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Author Topic: Really bad card ideas  (Read 1849173 times)

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hypercube

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Re: Really bad card ideas
« Reply #5000 on: September 25, 2017, 10:50:51 am »
+2

Notable Brigand
Action/Attack
$4
---------------

+$1
When you buy or play this, the arbiter presses the "Random article" button on Wikipedia and reads the title of the selected article aloud. Each player attempts to describe the subject of the article. If any other player is judged to be incorrect, they reveal the top 2 cards of their deck, trash a revealed Silver or Gold you choose, discard the rest, and gain a Copper if they didn't reveal a Treasure. If you are judged to be correct, gain the trashed cards.
---------------
Setup: Select a neutral party to act as an arbiter.
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Minotaur

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Re: Really bad card ideas
« Reply #5001 on: September 25, 2017, 11:53:31 am »
+3

But Wait There's More
Action
Cost: $7

+$2
-----------
While this card is in play, when you gain a card, gain a cheaper non-Victory card.
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Puk

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Re: Really bad card ideas
« Reply #5002 on: October 02, 2017, 08:42:06 pm »
+3

Landmark - Exterminator

At the end of the game, if your deck consists of rats and nothing but rats, you may gain up to 10 victory cards from the trash.
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kru5h

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Re: Really bad card ideas
« Reply #5003 on: October 02, 2017, 08:46:01 pm »
0

Quote
Demagogue, Extended Version Action - Attack,
+1 Card
+1 Action

You may trash a card from your hand.
If you do, each other player with 4 or more cards in hand does.
You may put a card from your hand onto your deck.
If you do, each other player with 4 or more cards in hand does.
You may discard a card.
If you do, each other player with 4 or more cards in hand does.
You may gain a Copper to your hand.
If you do, each other player does.
You may take a Debt token.
If you do, each other player does.

markusin

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Re: Really bad card ideas
« Reply #5004 on: October 03, 2017, 08:41:10 pm »
0

Not sure if these have been done before, but:

Brutal Ritual
Event - Brutal - $5
All other players gain a Curse. If they do, they reveal their hand, and trash a card from their hand that you choose. Each player who did gain +1VP per $1 it cost.

Brutal Advance
Event - Brutal - $1
All other players reveal their hand, and trash an Action card from their hand that you choose. Each player who did gains an Action card costing up to $6 that you choose

Brutal Delve
Event - Brutal -  $3
+Buy
All other players gain a Silver

Brutal Banquet
Event - Brutal - $4
All other players gain two Coppers and a Non-Victory card costing up to $5 that you choose.

Brutal Wedding
Event - Brutal - $5
All other players gain a Gold, +1VP, and take 3 debt

Brutal Dominate
Event - Brutal - $15
Gain a Province. If you do, +9VP. Perform the instructions of a random Brutal effect (including those not in the kingdom).

Brutal Torturer
Action - Attack - $6
+3 Cards
All other players choose a Brutal Event whose instructions you perform (Brutal events not in in the kingdom can be chosen).


And watch out for the promo!

Brutal Summon
Event - Brutal - $6
All other players gain an Action card costing up to $4 that you choose (choose once for all players). At the start of their next turn, they play the set aside card. Until it finishes resolving, you can see all cards they can and make all decisions for them.
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The73rdvirgin

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Re: Really bad card ideas
« Reply #5005 on: October 03, 2017, 10:41:35 pm »
0

Try this one:

Gemini
Action-Attack $4

+2 Cards
Each player (including you) chooses a card from their hand. After choices are made all players reveal their card, if any cards are the same both are trashed. You may gain a card from the trash.
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chipperMDW

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Re: Really bad card ideas
« Reply #5006 on: October 04, 2017, 02:43:52 pm »
+4

Brutal Ritual
Brutal Advance
Brutal Delve
Brutal Banquet
Brutal Wedding
Brutal Dominate
Brutal Torturer
Brutal Summon
I looked these up to see if they happened to be names of metal bands/albums/songs.  I was pretty diappointed not to find a Brutal Banquet or Brutal Wedding.  Brutal Ritual was the only one I could find, although there's a Brutal Torture, which is close.

