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Author Topic: Really bad card ideas  (Read 1849733 times)

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jonaskoelker

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Re: Really bad card ideas
« Reply #5150 on: December 12, 2017, 05:08:56 am »
0

Wait For An Audience
[play actions from mat instead of hand]
Setup: Add an Action that plays an Action to the Supply.
Anti-synergies: Vassal.
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hypercube

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Re: Really bad card ideas
« Reply #5151 on: December 12, 2017, 08:34:59 am »
+2

Lend
Event
Cost: $1

(Once per turn.)
+1 Buy
Take a coin token.

Lease
Event
Cost: <8>

Gain a Province, setting it aside with 3 Lease tokens on it. At the start of your turn, remove one Lease token from each set-aside Province and return any Provinces without Lease tokens to the Supply.
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Minotaur

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Re: Really bad card ideas
« Reply #5152 on: December 12, 2017, 08:39:24 am »
0

Wait For An Audience
[play actions from mat instead of hand]
Setup: Add an Action that plays an Action to the Supply.
Anti-synergies: Vassal.

Ok, my technical writing sucked that day.
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

Minotaur

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Re: Really bad card ideas
« Reply #5153 on: December 12, 2017, 08:40:14 am »
+1

Lend
Event
Cost: $1

(Once per turn.)
+1 Buy
Take a coin token.

Lease
Event
Cost: <8>

Gain a Province, setting it aside with 3 Lease tokens on it. At the start of your turn, remove one Lease token from each set-aside Province and return any Provinces without Lease tokens to the Supply.

Should also be allowed to buy tokens for $3
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

Minotaur

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Re: Really bad card ideas
« Reply #5154 on: December 12, 2017, 08:48:39 am »
+1

Beg
Event
Cost: $0

Trash your hand.  Gain a Copper.

Steal
Event
Cost: $0

Gain an Action or Treasure from a Supply pile which does not have a Guard token.  Put a Guard token on the pile.
(Whenever a card is played from a Guarded pile, the player to the left names a card, and that card cannot be bought this turn.)
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

weesh

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Re: Really bad card ideas
« Reply #5155 on: December 12, 2017, 02:37:26 pm »
+1

on of my pet favorite games is give me the brain:
 https://boardgamegeek.com/boardgame/176/give-me-brain

It has a delightful mechanic that would make dominion insufferable.
Basically, each player is a zombie working at a fastfood restaurant, and wants to go home.  but they have to finish all their tasks first, and some are too hard for a mindless zombie.  fortunately, the zombies have a brain to share for when things get tough...


"Give me the brain"
Action
Cost: 1$

+1 Action
Take the brain
-
Setup: place a brain token on each of 4 other random kingdom actions, and put the brain card in the middle of the table.


"The brain"
State

Players without the brain cannot play actions with brain tokens.
After a player with the brain plays an action with a brain token, they must roll a d6.  if the result is less than the cost of the card, they must return the brain to the center of the table.
« Last Edit: December 12, 2017, 02:42:13 pm by weesh »
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enfynet

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Re: Really bad card ideas
« Reply #5156 on: December 12, 2017, 03:06:26 pm »
+1

Wait For An Audience
Event
$2

+1 Buy
Put an Action card from your hand on your Tavern mat.
------------------
Whenever resolving an Action would allow you to play an Action card from your hand, you may choose to use an Action card from your Tavern mat as if it were in your hand.
------------------
Setup:  Add Master of Ceremony to the Supply.
Master of Ceremony
$1
+1 Card
Play an Action card from your hand, or reveal a hand with no Actions.
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Minotaur

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Re: Really bad card ideas
« Reply #5157 on: December 16, 2017, 01:00:57 pm »
+1

Craigslist
Event
$1

(Once per turn?  idk...)
+1 Buy
Look at the first three Events of the Classified Ads deck.  You may buy one of them.  Put all of them on the bottom of the deck.
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

Minotaur

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Re: Really bad card ideas
« Reply #5158 on: December 16, 2017, 01:06:05 pm »
+16

Magician
Action
Cost: $4 adults/$1 children

You may reveal a hand with a Gold in it.  If you do, you may reveal a hand with no Gold in it.  If you do, +5VP.
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

Marcory

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Re: Really bad card ideas
« Reply #5159 on: December 16, 2017, 06:42:40 pm »
+1

Magician
Action
Cost: $4 adults/$1 children

You may reveal a hand with a Gold in it.  If you do, you may reveal a hand with no Gold in it.  If you do, +5VP.

