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Author Topic: Really bad card ideas  (Read 1859819 times)

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Limetime

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Re: Really bad card ideas
« Reply #4725 on: September 21, 2016, 09:45:55 pm »
+1

Quick make scout jokes while you still can.
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Minotaur

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Re: Really bad card ideas
« Reply #4726 on: September 21, 2016, 10:01:39 pm »
0

Quick make scout jokes while you still can.

I don't think there's any danger of Brick becoming canon.  But still, it combos with Ironmonger better than Rats does.
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

Awaclus

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Re: Really bad card ideas
« Reply #4727 on: September 22, 2016, 02:57:42 am »
0

Quick make scout jokes while you still can.

I don't think there's any danger of Brick becoming canon.  But still, it combos with Ironmonger better than Rats does.

I think the joke is that Scout is in danger of getting removed from the second edition of Intrigue.
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Bomb, Cannon, and many of the Gunpowder cards can strongly effect gameplay, particularly in a destructive way

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majiponi

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Re: Really bad card ideas
« Reply #4728 on: September 22, 2016, 04:26:53 am »
0

Quote
Evil Masquerade
cost 3 - Action
+2 Cards
Each player passes a card from his hand to the left at once. Then you may trash a card from your hand.
Replaced cards will be here soon.
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Accatitippi

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Re: Really bad card ideas
« Reply #4729 on: September 22, 2016, 05:15:39 am »
+1

Chronosorcerer - Action Attack - 3 coins
+2 cards
Each other player gains a card from the Past deck.
---
Setup: put a Past deck in the Supply, as big as the Curse deck, using randomly chosen cards that are no more in official Dominion (tm).
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Minotaur

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Re: Really bad card ideas
« Reply #4730 on: September 22, 2016, 11:41:38 am »
+1

So is there going to be an Homage to the Worst Card thread with candles and the Titanic theme for poor Scout?
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

King Leon

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Re: Really bad card ideas
« Reply #4731 on: September 22, 2016, 01:49:29 pm »
0

Discovery
Types: Action/Victory
Cost: $4

+1 Action
Reveal your hand.
+$1 per Victory card in your hand and/or in play.
---
1 VP
« Last Edit: September 22, 2016, 01:57:35 pm by King Leon »
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Minotaur

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Re: Really bad card ideas
« Reply #4732 on: September 22, 2016, 02:29:12 pm »
0

Discovery
Types: Action/Victory
Cost: $4

+1 Action
Reveal your hand.
+$1 per Victory card in your hand and/or in play.
---
1 VP



At 1:50 - I have one thing that dolphins have, and that's a sense of Discovery...

Side note:  Discovery might be sort of good enough if it also Scouted first.  Maybe it should also have to discard each Victory card to get the $1.

Dolphin Sense
Action
Cost: $4

[Complete action text of Scout]
You may reveal any number of Victory cards from your hand.  Discard them.  +$1 for each.  (No need to force the player to reveal their whole hand to make the card work.)
« Last Edit: September 22, 2016, 03:56:30 pm by Minotaur »
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

King Leon

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Re: Really bad card ideas
« Reply #4733 on: September 22, 2016, 03:39:10 pm »
0

I actually designed Discovery to work in tandem with Scout. Scout gets you a great number of Victory cards into your hand and Discovery profits from many Victory cards. I thought about a Scout/Great Hall/Storeroom mix before, but this had too much self-synergy. The current version makes Scout very attractive.
« Last Edit: September 22, 2016, 03:42:58 pm by King Leon »
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Minotaur

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Re: Really bad card ideas
« Reply #4734 on: September 22, 2016, 03:55:21 pm »
0

I actually designed Discovery to work in tandem with Scout. Scout gets you a great number of Victory cards into your hand and Discovery profits from many Victory cards. I thought about a Scout/Great Hall/Storeroom mix before, but this had too much self-synergy. The current version makes Scout very attractive.

They're so bad separately that it's a dead end trying to hook them up.  That's why I'd make them into a single card.  I think at best, you could pick up Discovery late-game to work within any engine that's starting to go somewhat green, but it wouldn't work with Scout.  Trying to hook Scout up with another card is sort of a non-starter.
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

Ghacob

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Re: Really bad card ideas
« Reply #4735 on: September 26, 2016, 02:58:38 am »
+5

(Really bad card) idea:

Scoutrazad
$4 Action
+1 Action
Players play a Dominion Subgame with the current kingdom and a starting subgame deck of 7 coppers and 3 estates. At the conclusion of the subgame, return all cards taken from the Supply to the Supply.
The winner of the subgame reveals the top 4 cards of their deck, puts any revealed Victory cards into their hand, and puts the remaining cards back on top of their deck in any order
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Minotaur

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Re: Really bad card ideas
« Reply #4736 on: September 26, 2016, 04:57:42 pm »
0

Goko Metascout
Event
Cost: $1 (USD)

Look at the top four games on Goko.  Trash the games using Scout and return the others to your queue in any order.
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

Limetime

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Re: Really bad card ideas
« Reply #4737 on: September 26, 2016, 05:08:47 pm »
+2

Goko Metascout
Event
Cost: $1 (DUCATS)

Look at the top four games on Goko.  Trash the games using Scout and return the others to your queue in any order.
FYP
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majiponi

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Re: Really bad card ideas
« Reply #4738 on: September 26, 2016, 11:53:46 pm »
0

Quote
Scout
cost $4 - Action
+1 Action
Reveal the top 4 cards of your deck. Put back them in any order.
Usually Scout was such.

