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Author Topic: Really bad card ideas  (Read 1849157 times)

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Minotaur

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Re: Really bad card ideas
« Reply #5450 on: November 07, 2018, 08:04:43 pm »
0

Pigeonism
Cost: $40

Knock the pieces over and poop on the board.  You win the game.

Arguing with an idiot is like playing chess with a pigeon. It'll just knock over all the pieces, shit on the board, and strut about like it's won anyway.
« Last Edit: November 08, 2018, 11:21:14 am by Minotaur »
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

LibraryAdventurer

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Re: Really bad card ideas
« Reply #5451 on: November 15, 2018, 03:39:28 am »
0

Indeed, at the moment Cathedral is the only Project with a downside to it. ...But the discussion was over the reason why there are no $2 projects. The reason was that they would be as pointless as the decision whether to use Basilica. But cheap projects are conceivable if there is another downside to them.

Quote
Colonization
$1 Project
Gain a colony and a curse at the start of each turn.

Minotaur

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Re: Really bad card ideas
« Reply #5452 on: November 15, 2018, 12:40:57 pm »
0

Quote
Colonization
$1 Project
Gain a colony and a curse at the start of each turn.

With trashing, this could easily be worth it even if it were Duchies.
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Minotaur

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Re: Really bad card ideas
« Reply #5453 on: November 17, 2018, 04:10:45 pm »
0

How about a Royal X theme?  This one's probably balanced:

Royal Merchant
Action
Cost: <8>

+1 Card
+1 Action
You may discard a Silver from your hand.  If you do, +$4.
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Commodore Chuckles

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Re: Really bad card ideas
« Reply #5454 on: November 22, 2018, 04:13:12 pm »
+3

The Best $5 Card Ever
+2 Cards
+2 Actions
+$2
+1 Buy
Worth 2 VP
You cannot play another card as this.
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crj

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Re: Really bad card ideas
« Reply #5455 on: November 22, 2018, 07:04:40 pm »
+3

How much does it cost?
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MrHiTech

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Re: Really bad card ideas
« Reply #5456 on: November 22, 2018, 09:59:16 pm »
0

Ship
cost $33 - Action
Put this on your Tavern mat.
-
At the start of your turn, you may call Rio Grande. If you do, gain a Renaissance set.
RGG might not be especially pleased when people combo with Stonemason to get two copies for $35.

You'll only be able to get the Action cards, though...

It would be easier to King's Court the Ship to get three pieces at the price of one. And with Lurker it is easy to gain the Ship without paying $33.
Then Donate down to KC KC Ship Ship Ship and get 9 Renaissance sets per turn. And in a 6 player game...
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Commodore Chuckles

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Re: Really bad card ideas
« Reply #5457 on: November 23, 2018, 09:49:29 am »
+5

And with Lurker it is easy to gain the Ship without paying $33.

That's an interesting way to shoplift, actually. Take it off the shelf, find where the garbage is and bury it in there. Then come back after they've taken out the garbage and dig it back out.
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Minotaur

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Re: Really bad card ideas
« Reply #5458 on: November 23, 2018, 11:13:49 am »
+1

The Best $5 Card Ever
+2 Cards
+2 Actions
+$2
+1 Buy
Worth 2 VP
----------------------------
You can play any $5 card except for Explorer as this.

Fixed.
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faust

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Re: Really bad card ideas
« Reply #5459 on: November 23, 2018, 01:45:57 pm »
0

Quote
Colonization
$1 Project
Gain a colony and a curse at the start of each turn.

With trashing, this could easily be worth it even if it were Duchies.
It would indeed be better on most boards since most boards don't have Colonies in the supply.
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crj

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Re: Really bad card ideas
« Reply #5460 on: November 23, 2018, 08:12:48 pm »
0

That's an interesting way to shoplift, actually.
There are lots of interesting ways to shoplift. The reason shops' shelves don't end up completely cleaned out is partly that most people are decent, partly that being able to come up with plans like that tends to correlate with being capable of getting an honest job and buying stuff, partly that the bad people who can think like that, think bigger.

You might enjoy the series of "how to steal a painting" vignettes in Ross Anderson's Security Engineering.
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Minotaur

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Re: Really bad card ideas
« Reply #5461 on: November 25, 2018, 02:41:03 pm »
+1

Mounted Knight
Action-Attack-Knight
Cost: $5

+1 Buy
Each other player reveals the top two cards of their deck, trashing one costing $3-$6 and discarding the rest.
-------------------------------
When this is your first buy in a turn, gain a card costing up to $4 and each other player gains a copy of it.


Barn
Project
Cost: $2

Put your Horse token on the Action supply pile of your choice.  These cards cost $1 more, and give you "+1 Buy.  // When this is your first buy in a turn, gain a card costing up to $4 and each other player gains a copy of it."

EDIT:  This of course makes it possible to have a chancellor riding a horse riding another horse.  I'm ok with this.
« Last Edit: November 25, 2018, 06:16:25 pm by Minotaur »
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Minotaur

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Re: Really bad card ideas
« Reply #5462 on: November 25, 2018, 05:45:39 pm »
+1

Elder Changeling
Night-Action
$4

If it is your Night phase, gain a copy of two Action cards in play onto your Shapes mat.
If it is your Action phase, play the Actions on your Shapes mat in any order, leaving them there and then returning them to the Supply.
« Last Edit: November 26, 2018, 12:56:55 am by Minotaur »
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LibraryAdventurer

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Re: Really bad card ideas
« Reply #5463 on: November 25, 2018, 11:38:15 pm »
+1

Elder Changeling
Night-Action

If it is your Night phase, gain a copy of two Action cards in play onto your Shapes mat.
If it is your Action phase, play the Actions on your Shapes mat in any order, leaving them there and then returning them to the Supply.
Seems like this could be a decent fan card, maybe not an RBCI.

