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Author Topic: Really bad card ideas  (Read 1859211 times)

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Awaclus

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Re: Really bad card ideas
« Reply #4925 on: January 02, 2017, 03:18:30 pm »
0

Is there any reason you would not simply choose Counting House or Fortune, every single time? The chosen card doesn't have to be in the Supply . . .

The chosen card doesn't have to be in the Supply, but you can't gain it if it isn't in the Supply. So you could choose Platinum and gain 9 Coppers but no Platinum if you just wanted a ton of Coppers for some reason.
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Minotaur

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Re: Really bad card ideas
« Reply #4926 on: January 07, 2017, 09:43:43 am »
0

Kindling
Action
Cost: $4

+1 Card
+1 Action
Put any number of cards into play from your hand in any order.  If you buy an Event this turn, trash this card.

(There are enough other interactions that I didn't want this to feel too much like a Ruins.)
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

singletee

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Re: Really bad card ideas
« Reply #4927 on: January 08, 2017, 01:56:11 am »
+3

Is there any reason you would not simply choose Counting House or Fortune, every single time? The chosen card doesn't have to be in the Supply . . .

The chosen card doesn't have to be in the Supply, but you can't gain it if it isn't in the Supply. So you could choose Platinum and gain 9 Coppers but no Platinum if you just wanted a ton of Coppers for some reason.

Can you name Black Lotus and gain 27000 Coppers?

Violet CLM

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Re: Really bad card ideas
« Reply #4928 on: January 08, 2017, 01:59:13 am »
0

Put any number of cards into play from your hand in any order.
I don't think "put... into play" is the same as "play," so this is fascinatingly halfway between useless and useful. It'll get you "while this in play" below-the line-effects, but most cards won't do anything at all, and durations will generally get discarded without even doing anything on your next turn. Peddler, Bank, and Horn of Plenty will be pleased by how many things you have in play; Conspirator will not. On the other hand, you'll be able to get plain Victory cards and Curses into play in order to Bonfire or Pilgrimage them, or else to play Watchtower or Library for maximum efficiency...
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Minotaur

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Re: Really bad card ideas
« Reply #4929 on: January 08, 2017, 02:17:20 am »
0

Put any number of cards into play from your hand in any order.
I don't think "put... into play" is the same as "play," so this is fascinatingly halfway between useless and useful. It'll get you "while this in play" below-the line-effects, but most cards won't do anything at all, and durations will generally get discarded without even doing anything on your next turn. Peddler, Bank, and Horn of Plenty will be pleased by how many things you have in play; Conspirator will not. On the other hand, you'll be able to get plain Victory cards and Curses into play in order to Bonfire or Pilgrimage them, or else to play Watchtower or Library for maximum efficiency...

It either needed to be a Ruins or it needed to be a $4 cantrip.  And even then, it still sucks on any board that doesn't specifically have a use for it.  I think it was Pilgrimage+Colony that made me decide it couldn't be less than $4...
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

Minotaur

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Re: Really bad card ideas
« Reply #4930 on: January 08, 2017, 02:24:27 am »
0

Is there any reason you would not simply choose Counting House or Fortune, every single time? The chosen card doesn't have to be in the Supply . . .

The chosen card doesn't have to be in the Supply, but you can't gain it if it isn't in the Supply. So you could choose Platinum and gain 9 Coppers but no Platinum if you just wanted a ton of Coppers for some reason.

Can you name Black Lotus and gain 27000 Coppers?



