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Author Topic: Really bad card ideas  (Read 1849451 times)

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markusin

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Re: Really bad card ideas
« Reply #5375 on: August 30, 2018, 08:18:30 pm »
+2

In the spirit of the new Renaissance expansion, here is my dumb idea for what I'd do for the "Projects" stack and their respective tokens:

In general play:  Projects can be used during any game, even in games without Renaissance cards (think of them like Shelters or Platinum/Colony; they COULD be used, but they're better with cards from Renaissance).  There are, however, some Action cards/events which interact with Projects.  If you use those cards, you have to use Projects.

Projects Setup:
Shuffle the Projects Pile and place them face down.  Flip over the top card of the pile.  That is the first available project.

During your Buy Phase, you may choose to buy the top card of the Projects Pile.  Take that card and place it face-up in front of you, then flip over the next card in the Projects Pile.  The project starts at level 0.  You cannot upgrade a Project on the same turn that you gained it unless you have additional buys

All Projects have a cost associated to them, and can be upgraded by paying the same amount.  When you upgrade a Project, place a Project token on the Project card.  Upgrading a Project does cost you a Buy

Projects can be upgraded a total of 5 times.  Once a Project has reached the fifth upgrade (which will be referred to as "Level 5"), it can no longer be upgraded.

All players are limited to One Project at a time.  You cannot own a project and buy another one.

At any point during your turn, you may "discontinue" your Project.  If you choose to do this, you set aside all of the project tokens and put the Project face-up at the bottom of the Projects Pile.  You are then reimbursed a set amount of money equal to the cost of the project, times the number of project tokens and divided by two (rounded down)

Hmm, if you remove the upgrading part, these projects sound a lot like those Private Maid cards from Tanto Cuore.
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Dsell

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Re: Really bad card ideas
« Reply #5376 on: September 05, 2018, 05:43:07 pm »
+4

Counting
Action
Cost: $4

If the number of cards in your deck is...
Even, +1 Card
Odd, +1 Action

If the number of cards in your discard pile is...
Even, +1 Card
Odd, +1 Action

If the number of cards in your hand is...
Even, +1 Card
Odd, +1 Action
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Minotaur

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Re: Really bad card ideas
« Reply #5377 on: September 06, 2018, 02:34:29 pm »
0

Counting
Action
Cost: $4

If the number of cards in your deck is...
Even, +1 Card
Odd, +1 Action

If the number of cards in your discard pile is...
Even, +1 Card
Odd, +1 Action

If the number of cards in your hand is...
Even, +1 Card
Odd, +1 Action

Online Dominion gets another buff.
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Dsell

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Re: Really bad card ideas
« Reply #5378 on: September 06, 2018, 03:40:44 pm »
+1

Counting
Action
Cost: $4

If the number of cards in your deck is...
Even, +1 Card
Odd, +1 Action

If the number of cards in your discard pile is...
Even, +1 Card
Odd, +1 Action

If the number of cards in your hand is...
Even, +1 Card
Odd, +1 Action

Online Dominion gets another buff.

You saying "buff" made me realize that this card needs a little extra something to be worthwhile at 4. After all, there are 4 possible outcomes:
+2 Cards, +1 Action, a $5 value
+3 Cards, a $4 value
+1 Card, +2 Actions, a $3 value
+3 actions, ~$1.5 value

That makes its average value lower than 4. This buff should give it more viability.

Improved Counting
Action
Cost: $4

If the number of cards in your deck is...
Even, choose one: +1 Card; +1 Buy
Odd, choose one: +1 Action; +1 Buy

If the number of cards in your discard pile is...
Even, choose one: +1 Card; +1 Buy
Odd, choose one: +1 Action; +1 Buy

If the number of cards in your hand is...
Even, choose one: +1 Card; +1 Buy
Odd, choose one: +1 Action; +1 Buy
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Minotaur

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Re: Really bad card ideas
« Reply #5379 on: September 06, 2018, 04:55:54 pm »
0

Doesn't really need 3 buys.  Just put +1 Buy at the top and keep the rest like the original.
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Dsell

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Re: Really bad card ideas
« Reply #5380 on: September 06, 2018, 05:52:44 pm »
+3

The joke is that by forcing you to choose 3 times, it's a nightmare on online Dominion too.

