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Author Topic: Really bad card ideas  (Read 1850117 times)

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Minotaur

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Re: Really bad card ideas
« Reply #5525 on: December 06, 2018, 02:30:43 pm »
+7

Chancell XOR
Action-Tourist Attraction
Cost: $1

Choose one:
+$2; Put your deck into your discard pile
« Last Edit: December 06, 2018, 04:50:55 pm by Minotaur »
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

GendoIkari

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Re: Really bad card ideas
« Reply #5526 on: December 06, 2018, 03:17:26 pm »
0

Nim

$2 Victory
If this was the last Nim in the supply worth 1000VP, otherwise 0VP.
-------
When you gain this card, you may gain up to two more Nim cards.

First player to get with 3 buys wins.

*Edit* Actually, as worded, you can just gain the entire Nim pile on turn 1 by spending only $2.
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ConMan

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Re: Really bad card ideas
« Reply #5527 on: December 06, 2018, 05:02:23 pm »
0

Nim

$2 Victory
If this was the last Nim in the supply worth 1000VP, otherwise 0VP.
-------
When you gain this card, you may gain up to two more Nim cards (that don't come with any more).

First player to get with 3 buys wins.

*Edit* Actually, as worded, you can just gain the entire Nim pile on turn 1 by spending only $2.
Thankfully, we now have a wording that fixes that. (Fixed in the quote.)
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Minotaur

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Re: Really bad card ideas
« Reply #5528 on: December 06, 2018, 06:17:06 pm »
+4

Nim Rod
Project
Cost: $18

When you gain a Nim that doesn't come with any more, gain a Nim that doesn't come with any more.
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

GendoIkari

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Re: Really bad card ideas
« Reply #5529 on: December 07, 2018, 02:45:29 pm »
0

Nim

$2 Victory
If this was the last Nim in the supply worth 1000VP, otherwise 0VP.
-------
When you gain this card, you may gain up to two more Nim cards.

First player to get with 3 buys wins.

*Edit* Actually, as worded, you can just gain the entire Nim pile on turn 1 by spending only $2.

Ok wow just saw the date on this... Um, this is twice now that I thought I was responding to the last post in the thread, but apparently was responding to the last post on an older page of the thread. Weird.

*Edit* Also, I apparently already responded to that same post 6 years ago.
« Last Edit: December 07, 2018, 02:47:03 pm by GendoIkari »
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Commodore Chuckles

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Re: Really bad card ideas
« Reply #5530 on: December 07, 2018, 07:00:11 pm »
0

Nim

$2 Victory
If this was the last Nim in the supply worth 1000VP, otherwise 0VP.
-------
When you gain this card, you may gain up to two more Nim cards.

First player to get with 3 buys wins.

*Edit* Actually, as worded, you can just gain the entire Nim pile on turn 1 by spending only $2.

Ok wow just saw the date on this... Um, this is twice now that I thought I was responding to the last post in the thread, but apparently was responding to the last post on an older page of the thread. Weird.

*Edit* Also, I apparently already responded to that same post 6 years ago.

It was such a bad card idea we had to keep talking about it.
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King Leon

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Re: Really bad card ideas
« Reply #5531 on: December 08, 2018, 04:17:20 am »
+2

Chancell XOR
Action-Tourist Attraction
Cost: $1

Choose one:
+$2; Put your deck into your discard pile


Chancell AND
Action-Tourist Attraction
Cost: $1

Choose both:
+$2; Put your deck into your discard pile


Chancell OR
Action-Tourist Attraction
Cost: $1

Choose either one or both:
+$2; Put your deck into your discard pile


Chancell NOR
Action-Tourist Attraction
Cost: $1

Choose nothing:
+$2; Put your deck into your discard pile


Chancell XNOR
Action-Tourist Attraction
Cost: $1

Choose either both or nothing:
+$2; Put your deck into your discard pile


Chancell NAND
Action-Tourist Attraction
Cost: $1

Choose either one or nothing:
+$2; Put your deck into your discard pile


Chancell NOT
Action-Tourist Attraction
Cost: $1

Set this aside. Play a card with "Chancell" in its name.

If you have an odd number of Chancell NOT set aside, you get the options you did not chose instead of the options you chose.

Return this to your in-play zone.
« Last Edit: December 08, 2018, 04:32:19 am by King Leon »
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Minotaur

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Re: Really bad card ideas
« Reply #5532 on: December 08, 2018, 08:46:14 am »
0

So here's an exercise.  When would you choose to play Chancell OR differently from Chancellor?

Like... you have an extra action before you play Storyteller and you don't want to kill your Tragic Hero, and you know your good cards are in your discard pile?
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Commodore Chuckles

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Re: Really bad card ideas
« Reply #5533 on: December 09, 2018, 01:47:59 am »
+5

What I want to know is: Can you build a one-card engine out of nothing but Chancell NAND or Chancell NOR?
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Minotaur

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Re: Really bad card ideas
« Reply #5534 on: December 09, 2018, 05:34:43 am »
0

Is it ok for Chancell OR to cost $3 and still be strictly better than Chancellor, or should it cost $4 just to be safe?  Maybe <4>, $1P, or <2>P?  This is a card that needs to be balanced!
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LaLight

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Re: Really bad card ideas
« Reply #5535 on: December 09, 2018, 05:55:56 am »
+1

Is it ok for Chancell OR to cost $3 and still be strictly better than Chancellor, or should it cost $4 just to be safe?  Maybe <4>, $1P, or <2>P?  This is a card that needs to be balanced!

