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Author Topic: Really bad card ideas  (Read 736856 times)

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Minotaur

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Re: Really bad card ideas
« Reply #5475 on: November 29, 2018, 12:17:51 pm »
0

Money Laundering
Treasure
Cost: $5

$1
Return a Treasure card you have in play to your hand.

Unbalanceable, +1
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Minotaur

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Re: Really bad card ideas
« Reply #5476 on: November 29, 2018, 02:06:43 pm »
0



To make this official and rigorous, I need to re-define Communism differently from a few pages back:


Communism
Project
$3

If you build this, lose Capitalism, and vice versa.
During your turns, all Treasures gain the Action type, lose the Treasure type, and give +1 Action.

(What do Communists have against Storytellers anyway???)

(Often useless, but stupidly broken with Minion and draw-to-X...)
« Last Edit: November 29, 2018, 02:45:17 pm by Minotaur »
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crj

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Re: Really bad card ideas
« Reply #5477 on: November 29, 2018, 06:13:32 pm »
0

Money Laundering
Treasure
Cost: $5

$1
Return a Treasure card you have in play to your hand.
Interesting, and not necessarily a really bad idea. Crown has shown that playing a Treasure twice isn't overpowered, and Money Laundering is quite close to being a Scepter for treasures in most cases. It's not often that you'd draw Money Laundering after playing a Treasure, and not often you'd want to to do anything with the Treasure other than play it again. The corner-case exceptions might be enough to make it fun.

The $1 feels unnecessary, though?
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boris

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Re: Really bad card ideas
« Reply #5478 on: November 29, 2018, 06:29:17 pm »
0

Money Laundering
Treasure
Cost: $5

$1
Return a Treasure card you have in play to your hand.
Interesting, and not necessarily a really bad idea. Crown has shown that playing a Treasure twice isn't overpowered, and Money Laundering is quite close to being a Scepter for treasures in most cases. It's not often that you'd draw Money Laundering after playing a Treasure, and not often you'd want to to do anything with the Treasure other than play it again. The corner-case exceptions might be enough to make it fun.

The $1 feels unnecessary, though?

I also think that it could be interesting. It would create a nice combo with Capital (better than Crown, because you could play the same Capital more than twice). I didn't think thoroughly about it, though.

The $1 probably makes it an RBCI :P With the current wording, you can trivially create endless money. Play "Money Laundering", get it back to your hand, play it again and repeat.

EDIT: (I know it's RBCI but anyway) Also removing $1 would not be enough. I guess 1 Counterfeit + 1 Money Laundering, which would be great in terms of theme, could create endless money and buys. It could still be a nice card after some changes.
« Last Edit: November 29, 2018, 06:40:14 pm by boris »
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Commodore Chuckles

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Re: Really bad card ideas
« Reply #5479 on: November 29, 2018, 06:39:36 pm »
+1

Completely Useless Pearl Diver
+1 Action
Reveal the bottom card of your deck. If it is a Victory card, put it in your hand.
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UmbrageOfSnow

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Re: Really bad card ideas
« Reply #5480 on: November 29, 2018, 07:10:14 pm »
0

Completely Useless Pearl Diver
+1 Action
Reveal the bottom card of your deck. If it is a Victory card, put it in your hand.

This isn't totally useless, it's 1/4 of a Scout. Just cost it at $1!
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Marcory

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Re: Really bad card ideas
« Reply #5481 on: November 29, 2018, 07:28:04 pm »
0

Completely Useless Pearl Diver
+1 Action
Reveal the bottom card of your deck. If it is a Victory card, put it in your hand.

This isn't totally useless, it's 1/4 of a Scout. Just cost it at $1!

OP with Opulent Castle.
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Simon Jester

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Re: Really bad card ideas
« Reply #5482 on: November 30, 2018, 05:44:49 am »
0

Completely Useless Pearl Diver
+1 Action
Reveal the bottom card of your deck. If it is a Victory card, put it in your hand.

If it was a cantrip I kinda prefer it to the original, at least it's easy to see plenty of uses.

faust

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Re: Really bad card ideas
« Reply #5483 on: November 30, 2018, 06:17:16 am »
0

Completely Useless Pearl Diver
+1 Action
Reveal the bottom card of your deck. If it is a Victory card, put it in your hand.

If it was a cantrip I kinda prefer it to the original, at least it's easy to see plenty of uses.
As a cantrip it would just be Vagrant.
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Awaclus

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Re: Really bad card ideas
« Reply #5484 on: November 30, 2018, 06:39:56 am »
0

Completely Useless Pearl Diver
+1 Action
Reveal the bottom card of your deck. If it is a Victory card, put it in your hand.

If it was a cantrip I kinda prefer it to the original, at least it's easy to see plenty of uses.
As a cantrip it would just be Vagrant.

It would be worse than Vagrant. If Vagrant misses, the next Vagrant has a chance to hit. Furthermore, pulling a Victory card from the bottom of your deck isn't as useful as pulling it from the top of your deck, since the former doesn't help your next Smithy draw useful cards, and if the card would have missed the shuffle anyway then it doesn't even do anything.
« Last Edit: November 30, 2018, 06:41:28 am by Awaclus »
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Simon Jester

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Re: Really bad card ideas
« Reply #5485 on: November 30, 2018, 07:12:23 am »
0

Completely Useless Pearl Diver
+1 Action
Reveal the bottom card of your deck. If it is a Victory card, put it in your hand.

If it was a cantrip I kinda prefer it to the original, at least it's easy to see plenty of uses.
As a cantrip it would just be Vagrant.

