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Author Topic: Really bad card ideas  (Read 1849448 times)

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Deadlock39

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Re: Really bad card ideas
« Reply #4550 on: June 30, 2016, 04:43:16 pm »
+7

Rabbit Hunt
15$ Action - Duration

Now and at the start of your next turn: Now and at the start of your next turn: +1$

This only gets you ($1, $2, $1) on (this, next, the 3rd) turn.  For $15, do you mean:

Now and at the start of each following turn:  Now and at the start of each following turn: +$1?

Yeah I'm not sure it's quite right, trying to get the fibbonacci sequence.

This will generate the Fibonacci sequence

Rabbit Hunt
$15 Action - Duration

+$1

At the start of your next 2 turns: Play this
« Last Edit: June 30, 2016, 04:44:27 pm by Deadlock39 »
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singletee

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Re: Really bad card ideas
« Reply #4551 on: June 30, 2016, 07:32:27 pm »
+3

Pyramid Scheme
$10 Action - Duration
Now and at the start of each of your turns for the rest of the game:
Now and at the start of each of your turns for the rest of the game:
Now and at the start of each of your turns for the rest of the game:
At the start of Clean-up this turn, you may choose an Action card you have in play. If you discard it from play this turn, put it on your deck.

These are the triangular pyramidal numbers.
« Last Edit: July 01, 2016, 10:05:41 am by singletee »
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Minotaur

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Re: Really bad card ideas
« Reply #4552 on: July 01, 2016, 12:48:15 am »
0

Pyramid Scheme
$10 Action - Duration
Now and at the start of each of your turns for the rest of the game:
Now and at the start of each of your turns for the rest of the game:
Now and at the start of each of your turns for the rest of the game:
At the start of Clean-up this turn, you may choose an Action card you have in play. If you discard it from play this turn, put it on your deck.
If you do not, put your deck in your discard pile and gain a Curse.

FTFY
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

Asper

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Re: Really bad card ideas
« Reply #4553 on: July 01, 2016, 06:13:16 pm »
+3

Snowball System
You may choose two other players. If you don't, gain a Curse. If you do, each chosen player plays this card once.
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Awaclus

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Re: Really bad card ideas
« Reply #4554 on: July 01, 2016, 06:22:04 pm »
0

Snowball System
You may choose two other players. If you don't, gain a Curse. If you do, each chosen player plays this card once.

So it's just a self-Curser? Or can you choose the same opponent twice?
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Bomb, Cannon, and many of the Gunpowder cards can strongly effect gameplay, particularly in a destructive way

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Minotaur

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Re: Really bad card ideas
« Reply #4555 on: July 01, 2016, 06:24:51 pm »
+2

Snowball System
You may choose two other players. If you don't, gain a Curse. If you do, each chosen player plays this card once.

So it's just a self-Curser? Or can you choose the same opponent twice?

Everyone just chooses to play it repeatedly.  Either it's deadlocked for eternity, or someone takes the Curse pile for the team because they don't want to play Jumanji anymore.
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Awaclus

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Re: Really bad card ideas
« Reply #4556 on: July 01, 2016, 10:25:37 pm »
+1

Everyone just chooses to play it repeatedly.  Either it's deadlocked for eternity, or someone takes the Curse pile for the team because they don't want to play Jumanji anymore.

But how can there ever be two players other than yourself in the game?
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Bomb, Cannon, and many of the Gunpowder cards can strongly effect gameplay, particularly in a destructive way

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Minotaur

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Re: Really bad card ideas
« Reply #4557 on: July 01, 2016, 11:04:50 pm »
0

Everyone just chooses to play it repeatedly.  Either it's deadlocked for eternity, or someone takes the Curse pile for the team because they don't want to play Jumanji anymore.

But how can there ever be two players other than yourself in the game?

Oh, I see what you mean when I look at it closer.  Either there are 3+ players, or the poster meant to say "choose another player twice".  If they word it instead to trigger the following effect once per choice, then with that wording the choices wouldn't have to different.
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LostPhoenix

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Re: Really bad card ideas
« Reply #4558 on: July 02, 2016, 11:15:31 am »
+9

Professor Oak - Action - $5

Discard your hand.
+7 Cards


Bill - Action - $1

+2 Cards
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Minotaur

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Re: Really bad card ideas
« Reply #4559 on: July 02, 2016, 03:44:12 pm »
0

Pyramid Scheme
$10 Action - Duration
Now and at the start of each of your turns for the rest of the game:
Now and at the start of each of your turns for the rest of the game:
Now and at the start of each of your turns for the rest of the game:
At the start of Clean-up this turn, you may choose an Action card you have in play. If you discard it from play this turn, put it on your deck.

These are the triangular pyramidal numbers.

