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Author Topic: Really bad card ideas  (Read 1607165 times)

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Marcory

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Re: Really bad card ideas
« Reply #4375 on: May 20, 2016, 10:44:06 am »
0

Counting Smith House $5-Action

Look through your discard pile, reveal any number of Coppersmiths from it, and put them into your hand.
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Minotaur

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Re: Really bad card ideas
« Reply #4376 on: May 21, 2016, 02:54:32 am »
0

Ruined Coppersmith
Action-Ruins
Cost: $0

Once for each three times you play a Copper this turn: +$1.


Ruined Harem
Victory-Treasure-Ruins
Cost: $0

+$1
When you play this, trash it.
--------------------
1VP
When you gain this, you may discard a Treasure.  If you do not, trash this card.


Cursed Harem
Curse-Treasure
Cost: $0

Take your -$1 token and your -1 Card token.  If you do, trash this card.
--------------------------
-2 VP


Grand Harem
Victory-Treasure
Cost: $9

$3
--------
6VP
You may not buy this card if you have any Copper in play.


Metaharem
Victory-Treasure
Cost: $8

$4
-----------
6VP
When you gain this, trash three Harems from play.  If you do not, return this to the Supply.

"The market?  I'm a prince!  My harems have harems!  I mean, uh... my servants go to the market for my servants, yeah..."


Reverse Metaharem
Treasure-Victory
Cost: $3 (This pile has twice the usual number of Victory cards)

$1
---------------
1 VP
When you gain this card, you may trash a Harem from your hand or from play.  If you do, gain two copies of this card.
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

Minotaur

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Re: Really bad card ideas
« Reply #4377 on: May 21, 2016, 10:53:31 am »
+2

Never had enough of these for a full set.

http://mtaur.blogspot.com/2014/06/dimonion-star-trek.html

Not going to bother transcribing.  Don't need your iPhone upvotes that badly.
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

ackmondual

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Re: Really bad card ideas
« Reply #4378 on: May 22, 2016, 04:04:34 am »
+1

Toyrn Village - $5
Action
Reveal any number of action cards from your hand.  Then play them in any order
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Village, +2 Actions.  Village, +3 Actions.  Village, +4 Actions.  Village, +5 Actions.  Village, +6 Actions.  Village, +7 Actions.  Workers Village, +2 Buys, +8 Actions.  End Action Phase.  No Treasures to play.  No buy.  No Night cards to play

Minotaur

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Re: Really bad card ideas
« Reply #4379 on: May 22, 2016, 08:21:31 am »
0

Toyrn Village - $5
Action
Reveal any number of action cards from your hand.  Then play them in any order

Hmmm, I'm having a hard time figuring out a best case for this.  By the time it's actually good, you already have an engine as it is.

Maybe with Native Village or Tactician.  With Tactician, either the same turn or afterward - I would think that you could "cheat" the Tactician by keeping most of your Action cards in Revealed Cards Land, only to play them anyway.  You could play Tactician every turn with this card.  That's probably the best combo you'll get.

Or if you had a Landmark that let you draw 10 cards instead of 5 each turn.  Or Haunted Woods or Hireling.  Basically you have to get a big hand without running out of Actions, but you don't want to already have Villages on the board, because that would be easier already...  Nobles would benefit somewhat too.
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

Minotaur

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Re: Really bad card ideas
« Reply #4380 on: May 22, 2016, 08:27:47 am »
0

Frat Party
Action
Cost: $7

Reveal cards from the top of your deck, putting them into your hand when they are not Actions, and playing them as you draw them when they are Actions.  Stop when you have played three or more Actions.  If you have 12 or more cards in hand, trash your hand.

Drink!  Drink!  Drink! Hahahaha, this dude's a lightweight!  Gross!
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faust

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Re: Really bad card ideas
« Reply #4381 on: May 22, 2016, 12:51:36 pm »
+2

Never had enough of these for a full set.

http://mtaur.blogspot.com/2014/06/dimonion-star-trek.html

Not going to bother transcribing.  Don't need your iPhone upvotes that badly.

Quote
Stewart - $5
Action

+2 cards
+2$
Trash two cards from your had.

