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Author Topic: Really bad card ideas  (Read 1849902 times)

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Thisisnotasmile

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Re: Really bad card ideas
« Reply #500 on: July 01, 2012, 06:10:32 am »
+3

Not "Also not Explorer" and also not "Not Explorer"
Action - $5
You may reveal a Province card from your hand. If you do, gain a Gold card, putting it into your hand. Otherwise, gain a Silver card, putting it into your hand.
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AJD

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Re: Really bad card ideas
« Reply #501 on: July 01, 2012, 07:21:22 am »
+2

Not Scheme
Herbalist.
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ChocophileBenj

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Re: Really bad card ideas
« Reply #502 on: July 01, 2012, 08:15:12 am »
+2

-Blackjack-
Action, cost $5
Reveal cards from top on your deck, and sum up their costs in $.
If you're between $15 and $21, you may stop here and get as many $ as your score minus $14, or reveal another card.
If you're over $21, trash this.
Discard the revealed cards afterwards.

-Treasure chest-
Treasure, cost $6
Worth $?
When you play this, roll a D6. If you hit between 1 and 5, gain as many $s. If you hit 6, gain a curse.

-Spiky blue shell- (you know, like in Mario Kart)
Action attack, cost $6
All your un-protected opponents count their current score. The leader between them trashes a province. If tied, choose which opponent will be hit.
They put hand and discard pile onto deck pile and shuffle it and draw the number of cards they had afterwards.


-Apprentice in a hurry-
Action, cost $5
+1 action
Trash a card from your hand. Gain as many card costing up to $5 as the cost of the trashed cards in coins, plus 2 if it has potion in its cost.

-Armed rabble-
Action attack, cost $5
+3 cards
Each other player reveals and discards the top 3 cards of his deck, then discard 1 card from their hand per revealed card which is not an action or treasure card.

-Very-ill-gotten gains-
Treasure, cost $5
Worth $1
When you play this, you may gain a copper, if you do +$3.
When you gain this, all other players reveal cards from top on their deck until they reveal a victory card. They discard the other revealed cards, trash that card and may gain a card costing less that is not a victory card.
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qmech

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Re: Really bad card ideas
« Reply #503 on: July 01, 2012, 08:24:10 am »
0

-Blackjack-
Action, cost $5
Reveal cards from top on your deck, and sum up their costs in $.
If you're between $15 and $21, you may stop here and get as many $ as your score minus $14, or reveal another card.
If you're over $21, trash this.
Discard the revealed cards afterwards.

-Treasure chest-
Treasure, cost $6
Worth $?
When you play this, roll a D6. If you hit between 1 and 5, gain as many $s. If you hit 6, gain a curse.

These are good ideas!
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sparky5856

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Re: Really bad card ideas
« Reply #504 on: July 01, 2012, 04:51:30 pm »
+1

Not "Also not Explorer" and also not "Not Explorer"
Action - $5
You may reveal a Province card from your hand. If you do, gain a Gold card, putting it into your hand. Otherwise, gain a Silver card, putting it into your hand.

I can say with experience that this IS a pretty bad card. XD
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jotheonah

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Re: Really bad card ideas
« Reply #505 on: July 01, 2012, 04:57:41 pm »
+1

Idk. I think if we tweak the name a little bit it could actually work in a set.
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popsofctown

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Re: Really bad card ideas
« Reply #506 on: July 01, 2012, 05:30:07 pm »
+2

Seems too powerful.  It'd be like JoaT, but sometimes it gains a Gold and gets 3$, which is better than a card!  It'd have to cost like 6$
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brokoli

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Re: Really bad card ideas
« Reply #507 on: July 01, 2012, 06:21:12 pm »
+2

Monumountebank
Action - 6$
+2$
+1 VP
Each other player may discard a curse. If he doesn't, he gains a curse and a copper.

Not mountebank (but closer to cutpurse)
Action - 5$
+2$
Each other player may discard a copper. If he doesn't, he gains a copper and a curse.

