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Author Topic: Really bad card ideas  (Read 1849617 times)

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Minotaur

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Re: Really bad card ideas
« Reply #4750 on: September 29, 2016, 01:42:45 pm »
0

Scoutpost

Reveal the top 4 cards of your deck. Draw the revealed Victory cards in this turn’s Clean-up phase. Take an extra turn after this one.

This would suck more if you had to play the extra turn using only the revealed Victory cards.
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Re: Really bad card ideas
« Reply #4751 on: September 29, 2016, 05:02:43 pm »
+1

White Market - 4$ Action
+1 Action
Shuffle the White Market deck, then reveal two cards from it. Gain a copy of one of them.
-----
Setup: create a White Market deck with the top card of each Supply Pile.
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Marcory

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Re: Really bad card ideas
« Reply #4752 on: September 29, 2016, 09:50:46 pm »
+1

Ruined Black Market Action-Ruins$2

+$1

You may play Treasure  from  your  hand. Reveal the top three cards of  the Ruined  Black Market  Deck. You may  buy up to one of them, then put the rest on the bottom  of the Ruined Black Market  deck.
________
Setup: create a Ruined  Black Market  deck consisting of Chancellor, Great Hall, Woodcutter, Spy, Scout, Feast, Thief, Coppersmith, Saboteur , Tribute, and Adventurer.

Poor Secret Chamber, it isn't even in the Ruined Black Market. :(

I knew I had forgotten one out of the list. Let's just say I discarded it for some +1's.
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majiponi

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Re: Really bad card ideas
« Reply #4753 on: September 30, 2016, 03:36:20 am »
0

Quote
Casino
cost $0 - Event
Each player (including you) plays any number of Treasures from his hand. The player who earned the most coins gains a card.
In other player's turn, you cannot earn coins. That's the biggest problem. You can gain any card, like a Colony.
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Minotaur

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Re: Really bad card ideas
« Reply #4754 on: September 30, 2016, 03:43:42 am »
+1

Ruined Black Market Action-Ruins$2

+$1

You may play Treasure  from  your  hand. Reveal the top three cards of  the Ruined  Black Market  Deck. You may  buy up to one of them, then put the rest on the bottom  of the Ruined Black Market  deck.
________
Setup: create a Ruined  Black Market  deck consisting of Chancellor, Great Hall, Woodcutter, Spy, Scout, Feast, Thief, Coppersmith, Saboteur , Tribute, and Adventurer.

Poor Secret Chamber, it isn't even in the Ruined Black Market. :(

I knew I had forgotten one out of the list. Let's just say I discarded it for some +1's.

(secretly)
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Re: Really bad card ideas
« Reply #4756 on: September 30, 2016, 11:41:42 am »
+1

Quote
Casino
cost $0 - Event
Each player (including you) plays any number of Treasures from his hand. The player who earned the most coins gains a card.
In other player's turn, you cannot earn coins. That's the biggest problem. You can gain any card, like a Colony.
Caravan gaurd can.
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Minotaur

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Re: Really bad card ideas
« Reply #4757 on: September 30, 2016, 11:54:48 am »
0

https://boardgamegeek.com/boardgameexpansion/139778/warmonger-fan-expansion-dominion

Some of these are Really Bad.  Randomized card theft is pretty bad.  Treaty is insane with 3+ players, and there's no clause at all about trashing or returning to the Supply, so presumably you could Upgrade a King's Court into a Province that turn, and they wouldn't get it back.  Siege is another card that scales with game size, and the antisynergy with Curse attacks is pretty awful.  Army is just insanely hyperscaling... I mean, Colony theft, seriously?  (Oh wait, they added Empire, worth 15...)

Assassin could be alright if it actually did something other than kill reactions, but it would be super dead on way too many boards.  It would tend to either make reactions not worth buying, or the card itself not worth buying by representing too much of an opportunity cost compared to making someone trash a Moat or whatever.  Do you really want a $3 card that does nothing just so you can force someone to buy additional Moats or Secret Chambers or Tunnels?  I might even be ok with trashing a Tunnel I just used.
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Re: Really bad card ideas
« Reply #4758 on: September 30, 2016, 12:32:57 pm »
+1

I don't think it's 'Really bad card ideas' bad.  The idea itself takes some consideration and understanding of the game to see why it wouldn't work out... not just silly on the surface.
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Re: Really bad card ideas
« Reply #4759 on: September 30, 2016, 02:47:18 pm »
0

Banquet's "attack", while badly worded, looks quite interesting.
Fixing the wording:

Action - Attack for 5$
+2 Cards
+1 Action
All other players discard a Treasure to draw a card, or reveal a hand of no Treasures.

