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Author Topic: Really bad card ideas  (Read 1850368 times)

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NoMoreFun

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Re: Really bad card ideas
« Reply #525 on: July 10, 2012, 02:40:03 pm »
0

Unfamiliar
Cost: 3;D
+1 Magic
+1 Will
Each other player gains a Hex
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Ozle

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Re: Really bad card ideas
« Reply #526 on: July 10, 2012, 05:50:24 pm »
0

I just cant decide
Action - Victory - $5 or $6
+1 Card
+1 Action
+1 Buy
+$1
+1 VP
Trash a card from your hand, if you do Your opponent gains a curse
----
1 Victory Point

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jotheonah

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Re: Really bad card ideas
« Reply #527 on: July 10, 2012, 05:52:39 pm »
+3

Forum Mafia
Action - $7

All players stop playing Dominion. For several months.
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Ozle

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Re: Really bad card ideas
« Reply #528 on: July 10, 2012, 05:54:25 pm »
0

Forum Mafia
Action - $7

All players stop playing Dominion. For several months.


Funsockets Beta
Reaction - $Free

All players stop playing Forum Mafia for several days
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Titandrake

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Re: Really bad card ideas
« Reply #529 on: July 10, 2012, 06:54:03 pm »
+2

Nest
Action - $4

Play a game of Race for the Galaxy.
If you win, +4 Cards. Otherwise, +2 Cards.
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gman314

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Re: Really bad card ideas
« Reply #530 on: July 10, 2012, 07:00:11 pm »
+3

Nest
Action - $4

Play a game of Race for the Galaxy.
If you win, +4 Cards. Otherwise, +2 Cards.

Now we need an RftG card calling for a game of Dominion to be played....
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jotheonah

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Re: Really bad card ideas
« Reply #531 on: July 10, 2012, 07:34:42 pm »
+5

How about:

Shameless Cross Promotion
Action - $5

Starting with the player to your right, each player names a game made by Rio Grande. Play one game of each in order. Whoever wins the most gains a province; whoever wins the least gains a curse.

________

Setup: If Shameless Cross Promotion is in the kingdom, go out to your local game store and buy a copy of everything made my Rio Grande, just in case.
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rinkworks

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Re: Really bad card ideas
« Reply #532 on: July 11, 2012, 09:54:43 am »
+1

On a different train of thought, I was thinking about discard-for-benefit cards.  We've got Cellar, which discards for cards; Vault/Secret Chamber that discards for coins.  How about...?

Shelter
$3 - Action
Discard any number of cards.  +1 Buy for each card discarded.

Assembly Line
$3 - Action
Discard any number of cards.   For each card discarded, gain a card costing up to $4.

Time Machine
$2 - Action
Discard any number of cards.  For each card discarded, during clean-up, place a card from play on top of your deck.

Secret Agent
$2 - Action
Discard any number of cards.  For each card discarded, reveal the top card of your deck and discard it or put it back, your choice.

Poxes On Thee
$7 - Action
Discard any number of cards.  For each card discarded, each other player gains a Curse.

Army
$3 - Action
Discard any number of cards.  For each card discarded, each other player discards down to 3 cards in hand.
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brokoli

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Re: Really bad card ideas
« Reply #533 on: July 11, 2012, 11:01:15 am »
0

Quote
Not duchess
+2$
Each player (including you) looks at the bottom card of his deck, and discards it or puts it back.
---
In games using this, when you gain a duchess, you may gain a duchy.

So the second part of the card only triggers when Duchess is also in the kingdom? In that case, Does that mean you can buy a duchess and clear the Duchy pile?

 ;D Modified.
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popsofctown

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Re: Really bad card ideas
« Reply #534 on: July 12, 2012, 02:08:32 pm »
0


Army
$3 - Action
Discard any number of cards.  For each card discarded, each other player discards 2 cards.

Fixed.  Remember which thread you're posting in mister.
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gman314

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Re: Really bad card ideas
« Reply #535 on: July 12, 2012, 02:13:13 pm »
0


Army
$3 - Action
Discard any number of cards.  For each card discarded, each other player discards 2 cards.

Fixed.  Remember which thread you're posting in mister.

But the redundancy of making other players discard down to 3 multiple times is kind of amusing.
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rinkworks

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Re: Really bad card ideas
« Reply #536 on: July 12, 2012, 02:14:34 pm »
0


Army
$3 - Action
Discard any number of cards.  For each card discarded, each other player discards 2 cards.

Fixed.  Remember which thread you're posting in mister.

But the redundancy of making other players discard down to 3 multiple times is kind of amusing.

