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Author Topic: Really bad card ideas  (Read 1862205 times)

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majiponi

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Re: Really bad card ideas
« Reply #4275 on: April 18, 2016, 11:45:45 pm »
+1

Quote
Inheritance Abandonment
cost 0 - Event
Once per your life: Return all your cards to the Supply.
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Marcory

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Re: Really bad card ideas
« Reply #4276 on: April 18, 2016, 11:52:48 pm »
0

Scholarship Fund Event $2

+1 Buy
Trash a Treasure you have in play. Gain a Treasure costing up to $3 more than the trashed Treasure, putting it on top of your deck.
--------------------

When this is in the kingdom, you may not trash any Action cards that have the word 'Treasure' in their card text.

(Because a Mine is a terrible thing to waste).

I've thought about this idea a lot. It's not a terrible idea, except for its price and its weird you can't trash condition (banning treasures makes more sense)

The point of the card was to word it in such a way as to make a bad pun on Mine, using the United Negro College Fund's slogan "A mind is a terrible thing to waste." The awkward phrasing exists specifically to prevent a player from trashing (thus wasting) a Mine.

As for an event that works like Mine, there's already Trade, and an Event that could gain Gold (or Bank or Platinum, like Mine can) would probably have to cost enough that it would be easier just to buy a Gold directly.
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majiponi

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Re: Really bad card ideas
« Reply #4277 on: April 19, 2016, 06:46:19 pm »
0

Why did nobody write this?
Quote
Ashnod's Coupon
cost $0 - Action - Attack
Trash this.
Name a drink. The player to your left buys it for you.
From MtG.
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Accatitippi

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Re: Really bad card ideas
« Reply #4278 on: April 22, 2016, 05:48:23 am »
0

Imagine how good at trash-for-benefit this guy will be when he graduates to a real job!

Quote
Master - Action 7c
+1 Action
Trash a card from your hand.
+1 Card per coin it costs.
+2 Cards if it has Potion in its cost.
Gain a card costing up to 5c.


Quote
Wizard Renegade - Action 5c
+1 Action
Trash a card from your hand.
+1 Card per vowel in its name.
+2 Cards if it has the letter W in its name.
« Last Edit: April 22, 2016, 05:49:27 am by Accatitippi »
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singletee

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Re: Really bad card ideas
« Reply #4279 on: April 22, 2016, 01:20:59 pm »
+1

Mad Apprentice
Action - $10
+1 Action
Trash a card from your hand. +2 Cards per $ it costs. Tear the trashed card into pieces. Remove the pieces from the game.

Minotaur

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Re: Really bad card ideas
« Reply #4280 on: April 22, 2016, 02:25:10 pm »
+1

Mickey Mouse Apprentice
Action/Reserve
Cost: $3P

Place this on your Tavern mat.
-----------------
You may call this at the start of your turn.

If you do:  Gain three Curses and dispose of your Mop tokens.  If you do not gain three Curses, trash this card.
If you do not:  Take a Mop token.  For each Mop token, trash a card from your hand and draw as many cards as the coin cost of the trashed card, and an additional two cards per Potion cost.
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

Marcory

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Re: Really bad card ideas
« Reply #4281 on: April 22, 2016, 09:45:42 pm »
0

Here's some cards to add some realism to Dominion's Middle Ages theme. They replace your starting Estates, and they have white backs so that everyone knows when they're in your hand. I've called them Befallments, and given them the sub-type Shelter so that Vagrant can draw them. At the start of your turn, you have to play a Befallment as if it were an action, but it doesn't use up an action.

The added realism (random death and destruction) will undoubtedly make Dominion more thematic and thus, a better game.

Black Death Befallment-Shelter $1

Shuffle the top 5 cards of your deck and put them back on top. Trash the 5th card.
------------------
When you trash this, put it on top of your deck.

Raiding Party Befallment-Shelter $1

Reveal cards from the top of your deck until you reveal a Treasure that is not a Copper. Trash it.
------------------
When you trash this, put it on top of your deck.

Peasant Revolt Befallment-Shelter $1

Reveal cards from the top of your deck until you reveal an Action card costing $3 or less. Play it. Trash it.

--------------
When you trash this, pass it to the player on your right.
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Minotaur

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Re: Really bad card ideas
« Reply #4282 on: April 23, 2016, 04:07:34 am »
0

The Green Fairy
Action/Duration
Cost: PPPP

For the rest of the game, when you play any Action card, you may instead play it as if it were any Action card in the Supply of your choice.  It is that card until it leaves play.