Minotaur

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Re: Really bad card ideas
« Reply #5464 on: November 26, 2018, 12:54:11 am »
+1

Elder Changeling
Night-Action

If it is your Night phase, gain a copy of two Action cards in play onto your Shapes mat.
If it is your Action phase, play the Actions on your Shapes mat in any order, leaving them there and then returning them to the Supply.
Seems like this could be a decent fan card, maybe not an RBCI.

It's some kind of weird Native-Golem variant.  I don't even know what it should cost.  Probably $4 or so.  It kind of overcomes its own drawbacks, in that it innately handles Village deficiencies somewhat well on its own.  idk, I forgot to price it and I guess it's $4.

Originally, I was going to try to make the "transformation" permanent, but with multiple copies of the card, it was easier to change it into this.

I hope my other CIs are bad enough to make up for this one.
« Last Edit: November 26, 2018, 01:03:37 am by Minotaur »
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Minotaur

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Re: Really bad card ideas
« Reply #5465 on: November 26, 2018, 01:08:21 pm »
+1

Library Ruffians
Action
Cost: $5

Reveal and draw cards until you have at least 7 cards in hand, setting aside the Action cards.  Discard your hand and play the set aside Actions in any order.
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markusin

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Re: Really bad card ideas
« Reply #5466 on: November 27, 2018, 01:34:12 pm »
+5

Bomb
Action
Cost: 1 Gunpowder

Trash this. Shout "bomb" any number of times, then if this game is being played in an airport or airplane, trash that many cards from your hand.
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Minotaur

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Re: Really bad card ideas
« Reply #5467 on: November 27, 2018, 01:57:06 pm »
0

Bomb
Action
Cost: 1 Gunpowder

Trash this. Shout "bomb" any number of times, then if this game is being played in an airport or airplane, trash that many cards from your hand.

This is just a really bad life idea...
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Minotaur

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Re: Really bad card ideas
« Reply #5468 on: November 28, 2018, 03:07:10 am »
+1

Mulch
Cost: $1
(Typeless)

------------------
When you gain this card, trash it.
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ipofanes

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Re: Really bad card ideas
« Reply #5469 on: November 28, 2018, 03:43:20 am »
+1

Since it was ruled that the discussion is to be taken here:

Useful Pearl Diver
Action
Cost: $3

+1 Card
+1 Action
Look at the bottom card of your deck.  Put it on top of your deck or discard it.


Isn't it only marginally better than a Border Guard, and almost always worse than a Border Guard with Horn?
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Minotaur

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Re: Really bad card ideas
« Reply #5470 on: November 28, 2018, 04:01:56 am »
0

Since it was ruled that the discussion is to be taken here:

Useful Pearl Diver
Action
Cost: $3

+1 Card
+1 Action
Look at the bottom card of your deck.  Put it on top of your deck or discard it.


Isn't it only marginally better than a Border Guard, and almost always worse than a Border Guard with Horn?

I didn't know about Border Guard when I asked about this in the other thread.  I guess even with the buff, UPD could easily cost $2.  If anything, BG seems strong enough without artifacts.

If we ignore card order, UPD looks at 0 cards, gives you 1, and then you discard/topdeck a second.  BG looks at 2 cards, and gives you the better one right away.  If they were both good cards, then UPD would be better, but if the 2nd card is good, BG wins.  (ok, never mind that the "2nd card" is in a totally different place, since it's still random for most purposes, aside from multi-card topdeck inspection effects...)

Anyway, good catch.  BG could pass for a 2e replacement, even.  Only it isn't, technically.
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Minotaur

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Re: Really bad card ideas
« Reply #5471 on: November 28, 2018, 04:07:03 am »
0

It's like this:

Both good --> UPD is better!
Both bad, top card is worse --> BG is better.
Both bad, 2nd card is worse --> same effect.
Top good, 2nd bad --> same effect.
Top bad, 2nd good --> BG is better.

So UPD is better only when you'll want to keep both cards more often than you'll want to skip the top card.  Or if you've got strong top deck control somehow, like with a Druid or something, and you'd like to work from the bottom too.

EDIT:  ok, UPD also has a chance to make you get a specific good card after one more +card, and that's difficult to quantify, but less meaningless because it no longer has the "whiff once, whiff forever" design to it.
« Last Edit: November 28, 2018, 05:18:44 pm by Minotaur »
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Minotaur

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Re: Really bad card ideas
« Reply #5472 on: November 28, 2018, 11:27:36 pm »
0

Atlantis
Victory
Cost: $8

If this is in your discard pile, 6 VP.
If this is in your deck, 1 VP for each card above it.
If this is in your hand, -1 VP for each card in your hand.
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crj

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Re: Really bad card ideas
« Reply #5473 on: November 29, 2018, 10:50:52 am »
0

Hmm. A victory card that was worth nothing if in your hand at the end of the game would be an interesting concept. (Maybe just "Trash this if it is in your hand at the end of the game."?) It would reward a large deck, just somewhat more indirectly and swingily than something like Gardens.
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UmbrageOfSnow

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Re: Really bad card ideas
« Reply #5474 on: November 29, 2018, 11:17:52 am »
+1

Money Laundering
Treasure
Cost: $5

$1
Return a Treasure card you have in play to your hand.
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