Yeah, that was the joke.  But the "discard 2 cards" version is bad too.
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popsofctown

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Re: Really bad card ideas
« Reply #537 on: July 12, 2012, 03:39:30 pm »
0

ooh, i get it.
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ChocophileBenj

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Re: Really bad card ideas
« Reply #538 on: July 13, 2012, 11:43:07 am »
+2

-Locked cellar-
Action, cost $2
+1 action, put any number of cards on top of your deck, +1 card per card you put back on your deck
(the action might already be done,  but i'm too lazy to check)

-Swind of Change- (You know, like the song from Scorpions Wind of Change)
Action attack, cost $3
+$2
Each other player trash the top card of their deck and gain a card costing the same. Trash the top card of your deck, and gain a card with the same cost of your left player's choice

-Hoard lender-
Action, cost $4
Trash a copper from your hand. If you do, +$2 and gain a gold for every victory card you buy.

-Sea Haggler- (the name might already be taken, but I'm tltc too)
Action attack, cost $5
+$2
Each other player reveals and discard the top card of their deck and gain a card costing less than this that is not a victory card, and put it on top of their deck.

-Spice Mint-
Action, cost $5
You may trash a treasure from your hand. Gain a copy of it.

-Iron golem-
Action, cost $4+potion
Reveal cards from your hand until you reveal two action cards other than Iron Golem. Discard the other cards then play the two action cards in either order. If, after playing the two actions, you did not trash any card from your hand, trash two cards from your hand.

-Aikido Minion-
Action attack, cost $5
+1 action
Choose one : +$2 or :
you may discard your hand, if you do draw 4 cards and each other player reveals his hand, either discards it or keeps it, your choice. If they discard, they draw one card less than they had in hand.
(Rules clarifications : if you choose to discard although they already have 0 card in hand, they gain a AM token and at their next clean-up phase they draw one card less per AM token and they return one AM token to the supply per lost card.)
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BMan

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Re: Really bad card ideas
« Reply #539 on: July 13, 2012, 11:34:41 pm »
+4

Master of the Obvious
Action
Cost: $1
You may look at your hand.

Armageddon
Action
Cost: $666
Trash all cards currently in the Supply.

Craps
Action
Cost: $4
Roll two six-sided dice. Count the total number rolled and subtract 7. +1 VP times the resulting number (if it is negative, subtract VP if possible).

Almost Totally Neutral
Action
Cost: $1
If this is the first time you've played Totally Neutral this turn: +1 Card, +1 Action.

Government Bureaucracy
Action-Attack
Cost: Way, way too much!
Reveal your hand. Add up the total cost of all cards in your hand, and divide that sum by three. If the remainder is zero, trash the second least-expensive card in your hand. If the remainder is one, each other player reveals his hand, discards one card other than a Treasure that you choose, and you gain a Copper. If the remainder is two, each other player reveals his hand, +$1 per total number of Curses revealed squared, and you may trash a Province.

Private Health Insurance
Action-Reaction
Cost: $4*
You may trash a Curse from your hand.
=====
When you would gain a Curse, you may discard this. If you do, you may trash a Treasure costing at least $3; if it costs at least $6, +1 Card. Otherwise, gain a Curse. You may only use Private Health Insurance up to ten times per game. You may not discard this to an Attack card played with a Throne Room, King's Court, or Golem.
=====
When you would gain this, reveal your hand, your discard pile, and your deck. You cannot gain this if you reveal any Curses. Shuffle your deck.
=====
If you do not have a full-time job, this card costs $7.

Gunfight
Action-Attack
Cost: $6
Choose another player. Immediately end your turn and play another one, but do not buy anything or clean up yet (you may play Treasures as normal). The other player then takes his turn but does not buy anything or clean up yet. Whoever has less $ available for purchase trashes everything he has in play (if there is a tie, both players trash).
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eHalcyon

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Re: Really bad card ideas
« Reply #540 on: July 14, 2012, 12:06:32 am »
+2

Private Health Insurance
Action-Reaction
Cost: $4*
You may trash a Curse from your hand.
=====
When you would gain a Curse, you may discard this. If you do, you may trash a Treasure costing at least $3; if it costs at least $6, +1 Card. Otherwise, gain a Curse. You may only use Private Health Insurance up to ten times per game. You may not discard this to an Attack card played with a Throne Room, King's Court, or Golem.
=====
When you would gain this, reveal your hand, your discard pile, and your deck. You cannot gain this if you reveal any Curses. Shuffle your deck.
=====
If you do not have a full-time job, this card costs $7.

Holy smokes, talk about bringing politics into the game.

I'm from Canada, so I'll give you your first +1 just for the Health Care card. ::)
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AJD

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Re: Really bad card ideas
« Reply #541 on: July 14, 2012, 12:11:52 am »
+1

Nuclear bomb
$7: Action-Attack
+$2
The player to your left reveals the top card of his deck. If it is an Action card, trash all cards in play and in all players' decks, hands, and discard piles.

