re: Really bad card ideas
« Reply #5619 on: January 10, 2019, 08:08:25 pm »
0

Alchemists castle doesn't have a worth so it isn't a victory

You're right, I forgot. Let's say it's worth 2 VP.

Where would the Alchemist's Castle, and Mortgaged castle fit in the stack? It says from lowest to highest. I'm assuming  Ostentatious Castle would be at the bottom because it costs twelve

I think you're taking this thread a bit too seriously...
« Last Edit: January 10, 2019, 08:09:28 pm by Commodore Chuckles »
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Minotaur

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Re: Really bad card ideas
« Reply #5620 on: January 10, 2019, 09:33:55 pm »
0

Clearly the Castle pile should be multidimensional.

It's a little complicated, in that:

$X > <X>

while

$X ~ <X+k>, when k>0

It shouldn't be a severe problem for online Dominion, though.  Just need a partial ordering to filter out all "strictly more expensive than those revealed" and run a loop on it.  Will probably be less popular than Possession in multiplayer.
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crj

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Re: Really bad card ideas
« Reply #5621 on: January 11, 2019, 11:37:09 am »
0

Dominion could introduce a supply "pile" which consisted of overlapping cards like in Seven Wonders: Duel, such that you can only buy cards which have been completely uncovered, not ones that have another partly on top.

I'm genuinely unsure if that's a really good or a really bad idea. (-8
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faust

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Re: Really bad card ideas
« Reply #5622 on: January 11, 2019, 12:23:55 pm »
+1

Vassal Party
Event
Cost: $7

+1 Buy
Put your deck in your discard pile.  Set your discard pile aside.  +$2 for each card set aside.  At the end of your Buy phase, discard the set aside cards.

Vassal Party
Action
Cost: $3

+2$
Reveal your hand. Reveal cards from your deck until you reveal a card that isn't a duplicate of one in your hand. If it's an Action, play it, and discard the rest.
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Minotaur

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Re: Really bad card ideas
« Reply #5623 on: January 11, 2019, 02:55:52 pm »
0

Vassal Party
Event
Cost: $7

+1 Buy
Put your deck in your discard pile.  Set your discard pile aside.  +$2 for each card set aside.  At the end of your Buy phase, discard the set aside cards.

Vassal Party
Action
Cost: $3

+2$
Reveal your hand. Reveal cards from your deck until you reveal a card that isn't a duplicate of one in your hand. If it's an Action, play it, and discard the rest.

I'm imagining a party where every card in your deck is literally (being played as) a Vassal.  I guess "party" has appeared on a card too, so one of them is the Cornucopia thing, and the Event version is "a lot stronger than the card" or something like that.
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King Leon

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Re: Really bad card ideas
« Reply #5624 on: January 11, 2019, 06:59:53 pm »
0

Like an Alchemist
Type: Action - Duration
Cost: 3P

+2 Cards
+1 Action
-
At the start of each of your turns, as long this is in play:
+1 Card
-
In games using this, at the start of your Clean-up Phase: If you have no Potion in play, discard all of your Like an Alchemist in play.
« Last Edit: January 11, 2019, 07:01:56 pm by King Leon »
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