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Author Topic: Really bad card ideas  (Read 1849612 times)

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Minotaur

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Re: Really bad card ideas
« Reply #5575 on: December 25, 2018, 10:23:37 am »
+1

Hungover Wine Merchant
Action-Ruins-Curse-Reserve
Cost: $0

+$1
+1 Buy
Put this on your Tavern mat
-------------
-1 VP if this is on your Tavern mat
-------------
If you have PPP or more at the end of your Buy phase, you may call this.
« Last Edit: December 30, 2018, 01:45:41 pm by Minotaur »
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

LittleFish

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Re: Really bad card ideas
« Reply #5576 on: December 25, 2018, 01:16:04 pm »
0

Vassal Party
Event
Cost: $7

+1 Buy
Put your deck in your discard pile.  Set your discard pile aside.  +$2 for each card set aside.

That isn't such a bad card. If you have 5 Platinums set aside in Crypt then you could get a colony each turn for some time
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LittleFish

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Re: Really bad card ideas
« Reply #5577 on: December 25, 2018, 01:17:08 pm »
0

Hungover Wine Merchant
Action-Ruins-Curse-Reserve
Cost: $0

+$1
+1 Buy
Put this on your Tavern mat
-------------
-1 VP if this is on your Tavern mat
-------------
If you have or more at the end of your turn, you may call this.
WHere will you ever get without killing your deck?
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Minotaur

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Re: Really bad card ideas
« Reply #5578 on: December 25, 2018, 04:05:21 pm »
0

Vassal Party
Event
Cost: $7

+1 Buy
Put your deck in your discard pile.  Set your discard pile aside.  +$2 for each card set aside.

That isn't such a bad card. If you have 5 Platinums set aside in Crypt then you could get a colony each turn for some time

Whoops, it was supposed to give you your deck back after your Buy phase...
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

Minotaur

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Re: Really bad card ideas
« Reply #5579 on: December 25, 2018, 04:06:09 pm »
0

WHere will you ever get without killing your deck?

It's a Ruins...
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

LittleFish

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Re: Really bad card ideas
« Reply #5580 on: December 25, 2018, 05:12:52 pm »
+1

WHere will you ever get without killing your deck?

It's a Ruins...

Face Palm
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MrHiTech

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Re: Really bad card ideas
« Reply #5581 on: December 30, 2018, 08:20:36 pm »
+2

WHere will you ever get without killing your deck?

It's a Ruins...

Face Palm

Just saying, the Dominion: Alchemy rules say:
Quote
After you choose 10 Kingdom cards for the Supply, if any of them have [P] in the cost, add the Potion pile to the Supply.

So it’s entirely possible that there won’t even be Potion in the Supply because the card doesn’t actually cost [P]
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Minotaur

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Re: Really bad card ideas
« Reply #5582 on: December 31, 2018, 08:35:21 pm »
0

WHere will you ever get without killing your deck?

It's a Ruins...

Face Palm

Just saying, the Dominion: Alchemy rules say:
Quote
After you choose 10 Kingdom cards for the Supply, if any of them have [P] in the cost, add the Potion pile to the Supply.

So it’s entirely possible that there won’t even be Potion in the Supply because the card doesn’t actually cost [P]

Really inconvenient for if you accidentally put it on your mat with Golem...
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

majiponi

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Re: Really bad card ideas
« Reply #5583 on: December 31, 2018, 09:14:43 pm »
+1

Happi New Year
cost $2019 - Treasure
Let your children wear the best dress you have.
« Last Edit: December 31, 2018, 10:36:14 pm by majiponi »
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Minotaur

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Re: Really bad card ideas
« Reply #5584 on: January 04, 2019, 04:53:28 pm »
+6

Like A Moneylender
Action
Cost: $4

You may play a Copper from your hand.

If you do:  +$2 and gain a Laboratory.


Like A Chapel
Action
Cost: $2

Gain up to four Laboratories.
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

Commodore Chuckles

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Re: Really bad card ideas
« Reply #5585 on: January 04, 2019, 06:10:04 pm »
+2

Like a Curse
Action - $4
+1 Action
Reveal the top 4 cards of your deck. Put the revealed Victory cards into your hand. Put the other cards on top of your deck in any order.
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Minotaur

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Re: Really bad card ideas
« Reply #5586 on: January 05, 2019, 02:51:47 am »
0

Curse of Seprix
Treasure-Curse
Cost: $3

+$2
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

Marcory

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Re: Really bad card ideas
« Reply #5587 on: January 05, 2019, 09:43:14 am »
+1

Oyster Action

+1 Card
+1 Action

Set aside the bottom card of your deck without looking at it. You may trash it, discard it, or return it to the bottom of your deck.