Tactishanty town
Discard your hand.
If you discarded any card this way, then at the start of your next turn, +2 action and reveal your hand. If you have no action cards in hand, +2 cards.
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zahlman

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Re: Really bad card ideas
« Reply #508 on: July 02, 2012, 11:49:48 am »
0

Not village
+2 cards
+1 action

... you mean Laboratory?
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brokoli

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Re: Really bad card ideas
« Reply #509 on: July 02, 2012, 12:30:17 pm »
0

... you mean Laboratory?

Exactly ;)
This is not a bad card idea, though...
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Robz888

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Re: Really bad card ideas
« Reply #510 on: July 02, 2012, 01:18:36 pm »
+1

Tactishanty Town is a lot of fun to say.
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jamuspsi

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Re: Really bad card ideas
« Reply #511 on: July 02, 2012, 02:26:29 pm »
0

Tactishanty Town is a lot of fun to say.

I had basically the same reaction
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Axxle

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Re: Really bad card ideas
« Reply #512 on: July 02, 2012, 02:44:40 pm »
0

Monumountebank
Action - 6$
+2$
+1 VP
Each other player may discard a curse. If he doesn't, he gains a curse and a copper.

Not mountebank (but closer to cutpurse)
Action - 5$
+2$
Each other player may discard a copper. If he doesn't, he gains a copper and a curse.

Tactishanty town
Discard your hand.
If you discarded any card this way, then at the start of your next turn, +2 action and reveal your hand. If you have no action cards in hand, +2 cards.
Mountetrusty Steed
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We might be from all over the world, but "we all talk this one language  : +1 card + 1 action +1 buy , gain , discard, trash... " - RTT

Schneau

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Re: Really bad card ideas
« Reply #513 on: July 02, 2012, 02:53:08 pm »
0

Not mountebank (but closer to cutpurse)
Action - 5$
+2$
Each other player may discard a copper. If he doesn't, he gains a copper and a curse.

Wouldn't that be Mountepurse?
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gman314

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Re: Really bad card ideas
« Reply #514 on: July 02, 2012, 08:41:43 pm »
+2

Broken card drawer
Discard any number of cards. Draw twice as many.

And now for some map design issues....

Treasure Map (not to scale)
Trash this card and another copy of Treasure Map (not to scale) from your hand. If you trash two Treasure Maps (not to scale), gain 4 Coppers, putting them on top of your deck.

Cartographer who doesn't use a legend
+1 card
+1 action

The player to your left looks at the top four cards of your deck and discards any number, putting the rest back on top of your deck in any order.
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rinkworks

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Re: Really bad card ideas
« Reply #515 on: July 03, 2012, 11:31:14 am »
+3

Transbute
$5 - Action
The player to your left reveals then discards the top 2 cards of his deck. For each differently named card revealed, if it is an...
Action card, gain a Duchy;
Treasure card, gain a Transbute;
Victory card, gain a Gold.

Tortoteur
$5 - Action-Attack
Each other player chooses one:  He reveals cards from  the top of his deck until revealing one costing $3 or more, trashes that card, and may gain a card costing at most $2 less than it, discarding the other revealed cards; or he gains a Curse in hand.


Of course the only reason I made these cards up is because their names are fun to say.  Tortoteur!  Tortoteur!
« Last Edit: July 03, 2012, 01:27:16 pm by rinkworks »
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Grujah

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Re: Really bad card ideas
« Reply #516 on: July 03, 2012, 12:36:58 pm »
0

Transbute is actually really awesome.
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DWetzel

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Re: Really bad card ideas
« Reply #517 on: July 03, 2012, 04:51:10 pm »
+1

Stop Sign

$2 - Action

+1 Card
+1 Action
-1 Clean-up phase
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Hks

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Re: Really bad card ideas
« Reply #518 on: July 03, 2012, 06:01:57 pm »
0

Bad chapelor's (chapelist?) rescue - Action 0$
-
When you gain this, gain 7 coppers and 3 estates.
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jotheonah

