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Author Topic: Really bad card ideas  (Read 1849560 times)

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Superdad

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Re: Really bad card ideas
« Reply #150 on: August 19, 2011, 01:37:48 pm »
0

Armageddon:
$7
Reaction

Play this reaction only to an opponent playing either an action or a treasure. Drop this card from at least 3 feet above the playing surface. Once Armageddon lands, the opponent trashes all cards in contact with it, exluding cards from his deck or discard pile. Discard this card from your hand once you play it as a reaction.

If armageddon is in your hand at the start of your turn, place your hand, deck and discard pile into the trash pile.
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jsh357

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Re: Really bad card ideas
« Reply #151 on: August 20, 2011, 02:50:07 pm »
+2

This thread makes me wonder if there'll ever be a "Dominion Unglued."
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Scott Pilgrim

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Re: Really bad card ideas
« Reply #152 on: August 20, 2011, 08:34:01 pm »
+1

Shrubbery
Type: Action-Attack-Victory
Cost: $4
VP: 2

All players reveal their hand. If a player reveals a Shrubbery, they must give it to you. Any players who do not reveal a Shrubbery gain a curse and a copper.
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HLennartz

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Re: Really bad card ideas
« Reply #153 on: August 23, 2011, 02:02:56 pm »
0

I think this card would make games a lot less interesting:

Patron
$5
Action
+$3

Now every deck can be 100% big money. I think it could make the choice of deck strategy much more uniform and boring.
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play2draw

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Re: Really bad card ideas
« Reply #154 on: August 23, 2011, 03:11:00 pm »
+1

After all of the planned Dominion expansions come out, I'd love to see Donald/RGG put out one additional release containing only the most flawed and broken cards that were playtested (but still loved).
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rinkworks

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Re: Really bad card ideas
« Reply #155 on: August 23, 2011, 03:34:29 pm »
+1

I love the gameplay value that Grand Market's "no Copper" clause adds, so I thought of a few more cards along those lines:

Black Lab
$5 - Action
+1 Card, +1 Action.  Gain the top card of the Black Market deck and put it in your hand.
You may not buy this if you have any treasures in play other than Silver.

Grand Herbalist
$3 - Action
+1 Buy, +$2.  When you discard this from play, you may put one of your Treasures from play on top of your deck.
You may not buy this if you have more than one card of the same cost in play.

Mount Bank
$8 - Treasure/Attack
Each other player reveals their hands.  +$ equal to the number of Treasure cards revealed.  Then each player gains a Curse and a Copper.
You may only buy this if you have at least three Pearl Divers (from Dominion: Seaside) in play.

Peddlest
$5 - Action
If the cost of Peddler is exactly $5 when you play this, gain all of the remaining Peddler cards.
You may only buy this if the cost of Peddler is exactly $3.

Queen's Court
$7 - Action
You may choose an action card from your hand.  Play it, oh, two times.  No wait, four.  I've changed my mind again.  Three times.  Maybe three and a half.
You may only buy this with a credit card.

Master Stash
$6 - Treasure
$2.  When you shuffle, you may put this card anywhere in your deck, in someone else's deck, in someone else's hand, in any supply pile, or the box.
You may not buy this unless the number of cards on your Pirate Ship mat is equal to the number of coins on the Trade Route mat.
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AJD

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Re: Really bad card ideas
« Reply #156 on: August 24, 2011, 02:51:37 am »
0

I like combining existing cards based on analogies of the names. Some of them kind of make sense—

Grand Bazaar: $6 action
+$2
+2 actions
+1 card
You can't buy this if you have any copper in play

—and some totally don't make sense—

Ad-loan-er: $4 action
Dig for two treasure cards and trash or discard both of them

—and some are really overpowered—

Fish Market: $5 action–duration
+$2
+1 action
+1 buy
At the beginning of your next turn, +$2 and +1 buy

—or underpowered—

Young Minion: $4 action–attack
+1 action
choose one: +$2 and discard two cards,
or discard your hand, +2 cards, and all other players must either discard their hands and draw 4 or reveal a Bane card.
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chwhite

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Re: Really bad card ideas
« Reply #157 on: August 24, 2011, 03:39:30 am »
+4

I love the gameplay value that Grand Market's "no Copper" clause adds, so I thought of a few more cards along those lines:

Quote from: AJD
I like combining existing cards based on analogies of the names.