This is a Triangle Scheme.  A Pyramid is one dimension higher.  Not 1,3,6,10,15,21... but 1,4,10,20,35,56...
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

Minotaur

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Re: Really bad card ideas
« Reply #4560 on: July 03, 2016, 02:12:57 pm »
+1

Pedant
Rection
Cost: $4

When another player does any of 1-3...
1.  Reveals a card without being explicitly allowed or instructed to do so by a card
2.  Says the word "trash" when they discard a card or vice-versa
3.  Asks if they can pretend that they Exchanged the traveler in their hand that they played last shuffle
...you may discard this card from your hand.  If you do so, that player gains a Curse.  If that player revealed multiple cards, you may choose to have them gain that many curses instead of just 1.  (A card that is not sitting flat on the table with at most other cards in between only counts as "revealed" for this purpose.)
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

Minotaur

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Re: Really bad card ideas
« Reply #4561 on: July 04, 2016, 04:45:07 pm »
+2

Chocolate
Treasure
Cost: $2

$1
---------------------
When you gain this, take a coin token.

Try it with mint!
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

Seprix

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Re: Really bad card ideas
« Reply #4562 on: July 04, 2016, 07:55:41 pm »
+3

Declaration of Independence
$1

+1776 cards

Trash all King's Courts an Throne Rooms in the supply. Gain a Governor.
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Limetime

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Re: Really bad card ideas
« Reply #4563 on: July 04, 2016, 08:24:25 pm »
+1

Declaration of Independence
$1

+1776 cards

Trash all King's Courts an Throne Rooms in the supply. Gain a Governor.
4th of July
Event - 4
Pull the 1776th declaration of independence out of the trash
Throw some fireworks at your opponent.
Play it and return it to the supply.
Startup: Put 1776 declarations of independence in the trash.
« Last Edit: July 04, 2016, 08:26:04 pm by Limetime »
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Minotaur

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Re: Really bad card ideas
« Reply #4564 on: July 04, 2016, 09:24:51 pm »
+2

4th of July Wolf Den
Landmark

When you play an Action card, -1 VP.

Such explode.  Very sound.  Whoa.
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

Asper

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Re: Really bad card ideas
« Reply #4565 on: July 04, 2016, 10:46:40 pm »
+3

Everyone just chooses to play it repeatedly.  Either it's deadlocked for eternity, or someone takes the Curse pile for the team because they don't want to play Jumanji anymore.

But how can there ever be two players other than yourself in the game?

Oh, I see what you mean when I look at it closer.  Either there are 3+ players, or the poster meant to say "choose another player twice".  If they word it instead to trigger the following effect once per choice, then with that wording the choices wouldn't have to different.

Setup: Add another player to the game.
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Minotaur

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Re: Really bad card ideas
« Reply #4566 on: July 05, 2016, 02:09:35 pm »
0

Sabrewulf
Reaction
Cost: $4

When another player plays an action for the fifth time in a turn, you may discard this.  If you do, that player gains a Curse, and all Action cards played for the rest of this turn have no effects, including the one just played.  Enchantress can go to hell.
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

Minotaur

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Re: Really bad card ideas
« Reply #4567 on: July 05, 2016, 10:20:27 pm »
0

Trojan Horse
Action
Cost: $0*
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

Minotaur

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Re: Really bad card ideas
« Reply #4568 on: July 06, 2016, 04:53:12 pm »
0

Lost Warehouse
Action
Cost: $4

+3 Cards
+1 Action
Discard two cards


Lost Tactician
Action
Cost: $7

Discard all of the cards in your hand except for one.  If you discard any cards, at the start of your next turn: +5 cards, +1 Action


Lost Oasis
Action
Cost: $8*

+1 Card
+1 Action
+$1
(* During your Buy phase, this costs $2 less for each Action card you have in play)


Lost Chancellor
Action
Cost: $4

+$2
You may put your deck in your discard pile.  Look through your discard pile and put one card from it on top of your deck.

« Last Edit: July 08, 2016, 07:40:43 am by Minotaur »
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

Witherweaver

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Re: Really bad card ideas
« Reply #4569 on: July 06, 2016, 04:58:39 pm »
0

« Last Edit: July 06, 2016, 05:04:29 pm by Witherweaver »
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Minotaur

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Re: Really bad card ideas
« Reply #4570 on: July 06, 2016, 05:04:56 pm »
0

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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

Witherweaver

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Re: Really bad card ideas
« Reply #4571 on: July 06, 2016, 05:30:29 pm »
0


But Highway doesn't discard any cards...

That feature has been lost.
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Minotaur

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Re: Really bad card ideas
« Reply #4572 on: July 06, 2016, 05:41:29 pm »
0


But Highway doesn't discard any cards...

That feature has been lost.

Double-Unlost Highway
Action
Cost: <5>

+1 Card
+1 Action
Discard a card.
While this card is in play, cards cost $1 less, but not less than $0.
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

Minotaur

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Re: Really bad card ideas
« Reply #4573 on: July 06, 2016, 07:12:33 pm »
0

Das Kapital
Event/RSP
Cost: $0

Put every card not in the Supply into the Trash.  Each player gains three Coppers and loses all tokens.
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Haddock

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Re: Really bad card ideas
« Reply #4574 on: July 07, 2016, 08:04:49 am »
0

Das Kapital
Event/RSP
Cost: $0

Put every card not in the Supply into the Trash.  Each player gains three Coppers and loses all tokens.
All of the mercenaries and madmen in the world are just shit-scared of you right now.
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87
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