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Author Topic: Really bad card ideas  (Read 1849609 times)

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markusin

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Re: Really bad card ideas
« Reply #5100 on: November 01, 2017, 11:15:16 pm »
+4

Necromancer/Knight boards are going to get messy, but maybe we can cut out the middleman.

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Minotaur

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Re: Really bad card ideas
« Reply #5101 on: November 02, 2017, 02:06:38 am »
0

Cursed Messenger/Cursed Scavenger

(Chancellor...)
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

Awaclus

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Re: Really bad card ideas
« Reply #5102 on: November 02, 2017, 02:22:20 am »
0

Doge isn't Facebook cancer, it's reddit/tumblr cancer, which is much less severe. The main difference is that it was funny for the first day (which was years ago) whereas the brain thing or the unfaithful boyfriend were never funny for a second.
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Bomb, Cannon, and many of the Gunpowder cards can strongly effect gameplay, particularly in a destructive way

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Minotaur

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Re: Really bad card ideas
« Reply #5103 on: November 02, 2017, 08:28:55 am »
+5

Doge isn't Facebook cancer, it's reddit/tumblr cancer, which is much less severe. The main difference is that it was funny for the first day (which was years ago) whereas the brain thing or the unfaithful boyfriend were never funny for a second.

"I liked a meme once.  It was terrible."

- Grumpy Cat
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

Awaclus

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Re: Really bad card ideas
« Reply #5104 on: November 02, 2017, 09:28:43 am »
0

Doge isn't Facebook cancer, it's reddit/tumblr cancer, which is much less severe. The main difference is that it was funny for the first day (which was years ago) whereas the brain thing or the unfaithful boyfriend were never funny for a second.

"I liked a meme once.  It was terrible."

- Grumpy Cat

Man, I do like memes. Some of the best ones are paint art (foreigners ruined that one Donald Duck face by calling it Dolan and overusing it but the rest of the meme is still top tier), uusi mene on syntynyt/new mene has borned, getting, Kyon-kun denwa, the Navy Seals pasta, old school Spurdo Spärde and some of the newer Spurdo variants (such as snibeti snab x--DD variants and hi where are the burger variants), >lörs lärä variants (I know lörs lärä is not the original but the original is impossible to spell without looking it up), to name a few of the less obscure/community specific examples.
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Bomb, Cannon, and many of the Gunpowder cards can strongly effect gameplay, particularly in a destructive way

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Minotaur

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Re: Really bad card ideas
« Reply #5105 on: November 02, 2017, 10:39:55 am »
+1

The Field In Which I Grow Myne Fucks
(Poor House retheme...)
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

Minotaur

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Re: Really bad card ideas
« Reply #5106 on: November 02, 2017, 03:53:38 pm »
0

Brain Sparks
Event
Cost: $8

If you do not have a card set aside with your Brain Sparks token:
Gain a playable card from the Supply.  Set aside a copy from the Supply and place your Brain Sparks token on it.  At the end of any turn in which you play a copy of the card, if you played it more poorly than each time you have played it since you put the Sparks token on it, add a Victory token to the pile and take as many VP as are on the pile.  If you fail, gain a Curse, remove the tokens, and return the set aside card to the Supply.
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

jonaskoelker

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Re: Really bad card ideas
« Reply #5107 on: November 03, 2017, 10:15:14 am »
+1

These aren't really bad card ideas.
Sure, but if I post my fan cards here people are more lenient on them ;)

In fact, Dr. Jekyll/Mr. Hyde is surprisingly similar to to an official card announced two days after your post (Werewolf), both thematically and mechanically.
DXV should hire me ;D

So now we have an official card that was almost predicted in the RCBI thread.
So either my card was misplaced, or DXV is having really bad card ideas :P
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Asper

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Re: Really bad card ideas
« Reply #5108 on: November 03, 2017, 11:49:17 am »
+3

In fact, Dr. Jekyll/Mr. Hyde is surprisingly similar to to an official card announced two days after your post (Werewolf), both thematically and mechanically.
DXV should hire me ;D
Man, I wish it was that easy  :-\
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jonaskoelker

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Re: Really bad card ideas
« Reply #5109 on: November 03, 2017, 02:39:51 pm »
+5

Cursed Silver
Treasure – $3
$2



(inb4 someone else brings up Feodum and Merchant.)
« Last Edit: November 03, 2017, 02:44:41 pm by jonaskoelker »
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Minotaur

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Re: Really bad card ideas
« Reply #5110 on: November 04, 2017, 01:22:52 am »
+2

Cursed Silver
Treasure – $3
$2



(inb4 someone else brings up Feodum and Merchant.)

Depends on whether Feodum or Cursed Feodum is on the board.
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

CreeperSlimePig

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Re: Really bad card ideas
« Reply #5111 on: November 07, 2017, 09:45:21 pm »
+2

Coppersmith 2.0

Costs 6$

Action-Curse

Gain 3 coppers. Trash a card other than Copper (or reveals a hand with all Coppers).

-5 VP
« Last Edit: November 07, 2017, 09:47:34 pm by CreeperSlimePig »
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benedettosoxfan

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Re: Really bad card ideas
« Reply #5112 on: November 08, 2017, 10:44:51 pm »
+1

For some reason I feel like it would be fun to think up cards based on Rudolph the Red Nosed Reindeer. They don't have to be any good; but just the fact that I could play Dominion: Rudolph Edition would warm my heart this holiday season. With that in mind:

Yukon Cornelius
Action - $4
Reveal cards from your deck until you reveal a silver or a gold, putting it into your hand. You may trash one of the other revealed cards and discard the rest.
If you didn't reveal a gold or a silver, gain a silver to your hand.