It's not unbalanced at 5$, I think. (Unlike a lot of the other stuff - like the reusable, stacking Pillage for 4$)
« Last Edit: September 30, 2016, 02:52:32 pm by Accatitippi »
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Minotaur

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Re: Really bad card ideas
« Reply #4760 on: September 30, 2016, 04:09:08 pm »
0

I don't think it's 'Really bad card ideas' bad.  The idea itself takes some consideration and understanding of the game to see why it wouldn't work out... not just silly on the surface.

Yes, this is important.  RBCIs are supposed to be intentionally bad for fun.  Even if other ideas are Really Bad after some consideration, it is not the intent of this thread.

So it takes some consideration and understanding to see why this doesn't work out as a RBCI topic... just not on the surface.

I think riffing on 1st edition cards that got cut is automatically on-topic, though.  Sincere fan cards, not as much, but I took the bait.  :(
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Re: Really bad card ideas
« Reply #4761 on: September 30, 2016, 04:32:54 pm »
0

It may not be the intent, but it's kinda what this thread has become. Anyways:

Skirmishers $4
Trash a treasure from your hand. Gain a random card from the player to your left's hand

Is laughably bad, and certainly as bad as many of the cards here.
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Witherweaver

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Re: Really bad card ideas
« Reply #4762 on: September 30, 2016, 04:46:45 pm »
0

It may not be the intent, but it's kinda what this thread has become. Anyways:

Skirmishers $4
Trash a treasure from your hand. Gain a random card from the player to your left's hand

Is laughably bad, and certainly as bad as many of the cards here.

Maybe I'm dumb, but it's not so obvious to me.  It looks like it's trying to introduce a mechanic of gaining a card from another player work, and maybe that's a flawed mechanic but I don't know that it is.  I mean, for instance, this could create some kind of pins, but that doesn't mean there's no way to keep the idea but get around that. 

I'm just saying they look like "bad attempts at fan cards" instead of "really bad card ideas".
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Re: Really bad card ideas
« Reply #4763 on: September 30, 2016, 04:54:53 pm »
0

Banquet's "attack", while badly worded, looks quite interesting.
Fixing the wording:

Action - Attack for 5$
+2 Cards
+1 Action
All other players discard a Treasure to draw a card, or reveal a hand of no Treasures.

It's not unbalanced at 5$, I think. (Unlike a lot of the other stuff - like the reusable, stacking Pillage for 4$)

also, almost always better than Lab.
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Witherweaver

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Re: Really bad card ideas
« Reply #4764 on: September 30, 2016, 04:57:27 pm »
0

I don't think it's 'Really bad card ideas' bad.  The idea itself takes some consideration and understanding of the game to see why it wouldn't work out... not just silly on the surface.

Yes, this is important.  RBCIs are supposed to be intentionally bad for fun.  Even if other ideas are Really Bad after some consideration, it is not the intent of this thread.

So it takes some consideration and understanding to see why this doesn't work out as a RBCI topic... just not on the surface.

I think riffing on 1st edition cards that got cut is automatically on-topic, though.  Sincere fan cards, not as much, but I took the bait.  :(

But that does mean that these are not RBRBCI (really bad really bad card ideas.  no that's not double really bad, but they're really bad at being really bad card ideas.  These are not those because they take some consideration to figure out if they are or are not RBCIs.)
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Minotaur

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Re: Really bad card ideas
« Reply #4765 on: September 30, 2016, 05:44:46 pm »
+1

RBCI shouldn't be read literally as the sum of its words.  IMO, the spirit of RBCI was laid on in the opening pages, and mostly adhered to.

An RBCI is a card that is humorous before anything else.  Some of them are mechanically sound and/or balanced, while others are intentionally unintelligible or ruin the point of the game just by existing.  They are Really Bad on purpose.

Cards that happen to be really bad, but which weren't made for the purpose of comedy, should have a separate designation, such as CIWHTBRB (Card Ideas Which Happen To Be Really Bad).  But we don't exactly need a forum specifically for blasting random fan sets.  If we really want to give feedback for fan sets, there are more diplomatic and constructive ways to do so.  But posting it in between Scoutpost and Bananaphone doesn't help them, and doesn't give us RBCIs in the traditional sense of this forum thread.
« Last Edit: October 01, 2016, 12:15:26 pm by Minotaur »
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Re: Really bad card ideas
« Reply #4766 on: September 30, 2016, 05:48:00 pm »
0

Whatever, maybe I was wrong to post it. Anyways, I was thinking, Really Bad Card Ideas, here's a bad card idea, why not?
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Minotaur

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Re: Really bad card ideas
« Reply #4767 on: September 30, 2016, 05:49:26 pm »
+1

Banquet's "attack", while badly worded, looks quite interesting.
Fixing the wording:

Action - Attack for 5$
+2 Cards
+1 Action
All other players discard a Treasure to draw a card, or reveal a hand of no Treasures.