Quote
Abe Trump
cost $3 - Action
+$2
Discard TPP.
If he did, discard your deck.
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Minotaur

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Re: Really bad card ideas
« Reply #4739 on: September 27, 2016, 03:02:52 pm »
+1

[Insert text for Adventurer, Chancellor, Feast, Spy, Thief, Woodcutter, Secret Chamber, Great Hall, Coppersmith, Scout, Saboteur, and Tribute here]
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

Seprix

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Re: Really bad card ideas
« Reply #4740 on: September 27, 2016, 03:39:08 pm »
+1

Adventurer - $6

+2 Cards

When another player plays an Attack card, you may reveal this from your hand. If you do, you are unaffected by that Attack.
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Minotaur

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Re: Really bad card ideas
« Reply #4741 on: September 27, 2016, 03:46:19 pm »
+1

Land Of Forgotten Toys
Action-Victory
Cost: $4

+1 Card
+1 Action
You may put your deck in your discard pile.  Reveal the top four cards of your deck until you reveal two Treasures.  Trash the revealed Treasures, and then gain one of the trashed Treasures.  Put the rest back in any order.  Gain a card costing up to $5.  Trash this card.
----------------
1VP
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

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Re: Really bad card ideas
« Reply #4742 on: September 27, 2016, 04:18:35 pm »
+1

Nostalgic Wish
Event - $0
You may buy a retired Dominion card from outside the game.

Minotaur

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Re: Really bad card ideas
« Reply #4743 on: September 27, 2016, 04:30:24 pm »
0

Nostalgic Wish
Event - $0
You may buy a retired Dominion card from outside the game.

Sounds like a Collector's Market deck to me...
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

Marcory

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Re: Really bad card ideas
« Reply #4744 on: September 27, 2016, 05:15:15 pm »
+7

Ruined Black Market Action-Ruins$2

+$1

You may play Treasure  from  your  hand. Reveal the top three cards of  the Ruined  Black Market  Deck. You may  buy up to one of them, then put the rest on the bottom  of the Ruined Black Market  deck.
________
Setup: create a Ruined  Black Market  deck consisting of Chancellor, Great Hall, Woodcutter, Spy, Scout, Feast, Thief, Coppersmith, Saboteur , Tribute, and Adventurer.
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Minotaur

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Re: Really bad card ideas
« Reply #4745 on: September 28, 2016, 11:10:28 am »
0

Grate Hall
Action-Victory
Cost: $4

+1 Card
+1 Action
You may trash a discontinued Dominion card from your hand.  If you do, +2 VP
-----------
1 VP

Ah, that's a tasty Scout sauce!
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

Limetime

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Re: Really bad card ideas
« Reply #4746 on: September 28, 2016, 03:27:03 pm »
0

Grate Hall
Action-Victory
Cost: $4

+1 Card
+1 Action
You may trash a discontinued Dominion card from your hand.  If you do, +2 VP
-----------
1 VP

Ah, that's a tasty Scout sauce!
Thats just Grate
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Aleimon Thimble

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Re: Really bad card ideas
« Reply #4747 on: September 29, 2016, 04:48:51 am »
+2

Ruined Black Market Action-Ruins$2

+$1

You may play Treasure  from  your  hand. Reveal the top three cards of  the Ruined  Black Market  Deck. You may  buy up to one of them, then put the rest on the bottom  of the Ruined Black Market  deck.
________
Setup: create a Ruined  Black Market  deck consisting of Chancellor, Great Hall, Woodcutter, Spy, Scout, Feast, Thief, Coppersmith, Saboteur , Tribute, and Adventurer.

Poor Secret Chamber, it isn't even in the Ruined Black Market. :(
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Minotaur

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Re: Really bad card ideas
« Reply #4748 on: September 29, 2016, 12:30:11 pm »
0

Ruined Black Market Action-Ruins$2

+$1

You may play Treasure  from  your  hand. Reveal the top three cards of  the Ruined  Black Market  Deck. You may  buy up to one of them, then put the rest on the bottom  of the Ruined Black Market  deck.
________
Setup: create a Ruined  Black Market  deck consisting of Chancellor, Great Hall, Woodcutter, Spy, Scout, Feast, Thief, Coppersmith, Saboteur , Tribute, and Adventurer.

Poor Secret Chamber, it isn't even in the Ruined Black Market. :(

Shhhhh!  :-X
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

madeofghosts

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Re: Really bad card ideas
« Reply #4749 on: September 29, 2016, 12:39:39 pm »
+1

Scoutpost

Reveal the top 4 cards of your deck. Draw the revealed Victory cards in this turn’s Clean-up phase. Take an extra turn after this one.
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