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Author Topic: Really bad card ideas  (Read 1849794 times)

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spiralstaircase

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Re: Really bad card ideas
« Reply #5325 on: April 01, 2018, 02:56:40 pm »
+3

Fixed Possession
Action
Cost: $6P

Take an extra turn after this one, in which all decisions are made by Lord Rattington.

Fixed Possession
Victory
Cost: $6P
Value: 9VP
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Minotaur

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Re: Really bad card ideas
« Reply #5326 on: April 01, 2018, 04:30:12 pm »
+7

Blind Squirrel
Night-Duration
Cost: $4

At the start of your next Action phase, discard the top card of your deck.  If it is an Action, play it and +1VP.
At the start of your next Buy phase, discard the top card of your deck.  If it is a Treasure, play it and +1VP.
At the start of your next Night phase, discard the top card of your deck.  If it is a Night card, play it and +1VP.
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Minotaur

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Re: Really bad card ideas
« Reply #5327 on: April 22, 2018, 06:07:48 pm »
+2

Maybe it's a split pile?

Nut
Action/Treasure/Night
Cost: $4

If this is you Action phase, +$3 and +1 Buy
If this is your Buy phase, +$2
If this is your Night phase, put this on top of your deck.
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Chase Adolphson

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Re: Really bad card ideas
« Reply #5328 on: April 22, 2018, 08:53:33 pm »
0

Blind Squirrel
Night-Duration
Cost: $4

At the start of your next Action phase, discard the top card of your deck.  If it is an Action, play it and +1VP.
At the start of your next Buy phase, discard the top card of your deck.  If it is a Treasure, play it and +1VP.
At the start of your next Night phase, discard the top card of your deck.  If it is a Night card, play it and +1VP.


That would be good with prince cartographer and cost reduction
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King Leon

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Re: Really bad card ideas
« Reply #5329 on: April 23, 2018, 02:48:00 pm »
+2

Bitcoin
Type: Treasure
Cost: $?

When you play this, this is worth $1 for each Coin token on the Bitcoin mat. When you discard this from play, choose one: either add Coin token to or remove one from the Bitcoin mat.
--
This costs $1 for each Coin token on the Bitcoin mat.
When you gain this, add 1 Coin token to the Bitcoin mat.
Whenever there are exactly 8 Coin tokens on the Bitcoin mat, remove all Coin tokens from there.


« Last Edit: April 23, 2018, 02:50:47 pm by King Leon »
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Chase Adolphson

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Re: Really bad card ideas
« Reply #5330 on: April 23, 2018, 06:53:25 pm »
+1

Fixed Possession
Action
Cost: $6P

Take an extra turn after this one, in which all decisions are made by Lord Rattington.


If we had a contest for the worst rbci I think you might've won, because that is a rrrrrrrrrrbci
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ClouduHieh

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Re: Really bad card ideas
« Reply #5331 on: April 23, 2018, 11:34:18 pm »
0

Awful

However some of the names of cards are cool. They just need a different function.

I’ve been thinking of creating some new cards that stay in the trash just like the Necromancer’s zombies. And street cleaner might go well with an outhouse.
Or just most of these ideas belong there.

I mean come on who would buy lost witch.
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Seprix

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Re: Really bad card ideas
« Reply #5332 on: April 24, 2018, 01:39:56 am »
+2

Dud Turn Event - $8

Once per game: When you buy this, when each other player takes their next turn, they cannot can't buy cards.


An idea that seems really cool until you really think about it.
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LaLight

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Re: Really bad card ideas
« Reply #5333 on: April 24, 2018, 05:00:03 am »
0

Dud Turn Event - $8

Once per game: When you buy this, when each other player takes their next turn, they cannot can't buy cards.


An idea that seems really cool until you really think about it.

It seemed cool, then I realised the thing, then it seemed even more cool
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Minotaur

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Re: Really bad card ideas
« Reply #5334 on: April 24, 2018, 06:06:37 am »
0

Dud Turn Event - $8

Once per game: When you buy this, when each other player takes their next turn, they cannot can't buy cards.


An idea that seems really cool until you really think about it.