Now that I've explained the joke, it's funnier!
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Minotaur

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Re: Really bad card ideas
« Reply #5381 on: September 06, 2018, 09:41:15 pm »
0

The joke is that by forcing you to choose 3 times, it's a nightmare on online Dominion too.

Now that I've explained the joke, it's funnier!

Oh, right.  Pretty weak buff.  Like, maybe you need a Market Square when you could've had a Laboratory, just because it's the only Buy on the board.  But yeah, my fault for not reading.  Man, this card sucks to use in a real game.
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Asper

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Re: Really bad card ideas
« Reply #5382 on: September 07, 2018, 04:36:46 am »
+2

Even better:

Perfected Counting
Action
Cost: $4
If the number of cards in your deck is...
Even, +1 Buy
Odd, +1 Action

If the number of cards in your deck is...
Even, +1 Card
Odd, +1 Card, +1 Action

If the number of cards in your deck is...
Even, +1 Buy
Odd, +2 Actions
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Minotaur

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Re: Really bad card ideas
« Reply #5383 on: September 07, 2018, 07:43:26 am »
0

Even better:

Perfected Counting
Action
Cost: $4
If the number of cards in your deck is...
Even, +1 Buy
Odd, +1 Action

If the number of cards in your deck is...
Even, +1 Card
Odd, +1 Card, +1 Action

If the number of cards in your deck is...
Even, +1 Buy
Odd, +2 Actions

This is just +2 Buys if you've already drawn your deck...
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Dsell

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Re: Really bad card ideas
« Reply #5384 on: September 07, 2018, 10:32:50 am »
+2

Even better:

Perfected Counting
Action
Cost: $4
If the number of cards in your deck is...
Even, +1 Buy
Odd, +1 Action

If the number of cards in your deck is...
Even, +1 Card
Odd, +1 Card, +1 Action

If the number of cards in your deck is...
Even, +1 Buy
Odd, +2 Actions

This is just +2 Buys if you've already drawn your deck...

What I'm hearing you say is "strictly better than smithy".
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crj

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Re: Really bad card ideas
« Reply #5385 on: September 08, 2018, 12:00:18 pm »
+7

Fizzbuzz
Count your deck, then your hand, then your discard pile. In each case, if the number of cards is:
A multiple of 3, +1 Card
A multiple of 5, +1 Action
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Minotaur

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Re: Really bad card ideas
« Reply #5386 on: September 08, 2018, 03:34:04 pm »
+2

Fizzbuzz
Count your deck, then your hand, then your discard pile. In each case, if the number of cards is:
A multiple of 3, +1 Card
A multiple of 5, +1 Action

Senior developer job plz $80/hr
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Orange

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Re: Really bad card ideas
« Reply #5387 on: September 09, 2018, 10:34:37 pm »
+1

Fizzbuzz
Count your deck, then your hand, then your discard pile. In each case, if the number of cards is:
A multiple of 3, +1 Card
A multiple of 5, +1 Action

Best bad card ever.  Achievement unlocked if you have a multiple of 15 in all three places
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Minotaur

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Re: Really bad card ideas
« Reply #5388 on: September 10, 2018, 05:16:52 am »
+1

Foo
Action
Cost: $0+

Play this as if it were a different Action in the Supply costing at most the same amount.

----------------

You may overpay for this by $n^2.  If you do, place n of your +$1 Cost tokens on the Foo pile.  (Each player's +$1 Cost tokens are active only during that player's turn)



Bar

Copy-Paste the Foo card text, where you replace "Foo" with "Bar" and "Action" with "Treasure".  Oh crap, I could probably refactor this.  Do I have to refactor this?
« Last Edit: September 13, 2018, 01:19:35 pm by Minotaur »
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Minotaur

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Re: Really bad card ideas
« Reply #5389 on: September 20, 2018, 03:08:20 pm »
0