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crj

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Re: Really bad card ideas
« Reply #5588 on: January 05, 2019, 10:14:31 am »
0

Situational, but actually kinda nifty when you know, or can guess, what's at the bottom of your deck.
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Commodore Chuckles

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Re: Really bad card ideas
« Reply #5589 on: January 05, 2019, 10:30:10 am »
+1

I think the joke is that it synergizes with Pearl Diver. There's been at least one suggestion of a "Pearl" Treasure that you put on the bottom of your deck after shuffling.
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crj

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Re: Really bad card ideas
« Reply #5590 on: January 05, 2019, 01:36:30 pm »
0

I get the joke. I'm just noting that the ability to Island, trash or discard the bottom card of your deck is actually pretty nifty, even if you have to do it blind.

It feels like it's probably better than Lookout, so might have to cost $4.
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Marcory

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Re: Really bad card ideas
« Reply #5591 on: January 05, 2019, 03:57:07 pm »
0

I didn't intend for the Island option to exist, though I can see why the wording makes it seem so. It should have read:

"Set aside the bottom card of your deck, then either trash, discard, or return the set-aside card to your deck, without ever turning the set-aside card face up"

At $2, doesn't it compare in power to Raze? Raze is better than Oyster when it trashes Estates, and worse when it trashes Coppers and Curses, but at least Raze won't ever accidentally trash a Province (except via online mis-clicks).
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Commodore Chuckles

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Re: Really bad card ideas
« Reply #5592 on: January 05, 2019, 05:13:10 pm »
0

It's basically a blind half Sentry, from the bottom of your deck (which is less useful than the top). It is most certainly not better than Lookout, or Raze for that matter, and I wouldn't price it at more than $2.
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crj

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Re: Really bad card ideas
« Reply #5593 on: January 05, 2019, 05:58:33 pm »
0

Early in the game, trashing from deck is stronger than trashing from hand. Similar to the Lab option of Spice Merchant (which costs $4).

Later on (before Marcory's correction) a cantrip you can use as often as you like to set aside cards from your deck enables all sorts of engine tricks.
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Commodore Chuckles

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Re: Really bad card ideas
« Reply #5594 on: January 05, 2019, 06:24:58 pm »
0

Trashing from deck is not necessarily much better in the beginning. Note how frustrating Sentry can be even if you get it early. It becomes even worse if you can't even see what you're trashing.

Also, the original version let you set aside cards from your deck, but it didn't say anything about returning them later on.
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Asper

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Re: Really bad card ideas
« Reply #5595 on: January 07, 2019, 03:54:35 am »
0

WHere will you ever get without killing your deck?

It's a Ruins...

Face Palm

Just saying, the Dominion: Alchemy rules say:
Quote
After you choose 10 Kingdom cards for the Supply, if any of them have [P] in the cost, add the Potion pile to the Supply.

So it’s entirely possible that there won’t even be Potion in the Supply because the card doesn’t actually cost [P]
Your quote says that a Potion must be in the cost. There is a Potion in three Potions.
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LittleFish

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Re: Really bad card ideas
« Reply #5596 on: January 07, 2019, 08:09:05 am »
0

WHere will you ever get without killing your deck?

It's a Ruins...

Face Palm

Just saying, the Dominion: Alchemy rules say:
Quote
After you choose 10 Kingdom cards for the Supply, if any of them have [P] in the cost, add the Potion pile to the Supply.

So it’s entirely possible that there won’t even be Potion in the Supply because the card doesn’t actually cost [P]
Your quote says that a Potion must be in the cost. There is a Potion in three Potions.

That's not the cost, it's what you use to get it off your tavern mat. It's like the in wine merchant  not part of the cost, just what you use to take it off your mat
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Asper

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Re: Really bad card ideas
« Reply #5597 on: January 07, 2019, 01:38:13 pm »
0

WHere will you ever get without killing your deck?

It's a Ruins...

Face Palm

Just saying, the Dominion: Alchemy rules say:
Quote
After you choose 10 Kingdom cards for the Supply, if any of them have [P] in the cost, add the Potion pile to the Supply.

So it’s entirely possible that there won’t even be Potion in the Supply because the card doesn’t actually cost [P]
Your quote says that a Potion must be in the cost. There is a Potion in three Potions.

That's not the cost, it's what you use to get it off your tavern mat. It's like the in wine merchant  not part of the cost, just what you use to take it off your mat
My bad. I apologize.
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GendoIkari

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Re: Really bad card ideas
« Reply #5598 on: January 07, 2019, 01:46:26 pm »
0

Vassal Party
Event
Cost: $7

+1 Buy
Put your deck in your discard pile.  Set your discard pile aside.  +$2 for each card set aside.  At the end of your Buy phase, discard the set aside cards.

Isn't this simply a much, much stronger Philosopher's Stone?
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GendoIkari

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Re: Really bad card ideas
« Reply #5599 on: January 07, 2019, 01:48:43 pm »
+2

Like A Moneylender
Action
Cost: $4

You may play a Copper from your hand.

If you do:  +$2 and gain a Laboratory.


Like A Chapel
Action
Cost: $2

Gain up to four Laboratories.

Both of them are super weak in games that don't have Laboratory in the supply!
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