I think 1 Gunpowder, 1P, <1> makes it balanced.
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King Leon

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Re: Really bad card ideas
« Reply #5536 on: December 09, 2018, 08:12:35 am »
+1

I just realized that Chancell gates love Capitalism.
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Minotaur

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Re: Really bad card ideas
« Reply #5537 on: December 09, 2018, 12:33:31 pm »
+1

Chancell Ore
Treasure
Cost: $4

+$1
--------------------
When you gain or trash this, put your deck into your discard pile and gain a Silver; if it is your Buy phase, put the Silver on your deck, otherwise put it into your hand.
« Last Edit: December 09, 2018, 01:08:26 pm by Minotaur »
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Dylan32

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Re: Really bad card ideas
« Reply #5538 on: December 09, 2018, 11:16:29 pm »
+1

Chancel Lore
Action-Tourist Attraction
Cost: $1

Choose 1:
+$2; Put your deck into your discard pile while telling an interesting story that was passed to you from a group's oral tradition.
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infangthief

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Re: Really bad card ideas
« Reply #5539 on: December 10, 2018, 06:59:22 am »
+4

Gror Market
Type(s): Action
Cost: $6*
Text: Choose at least 1: +1 Card; +1 Action; +1 Buy; +$2.
(Practically the same as Grand Market)

Grxor Market
Type(s): Action - Tourist Attraction
Cost: $1
Text: Choose exactly 1: +1 Card; +1 Action; +1 Buy; +$2.
(Your choice of ruin or terminal silver)

Islor
Type(s): Action - Victory
Cost: $4
Text: Put this or a card from your hand (or both) onto your Islor mat. // 2VP
(Slightly stronger than Island. Islxor might be interesting, probably priced at $3.)

Navigatand
Type(s): Action
Cost: $4
Text: $2. Look at the top 5 cards of your deck. Discard them all, then put them back in any order.
(Actually you only put 1 back because of lose track)

Bnorit Fnort
Lnormark
When scoring, -2VP for each card you have which is neither Silver nor Gold.
(Big Money happy days)
« Last Edit: December 17, 2018, 07:08:50 am by infangthief »
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infangthief

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Re: Really bad card ideas
« Reply #5540 on: December 10, 2018, 07:13:55 am »
+3

Anyone else starting to feel that Governor should really be Goverxor?
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Marcory

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Re: Really bad card ideas
« Reply #5541 on: December 10, 2018, 08:36:36 am »
+1

Pebbles Treasure-Ruins

Worth

When you gain or trash this, gain a Copper. If it's your Buy phase, put it on top of your deck; otherwise, put it into your hand.





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crj

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Re: Really bad card ideas
« Reply #5542 on: December 10, 2018, 10:25:25 am »
0

Grxor Market
Type(s): Action - Tourist Attraction
Cost: $1
Text: Choose exactly 1: +1 Card; +1 Action; +1 Buy; +$2.
(Your choice of ruin or terminal silver)
I'd go with "choose an odd number of options". (-8
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Minotaur

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Re: Really bad card ideas
« Reply #5543 on: December 10, 2018, 04:12:31 pm »
0

Pebbles Treasure-Ruins

Worth

When you gain or trash this, gain a Copper. If it's your Buy phase, put it on top of your deck; otherwise, put it into your hand.

Slingshot
Action-Attack-Tourist Attraction
Cost: $2

+$1
You may gain a Pebbles to your hand.
Trash a card from your hand.
If it is a Treasure, each player with 5 cards or more discards a card costing at most $2, or reveals that they cannot.
If it is a Ruins, each player gains a Ruins.  Play the Ruins you gained.
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

King Leon

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Re: Really bad card ideas
« Reply #5544 on: December 10, 2018, 05:53:20 pm »
+2

Worering Minstrel
Type: Action
Cost: $5

+1 Card
+2 Actions
Reveal the top 3 cards of your deck. Put any number of the revealed cards back in any order and discard the rest.

Enandcist
Type: Night
Cost: $4
You may trash a card from your hand. If you don't, you may gain a card costing up to $3 from the supply or from one of the Spirit piles.
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Minotaur

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Re: Really bad card ideas
« Reply #5545 on: December 10, 2018, 08:17:12 pm »
0

EIFFcist
Night
Cost: $4

You may trash a card from your hand.  If you do, gain a cheaper Spirit from its pile.


EIFcist
Night
Cost: $6

Reveal a card from your hand.  You may trash it.  If you do, gain a cheaper Spirit from its pile.  Otherwise, you may gain a cheaper Spirit from its pile.
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

infangthief

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Re: Really bad card ideas
« Reply #5546 on: December 11, 2018, 04:05:40 am »
+8

If you thought Torturer chains were strong, you haven't met Tandturer.
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spiralstaircase

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Re: Really bad card ideas
« Reply #5547 on: December 11, 2018, 07:20:22 am »
+6

It's a good thing we're here to talk about Dominion, not Legends of Andor.
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Minotaur

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Re: Really bad card ideas
« Reply #5548 on: December 12, 2018, 03:28:07 pm »
0

Full Moon
Action
Cost: $3

Trash this.  For the rest of this turn, each phase is also a Night phase.

I just noticed that the wording of Werewolf makes this suck.  "If it is your Night phase....... Otherwise....."

Donald screwed up again...
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

Minotaur

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Re: Really bad card ideas
« Reply #5549 on: December 13, 2018, 12:58:01 pm »
0

Debtor's Prison
Project
Cost: <40>

After the game ends, debt costs are changed to coin costs, and players who have this take additional turns until they have no debt.  While they still have debt, when they gain a card, they return it to its pile and lose debt equal to the coin value of the returned card.  If they do not return it, they trash all of their cards and lose all of their debt.  At the end of each extra turn, the player reveals their hand, trashes the Treasures, and gains a Curse for each.
« Last Edit: December 13, 2018, 06:07:03 pm by Minotaur »
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