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Author Topic: Really bad card ideas  (Read 1860260 times)

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faust

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Re: Really bad card ideas
« Reply #5550 on: December 13, 2018, 01:32:41 pm »
+2

Andchard
Lxormark

When scoring, instead of counting any other VP, you may get 50 VP if you have exactly 3 copies of every Action card in your deck.
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Minotaur

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Re: Really bad card ideas
« Reply #5551 on: December 13, 2018, 01:38:38 pm »
0

My feels about Chancell XOR right now...

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crj

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Re: Really bad card ideas
« Reply #5552 on: December 14, 2018, 08:15:59 pm »
+2

Search, Event

Trash a card from your hand. If it is a:
  • Lost City, gain a City
  • Fool, gain Haunted Woods
  • Secret Passage, gain a Tunnel
  • Secret Chamber, gain a Storeroom
  • Secret Cave, gain a Cellar
  • Hunting Party, gain a Feast
  • Hunting Grounds, gain a Gardens
  • Treasure Hunter, gain a Treasure Trove
  • Wild Hunt, gain a Menagerie
  • otherwise, gain a Ruins
...to your hand, even if it is not in the Supply.

(Inspired by this thread.)
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Minotaur

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Re: Really bad card ideas
« Reply #5553 on: December 18, 2018, 11:18:15 pm »
0

Elite Pearl Diver
Action
Cost: $4

+1 Card
+1 Action
Discard the bottom card of your deck, and then keep discarding the bottom card of your deck until you choose to stop or until your deck is empty.  Put the top card of your discard pile on top of your deck.
« Last Edit: December 19, 2018, 02:41:00 pm by Minotaur »
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infangthief

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Re: Really bad card ideas
« Reply #5554 on: December 19, 2018, 04:56:11 am »
0

Elite Pearl Diver
Action
Cost: $4

+1 Card
+1 Action
Keep discarding the bottom card of your deck until you choose to stop or until your deck is empty.  Put the top card of your discard pile on top of your deck.
Sometimes you would stop immediately, before discarding anything.
So then your discard pile needs to be treated as an ordered set, which changes some things... Possibly even has implications for the lose track rule.
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crj

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Re: Really bad card ideas
« Reply #5555 on: December 19, 2018, 10:29:34 am »
0

Your discard pile is ordered. You're just not required to preserve that order when you inspect it. A "top card of your discard pile" rule wouldn't have any rules difficulty, but it would mean people thought carefully about the order in which they discarded things, which would probably suck because of how much it slowed the game down.
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Minotaur

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Re: Really bad card ideas
« Reply #5556 on: December 19, 2018, 02:13:16 pm »
0

Your discard pile is ordered. You're just not required to preserve that order when you inspect it. A "top card of your discard pile" rule wouldn't have any rules difficulty, but it would mean people thought carefully about the order in which they discarded things, which would probably suck because of how much it slowed the game down.

Ok, I guess I can require the player to discard at least once.  But then there's still the edge case where you drew the last card of your deck with EPD and now what you did the last time you inspected your discard pile breaks the game.
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Minotaur

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Re: Really bad card ideas
« Reply #5557 on: December 19, 2018, 02:45:09 pm »
+2

Elite Scout
Action-Chuck Norris
Cost: $6

+1 Action
Look through your deck.  Reveal up to four Victory cards and put them into your hand.  Put four remaining cards on top of your deck in any order.  Shuffle the rest and place them underneath the top four.
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LittleFish

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Re: Really bad card ideas
« Reply #5558 on: December 19, 2018, 03:50:36 pm »
0

Elite Scout
Action-Chuck Norris
Cost: $6

+1 Action
Look through your deck.  Reveal up to four Victory cards and put them into your hand.  Put four remaining cards on top of your deck in any order.  Shuffle the rest and place them underneath the top four.
That's amazing!
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LittleFish

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Re: Really bad card ideas
« Reply #5559 on: December 20, 2018, 07:54:55 am »
+1

Zombie Pearl Diver
Action-Zombie
Cost- (not that it really matters except for rouge or graverobber it's starts in the trash with the rest of the zombies)
+1 Card
+ 1 Action
Look at the top card of your deck. You may put it on the bottom of your deck.
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LittleFish

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Re: Really bad card ideas
« Reply #5560 on: December 20, 2018, 07:58:12 am »
0

Amish Market
Action/Tourist Destination
Cost:

Choose three (the choices must be different):  +1 Card, +1 Action, +$1, +1 Buy

It should be less expensive. It's a marked with only 3 out of the 4 vanilla bounuses
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Minotaur

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Re: Really bad card ideas
« Reply #5561 on: December 20, 2018, 01:23:26 pm »
0

Amish Market
Action/Tourist Destination
Cost:

Choose three (the choices must be different):  +1 Card, +1 Action, +$1, +1 Buy

It should be less expensive. It's a marked with only 3 out of the 4 vanilla bounuses

Only because Market exists.  If it's $4, it's strictly better than Poacher (with edge cases).  It could be <5> I guess.  Pretty often you play Market as a Peddler anyway, but if you really need the +Buy, then giving up one of the others is sometimes not a big deal.  I could have it cost PP for the lulz.
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crj

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Re: Really bad card ideas
« Reply #5562 on: December 20, 2018, 02:04:39 pm »
+1

$4<1> is the cost which is most obviously between $4 and $5...
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crj

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Re: Really bad card ideas
« Reply #5563 on: December 20, 2018, 02:13:59 pm »
0

Mantle
Action

Play one of your Action cards that is not in play, in your hand, or in your deck.


