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Author Topic: Really bad card ideas  (Read 1849655 times)

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pst

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Re: Really bad card ideas
« Reply #4950 on: February 23, 2017, 06:56:08 am »
+1

Copy-Kitten
Play this as if it were an Action card in the Supply that is strictly worse than Copy-Kitten that you choose.
This is that card until it leaves play.
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Minotaur

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Re: Really bad card ideas
« Reply #4951 on: February 23, 2017, 05:35:22 pm »
0

Copay Cat  (Cosign Cat?  I guess?  I messed this up, whoops.  Pun invalidated.)
Action
Cost: $4

+1 Card
+1 Action
Choose a Supply pile.  For the rest of this turn, cards in that pile cost debt instead of $ and/or P, converting each $1 in the cost to <1> and each P to <2>.
« Last Edit: February 23, 2017, 10:50:28 pm by Minotaur »
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

Marcory

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Re: Really bad card ideas
« Reply #4952 on: February 24, 2017, 01:18:32 pm »
0

Derivatives Market  Action--Duration-Attack

Take two
Now and at the start of your next turn, +1 Buy
------------------------------------
While this is in play, when another player pays off debt, they must pay an additional per four debt tokens they have returned that turn, rounded up. For each paid this way, you gain a Silver.
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majiponi

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Re: Really bad card ideas
« Reply #4953 on: February 26, 2017, 10:23:00 am »
0

Quote
Manna from the Heaven
cost $2 Action-Duration
For the rest of the game, at the start of your Buy phase, you may gain a Copper into your hand.

I thought this nice, but this dominates too often. Even with hand destruction, this gives you free "weak coin tokens". In multiplayers, 3rd/4th player always cries.
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Minotaur

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Re: Really bad card ideas
« Reply #4954 on: February 28, 2017, 10:06:51 pm »
0

Not That Haunted Woods
Action-Duration
Cost: $4

At the start of your next turn: +2 cards
---------------
While this is in play, when another player Buys a card, they must put their hand on top of their deck and leave it there until their next interaction with the top card of the deck.  (Probably when they draw a new hand, but maybe they have a Royal Seal in play or something.)


Artistic License
Reaction
Cost: $6

When you would draw a card, you may discard this.  If you do, discard the top card of your deck and instead draw a picture of the art of an Action or Treasure card of your choice in the supply on a proxy card.  If the drawing is legible, this turn you may play the proxy card as if it were the card whose art you drew as if it were in your hand.  It is that card until it leaves play, at which time you return it to the proxy card pile.
-------------------
Setup:  Add a proxy card pile and dry erase markers to the game.
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ackmondual

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Re: Really bad card ideas
« Reply #4955 on: March 02, 2017, 01:27:44 am »
+2

Perpetual Economy Engine
Event - $3

+1 Buy
If you played an Engineer, Alchemist, or Laboratory this turn, +$5 and +1 Buy

===================================

Tic Tac Toe
Landmark
The first player ends his turn, he takes the victory tile
At the end of the game, the player with the victory tile gains 1,000 VP
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Village, +2 Actions.  Village, +3 Actions.  Village, +4 Actions.  Village, +5 Actions.  Village, +6 Actions.  Village, +7 Actions.  Workers Village, +2 Buys, +8 Actions.  End Action Phase.  No Treasures to play.  No buy.  No Night cards to play

Axxle

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Re: Really bad card ideas
« Reply #4956 on: March 02, 2017, 01:59:14 am »
0

Rube Goldberg Machine - $2X

Event

Trash exactly X differently named cards you have in play. If you do, gain (X-1)2 VP.
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We might be from all over the world, but "we all talk this one language  : +1 card + 1 action +1 buy , gain , discard, trash... " - RTT

Marcory

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Re: Really bad card ideas
« Reply #4957 on: March 02, 2017, 08:22:30 am »
0

Rube Goldberg Machine - $2X

Event

Trash exactly X differently named cards you have in play. If you do, gain (X-1)2 VP.

Wouldn't it be more appropriate for this thread if it cost $0X and gave +1 buy?
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Minotaur

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Re: Really bad card ideas
« Reply #4958 on: March 02, 2017, 08:43:00 am »
+1

RGM - the action
Action
Cost: $4

Take a Scout from the Toilet mat an put it in your hand.  You may play an Action card from your hand.  Count how many cards are involved with the current action chain from when this card was played until the completion of the chain (cards gained/trashed/discarded/set aside also count as "involved", but duration effects which have not happened yet do not count).  If the last thing you did was trash a Scout, +1VP for each card you counted.
---------------------
Setup:  At least one card that can trash Scout must be in the Kingdom, and five Actions that can play other Actions (Herald, King's Court, Procession, Vassal, Throne Room, Royal Carriage, Golem, Crown...)
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Axxle

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Re: Really bad card ideas
« Reply #4959 on: March 02, 2017, 07:11:31 pm »
0

Rube Goldberg Machine - $2X

Event

Trash exactly X differently named cards you have in play. If you do, gain (X-1)2 VP.

Wouldn't it be more appropriate for this thread if it cost $0X and gave +1 buy?
I guess.