Sleeve Action

+1 Action

Set this and a card from your hand on your Tavern mat.
____________________
When you resolve any part of an Action card, you may call this, to put this and the card set aside with this back into your hand.
At the start of your turn, if this is on your Tavern mat, discard your hand and gain a Curse.
« Last Edit: December 16, 2017, 06:47:32 pm by Marcory »
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Minotaur

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Re: Really bad card ideas
« Reply #5160 on: December 16, 2017, 07:05:20 pm »
+1

When you resolve any part of an Action card, you may call this, to put this and the card set aside with this back into your hand.
At the start of your turn, if this is on your Tavern mat, discard your hand and gain a Curse.

This does doesn't get the Gold OUT of your hand though...

Sleight Of Hand
Action-Reserve
Cost: $3

Put this on your Tavern mat.
-------------------
At any time (even in the middle of resolving an action), you may call this to move a card between your Sleeve mat and your hand (in either direction).


(Maybe it should've been a split pile?)
« Last Edit: December 16, 2017, 09:55:49 pm by Minotaur »
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

Marcory

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Re: Really bad card ideas
« Reply #5161 on: December 17, 2017, 08:28:25 am »
+4

Great Wall Action-Victory

+1 Card
+1 Action
Worth 1

When you gain this, gain a copy of this.
__________
When scoring, this is worth -1 per card you have after the first 15.

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jonaskoelker

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Re: Really bad card ideas
« Reply #5162 on: December 17, 2017, 03:41:44 pm »
0

Sleeve [...]
Have 2xSleeve in hand, with both a +$1 and +1 buy token on Sleeve. Play a Sleeve, sleeving anything except the other Sleeve. Play the other Sleeve, returning the first. Play the first Sleeve, returning the second. Repeat this once per natural number, or n times where n is any natural number, depending on whether you want to cheat or not ;)
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Puk

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Re: Really bad card ideas
« Reply #5163 on: December 17, 2017, 05:12:11 pm »
+1

-------------------
At any time (even in the middle of resolving an action), you may call this to move a card between your Sleeve mat and your hand (in either direction).

and don't forget to put on autoplay - smart ask
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Commodore Chuckles

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Re: Really bad card ideas
« Reply #5164 on: December 17, 2017, 07:44:27 pm »
+12

Splitter
Action - $3

+1 card
You may play 2 action cards from your hand.
« Last Edit: December 17, 2017, 07:45:32 pm by Commodore Chuckles »
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Seprix

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Re: Really bad card ideas
« Reply #5165 on: December 18, 2017, 10:11:53 pm »
+8

Taco
Action - $3

+1 Card
+1 Action

You may come up for an alternate name for a Village. If you do, +1 Action.
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Minotaur

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Re: Really bad card ideas
« Reply #5166 on: December 20, 2017, 11:34:27 am »
0

Taco
Action - $3

+1 Card
+1 Action

You may come up for an alternate name for a Village. If you do, +1 Action.

Either this is completely random, or I don't get something about it.  Also, can we call terminal draw cards "cat" in games using Taco for the palindrome?
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

popsofctown

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Re: Really bad card ideas
« Reply #5167 on: December 21, 2017, 12:44:41 am »
+3


Due to the vastly shrinking namespace for Villages, the designer could not come up with a better name for this card ( which is a village ) than "taco".
This dovetails with the requirement that players who use Taco complete the task the designer had such a poor time with, although, presumably, they won't need to hold themselves to a higher standard than the card designer did. 

If you are looking for more to get than that, then Re: Really bad card ideas is probably not the oasis you should be hauling you humps to.
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Minotaur

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Re: Really bad card ideas
« Reply #5168 on: December 21, 2017, 01:53:22 am »
+3


Due to the vastly shrinking namespace for Villages, the designer could not come up with a better name for this card ( which is a village ) than "taco".
This dovetails with the requirement that players who use Taco complete the task the designer had such a poor time with, although, presumably, they won't need to hold themselves to a higher standard than the card designer did. 

If you are looking for more to get than that, then Re: Really bad card ideas is probably not the oasis you should be hauling you humps to.

Well, ok, but the important thing here is that Village-Smithy is the original tacocat.
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

Minotaur

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Re: Really bad card ideas
« Reply #5169 on: December 29, 2017, 12:38:14 am »
+10

Split pile - Live Cat/Dead Cat, 15 each.