Can obviously be used to play an Action from your discard pile, but also to re-play a Prince, Encampment, Island, Wine Merchant, something you've Researched, etc.

Sadly, almost certainly impossible to find a price for. )-8
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GendoIkari

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Re: Really bad card ideas
« Reply #5564 on: December 20, 2018, 04:01:58 pm »
+1

Mantle
Action

Play one of your Action cards that is not in play, in your hand, or in your deck.


Can obviously be used to play an Action from your discard pile, but also to re-play a Prince, Encampment, Island, Wine Merchant, something you've Researched, etc.

Sadly, almost certainly impossible to find a price for. )-8

You can play your Inherited card! The token stays on the card, which means it would stay on the card as it gets discarded and eventually shuffled. Will make shuffling difficult.
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crj

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Re: Really bad card ideas
« Reply #5565 on: December 20, 2018, 04:45:50 pm »
0

There was another thread recently in which it was established that if you trashed a Research that was in play with cards on it, the cards on it remained set aside. I'm guessing this means that if you played the card your Inheritance token was on, the Inheritance token would remain set aside and you'd just have to remember what you Inherited. (-8
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Minotaur

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Re: Really bad card ideas
« Reply #5566 on: December 20, 2018, 07:12:45 pm »
0

Mantle
Action

Play one of your Action cards that is not in play, in your hand, or in your deck.


Can obviously be used to play an Action from your discard pile, but also to re-play a Prince, Encampment, Island, Wine Merchant, something you've Researched, etc.

Sadly, almost certainly impossible to find a price for. )-8

Of course, I left my mantle by the Tavern exit!  I don't know how else I would have... oh wait, I'm back at the Tavern again...
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Marcory

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Re: Really bad card ideas
« Reply #5567 on: December 21, 2018, 02:45:35 pm »
+1

Nearby Lands Victory-Reserve

When you gain this, put it on your tavern mat.

When you gain a Province, you may call this, to put it into your discard pile.

Worth 4 if this is in your hand or deck at the end of the game. Worth 0 if it is in your discard pile, on a mat, or otherwise set aside.



(Yes, I'm aware that you technically perform a clean-up phase before the game ends. This is RBCI after all).
« Last Edit: December 22, 2018, 06:32:44 am by Marcory »
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crj

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Re: Really bad card ideas
« Reply #5568 on: December 21, 2018, 08:27:05 pm »
+1

Hmm. That line of enquiry has led me to wonder whether, strictly speaking, the rules dictate that Distant Lands should be returned to your deck before scoring at game-end and therefore should always count as 0VP. Obviously, that's not the intent! I guess "Cards on Tavern mats are included in decks when scoring at the end." isn't quite the same phrasing as for Island/Prince...
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Minotaur

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Re: Really bad card ideas
« Reply #5569 on: December 22, 2018, 06:42:15 am »
0

Distant Seas
Treasure
Cost: $3

Put this on your Tavern mat.
+$1 for each Distant Seas on your Tavern mat.
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Minotaur

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Re: Really bad card ideas
« Reply #5570 on: December 22, 2018, 02:14:47 pm »
+3

What If It Could Be
Action
Cost: $3

+1 Action
You may exchange an Explorer from your hand for a $5 card, putting it in your hand.  At the start of your clean-up phase, exchange a $5 card in play for an Explorer.


EDIT:  v2
You may play an Explorer from your hand as if it were a $5 card.  It is that card until you lose track of it.
« Last Edit: December 23, 2018, 12:25:14 am by Minotaur »
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Minotaur

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Re: Really bad card ideas
« Reply #5571 on: December 24, 2018, 02:48:09 pm »
+1

Lair
Action
Cost: $7

+1 Card
+2 Actions
Trash a card from your hand.  If it's a Curse, gain a Victory card.
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Commodore Chuckles

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Re: Really bad card ideas
« Reply #5572 on: December 24, 2018, 04:15:14 pm »
+8

Silver Test
Project - $3
During your Buy phase, you may play your $3 Action cards as Silvers.
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Minotaur

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Re: Really bad card ideas
« Reply #5573 on: December 24, 2018, 04:32:11 pm »
0

Vassal Party
Event
Cost: $7

+1 Buy
Put your deck in your discard pile.  Set your discard pile aside.  +$2 for each card set aside.  At the end of your Buy phase, discard the set aside cards.
« Last Edit: December 25, 2018, 11:40:13 pm by Minotaur »
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arishipshape

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Re: Really bad card ideas
« Reply #5574 on: December 24, 2018, 05:06:35 pm »
0

House
Victory
Cost: $1
1/2 VP

When you use the card Expand to trash this, you must choose to gain an Estate.
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