Conservationist
Action-Reserve
Cost: $3

+1 Card
+1 Action
You may trash a card from your hand.  If you do, lose 1 VP worth of tokens.  If you were unable to lose a VP token, gain a Curse.  If you were unable to gain the Curse, trash this card.
Put this on your Tavern mat.
----------------------
When you would trash a card, you may Call this.  If you do, instead return that card to the Supply and +1 VP.
----------------------
Setup:  Each player starts the game with +3 VP


(Rules:  If you prevent a card from being trashed, you do not actually trash the card, and therefore do not lose a VP token, etc.  "Unable to" means you reached that point of the instructions, but the state of the game prevented you from completing the next step due to Supply piles, etc.)
« Last Edit: September 20, 2018, 03:34:44 pm by Minotaur »
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LostPhoenix

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Re: Really bad card ideas
« Reply #5390 on: September 24, 2018, 08:32:41 am »
+8

Professor Oak - Action - $5

Discard your hand.
+7 Cards


I guess this wasn't too bad after all.
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Asper

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Re: Really bad card ideas
« Reply #5391 on: September 24, 2018, 09:24:06 am »
+4

Professor Oak - Action - $5

Discard your hand.
+7 Cards


I guess this wasn't too bad after all.

They can't all be the worst 5$ ever.
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Minotaur

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Re: Really bad card ideas
« Reply #5392 on: September 24, 2018, 02:28:26 pm »
+5

Experimine
Action
Cost: $3

Return this to the Supply.  You may trash a Treasure from your hand to gain a Treasure costing up to $3 more into your hand.
------------------------
When you gain this, gain an Experimine (which does not come with another)
« Last Edit: September 25, 2018, 06:52:33 am by Minotaur »
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Marcory

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Re: Really bad card ideas
« Reply #5393 on: September 24, 2018, 06:08:24 pm »
0

Scoutmaster Action-Reserve

Put your deck into your discard pile. Set all of the non-Victory cards from your discard pile onto your Tavern mat onto this.
-----------------
When you play an Action card that is not a Scout, or at the start of Clean up, you may call this, to discard the cards set aside on this.
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Minotaur

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Re: Really bad card ideas
« Reply #5394 on: September 24, 2018, 08:10:30 pm »
0

I'm sure some version of this has already been done 90 pages ago, but if so, I forget, idk.  Since you start with 7 Copper, this has to cost more than Vineyard, and the opportunity cost of buying Potions doesn't exist here either.  Thematically, it should cost a lot anyway.  12 Treasures to beat Duchy seems fine, all things considered, but there are probably boards where this would be very strong.  Treasure Trove lololol...

Gilded Hall
Victory
$6

1VP for each 3 Treasures in your deck
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Commodore Chuckles

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Re: Really bad card ideas
« Reply #5395 on: September 24, 2018, 08:46:21 pm »
+1

Out-of-Control Experiment
+2 Cards
+1 Action
Trash a card from your hand. Return this to the supply.
When you gain this, gain an Out-of-Control Experiment.
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King Leon

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Re: Really bad card ideas
« Reply #5396 on: September 26, 2018, 02:06:21 am »
0

Baz
Type: Victory
Cost: $42

if(you instanceof php_developer) {
  get_another_job(you);
}
else {
  you.victory_points += 4711;
}
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Re: Really bad card ideas
« Reply #5397 on: September 26, 2018, 09:46:32 am »
+2

Experimine
Action
Cost: $3

Return this to the Supply.  You may trash a Treasure from your hand to gain a Treasure costing up to $3 more into your hand.
------------------------
When you gain this, gain an Experimine (which does not come with another)

For completeness (and to take the joke too far), I think we also need:

Experimint
Action
Cost: $3

Return this to the Supply. You may reveal a Treasure card from your hand. Gain a copy of it.
------------------------
When you buy this, trash all Treasures you have in play.
When you gain this, gain an Experimint (which does not come with another).
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Minotaur

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Re: Really bad card ideas
« Reply #5398 on: September 26, 2018, 12:04:50 pm »
+1

This is f.ds.  "Too far" is the new "just the right amount of far"!
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Re: Really bad card ideas
« Reply #5399 on: September 26, 2018, 12:10:22 pm »
+4

Sear
Action
Cost: $4

+1 Card
+1 Action
Reveal the top 3 cards of your deck.  Trash those costing $2 to $4 and put the rest back in any order.
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