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Author Topic: Really bad card ideas  (Read 1849503 times)

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Minotaur

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Re: Really bad card ideas
« Reply #5425 on: October 26, 2018, 06:23:38 pm »
+3

Philosopher
Action
Cost: P

+1 Action
Shuffle your discard pile into your deck.  Empty the Copper pile into your Discard pile.  Play any number of Treasures from your hand.  Return your Discard pile to the Supply.

Order now!  No refunds, no takebacks.  Philosopher is not responsible for any additional shuffles or discards the end user may have caused by playing with Venture, Crown, etc.
« Last Edit: October 27, 2018, 12:18:25 pm by Minotaur »
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

Minotaur

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Re: Really bad card ideas
« Reply #5426 on: October 28, 2018, 03:37:47 pm »
+2

Hammer time!

Werewolt
Action-Night-Attack
Cost: $6

If this is your Action phase, you may reveal a Treasure from your hand to gain a copy of it.
If this is your Night phase, each other player receives the next Hex, and you may trash a Treasure from your hand..


Werewole
Action-Night-Attack
Cost: $6

If this is your Action phase, you may trash a Treasure from your hand to gain a Treasure to your hand costing up to $3 more.
If this is your Night phase, each other player receives the next Hex.
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

Commodore Chuckles

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Re: Really bad card ideas
« Reply #5427 on: October 28, 2018, 04:45:37 pm »
0

Mind
Action - $5
You may trash a Treasure from your hand, to gain a copy of it to your hand.

Mink
Action - $5
+1 Card
+1 Action
Gain a Mink. Trash a Treasure from your hand and gain one costing up to $3 more, or reveal a hand with no Treasures.
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GendoIkari

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Re: Really bad card ideas
« Reply #5428 on: October 28, 2018, 05:05:16 pm »
+1

The Mind - Action -

Each player discards cards from their hand 
at any time they feel like. When a card is
discarded this way, any player who is holding
a card that costs less must reveal and discard
it, and all players gain a Curse. When the last
card is discarded this way,
all players get +1.
« Last Edit: October 28, 2018, 05:06:34 pm by GendoIkari »
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Minotaur

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Re: Really bad card ideas
« Reply #5429 on: October 28, 2018, 08:33:40 pm »
+6

Meant
Action-Reserve
Cost: $2

+1 Card
+1 Action
Put this on your Tavern mat.
-----------
When you press the Undo button, you may call this.  If you do, the Undo cannot be denied.  (This card remains in play after the Undo)
« Last Edit: October 31, 2018, 07:13:08 pm by Minotaur »
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

majiponi

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Re: Really bad card ideas
« Reply #5430 on: November 01, 2018, 11:54:56 am »
+6

Ship
cost $33 - Action
Put this on your Tavern mat.
-
At the start of your turn, you may call Rio Grande. If you do, gain a Renaissance set.
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Minotaur

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Re: Really bad card ideas
« Reply #5431 on: November 01, 2018, 01:06:02 pm »
+3

Royal Blackscout Blackscou
Action
Cost: <8>

+1 Action
+10 Cards
Reveal your hand.  Keep the Victory cards and discard the others.
« Last Edit: November 01, 2018, 01:26:46 pm by Minotaur »
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

GendoIkari

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Re: Really bad card ideas
« Reply #5432 on: November 01, 2018, 01:16:42 pm »
0

Royal Blackscout
Action
Cost: <8>

+1 Action
+10 Cards
Reveal your hand.  Keep the Victory cards and discard the others.

Way too good with Inheritance.
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Minotaur

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Re: Really bad card ideas
« Reply #5433 on: November 01, 2018, 01:25:51 pm »
0

Royal Blackscout
Action
Cost: <8>

+1 Action
+10 Cards
Reveal your hand.  Keep the Victory cards and discard the others.

Way too good with Inheritance.

I guess it's a really bad card idea...   :(
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

Minotaur

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Re: Really bad card ideas
« Reply #5434 on: November 01, 2018, 10:10:08 pm »
+7

Ship
cost $33 - Action
Put this on your Tavern mat.
-
At the start of your turn, you may call Rio Grande. If you do, gain a Renaissance set.

"Hello?  This is Rio Grande......  No......  I understand.... No, that was a RBCI.  No, it's not canon.  I don't care if you had it printed.  No, don't send me a picture.  I'm going to hang up now.  Yes.  Bye."
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

Commodore Chuckles

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Re: Really bad card ideas
« Reply #5435 on: November 01, 2018, 11:01:11 pm »
+2

Scoutventurer
+1 Action
Look through your deck until you reveal 2 Victory cards. Put them in your hand and discard the rest.

Scounting House
+1 Action
Look through your discard pile and put any number of Victory cards from it into your hand.

Scouting Pool
+1 Action
Look through your deck until you reveal a card that is not a Victory card. Put all of the revealed cards into your hand.

The Real Scouting Party
+1 Action
Reveal your hand. Look through your deck until you reveal a Victory card that is not a duplicate of one in your hand and put it in your hand.
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terminalCopper

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Re: Really bad card ideas
« Reply #5436 on: November 02, 2018, 02:15:12 am »
0

Scotch, 4$, Action

+card
+action

Gain another Scotch.
Discard a treasure or take 1 Debt.
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crj

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Re: Really bad card ideas
« Reply #5437 on: November 02, 2018, 10:50:24 am »
+5

Ship
cost $33 - Action
Put this on your Tavern mat.
-
At the start of your turn, you may call Rio Grande. If you do, gain a Renaissance set.
RGG might not be especially pleased when people combo with Stonemason to get two copies for $35.
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Minotaur

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Re: Really bad card ideas
« Reply #5438 on: November 03, 2018, 01:37:30 pm »
0

Ship
cost $33 - Action
Put this on your Tavern mat.
-
At the start of your turn, you may call Rio Grande. If you do, gain a Renaissance set.
RGG might not be especially pleased when people combo with Stonemason to get two copies for $35.