It would be worse than Vagrant. If Vagrant misses, the next Vagrant has a chance to hit. Furthermore, pulling a Victory card from the bottom of your deck isn't as useful as pulling it from the top of your deck, since the former doesn't help your next Smithy draw useful cards, and if the card would have missed the shuffle anyway then it doesn't even do anything.

Yeah.

But.. Isn't there always a green card at the bottom of the deck when playing Pearl Diver?

Minotaur

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Re: Really bad card ideas
« Reply #5486 on: November 30, 2018, 08:28:14 am »
+1

Had to check, this name has been used before, but I liked it too much to not post this version:

Unfairgrounds
Victory
$6

Worth $3 for each Prize in your deck.
-------------
Setup:  Add Tournament to the supply.
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jotheonah

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Re: Really bad card ideas
« Reply #5487 on: November 30, 2018, 10:22:43 am »
+1

THIS thread is still alive? Good lord.
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GendoIkari

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Re: Really bad card ideas
« Reply #5488 on: November 30, 2018, 04:29:11 pm »
+2

THIS thread is still alive? Good lord.

Welcome back! Nothing has changed at all.
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Minotaur

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Re: Really bad card ideas
« Reply #5489 on: November 30, 2018, 06:11:31 pm »
+1

THIS thread is still alive? Good lord.

Welcome back! Nothing has changed at all.

"These card ideas are bound to get better eventually!"
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Commodore Chuckles

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Re: Really bad card ideas
« Reply #5490 on: November 30, 2018, 06:18:42 pm »
0

THIS thread is still alive? Good lord.

What, you thought we would run out of bad card ideas?
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Minotaur

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Re: Really bad card ideas
« Reply #5491 on: November 30, 2018, 07:13:07 pm »
+5

Great Grandmarket
Action
Cost: $7

+1 Card
+1 Action
+$3
+1 Buy
-------------
You cannot Buy this while any Treasures costing $3 or less are in play.


Great Great Grandmarket
Action
Cost: $8

+1 Card
+1 Action
+$4
+1 Buy
-------------
You cannot Buy this while any Treasures are in play.
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Minotaur

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Re: Really bad card ideas
« Reply #5492 on: December 01, 2018, 04:03:09 pm »
0

Split pile, 5/5.

Town Drunk
Action-Reserve
Cost: $3

Place this on your Tavern mat.
-------------
You may Call this during your turn for +$2.


Bartender
Action
Cost: $3

+1 Card
+1 Action
You may move a Reserve card in play into your hand.

EDIT:  Originally, Bartender sent Reserve cards back to the Tavern directly.  Both to balance the power with Town Drunk and to avoid infinite loops with Royal Carriage, I changed it.
« Last Edit: December 01, 2018, 10:26:26 pm by Minotaur »
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King Leon

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Re: Really bad card ideas
« Reply #5493 on: December 01, 2018, 05:09:07 pm »
0

Pearl
Types: Treasure
Cost: $2

When you play this, its worth $1 per Pearl you have in play (counting this).

This is gained to the bottom of your deck (instead of your discard pile).
« Last Edit: December 01, 2018, 05:21:13 pm by King Leon »
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Minotaur

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Re: Really bad card ideas
« Reply #5494 on: December 01, 2018, 10:12:58 pm »
0

Pearl
Types: Treasure
Cost: $2

When you play this, its worth $1 per Pearl you have in play (counting this).

This is gained to the bottom of your deck (instead of your discard pile).

Hmmm, I know it's a joke, but that's not terrible-terrible.  Maybe bottomdeck-on-shuffle instead of on-gain would be more reasonable.  As a split pile, it's really going to screw people over in 3-4 players, but buying 3-4 in one turn as a non-split pile is a decent way to set up a (likely) Province.

Sorry, I like to analyze RBCIs semi-seriously sometimes.

EDIT:  I lean toward split pile with PD and on-shuffle sorting, because it's too close to a nerfed Fool's Gold as is.  If you add +1 Buy to Pearl Diver, it could be easier to line up a proper combo, but still not strong overall.
« Last Edit: December 01, 2018, 10:19:59 pm by Minotaur »
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LibraryAdventurer

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Re: Really bad card ideas
« Reply #5495 on: December 01, 2018, 10:51:29 pm »
0

EDIT:  Originally, Bartender sent Reserve cards back to the Tavern directly.  Both to balance the power with Town Drunk and to avoid infinite loops with Royal Carriage, I changed it.
Trying to balance cards in RBCI is against the rules. Keep the balancing for another thread.

Minotaur

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Re: Really bad card ideas
« Reply #5496 on: December 01, 2018, 11:11:44 pm »
0

EDIT:  Originally, Bartender sent Reserve cards back to the Tavern directly.  Both to balance the power with Town Drunk and to avoid infinite loops with Royal Carriage, I changed it.
Trying to balance cards in RBCI is against the rules. Keep the balancing for another thread.

I don't think this is actually a rule...
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hypercube

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Re: Really bad card ideas
« Reply #5497 on: December 02, 2018, 07:34:40 am »
+3

Mirage
Victory, $4

5 VP
---
When you gain this, exchange it for a Duchy.
« Last Edit: December 02, 2018, 09:19:42 am by hypercube »
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Commodore Chuckles

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Re: Really bad card ideas
« Reply #5498 on: December 02, 2018, 01:06:19 pm »
+2

A more thematic version:

Mirage
Action - Looter - $3
+1 Card
+1 Action
+$1
Discard a card.
--
When you gain this, exchange it for a Ruins.
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crj

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Re: Really bad card ideas
« Reply #5499 on: December 02, 2018, 02:43:58 pm »
+1

I notice that exchanging fails if the thing you're trying to exchange for isn't available. Hypercube's Mirage would be pretty awesome once the Duchies ran out!
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