It's not unbalanced at 5$, I think. (Unlike a lot of the other stuff - like the reusable, stacking Pillage for 4$)

also, almost always better than Lab.

Not better against typical engines on a board with no trashing.  Green and/or Big Money decks are hurt by it, sure.  You could justify adding an activation cost, such as "discard a Treasure" or "discard a card" to make it weaker.
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Witherweaver

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Re: Really bad card ideas
« Reply #4768 on: September 30, 2016, 06:03:54 pm »
+2

RBCI shouldn't be read literally as the sum of its words.  IMO, the spirit of RBCI was laid on in the opening pages, and mostly adhered to.

An RBCI is a card that is humorous before anything else.  Some of them are mechanically sound and/or balanced, while others are intentionally unintelligible or ruin the point of the game just by existing.  They are Really Bad on purpose.

Cards that happen to be really bad, but which weren't made for the purpose of comedy, should have a separate designation, such as CIWHTBRB (Cards Ideas Which Happen To Be Really Bad).  But we don't exactly need a forum specifically for blasting random fan sets.  If we really want to give feedback for fan sets, there are more diplomatic and constructive ways to do so.  But posting it in between Scoutpost and Bananaphone doesn't help them, and doesn't give us RBCIs in the traditional sense of this forum thread.

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Minotaur

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Re: Really bad card ideas
« Reply #4769 on: September 30, 2016, 06:36:54 pm »
+1

Ring/Bananaphone(10 Ring per player + 5 Bananaphone per player)

Ring
Action
Cost: $1

+1 Card
+1 Action
----------
When you gain this, +1 Buy.


Bananaphone
Victory/Reaction
Cost: $5

6 VP
-------------------------------
When you gain this, return it to the supply if you have fewer than seven Rings in play.
-------------------------------
(Once per turn per Banaphone card) Whenever a seventh copy of Ring comes into play in a turn, you may reveal this.   If you do, +1 VP.
« Last Edit: September 30, 2016, 10:18:03 pm by Minotaur »
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Re: Really bad card ideas
« Reply #4770 on: September 30, 2016, 07:45:18 pm »
+4

Gollum
Type: Action
Costs: $3
Trash this and up to 4 cards from your hand. +2 VP for each Ring card you trashed.
--
When you gain this, gain a Curse and a Gold.
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Re: Really bad card ideas
« Reply #4771 on: September 30, 2016, 09:13:30 pm »
+1

Gollum
Type: Action
Costs: $3
Trash this and up to 4 cards from your hand. +2 VP for each Ring card you trashed.
--
When you gain this, gain a Curse and a Gold.

+1 for LOTR themed-card
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Minotaur

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Re: Really bad card ideas
« Reply #4772 on: September 30, 2016, 10:16:54 pm »
0

Gollum
Type: Action
Costs: $3
Trash this and up to 4 cards from your hand. +2 VP for each Ring card you trashed.
--
When you gain this, gain a Curse and a Gold.

I'm pretty sure you don't get VP for trashing the wrong Rings.
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Re: Really bad card ideas
« Reply #4773 on: October 01, 2016, 02:27:25 am »
0

Banquet's "attack", while badly worded, looks quite interesting.
Fixing the wording:

Action - Attack for 5$
+2 Cards
+1 Action
All other players discard a Treasure to draw a card, or reveal a hand of no Treasures.

It's not unbalanced at 5$, I think. (Unlike a lot of the other stuff - like the reusable, stacking Pillage for 4$)

also, almost always better than Lab.

Not better against typical engines on a board with no trashing.  Green and/or Big Money decks are hurt by it, sure.  You could justify adding an activation cost, such as "discard a Treasure" or "discard a card" to make it weaker.

I think the attack is weak enough to tolerate having it for free. In addition, the kingdom is guaranteed to have a Lab in it, and that pretty much counters it.
Most often it's way more beneficial to the opponent than Vault's sifting thing.
If your opponent is going for any kind of Engine, you probably prefer Lab.
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Re: Really bad card ideas
« Reply #4774 on: October 01, 2016, 03:32:58 am »
+1

Probably Prefer Lab
$5 Action - Attack
Each opponent forces you to +2 Cards +1 Action. No more than 2 cards and 1 action can be provided in this way.
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