When you gain this card, trash all Potions in play.
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

Minotaur

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Re: Really bad card ideas
« Reply #4283 on: April 24, 2016, 11:58:37 am »
+6

Easily Discouraged Knight
Action/Attack/Knight/Reserve
Cost: $2

+1 Card
+1 Action
Choose a player.  That player reveals the top card of their deck.  If it costs between $3 and $6, trash it.  Otherwise, put this card on your Tavern mat.
« Last Edit: October 21, 2017, 12:03:14 pm by Minotaur »
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

Seprix

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Re: Really bad card ideas
« Reply #4284 on: April 24, 2016, 10:56:22 pm »
0

McDonalds Order
Cost - $1

Name a card. Look at the top card on your deck. If it is the card you named, put it into your hand and gain a Feast. Otherwise, trash that card and gain a Junk Dealer. You may complain to each other player about the trashed card. For each explicative you use, you may gain a Copper.
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Minotaur

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Re: Really bad card ideas
« Reply #4285 on: April 24, 2016, 11:07:25 pm »
0

Closing Time/Happy Hour
Event
Cost: $6

Flip your Journey token over.  If it is face down, move each card in play to the Tavern mat of the player who owns the card.  If it is face up, each player empties their Tavern mat into their Discard pile.
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

Minotaur

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Re: Really bad card ideas
« Reply #4286 on: April 30, 2016, 09:34:39 pm »
+1

Anime Lawyer
Action/Reaction
Cost: $7

+1 Card
+1 Action
If you finish your turn without any other players correctly calling you out on breaking any rules of Dominion, +1 VP.
-----
When another player breaks a rule of Dominion, you may reveal this card.  If you do, that play forfeits all Actions and Buys immediately, and continually for the rest of this turn.  If it is not that player's turn, they skip their upcoming turn.  +1 VP and take a coin token.
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

Seprix

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Re: Really bad card ideas
« Reply #4287 on: April 30, 2016, 10:48:04 pm »
+1

Anime Lawyer
Action/Reaction
Cost: $7

+1 Card
+1 Action
If you finish your turn without any other players correctly calling you out on breaking any rules of Dominion, +1 VP.
-----
When another player breaks a rule of Dominion, you may shout OBJECTION! If you do, end the game.

FTFY
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majiponi

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Re: Really bad card ideas
« Reply #4288 on: May 01, 2016, 03:22:03 am »
0

Quote
Inflation
cost $2+ - Event
Put a Tax token on any pile per $1 you overpaid.
For the rest of the game, any cards from that pile cost $1 more.
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Minotaur

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Re: Really bad card ideas
« Reply #4289 on: May 01, 2016, 02:08:45 pm »
0

Quote
Inflation
cost $2+ - Event
Put a Tax token on any pile per $1 you overpaid.
For the rest of the game, any cards from that pile cost $1 more.

I might balance it like this:

Inflation
Event
Cost: $3

+1 Buy
When you Buy a card other than a Copper this turn, you may put your +cost token on its supply pile if that pile did not already have two or more +cost tokens on it.

(Each player starts with one +cost token.  Each card costs an additional $1 for each +cost token on it its Supply pile.)

(Copper is kept free just in case...)
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

Roadrunner7671

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Re: Really bad card ideas
« Reply #4290 on: May 01, 2016, 02:15:22 pm »
+1

I might balance it
Why? This is the really bad card idea thread!
« Last Edit: May 01, 2016, 06:12:42 pm by Roadrunner7671 »
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Marcory

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Re: Really bad card ideas
« Reply #4291 on: May 01, 2016, 04:45:53 pm »
0

The Little Engine that Couldn't Action $2

Trash this.
Put an "Engines are bad" token on a Supply pile.
-------
Each card from a pile with an "Engines are Bad" token costs and additional $1.
When you gain a card from a pile with one or more "Engines are Bad" tokens on it, place an additional "Engines are Bad" token on that pile.
« Last Edit: May 01, 2016, 05:01:53 pm by Marcory »
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Minotaur

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Re: Really bad card ideas
« Reply #4292 on: May 02, 2016, 03:07:30 pm »
0

The Little Engine That Would
Action/Ruins
Cost: $0

If there are more cards in your hand then there are cards in your hand, +1 Card
If you have more actions than you do, +1 Action
If you have more $ than you do, +$1
If you have more Buys than you do, +1 Buy

(Note:  This might be my worst RBCI of all time...)
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

Minotaur

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Re: Really bad card ideas
« Reply #4293 on: May 03, 2016, 12:09:49 pm »
+1

Ok, now let's introduce Meta Journey Tokens!