Double negative on purpose?  Does the game Jumanji in their next buy phase if they have debt and they Donated their deck?
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Seprix

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Re: Really bad card ideas
« Reply #5335 on: April 24, 2018, 06:53:03 am »
0

Double negative on purpose?  Does the game Jumanji in their next buy phase if they have debt and they Donated their deck?

It seemed cool, then I realised the thing, then it seemed even more cool

Maybe I worded it wrong, but the idea was you're spending it to prevent someone from Greening that turn. But if they didn't hit Province, they would have dudded anyways, and if they did hit $8 they get to buy Dud Turn themselves (Mission wording) so you get an auto dud, and really nothing changes, you just lengthened the duration of the game by a turn.
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LaLight

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Re: Really bad card ideas
« Reply #5336 on: April 24, 2018, 07:08:46 am »
0

Double negative on purpose?  Does the game Jumanji in their next buy phase if they have debt and they Donated their deck?

It seemed cool, then I realised the thing, then it seemed even more cool

Maybe I worded it wrong, but the idea was you're spending it to prevent someone from Greening that turn. But if they didn't hit Province, they would have dudded anyways, and if they did hit $8 they get to buy Dud Turn themselves (Mission wording) so you get an auto dud, and really nothing changes, you just lengthened the duration of the game by a turn.

Yeah, and everyone buys this event up to the point when someone duds! That's the idea
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Re: Really bad card ideas
« Reply #5337 on: April 24, 2018, 07:12:08 am »
0

Double negative on purpose?  Does the game Jumanji in their next buy phase if they have debt and they Donated their deck?

It seemed cool, then I realised the thing, then it seemed even more cool

Maybe I worded it wrong, but the idea was you're spending it to prevent someone from Greening that turn. But if they didn't hit Province, they would have dudded anyways, and if they did hit $8 they get to buy Dud Turn themselves (Mission wording) so you get an auto dud, and really nothing changes, you just lengthened the duration of the game by a turn.

Yeah, and everyone buys this event up to the point when someone duds! That's the idea

It's once per game. You buy it, then your opponent buys it, and then you can't do anything and then it's your opponent's regular turn.
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LaLight

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Re: Really bad card ideas
« Reply #5338 on: April 24, 2018, 07:56:44 am »
0

Double negative on purpose?  Does the game Jumanji in their next buy phase if they have debt and they Donated their deck?

It seemed cool, then I realised the thing, then it seemed even more cool

Maybe I worded it wrong, but the idea was you're spending it to prevent someone from Greening that turn. But if they didn't hit Province, they would have dudded anyways, and if they did hit $8 they get to buy Dud Turn themselves (Mission wording) so you get an auto dud, and really nothing changes, you just lengthened the duration of the game by a turn.

Yeah, and everyone buys this event up to the point when someone duds! That's the idea

It's once per game. You buy it, then your opponent buys it, and then you can't do anything and then it's your opponent's regular turn.

oh, missed that. boooooring
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Minotaur

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Re: Really bad card ideas
« Reply #5339 on: April 24, 2018, 10:16:41 am »
0

Maybe you needed $16 and two buys, but you only got $13 and two buys.  Or you got $8 really early and you also got your junk attack before anyone else, or you have some other gainer.
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Seprix

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Re: Really bad card ideas
« Reply #5340 on: April 24, 2018, 12:42:23 pm »
0

oh, missed that. boooooring

Okay so upvote it, it was a bad card idea
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LaLight

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Re: Really bad card ideas
« Reply #5341 on: April 24, 2018, 12:51:50 pm »
+2

oh, missed that. boooooring

Okay so upvote it, it was a bad card idea

Did it, though you missed a period in the end of your sentence.
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jonaskoelker

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Re: Really bad card ideas
« Reply #5342 on: April 27, 2018, 05:23:40 am »
0

Dud Turn Event - $8
Once per game: When you buy this, when each other player takes their next turn, they cannot can't buy cards.

It's once per game. You buy it, then your opponent buys it, and then you can't do anything and then it's your opponent's regular turn.