I did, however, find an album called Brutal Harvest.  So now I want to see that card.
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markusin

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Re: Really bad card ideas
« Reply #5007 on: October 04, 2017, 04:35:41 pm »
+2

Brutal Ritual
Brutal Advance
Brutal Delve
Brutal Banquet
Brutal Wedding
Brutal Dominate
Brutal Torturer
Brutal Summon
I looked these up to see if they happened to be names of metal bands/albums/songs.  I was pretty diappointed not to find a Brutal Banquet or Brutal Wedding.  Brutal Ritual was the only one I could find, although there's a Brutal Torture, which is close.

I did, however, find an album called Brutal Harvest.  So now I want to see that card.

I'm as disappointed as you.

I guess Brutal Harvest, if we wanted to not make it a bad Tribute, would be:


Brutal Harvest
Action - $6
The player to your left reveals the top four cards of their deck. Perform the instructions of a random Brutal effect (including those not in the kingdom) for each differently named card revealed.
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Minotaur

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Re: Really bad card ideas
« Reply #5008 on: October 06, 2017, 12:51:01 pm »
+3

Chanceldiver
Cost: $4
Action

+$2
+1 Action

Look at the bottom card of your deck.  Put it or the rest of your deck in your discard pile.
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silverspawn

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Re: Really bad card ideas
« Reply #5009 on: October 07, 2017, 03:14:32 pm »
+1

Optimism – 4$
Gain a card that is not in the supply.
---
When another player plays a card that is not in the supply, you may discard this from your hand. If you do, gain a copy of it.

Awaclus

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Re: Really bad card ideas
« Reply #5010 on: October 07, 2017, 03:49:21 pm »
0

If you do, gain a copy of it.

This doesn't do anything. Is that why this is a bad idea?

EDIT: Wait, the on-play ability doesn't do anything, either.

EDIT 2: No wait, the on-play ability doesn't do anything, but the reaction part does. If I play a Moat, that Moat is not in the supply because it's in the play area, and then you can discard Optimism to gain a Moat from the supply.
« Last Edit: October 07, 2017, 04:33:44 pm by Awaclus »
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Bomb, Cannon, and many of the Gunpowder cards can strongly effect gameplay, particularly in a destructive way

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Minotaur

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Re: Really bad card ideas
« Reply #5011 on: October 07, 2017, 03:56:19 pm »
0

If you do, gain a copy of it.

This doesn't do anything. Is that why this is a bad idea?

EDIT: Wait, the on-play ability doesn't do anything, either.

Waiting For Godot expansion, nice.
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AJD

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Re: Really bad card ideas
« Reply #5012 on: October 07, 2017, 06:16:13 pm »
0

If you do, gain a copy of it.

EDIT: Wait, the on-play ability doesn't do anything, either.

I don't see why not. Gained cards come from the supply unless otherwise specified, but this seems pretty clearly otherwise specified.
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silverspawn

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Re: Really bad card ideas
« Reply #5013 on: October 07, 2017, 06:56:59 pm »
0

If you do, gain a copy of it.

This doesn't do anything. Is that why this is a bad idea?

EDIT: Wait, the on-play ability doesn't do anything, either.

EDIT 2: No wait, the on-play ability doesn't do anything, but the reaction part does. If I play a Moat, that Moat is not in the supply because it's in the play area, and then you can discard Optimism to gain a Moat from the supply.

The idea was that neither the on-play nor the effect does anything, but maybe that's not how it works.

silverspawn

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Re: Really bad card ideas
« Reply #5014 on: October 07, 2017, 06:59:18 pm »
0

If you do, gain a copy of it.

EDIT: Wait, the on-play ability doesn't do anything, either.

I don't see why not. Gained cards come from the supply unless otherwise specified, but this seems pretty clearly otherwise specified.

I think you have to specify the pile. "Gain an X from the X pile."

I think Awaclus is right about the reaction part, though. It should be "when another player buys a card" instead.

Awaclus

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Re: Really bad card ideas
« Reply #5015 on: October 07, 2017, 07:03:50 pm »
+1

If it works, then it's even worse though, because you can just gain Provinces from your opponent's hand.
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Bomb, Cannon, and many of the Gunpowder cards can strongly effect gameplay, particularly in a destructive way

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markusin

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Re: Really bad card ideas
« Reply #5016 on: October 07, 2017, 08:35:22 pm »
0

If you do, gain a copy of it.