Live Cat
Cost: $2
Action

+3 Cards
---------
Setup:  This split pile is shuffled and face down.


Dead Cat
Cost: $2
[No types or abilities]
----------------
Setup:  This split pile is shuffled and face down.
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

popsofctown

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Re: Really bad card ideas
« Reply #5170 on: January 01, 2018, 01:56:50 am »
+5

Night Life
2$ Action
When you play this, shine a blacklight on it, and reveal your hand and trash two of the cheapest cards from it.
Shuffle this into its supply pile and gain a Night Life.

Night Life
2$ Action
When you play this, shine a blacklight on it, and reveal your hand and discard a Treasure, for +3 Actions + 1 Buy .
Shuffle this into its supply pile and gain a Night Life.

Night Life
2$ Action
When you play this, shine a blacklight on it, and reveal the top three cards of your deck.  Discard all the treasures and victory cards, put the rest back in any order, and +3 cards.
Shuffle this into its supply pile and gain a Night Life.

Night Life
2$ Action
When you play this, shine a blacklight on it, and draw until you have 4 cards in hand.  For each card you drew this way, +1$, +1 Action, +1 Buy.
Shuffle this into its supply pile and gain a Night Life.

Night Life
2$ Action
When you play this, shine a blacklight on it, and gain a Duchy and an Estate.
Shuffle this into its supply pile and gain a Night Life.

Night Life
2$ Action
When you play this, shine a blacklight on it, and each other player discards the top of his or her deck and gains an Estate to the top of his deck.
Shuffle this into its supply pile and gain a Night Life.

Night Life
2$ Action
When you play this, shine a blacklight on it, and put your deck into your discard pile, then reveal your discard pile and gain a Silver for each Action card revealed.
Shuffle this into its supply pile and gain a Night Life.

Night Life
2$ Action
When you play this, shine a blacklight on it, and gain a copy of a card you have in play.  If it's not a Night Life, +2 Actions.
Shuffle this into its supply pile and gain a Night Life.

Night Life
2$ Action
When you play this, shine a blacklight on it, and trash a Province from the supply.  +2 VP.
Shuffle this into its supply pile and gain a Night Life.

Night Life
2$ Action
When you play this, shine a blacklight on it, and discard your hand.  Gain an action card costing up to 6$.
Shuffle this into its supply pile and gain a Night Life.



Normal supply pile of ten action cards.

« Last Edit: January 01, 2018, 01:59:22 am by popsofctown »
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dz

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Re: Really bad card ideas
« Reply #5171 on: January 01, 2018, 02:43:23 am »
0

New Year's Resolution
State

Set a new New Year's resolution for yourself.
When you make progress towards it, act pleased.
When you end your turn on December 31st, if you actually made progress towards your New Year's resolution, return this and take New Year's Resolution.
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King Leon

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Re: Really bad card ideas
« Reply #5172 on: January 01, 2018, 07:38:15 am »
+1

Ghost of Christmas Past
Types: Night/Traveller
Cost: $5

Trash all cards you have in play. Exchange this for a Ghost of Christmas Present.

Ghost of Christmas Present
Types: Night/Traveller
Cost: $6*

Discard your hand. Gain five Copper on top of your deck. Exchange this for a Ghost of Christmas Yet to Come.
This is not in the Supply.

Ghost of Christmas Yet to Come
Types: Night
Cost: $7*

Trash a Victory card from the Supply, +8 VP, return this to its pile.
This is not in the Supply.
« Last Edit: January 01, 2018, 07:54:58 am by King Leon »
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jonaskoelker

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Re: Really bad card ideas
« Reply #5173 on: January 01, 2018, 11:14:22 am »
+2

Ghost of Christmas Present
Types: Night/Traveller
Cost: $6*

Discard your hand. Gain five Copper on top of your deck. Exchange this for a Ghost of Christmas Yet to Come.

Synergies: Dungeon, Guide.
Antisynergies: King's Court, throne variants.
Pun: if I were to give the missus a kitten but it died, would its disembodied spirit be the Ghost of a Christmas Present?
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jonaskoelker

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Re: Really bad card ideas
« Reply #5174 on: January 01, 2018, 11:17:01 am »
+3

Night Life [...] Normal supply pile of ten Action cards.
I see what you didn't do there...
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