Island of Misfit Toys
Action - $5
Play this twice as if it were an action costing up to $4, and then put it on your island mat, returning it to your deck at the end of the game.
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Minotaur

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Re: Really bad card ideas
« Reply #5113 on: November 09, 2017, 09:06:10 pm »
+1

Island of Misfit Toys
Action - $5
Play this twice as if it were an action costing up to $4, and then put it on your island mat, returning it to your deck at the end of the game.

This should be worth VP.  2VP is probably fair since it only sets itself aside.  idk if playing as any action twice is a big deal or not.  It could also potentially be powerful if it loses track of itself somehow and then stays off the island mat.
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

Minotaur

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Re: Really bad card ideas
« Reply #5114 on: November 10, 2017, 06:53:34 pm »
0

Maybe IoMT should set itself on your mat and *then* play as an action costing less than itself (once or twice).  I think whatever card it's imitating would have lost track of itself at this point.  Even if it's a Reserve card and successfully goes onto your mat, it would no longer have that identity unless you specified "it is that card until XYZ".  Since you don't want the card to go in play in the first place, "it is that card..." can be scrapped entirely.

Even if the card keeps track of itself, as far as I know, there are no cards which can make it back into your deck just by playing themselves if they were played to the Island mat.  At best they can go to the trash pile or get stranded on the Tavern mat forever.
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

markusin

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Re: Really bad card ideas
« Reply #5115 on: November 10, 2017, 07:30:16 pm »
+2

Chupacabra
$5 - Action
Heirloom: Cursed Goat

You may trash a Cursed Goat from your hand. If you do, +4 cards.


Cursed Goat
$4 - Treasure - Heirloom

+$1
Gain a Curse. You may trash a card from your hand.


Raidest
$7 - Treasure

+$3
Gain a Silver per Silver you have in play. Each other player discards a copy of a card you have in play (or reveals their hand if they cannot do so).
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Minotaur

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Re: Really bad card ideas
« Reply #5116 on: November 10, 2017, 08:32:41 pm »
0

Rudolph
Action
Cost: $2

+1 Card
+1 Action
If this is the second time you played this card this turn, +2VP.
If this is the third time you played this card this turn, +3VP.
« Last Edit: November 19, 2017, 12:59:54 pm by Minotaur »
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Minotaur

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Re: Really bad card ideas
« Reply #5117 on: November 10, 2017, 09:03:51 pm »
+1

Uncle Billy
Action-Ruins
Cost: $0

Pass the top card of your deck to the left.  The player to your left looks at the card and puts in their hand or puts it back on top of your deck.

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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

markusin

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Re: Really bad card ideas
« Reply #5118 on: November 15, 2017, 05:15:17 pm »
+3

Self-Synergy
$4 - Action

+1 Action. Reveal the top 4 cards of your deck. Put the revealed Victory cards and copies of Self-Synergy into your hand. Put the other cards on top of your deck in any order.
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markusin

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Re: Really bad card ideas
« Reply #5119 on: November 15, 2017, 05:19:56 pm »
+2

Self-Synergy 2.0
$4 - Action

Trash this and a Self-Synergy 2.0 from your hand. If you trashed two copies of Self-Synergy 2.0, gain 4 Golds onto your deck.
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Minotaur

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Re: Really bad card ideas
« Reply #5120 on: November 16, 2017, 12:31:21 am »
+2

Scout Synergy
Action
Cost: $2

Trash this and the top 4 cards of your deck.  If you trashed a Scout, gain 4 Golds onto your deck.
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

navical

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Re: Really bad card ideas
« Reply #5121 on: November 16, 2017, 05:31:03 pm »
+4

Wonka Chocolate Bar
Candy $3
When you gain this, look at its back. If it's a Golden Ticket, gain 3 Wishes from their pile. Otherwise, gain a Silver. Return this to the Supply and shuffle the Wonka Chocolate Bar pile.

(There are 9 Wonka Chocolate Bars with normal backs and one with a Golden Ticket back. As with Knights and Ruins, shuffle the Wonka Chocolate Bar pile before the game, but keep the cards in the pile face up.)
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Reykjavik

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Re: Really bad card ideas
« Reply #5122 on: November 17, 2017, 10:04:38 pm »
+1

RNGesus.

Action, cost 5, you win the game.
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jonaskoelker

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Re: Really bad card ideas
« Reply #5123 on: November 18, 2017, 02:45:15 pm »
+2

Lookscout
$4 — Action
+1 Action
Reveal the top 4 cards of your deck. Put the revealed victory cards into your hand.
Trash one of the remaining cards.
Discard one of the remaining cards.
Put the other remaining cards on top of your deck in any order.
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Minotaur

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Re: Really bad card ideas
« Reply #5124 on: November 19, 2017, 01:03:46 pm »
+1

Rudolph
Action
Cost: $2

+1 Card
+1 Action
If this is the second time you played this card this turn, +2VP.
If this is the third time you played this card this turn, +3VP.

I'm not sure you got the wording, but multiple copies don't count because it has to be the same card, not just another Rudolph.  The point being that this card is just a straight cantrip unless you Throne, Carriage, or Court it.  This card is total garbage and the other reindeer laugh and call it Pearl Diver, but then Santa steps in and changes everything.

(Let's not think about Procession though...)
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