Either way, you would simply run out the Copper pile, unless you play under Donald's unofficial "effectively infinite" rule of thumb about basic treasure piles.  Even a Shivan Dragon could handle that task.
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popsofctown

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Re: Really bad card ideas
« Reply #4931 on: January 08, 2017, 12:13:46 pm »
0

Shivan Dragon has been reprinted many times, the true value of the later printings is a quarter at best, leaving a few coppers in the supply.  Specifying "alpha set " Shivan dragon would easily wipe a copper pile even if it's base+intrigue coppers.
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Minotaur

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Re: Really bad card ideas
« Reply #4932 on: January 19, 2017, 10:09:44 pm »
+1

Wishing Pearl
Treasure
Cost: $3

+$3
-----------------
Whenever this becomes the top card of your deck, take your -1 Card token.
Whenever you shuffle your deck, put this card on the bottom.
-----------------
Setup:  Add Wishing Well and Pearl Diver to the Supply.
(The back of this card is unique.)


Hey, it's a better card fixer than Scout's Manual...
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Erick648

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Re: Really bad card ideas
« Reply #4933 on: January 20, 2017, 05:14:55 pm »
+1

(3.14159) Mathematician's Stone
Treasure
When you play this, discard a card from your hand and put your deck into your discard pile.  Worth ($) equal to the square of the standard deviation of the cost in ($) of the cards in your discard pile.
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Re: Really bad card ideas
« Reply #4934 on: January 28, 2017, 06:07:41 pm »
0

NASA
Action
$4
+1 Card
+1 Action
------------
SETUP
Also set up the other cards in the "outer space" set

Moon
outer space - Victory
$10*
10 VP
You may only buy this
This can only be bought if you reveal and trash 5 Gold from your hand, deck, and/or discard pile

Mars
outer space - Victory
$15*
17 VP
You may only buy this
This can only be bought if you reveal and trash 5 Platinum from your hand, deck, and/or discard pile


Pluto
outer space - Victory
$25
21 VP
This is not in the supply
Place your permanent -1 Action token on your deck

Alpha Centauri
outer space - Victory
$30
33 VP
This is not in the supply
Place your permanent -2 Actions token on your deck
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AJD

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Re: Really bad card ideas
« Reply #4935 on: January 29, 2017, 11:07:20 pm »
+3

Are there any Dominion cards you wish you could rename?  Not change the text of or rebalance or anything, just change the name.

Rename: Trash a card from your hand; gain a differently-named card with the same abilities
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werothegreat

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Re: Really bad card ideas
« Reply #4936 on: January 29, 2017, 11:16:41 pm »
0

Orgy
Landmark

When you take a token, +1.
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Minotaur

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Re: Really bad card ideas
« Reply #4937 on: January 30, 2017, 02:07:45 pm »
+1

Orgy
Landmark

When the player to your right takes a token, +1.

FTFY.
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

Minotaur

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Re: Really bad card ideas
« Reply #4938 on: February 03, 2017, 03:09:49 pm »
0

Legalization
Event
Cost: $2+

You may overpay for this.  If you do, reveal a Kingdom card from your hand costing the amount you overpaid.  Search through the Kingdom until you find a copy of the card, then shuffle the Kingdom piles together and divide them into ten equal Supply piles.

Setup:  Add every possible Kingdom pile to the Kingdom.  Shuffle them together and divide them into ten equal Supply piles.

(Note: Works better online.)
« Last Edit: February 03, 2017, 09:40:32 pm by Minotaur »
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Marcory

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Re: Really bad card ideas
« Reply #4939 on: February 10, 2017, 03:29:16 pm »
+8

Maximus Decimus Meridius, commander of the Armies of the North, General of the Felix Legions, loyal servant to the true emperor, Marcus Aurelius, father to a murdered son, husband to a murdered wife. Action/Reaction

Play this as if it were as a Gladiator.
------------------------
When another player plays an Overlord as a Gladiator, you may reveal this. If you do, you shall have your vengeance, in this game or the next.
« Last Edit: February 10, 2017, 03:32:21 pm by Marcory »
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Marcory

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Re: Really bad card ideas
« Reply #4940 on: February 17, 2017, 12:45:07 pm »
0

Bank Road Action-Victory

When you play this, this is worth 1 for every Victory card in your hand.

Silk Bank Treasure

At the end of the game, this is worth for every Treasure in your deck (counting this).