EDIT: Wait, the on-play ability doesn't do anything, either.

I don't see why not. Gained cards come from the supply unless otherwise specified, but this seems pretty clearly otherwise specified.

I think you have to specify the pile. "Gain an X from the X pile."

I think Awaclus is right about the reaction part, though. It should be "when another player buys a card" instead.

You can say "when another player plays a card that is not from a supply pile...".
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AJD

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Re: Really bad card ideas
« Reply #5017 on: October 07, 2017, 09:40:29 pm »
+2

If it works, then it's even worse though, because you can just gain Provinces from your opponent's hand.

cf. name of thread
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AJD

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Re: Really bad card ideas
« Reply #5018 on: October 07, 2017, 09:41:26 pm »
0

If you do, gain a copy of it.

EDIT: Wait, the on-play ability doesn't do anything, either.

I don't see why not. Gained cards come from the supply unless otherwise specified, but this seems pretty clearly otherwise specified.

I think you have to specify the pile. "Gain an X from the X pile."

Not quite true. Noble Brigand: "gain the trashed cards." It doesn't say "from the trash".
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Asper

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Re: Really bad card ideas
« Reply #5019 on: October 08, 2017, 07:42:50 am »
0

If you do, gain a copy of it.

EDIT: Wait, the on-play ability doesn't do anything, either.

I don't see why not. Gained cards come from the supply unless otherwise specified, but this seems pretty clearly otherwise specified.

I think you have to specify the pile. "Gain an X from the X pile."

Not quite true. Noble Brigand: "gain the trashed cards." It doesn't say "from the trash".

1. It's Thief
2. It gains specific instances of cards, not copies of other cards
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King Leon

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Re: Really bad card ideas
« Reply #5020 on: October 08, 2017, 08:26:20 am »
0

Not sure if these have been done before, but:

Brutal Delve
Event - Brutal -  $3
+Buy
All other players gain a Silver

Emptying the Silver pile can be fun in a 4 player game.

Brutal Banquet
Event - Brutal - $4
All other players gain two Coppers and a Non-Victory card costing up to $5 that you choose.

Two Coppers and a Curse/Ruins/Copper is rather strong for a $4 event.

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AJD

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Re: Really bad card ideas
« Reply #5021 on: October 08, 2017, 10:51:01 am »
0

If you do, gain a copy of it.

EDIT: Wait, the on-play ability doesn't do anything, either.

I don't see why not. Gained cards come from the supply unless otherwise specified, but this seems pretty clearly otherwise specified.

I think you have to specify the pile. "Gain an X from the X pile."

Not quite true. Noble Brigand: "gain the trashed cards." It doesn't say "from the trash".

1. It's Thief
2. It gains specific instances of cards, not copies of other cards

As Awaclus notes, “Gain a card that is not in the supply” can also be referring to specific cards, not copies of other cards.
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Minotaur

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Re: Really bad card ideas
« Reply #5022 on: October 08, 2017, 01:47:18 pm »
+1

If you do, gain a copy of it.

EDIT: Wait, the on-play ability doesn't do anything, either.

I don't see why not. Gained cards come from the supply unless otherwise specified, but this seems pretty clearly otherwise specified.

I think you have to specify the pile. "Gain an X from the X pile."

Not quite true. Noble Brigand: "gain the trashed cards." It doesn't say "from the trash".

1. It's Thief
2. It gains specific instances of cards, not copies of other cards

As Awaclus notes, “Gain a card that is not in the supply” can also be referring to specific cards, not copies of other cards.

Babe Ruth rookie card...
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

Minotaur

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Re: Really bad card ideas
« Reply #5023 on: October 08, 2017, 01:55:14 pm »
+1

Librarian Strike
Event
Cost: $10

Shuffle the Supply into a single pile.  Redistribute this pile face down into 16 Supply piles, and then turn these piles face up  (so that you don't know what's under the top card of each).
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

Asper

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Re: Really bad card ideas
« Reply #5024 on: October 08, 2017, 05:28:08 pm »
+4

Librarian Strike

I misread this and now I know a little bit more about Liberia.
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