The Little Engine That Could
Action
Cost: $2

+1 Card
+1 Action
Flip your Journey token over.
If it is face up, flip over your second-order Journey token.
If you do and that token is face up, flip over your third-order Journey token.
If you do and that token is face up, +3 Cards, +3 Actions, +3 Buys, +$3, +3 VP, and put this card on your Tavern mat.
(All Journey tokens of all orders begin face up)


Sam I Am
Action
Cost: $2

+1 Card
+1 Action
Gain a Curse.
Flip your Journey token over.
If it is face up, flip over your second-order Journey token.
If you do and that token is face up, flip over your third-order Journey token.
If you do and that token is face up, flip over your fourth-order Journey token.
If you do and that token is face up, put this card on your Tavern mat, and trash all other copies of this card from your Tavern mat.
(All Journey tokens of all orders begin face up)
---------------------------------
While this card is on your Tarvern mat, you may play a Curse from your hand as if it were Gold or a City.
« Last Edit: May 03, 2016, 12:10:57 pm by Minotaur »
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

Minotaur

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Re: Really bad card ideas
« Reply #4294 on: May 03, 2016, 12:29:49 pm »
+1

Bitcoin
Treasure
Cost: $4

+$1
Flip your Journey token over.
If it is face up, +$1 and flip over your second-order Journey token.
If you do and that token is face up, +$1 and flip over your third-order Journey token.
If you do and that token is face up, +$2 and +1 Buy.
(All Journey tokens of all orders begin face up)
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

Minotaur

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Re: Really bad card ideas
« Reply #4295 on: May 05, 2016, 12:35:05 am »
0

NPC
Action/Traveller
Cost: $2

+1 Card
+1 Action
You may put a card from your hand on top of your deck.
You may exchange this for a Shopkeeper at the start of your Cleanup phase.


Shopkeeper
Action/Traveller
Cost: $3* (Not in the Supply)

+1 Action
You may trash a card from your hand.  If you do, gain a Treasure in hand costing less than the trashed card.
You may exchange this for a Quest Giver at the start of your Cleanup phase.


Quest Giver
Action/Traveller
Cost: $4* (not in the Supply)

+1 Action
You may flip over a player's Journey token.
You may exchange this for a Cutscene at the start of your Cleanup phase.


Cutscene
Action/Traveller
Cost: $5* (not in the Supply)

Reveal cards from the top of your deck until you reveal three Action cards.  Discard the other revealed cards.  Play the revealed Action cards in any order.  You must exchange this for a Dungeon Master at the start of your Cleanup phase.  Skip your next turn.


Dungeon Master
Action/Duration
Cost: $6* (not in the Supply)

At the start of each turn, you may flip over any player's Journey token.
If you flipped yours and it is face up, play any Attack card from the Supply.  When you would discard it from play, return it to the Supply.
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

Accatitippi

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Re: Really bad card ideas
« Reply #4296 on: May 05, 2016, 05:33:50 am »
+1

Dominion: The Dungeon:

Dungeon Master - Action
Choose a player.
That player, he dies.

Dungeon Lord - Action
Choose a player.
That player, he or she dies.

Dungeon Queen - Action
Choose a player.
That player; she, he, E, ze, xe or ney dies.

Dungeon Emperor - Action
Choose a player.
That player, they die.

Dungeon Weaver - Action
Choose a player.
That player, the poor bastard dies.

Dungeon Swindler - Action
Choose a player.
That player, you die.
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Deadlock39

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Re: Really bad card ideas
« Reply #4297 on: May 06, 2016, 11:14:28 am »
+2

grand scheme

Grand Scheme
Action - $8

+1 Card
+1 Action

This turn, when you discard any card
from play, put it on your deck.
------------------------------
You can’t buy this if you don't have
at least 8 Copper in play.

Gubump

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Re: Really bad card ideas
« Reply #4298 on: May 06, 2016, 03:35:12 pm »
+1

Villager:
+1 Card
+3 Actions
Cost: $4
Action

Much Villager:
+1 Card
+4 Actions
Cost: $5
Action

Villagest:
+1 Card
+5 Actions
Cost: $6
Action
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Minotaur

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Re: Really bad card ideas
« Reply #4299 on: May 06, 2016, 10:44:11 pm »
0

Grand Finale
Cost: $25
Victory

100 VP
---------------
You must have 25 Coppers in play when you buy this.  For each additional copy you buy of this card, you must have an additional 25 Coppers in play.  If you gain this without buying it, return it to the Supply.  If you gain this during a turn in which you played Counting House, return it to the Supply.  When you buy and gain this card, end the game at the end of the turn.
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.
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