Antiquities Baron Action-Looter

+1 Buy
Choose one:
discard a Ruins for $4, or
gain a Ruins

Heir Apparent Action-Duration

+1 Action
At the start of your next turn, +1 Card.
-----------------
When you gain an Estate, you may reveal this from your hand. If you do, trash this, to gain an Heir Presumptive from the Heir Presumptive pile.

Heir Presumptive Action-Reserve

+
You may put this on your Reserve mat.
--------------
When you trash an Heir Apparent, you may call this, to trash this and gain an Heir Apparent to your hand.
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Minotaur

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Re: Really bad card ideas
« Reply #4941 on: February 17, 2017, 02:41:07 pm »
0

Cross Duchess
Action
Cost: $3

The first time you play this in a turn, +3 Actions.

Each player looks at the top two cards of their deck and either discards them one at a time or puts both of them back.

+$1 for each discarded Victory card.

-----------------------

When you gain a Duchy, you may gain a Cross Duchess.
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Sidsel

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Re: Really bad card ideas
« Reply #4942 on: February 18, 2017, 08:23:01 am »
0

the Grand Scheme of things

Cost 7, action
+2 coins
+1 action
+1 card
+1 buy

During clean-up you may topdeck a card that would be discarded from play this turn
---
You may not buy this card if you have any coppers in play.
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Awaclus

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Re: Really bad card ideas
« Reply #4943 on: February 18, 2017, 08:27:00 am »
+1

That would be a marketing scheme. This is the grand scheme of things:

Action
+1 Card
+1 Action
+
During clean-up you may topdeck a card that would be discarded from play this turn.
---
You may not buy this card if you have any coppers in play.
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Asper

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Re: Really bad card ideas
« Reply #4944 on: February 18, 2017, 10:26:48 am »
0

This thread feels like 5% actual really bad card ideas and 95% card name combination jokes. Just taking Ruined/Grand/Border/Young/Royal/Wandering or other words from one card and the rest from another card to mix up their effects seems to be funny to surprisingly many people for reasons which completely elude me.
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Awaclus

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Re: Really bad card ideas
« Reply #4945 on: February 18, 2017, 10:52:21 am »
+3

This thread feels like 5% actual really bad card ideas and 95% card name combination jokes. Just taking Ruined/Grand/Border/Young/Royal/Wandering or other words from one card and the rest from another card to mix up their effects seems to be funny to surprisingly many people for reasons which completely elude me.

If you focus on individual jokes, that might seem to be the case, but in the grand scheme of things, it is a pretty funny thing to do.
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markusin

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Re: Really bad card ideas
« Reply #4946 on: February 18, 2017, 11:47:06 am »
0

This thread feels like 5% actual really bad card ideas and 95% card name combination jokes. Just taking Ruined/Grand/Border/Young/Royal/Wandering or other words from one card and the rest from another card to mix up their effects seems to be funny to surprisingly many people for reasons which completely elude me.

But what about:

Really Bad Scheme
$3 - Action

+1 Card
+1 Action
During clean-up you may discard the bottom card of your deck and put a card that would be discarded from play this turn on the bottom of your deck.
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luser

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Re: Really bad card ideas
« Reply #4947 on: February 18, 2017, 12:26:10 pm »
+1

plagiarize - action/reaction 4$

+1$

----

when opponent plays a action you could reveal this. If you do gain a copy of the played card.
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Minotaur

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Re: Really bad card ideas
« Reply #4948 on: February 18, 2017, 09:12:28 pm »
0

Book
Action
Cost: $2

You may place this on top of your deck.
+1 Card
+1 Action
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Violet CLM

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Re: Really bad card ideas
« Reply #4949 on: February 22, 2017, 11:42:07 pm »
+1

plagiarize - action/reaction 4$

+1$

----

when opponent plays a action you could reveal this. If you do gain a copy of the played card.
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