I wouldn't have pictured Picard as someone to do Mercenary work.
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Minotaur

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Re: Really bad card ideas
« Reply #4382 on: May 22, 2016, 01:51:55 pm »
0

Never had enough of these for a full set.

http://mtaur.blogspot.com/2014/06/dimonion-star-trek.html

Not going to bother transcribing.  Don't need your iPhone upvotes that badly.

Quote
Stewart - $5
Action

+2 cards
+2$
Trash two cards from your had.

I wouldn't have pictured Picard as someone to do Mercenary work.

The discard attack must be what makes the difference.
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

majiponi

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Re: Really bad card ideas
« Reply #4383 on: May 22, 2016, 07:35:07 pm »
+1

Grand Harem
Victory-Treasure
Cost: $9

$3
--------
6VP
You may not buy this card if you have any Copper in play.
This is "really bad cards" thread. This card is not too bad. Works in Prosperity or Empire.
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Minotaur

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Re: Really bad card ideas
« Reply #4384 on: May 22, 2016, 09:40:43 pm »
0

Grand Harem
Victory-Treasure
Cost: $9

$3
--------
6VP
You may not buy this card if you have any Copper in play.
This is "really bad cards" thread. This card is not too bad. Works in Prosperity or Empire.

I've gotten away with much less bad card ideas before...
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

Seprix

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Re: Really bad card ideas
« Reply #4385 on: May 22, 2016, 10:03:49 pm »
+1

Multi-split pile idea:

Isotropic
$0 Action
Gain a Province. If you do, gain a Goko Beta.

Goko Beta
$1 Action
If you gain this, trash all Isotropics from every player's deck, including their hands. Put all VP back into the supply piles. Cry.

Goko
$2 Action
Trash all Dark Ages cards, including from the Supply piles. You do not get any bonuses from on-trash effects. The game cannot end.

Goko Salvager
$3 Action
You may gain an Action card from the Trash. If you do, play it.

Making Fun

$4 Action
Return all VP back into the supply pile. Gain an Estate.

Donald's Had Enough
$5 Event
Trash a card from your hand. If you do, remove this Event from the game.

ShuffleIt

$6 Action-Duration
Trash all Treasures in your deck. Gain a Province. Gain an Isotropic. When you play an Isotropic, you do not gain a Goko Beta. (This stays in play for the remainder of the game.)
« Last Edit: May 22, 2016, 10:05:54 pm by Seprix »
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J Reggie

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Re: Really bad card ideas
« Reply #4386 on: May 22, 2016, 10:19:36 pm »
+2


ShuffleIt

$6 Action-Duration
Trash all Treasures in your deck. Gain a Province. Gain an Isotropic. When you play an Isotropic, you do not gain a Goko Beta. (This stays in play for the remainder of the game.)

$6? More like $3 for every turn this is in play!

(Insert emoticon that indicates I'm being sarcastic here.)

Minotaur

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Re: Really bad card ideas
« Reply #4387 on: May 23, 2016, 02:08:10 am »
+2

Homage
Landmark

Each player shuffles their deck at the start of each of their turns.
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

Max

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Re: Really bad card ideas
« Reply #4388 on: May 23, 2016, 08:26:26 am »
+5

But what if there's only 1 card? The game will be stuck in perpetuity.
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Accatitippi

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Re: Really bad card ideas
« Reply #4389 on: May 23, 2016, 09:23:26 am »
+2

Border Guards - 4$
+1 Action
+2$
Every other player reveals a Victory card from their hand or discards down to 3 cards.
----
When you buy this, trash the Black Market deck.
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Seprix

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Re: Really bad card ideas
« Reply #4390 on: May 23, 2016, 11:49:12 am »
0

But what if there's only 1 card? The game will be stuck in perpetuity.

This thread is called Really Bad Card Ideas.
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Minotaur

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Re: Really bad card ideas
« Reply #4391 on: May 23, 2016, 12:23:07 pm »
+1

But what if there's only 1 card? The game will be stuck in perpetuity.