Ha.  Along similar lines, possible entries for Dominion Mini, the littlest expansion of them all:

Pony
$4 Action-Booby Prize
Choose one: +2 Cards, +2 Actions, +$2, or Gain 2 Silvers and put your deck in your discard pile.  If you play Tournament and an opponent reveals a Province, you may gain Pony and put it on the bottom of your deck.

High School
$1P
+2 Actions.  Gain an Action costing up to $4.

Microwave Dinner
$2
Trash this card.  Gain a card costing up to $3.
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kazztawdal

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Re: Really bad card ideas
« Reply #158 on: August 24, 2011, 12:57:55 pm »
0

Copper Strip Mine
$3

Put your deck and discard pile into your hand.  Trash every card in your hand except for Copper Mines, Coppers, Victory cards, and Curse cards.  Each of your opponents may gain their choice of 1 of the cards trashed this way.

+1 Buy for each card trashed this way.
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nubs

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Re: Really bad card ideas
« Reply #159 on: August 25, 2011, 10:12:28 am »
+2

Nipple Tweak - $3
Gain a Curse.
Gain a Gold.
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Glooble

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Re: Really bad card ideas
« Reply #160 on: October 13, 2011, 01:11:22 am »
+1

Had some more ideas, decided to revive this thread.

First some victory cards:

Unfairgrounds

Worth 12 VP for every card in your deck, but only to the first player who gains one. To everyone else, its a curse.

Complicated Math

Worth 1 VP for each Duke in your deck. Minus 1 VP for each Duchy.

And a new entry for the drinking game expansion:

Beer Garden

At the end of the game, count your deck. If you're still sober enough to do this +10 VP.
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play2draw

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Re: Really bad card ideas
« Reply #161 on: October 13, 2011, 01:14:24 am »
+1

This one came in my head yesterday:

Printing Money - $4 - Treasure
$1
+1 buy
When you buy a card, +$1
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Glooble

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Re: Really bad card ideas
« Reply #162 on: October 13, 2011, 01:17:10 am »
+2

Wishing Map
+ 1 Card

Name a card. Reveal the top card of your deck. If it's the named card, trash Wishing Map gain 4 copies of that card on your deck.
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ehunt

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Re: Really bad card ideas
« Reply #163 on: October 13, 2011, 01:22:00 am »
+2

+1 action, +2 coins, +1 buy:

Bland Market? Eh-stival? Or Goodcutter?
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Glooble

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Re: Really bad card ideas
« Reply #164 on: October 13, 2011, 01:24:12 am »
+2

$7 Recursive Treasure Map
+1 Action

Trash this card and another Recursive Treasure Map. If you do, choose one: Gain 4 Gold on top of your deck, or gain four Recursive Treasure Maps on top of your deck.

$6 Spin the Bottle
Action - Attack

Trash a card from your hand. If it's an Action card, each player gains a curse. If it's a Treasure card, each player takes a shot. If it's a Victory card, each player removes an article of clothing.
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chwhite

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Re: Really bad card ideas
« Reply #165 on: October 13, 2011, 03:39:07 am »
0

+1 action, +2 coins, +1 buy:

Bland Market? Eh-stival? Or Goodcutter?

I've proposed this card before with the title "Stonemasons", working off of analogy with any number of games where you can build stuff with wood as a resource, but you can build better stuff with stone.

BTW I think there are at least 50/50 odds that not only will this card show up in one of the remaining sets, but that it will be the one and only entirely vanilla card to do so.  (I suppose +3 Cards +1 Buy for $5 is also a reasonable if unspectacular candidate.)
« Last Edit: October 13, 2011, 03:48:26 am by chwhite »
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AJD

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Re: Really bad card ideas
« Reply #166 on: October 13, 2011, 11:38:32 am »
0

+1 action, +2 coins, +1 buy:

Bland Market? Eh-stival? Or Goodcutter?