The card doesn't even trash itself.  So if you make an agreement to stall the game, you can just keep calling it.  Obviously it's not for playing to win at all...
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

Commodore Chuckles

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Re: Really bad card ideas
« Reply #5439 on: November 03, 2018, 02:32:47 pm »
+1

Ship
cost $33 - Action
Put this on your Tavern mat.
-
At the start of your turn, you may call Rio Grande. If you do, gain a Renaissance set.
RGG might not be especially pleased when people combo with Stonemason to get two copies for $35.

You'll only be able to get the Action cards, though...
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Minotaur

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Re: Really bad card ideas
« Reply #5440 on: November 03, 2018, 05:18:54 pm »
0

Funeral
Event
Cost: $4 <3> 4VP

Trash up to four Gold from your hand.  For each Gold you trashed, gain a Platinum on top of your deck and +1 Buy at the start of your next turn.
-------------------------
Setup:  Add the Wedding event to the game.

EDIT:
« Last Edit: November 04, 2018, 12:45:30 am by Minotaur »
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King Leon

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Re: Really bad card ideas
« Reply #5441 on: November 04, 2018, 05:23:46 am »
0

Ship
cost $33 - Action
Put this on your Tavern mat.
-
At the start of your turn, you may call Rio Grande. If you do, gain a Renaissance set.
RGG might not be especially pleased when people combo with Stonemason to get two copies for $35.

You'll only be able to get the Action cards, though...

It would be easier to King's Court the Ship to get three pieces at the price of one. And with Lurker it is easy to gain the Ship without paying $33.
« Last Edit: November 04, 2018, 05:25:19 am by King Leon »
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faust

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Re: Really bad card ideas
« Reply #5442 on: November 05, 2018, 05:44:33 am »
+4

Obligatory:

Socialism
Project - $3

During your turns, Treasures are also Actions.

Communism
Project - $5

At the start of your buy phase, each other player reveals their hands. All copies of cards revealed are also Treasures this turn.

Globalism
Project - $2

During your turns, all Night cards are also Actions.

Anarchism
Project - $8

During your turns, all cards are also Actions and Treasures.
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Marcory

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Re: Really bad card ideas
« Reply #5443 on: November 05, 2018, 07:54:03 am »
+9

Chomskyism

Project $3

During your turns, Actions are colorless, Treasures are green, and Victory cards sleep furiously.
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Asper

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Re: Really bad card ideas
« Reply #5444 on: November 05, 2018, 11:15:27 pm »
+4

Truism
Project, 0€
During your turns, Actions are Actions.
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Minotaur

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Re: Really bad card ideas
« Reply #5445 on: November 06, 2018, 02:36:52 am »
0

Ubercapitalism
Project - $4

At the start of your cleanup phase, exchange each Action card in play which does not have +$ in its text for one that does.
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

Commodore Chuckles

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Re: Really bad card ideas
« Reply #5446 on: November 06, 2018, 07:49:31 am »
+3

Monarchy
Project - $2
During your turns, all Action cards that play other Action cards are also Treasures.

Theocracy
Project - $2
During your turns, all cards that trash other cards are also Treasures.

Agrarianism
Project - $2
During your turns, all Victory cards are also Treasures.

Feudalism
Project - $2
During your turns, all Attack cards are also Treasures.

Paleoconservatism
Project - $2
During your turns, all Reaction cards are also Treasures.
« Last Edit: November 06, 2018, 07:54:50 am by Commodore Chuckles »
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Minotaur

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Re: Really bad card ideas
« Reply #5447 on: November 06, 2018, 12:12:24 pm »
0

Scoutism
Project
Cost: $4

Trash your deck.  Use the Trash pile as your deck for the rest of the game. 

-------------

(Shuffle the Trash when you Buy this Event, and keep it face-down for the rest of the game.  Shuffle it whenever anything interacts with the Trash.)

(Only one player can Buy this Project)
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

terminalCopper

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Re: Really bad card ideas
« Reply #5448 on: November 07, 2018, 03:16:17 am »
+4

Atheism
Project $5

Card types don’t exist. They are just an illusion purposefully spread by DXV.


Agnosticism
Project $5

We don’t know whether card types exist. Each player
chooses the card types he likes.


Machiavellianism
Project $5

No matter what they pretend to be, all cards are attacks.


Buddhism
Project - $5

During your turn, no card is an attack.


Startupism
Project $10

During your turn, all cards are projects.


Puberty
Project - $20

Don’t let others tell you that it isn’t your turn!
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Minotaur

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Re: Really bad card ideas
« Reply #5449 on: November 07, 2018, 08:44:39 am »
+1

n00bism
Project
$0

You may build this Project without Buying it or deploying a token.
For the rest of the game, you may flash your hand for half a second and say how much money you have instead of playing treasures, and trashing is always optional.  Once per turn, you may trash a card instead of discarding it.  Don't play your Duration cards up.  You may draw your next hand each turn before discarding your Victory cards.
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.
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