(After the card Fission from Innovation, which has a similar effect.)
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Thisisnotasmile

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Re: Really bad card ideas
« Reply #542 on: July 14, 2012, 02:49:51 am »
+4

!details
Action - $1
+1 Card
+1 Action
All players reveal every card in their hand, deck, discard pile, in play or on a mat (NV/Island). When every player agrees they have seen all they want to, each player returns any card from mats or in play to where they came from, and shuffles all cards that came from their hand, deck or discard pile and draws the number of cards they originally had in hand.
------------------
Whenever !details is in the supply, add !disable to the supply.
------------------
This card cannot be bought on turn 1.



!disable
Reaction - $0
You may reveal this card when you buy it. If you do, trash it and all copies of !details from the supply, and +1 buy.
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rinkworks

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Re: Really bad card ideas
« Reply #543 on: July 14, 2012, 08:46:25 am »
+5

!details
Action - $1
+1 Card
+1 Action
All players reveal every card in their hand, deck, discard pile, in play or on a mat (NV/Island). When every player agrees they have seen all they want to, each player returns any card from mats or in play to where they came from, and shuffles all cards that came from their hand, deck or discard pile and draws the number of cards they originally had in hand.
------------------
Whenever !details is in the supply, add !disable to the supply.
------------------
This card cannot be bought on turn 1.



!disable
Reaction - $0
You may reveal this card when you buy it. If you do, trash it and all copies of !details from the supply, and +1 buy.

Two of the very few fan cards that made it into Isotropic.
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ChocophileBenj

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Re: Really bad card ideas
« Reply #544 on: July 22, 2012, 10:15:31 am »
+1

-Discoutning House-
Action, $5
Reveal any number of coppers from your hand and discard them.

-Un-remodel-
Action, $4
Trash a card from your hand, gain a card costing at least $2 less than the trashed card.

-Ganon Village-
Action attack, $5
+1 card, +2 actions
Each other player may discard a Sierpinski triangle from his hand. If he doesn't, he reveals cards from his hand until he finds a Sierpinski triangle, puts it into his hand and trashes the other revealed cards.
translate the name in German

-Sierpinski Triangle-
Victory card, $5
Worth 1 VP per Sierpinski Triangle you have.
Waaait... to count the points, the number of triangles you have is raised to square ?
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yudantaiteki

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Re: Really bad card ideas
« Reply #545 on: July 22, 2012, 10:30:50 am »
+11

I don't recall if this was done before, but it probably was.

Newbie Idea
$5 - Action/Curse/Reaction

- 3 VP

If this card is in your hand you must play it at the beginning of your action phase.

Choose a player.  Trash the top card of his deck, or the top card of his discard pile.  You may gain this card and one other card from the trash.

When another player plays an attack card, you may reveal this from your hand.  If you do, +1 card and the attack affects the attacker instead.
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rinkworks

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Re: Really bad card ideas
« Reply #546 on: July 22, 2012, 10:38:35 am »
+1

I don't recall if this was done before, but it probably was.

Newbie Idea
$5 - Action/Curse/Reaction

- 3 VP

If this card is in your hand you must play it at the beginning of your action phase.

Choose a player.  Trash the top card of his deck, or the top card of his discard pile.  You may gain this card and one other card from the trash.

When another player plays an attack card, you may reveal this from your hand.  If you do, +1 card and the attack affects the attacker instead.

Best card of all time.  It does it all!
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Kirian

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Re: Really bad card ideas
« Reply #547 on: July 22, 2012, 02:20:20 pm »
0

-Ganon Village-
Action attack, $5
+1 card, +2 actions
Each other player may discard a Sierpinski triangle from his hand. If he doesn't, he reveals cards from his hand until he finds a Sierpinski triangle, puts it into his hand and trashes the other revealed cards.
translate the name in German

-Sierpinski Triangle-
Victory card, $5
Worth 1 VP per Sierpinski Triangle you have.
Waaait... to count the points, the number of triangles you have is raised to square ?

OK that was painful.
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eHalcyon

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Re: Really bad card ideas
« Reply #548 on: July 22, 2012, 05:36:55 pm »
0

-Un-remodel-
Action, $4
Trash a card from your hand, gain a card costing at least $2 less than the trashed card.

I would call this Premodel.
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AJD

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Re: Really bad card ideas
« Reply #549 on: July 22, 2012, 06:11:08 pm »
0

-Un-remodel-
Action, $4
Trash a card from your hand, gain a card costing at least $2 less than the trashed card.

I would call this Premodel.

Demodel?
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