No.
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Tombolo

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Re: Really bad card ideas
« Reply #4392 on: May 23, 2016, 02:27:48 pm »
+1

Freeze Mage
$8 Event

Your turn ends immediately.  Your opponent(s) may not play actions on their next turn(s).

Portal
Random Cost

When you gain this, instead gain a random card that could be in the Supply (but isn't necessarily) costing at least as much as the cost.

Heavy Infantry
$5 Action-Attack

+$3
Each opponent discards down to 3 cards in hand.

Aura Sensei
$4 Action

+1 Action
You may banish this or another card from your hand.  If you do, gain a Mystic or Heavy Infantry, putting it in your hand.
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Minotaur

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Re: Really bad card ideas
« Reply #4393 on: May 24, 2016, 09:36:31 am »
0

Oats
Action/Treasure/SAMSCITR
Cost: $5

As a Treasure: $2, Stables costs $1 less this turn.
As an Action: You may play a Stables from your hand.  If you do, +2 Cards.
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

Gubump

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Re: Really bad card ideas
« Reply #4394 on: May 24, 2016, 09:50:57 am »
+1

Oats
Action/Treasure/SAMSCITR
Cost: $5

As a Treasure: $2, Stables costs $1 less this turn.
As an Action: You may play a Stables from your hand.  If you do, +2 Cards.

What does SAMSCITR mean?
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eHalcyon

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Re: Really bad card ideas
« Reply #4395 on: May 24, 2016, 12:47:12 pm »
0

Oats
Action/Treasure/SAMSCITR
Cost: $5

As a Treasure: $2, Stables costs $1 less this turn.
As an Action: You may play a Stables from your hand.  If you do, +2 Cards.

As per Crown, this should distinguish by game phase, not card type. Action-Treasure is always both types.
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Minotaur

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Re: Really bad card ideas
« Reply #4396 on: May 24, 2016, 02:09:30 pm »
0

Oats
Action/Treasure/SAMSCITR
Cost: $5

As a Treasure: $2, Stables costs $1 less this turn.
As an Action: You may play a Stables from your hand.  If you do, +2 Cards.

As per Crown, this should distinguish by game phase, not card type.

It shouldn't.  You can play this card whenever you could play one of the two card types, and if necessary, you choose which role it plays when you play it (I don't know of any cards that let you play an Action OR a treasure at a given time, but it could be done maybe).  If you pay Storyteller, you can only play this card as a Treasure.  You're not allowed to play it as an Action to pay Storyteller, and you haven't played a second Action for the purposes of Conspirator, but it is an Action card that is in play as well as a Treasure card that it is play.  What it does is linked to the mechanism used for playing it, not what turn it is.

If the rule for Crown is that it plays as a Throne Room when used to pay Storyteller, then I think that's goofy and counterintuitive.

I'll never conform to Donald's Action-Treasure convention in the RBCI thread.
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Minotaur

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Re: Really bad card ideas
« Reply #4397 on: May 24, 2016, 02:10:07 pm »
+3

Oats
Action/Treasure/SAMSCITR
Cost: $5

As a Treasure: $2, Stables costs $1 less this turn.
As an Action: You may play a Stables from your hand.  If you do, +2 Cards.

What does SAMSCITR mean?

Still a More Serious Card Idea Than Rocks.
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Minotaur

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Re: Really bad card ideas
« Reply #4398 on: May 24, 2016, 03:05:04 pm »
0

Coffee Pot
Action/Treasure/SAMSCITR
Cost: $4

(If you somehow play this card at a time when you could play an Action or a Treasure, you must choose one)
If played as an Action:  +3 Actions
If played as a Treasure:  +$1.  Each Groundskeeper in play produces an additional VP whenever you gain a Victory card this turn.
« Last Edit: May 24, 2016, 03:09:05 pm by Minotaur »
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Witherweaver

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Re: Really bad card ideas
« Reply #4399 on: May 24, 2016, 04:53:29 pm »
0

Paradise City
Action
Cost: $7

+1 Card
+2 Actions

If at least one Supply pile is empty, gain a Garden from the Garden pile (not in the Supply this game)
If at least two Supply piles are empty, gain a Harem from the Harem pile (not in the Supply this game)

This deserves more upvotes.
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