In that scenario, Dud Turn is really just an $8 Mission that forces* your opponent to also get an $8 Mission. (* Well, makes doing so the best available option, most likely.)

Hm, I guess Dud Turn hits your opponent the hardest when your opponent has the largest expected (buy-oriented) payload, i.e. when they're most likely to retaliate, in which case it's just trading Mission turns. Could you use it to your advantage in some other circumstance?

If they retaliate, you're trading Mission turns. That benefits the player with the largest (expected) non-buy payload—so gainers, attacks, maybe traveler upgrades.

If they can't (or don't) retaliate, your benefit on your turn is your full payload, minus the $8 spent on Dud, plus the non-buy payload you have over your opponent. Either that's close to nothing, or your decks differ greatly in payload.

For example, if you have $16/2 and get Dud/Province and they don't hit $8, your buy of Dud maybe stole a Duchy from them? At the expense of them buying Dud later and stealing two Provinces from you, I think. And if they hit $8 and retaliated, you stole a Province but they stole two from you.

So I guess in the case of asymmetric payload, a Dud Turn exchange on net harms the player with the highest (buy-focused) payload. The poor get richer. Good in Big Money.

Cool. Still, it belongs in RBCI ;D
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greybirdofprey

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Re: Really bad card ideas
« Reply #5343 on: July 02, 2018, 08:25:51 am »
+2

Witching Hour - Event - $5
Put all Curses from the trash on the Curse supply pile.

Discovery - Event - $3
Add an unused kingdom supply pile. Any set-up rules it has are performed now.

Underworld - Landmark
When scoring, multiply your VP with -1.

Go nuts.
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infangthief

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Re: Really bad card ideas
« Reply #5344 on: July 02, 2018, 09:23:59 am »
0

Nice ones.

Witching Hour - Event - $5
Put all Curses from the trash on the Curse supply pile.
I like it. For the cost of a Witch.

Quote
Discovery - Event - $3
Add an unused kingdom supply pile. Any set-up rules it has are performed now.
Young Witch => Bane (Black Market) => Black Market deck (containing some choice cards from Dark Ages and Nocturnes, Peasant, Page and a potion-costing card) => move to a bigger table. Bigger table might cost more than $3 though.

Quote
Underworld - Landmark
When scoring, multiply your VP with -1.
Oh let's just start playing; we can read all the small text when we get to it.

Quote
Go nuts.
Is that an event?
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Minotaur

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Re: Really bad card ideas
« Reply #5345 on: July 02, 2018, 09:50:11 am »
0

Well, Possession just got weird.

EDIT:  In my mind, Possession didn't redirect gains anymore...
« Last Edit: July 03, 2018, 03:38:08 am by Minotaur »
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infangthief

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Re: Really bad card ideas
« Reply #5346 on: July 02, 2018, 11:28:14 am »
0

Lost Track: (Reaction, $2)
You may reveal this from your hand at any time.
If you do, place this card on top of your deck, then discard it, then trash it.
- Set aside all the cards you have in play, then discard them during clean-up.

Blue Dog: (Reaction, $2)
When you would do something, you may discard this from your hand instead.
If you do, do the thing you were going to do in the first place.
« Last Edit: July 03, 2018, 01:33:44 am by infangthief »
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Commodore Chuckles

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Re: Really bad card ideas
« Reply #5347 on: July 02, 2018, 08:00:34 pm »
+11

Barber
Action - Paradox - $3
+2$
Trash a card you have in play that cannot trash itself.
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Minotaur

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Re: Really bad card ideas
« Reply #5348 on: July 03, 2018, 04:01:49 pm »
+4

Trolley
Action-Attack
Cost: $5

+$2
+1 Buy
Each other player may trash the top card of their deck.  Each player who does not trashes the next three cards of their deck.
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crj

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Re: Really bad card ideas
« Reply #5349 on: July 03, 2018, 07:56:12 pm »
0

Cockroach Poker
Action-Attack

Set aside a card from your hand, face-down. Say what it is. Choose a player. They must say whether or not you are telling the truth. If they are correct, they choose, otherwise you choose:
  You return the card to your hand and they may pass you a copy of it from their hand, or
  They take the card into their hand.
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