I've proposed this card before with the title "Stonemasons", working off of analogy with any number of games where you can build stuff with wood as a resource, but you can build better stuff with stone.]

Based on the pattern established by later expansions, it's always kind of struck me as a shame that Festival isn't called "Logging Village" or something like that.
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Titandrake

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Re: Really bad card ideas
« Reply #167 on: October 13, 2011, 07:33:33 pm »
0

Turbo
Cost: $7
Each other player draws or discards cards until they have the same number of cards in hand that you do.

Draw cards equal to the number of cards in your hand.
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chwhite

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Re: Really bad card ideas
« Reply #168 on: October 13, 2011, 09:58:10 pm »
0

+1 action, +2 coins, +1 buy:

Bland Market? Eh-stival? Or Goodcutter?

I've proposed this card before with the title "Stonemasons", working off of analogy with any number of games where you can build stuff with wood as a resource, but you can build better stuff with stone.]

Based on the pattern established by later expansions, it's always kind of struck me as a shame that Festival isn't called "Logging Village" or something like that.

Yeah, that would have been a perfect name for Festival.
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Julle

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Re: Really bad card ideas
« Reply #169 on: October 15, 2011, 06:51:25 pm »
0

Turbo
Cost: $7
Each other player draws or discards cards until they have the same number of cards in hand that you do.

Draw cards equal to the number of cards in your hand.

Golem + Tactician + Turbo = Happy opponents ;)
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ChaosRed

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Re: Really bad card ideas
« Reply #170 on: October 15, 2011, 07:17:54 pm »
+1

Fear & Self-Loathing
Trash a card costing 5 or more in your hand, gain a card costing 3 or less.

Helter Skelter
If you have 4 or more cards in your hand, return your entire hand to the supply pile, if you do, gain a card of your choice from the Supply then trash it immediately. Each other player must reveal their hand, if they have one more copies of the trashed card, they must trash one in their hand or return one in their hand to the Supply pike (they choose). 

Spiteful Bastard
Choose a card in the Supply, gain 2 copies of it and trash them immediately. Gain -1VP.

This next set could be fun...requires all of the cards to be on the board for setup though:

Leper
Gain a Curse
Worth 1VP for every 2 Curses in your deck.

Leper Colony
Gain a Leper
Worth 1VP for every 2 Lepers in your deck.

Alms for Lepers
Reveal your hand. If you have one more Leper cards in your hand choose one:
Gain a Leper Colony
or
Gain 2 Curses

Burn them All
Trash every Leper and Leper Colony in your hand. +1VP for each trashed card. Gain a Curse and then a Leper
and then a Leper Colony.
« Last Edit: October 15, 2011, 07:21:15 pm by ChaosRed »
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Jack Rudd

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Re: Really bad card ideas
« Reply #171 on: October 15, 2011, 07:20:40 pm »
0

Fear & Self-Loathing
Trash a card costing 5 or more in your hand, gain a card costing 3 or less.
That's actually quite a playable card. You need to be careful with it, mind.
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ChaosRed

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Re: Really bad card ideas
« Reply #172 on: October 15, 2011, 07:22:04 pm »
0

It's true, at times a 5-card becomes old/stale as the board changes.
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Jack Rudd

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Re: Really bad card ideas
« Reply #173 on: October 15, 2011, 08:34:11 pm »
0

It's true, at times a 5-card becomes old/stale as the board changes.
It can do, though there aren't too many. The scenario I was envisaging was the one where you have no cost-5 cards in hand and so it just becomes "Action: gain a Silver (or whatever)".
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ChaosRed

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Re: Really bad card ideas
« Reply #174 on: October 15, 2011, 08:43:35 pm »
0

Right, it should have the classic, "if you do" in the syntax. I was thinking more like trashing your Mine once your Coppers all nicely mined and deciding a Village might be more pleasant. Of course, that's pretty narrow and other upgrade cards give you that flexibility already.
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