I mostly just post card ideas I have that look kinda interesting but are unworkable or tough to balance.
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We might be from all over the world, but "we all talk this one language  : +1 card + 1 action +1 buy , gain , discard, trash... " - RTT

AndrewisFTTW

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Re: Really bad card ideas
« Reply #4960 on: March 02, 2017, 10:56:53 pm »
+1

Hi Axxle, how's everything?
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Asper

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Re: Really bad card ideas
« Reply #4961 on: March 02, 2017, 11:48:34 pm »
+1

Tic Tac Toe
Landmark
The first player ends his turn, he takes the victory tile
At the end of the game, the player with the victory tile gains 1,000 VP

"At the end of the game, if a player other than the starting player has the most points, it's a draw."
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luser

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Re: Really bad card ideas
« Reply #4962 on: March 03, 2017, 03:22:05 am »
+1

Tic Tac Toe
event 0$
gain a province
+10 vp
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Re: Really bad card ideas
« Reply #4963 on: March 03, 2017, 03:28:19 am »
0

Tic Tac Toe
Landmark
When you are the second player to play a Copper, you may trash the Province pile and your deck and gain equal to the number of VP your opponent has. If you don't, your opponent gains the Province pile.
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Re: Really bad card ideas
« Reply #4964 on: March 03, 2017, 09:32:30 am »
+2

Tic Tac Toe
event 0$
gain a province
+10 vp

I'm concerned this might promote rather monolithic strategies.
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GendoIkari

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Re: Really bad card ideas
« Reply #4965 on: March 03, 2017, 10:43:16 am »
+2

Tic Tac Toe
Landmark
When you are the second player to play a Copper, you may trash the Province pile and your deck and gain equal to the number of VP your opponent has. If you don't, your opponent gains the Province pile.

There's quite a few ways now to avoid ever playing a Copper. Opening Overlord with some good s is the simplest. But also a board with Borrow and Baker and the right s can jumpstart you into a good deck. Or of course just Engineer with the right s and s.
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GendoIkari

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Re: Really bad card ideas
« Reply #4966 on: March 03, 2017, 10:46:44 am »
0

Tic Tac Toe
Landmark
When you are the second player to play a Copper, you may trash the Province pile and your deck and gain equal to the number of VP your opponent has. If you don't, your opponent gains the Province pile.

Also, I don't think this does what you want. The second player still gets to buy cards after this, so they can just buy an Estate and win every time.
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Marcory

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Re: Really bad card ideas
« Reply #4967 on: March 20, 2017, 06:57:41 pm »
+1

(Part of the RBCI of these is that they would get stacked with other Castles in cost order)

Ruined Castle Action-Castle-Ruins

When this is in play, Castles cost less, but not less than


Howl's Moving Castle Action-Castle

+
Worth 2
--------
When you play this, pass it to the player on your right.

Book of Castles Victory--Castle

Worth for each Castle in your opponent's deck

Misfit Castle Action-Victory-Castle

When you play this and at the end of the game, this is another Castle that you choose.

Overpriced Castle Victory-Castle

When you trash this, gain two Victory cards costing less than this.

Neuschwanstein Victory-Castle

When you gain this, set this aside. At the start of each turn it is set aside, gain

At the end of the game, if you have no Debt tokens, this is worth 21

If you have Dept tokens, this is worth -5
-------------
When you gain this, gain a Madman from the Madman pile




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Re: Really bad card ideas
« Reply #4968 on: March 21, 2017, 10:04:13 am »
+2

Neuschwanstein is really thematic, I like it.
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Violet CLM

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Re: Really bad card ideas
« Reply #4969 on: March 21, 2017, 01:00:47 pm »
0

Tic Tac Toe
Landmark
Once per turn, when you play three cards in any order whose prices are an unbroken sequence (e.g. $4, $3, $5), take 2VP from here.
-
Setup bla bla 6vp per player and stuff
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King Leon

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Re: Really bad card ideas
« Reply #4970 on: March 21, 2017, 04:18:11 pm »
0

Null Ouvert - $8
Action - Duration - Curse

When you gain this, play it. You may not gain this, when you have a card on your Skat mat.

Put this on your Skat mat.

For the rest of the game, play with your cards face-up on the table. At the end of the game, when you have no Victory cards in your deck, this is worth 40 VP, else this is worth -40 VP.
« Last Edit: March 21, 2017, 04:24:09 pm by King Leon »
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Awaclus

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Re: Really bad card ideas
« Reply #4971 on: March 21, 2017, 04:21:22 pm »
+1

If you have Dept tokens, this is worth -5

What are "Dept" tokens?
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King Leon

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Re: Really bad card ideas
« Reply #4972 on: March 21, 2017, 04:33:00 pm »
0

Grand Hand - $8
Action - Duration - Victory

When you gain this, play it. You may not gain this, when you have a card on your Skat mat.

Put this on your Skat mat.

While this is in play, when you play a deck inspector, it behaves like it were Ruined Village.

At the end of the game, trash all Victory cards other than Province, Colony and Grand Hand from your deck. Worth 2 VP per Victory card in your deck.
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Minotaur

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Re: Really bad card ideas
« Reply #4973 on: March 21, 2017, 04:52:09 pm »
+1

If you have Dept tokens, this is worth -5

What are "Dept" tokens?

From the Dept. of Victory Nullification.
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majiponi

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Re: Really bad card ideas
« Reply #4974 on: March 21, 2017, 07:58:09 pm »
0

Null Ouvert - $8
Action - Duration - Curse

When you gain this, play it. You may not gain this, when you have a card on your Skat mat.

Put this on your Skat mat.

For the rest of the game, play with your cards face-up on the table. At the end of the game, when you have no Victory cards in your deck, this is worth 40 VP, else this is worth -40 VP.
So, you can have Victories on your Mat, set asiding, etc.
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