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Re: Really bad card ideas
« Reply #519 on: July 03, 2012, 06:23:08 pm »
0

Chaplain?
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Axxle

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Re: Really bad card ideas
« Reply #520 on: July 03, 2012, 06:25:54 pm »
0

donator?
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Tombolo

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Re: Really bad card ideas
« Reply #521 on: July 03, 2012, 07:10:56 pm »
+7

+$1
+1 Buy
+1 Action
+1 Card
$5 Action
Australian Market

EDIT:
Not Peddler
$0 Action
+1 Card, +1 Action, +$1
During your Buy phase, this costs $2 more per Action card you have in play.

....I'm not actually entirely sure that's a bad idea. >_>  A pretty strong opener on most boards, but it de-synergizes with itself so you can't really stack it or build around it.
« Last Edit: July 03, 2012, 10:49:42 pm by Tombolo »
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zahlman

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Re: Really bad card ideas
« Reply #522 on: July 04, 2012, 01:27:48 am »
0

....I'm not actually entirely sure that's a bad idea. >_>  A pretty strong opener on most boards, but it de-synergizes with itself so you can't really stack it or build around it.

With +1 cost per copy and a base of 4, this was actually submitted to the contest... :P
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timchen

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Re: Really bad card ideas
« Reply #523 on: July 05, 2012, 02:33:42 pm »
+1

Quote
Not duchess
+2$
Each player (including you) looks at the bottom card of his deck, and discards it or puts it back.
---
In games using this, when you gain a duchess, you may gain a duchy.

So the second part of the card only triggers when Duchess is also in the kingdom? In that case, Does that mean you can buy a duchess and clear the Duchy pile?
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ChocophileBenj

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Re: Really bad card ideas
« Reply #524 on: July 05, 2012, 05:50:45 pm »
+2

-Secret Traders-
Action reaction, cost $6
+1 buy, +$3, discard any number of cards (at least two), +$1 per card discarded
---
When another player plays an attack, you may reveal it and set it aside. If you do, at the start of your next turn, +2 cards, return 2 cards to top of your deck, and return it to your hand.

(waaait, a not-so-bad reaction ? ... so look at the action part !)

-Hoarder village-
Action, cost $6
+1 card, +2 actions
When you gain this, gain a gold
While this is in play, when you buy a victory card, gain a gold

-Ghost Merchant Pirate Ship-
Action attack duration, cost $5
Choose one : +2 cards, all your opponents return cards to top of their deck down to 3 cards in hand OR all your opponents reveal the 2 top card of their deck, trash the revealed treasures and discard the rest, and you gain one GMPS token if any treasure has been trashed, or now and at the start of your next turn : +1$ per GMPS token you gained this game.

-Fool's Baron-
Action, cost $4
+1 buy
You may discard an estate. If you do and if it is the first estate you discard this turn, +$1, otherwise +$4.

-Counting Lighthouse-
Action duration, cost $2
+1 action, look through your discard pile and reveal any number of coppers from it. +$1 per copper revelaed now and at the start of your next turn.
While this is in play, when an opponent plays an attack, it doesn't affect you, you may gain a copper.

-Wharvest-
Action duration, cost $5
Reveal the top 4 cards of your deck, then discard them. Now and at the start of your next turn, +1 card per different card revealed.
(Oh yeah, next turn I'll start with 4 extra cards... no, 8 ! No, 12, I kinged it ! Okay, 11, accidents may happen... waaaait, where went the +buy ???)

After not witch, here is...
Hot witch (forbidden to players under 18)
-Action attack, $?-
+2 cards, all other male players gain a curse.

And because I don't want any sexual discrimination, here is :
Handsome torturer (allowed to players over 12 only, though they can't buy or gain it under 18)
+3 cards, all other female players choose one : they discard 2 cards or gain a curse in hand

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Chocolate is like victory points in Dominion. Both taste good but they'll hurt you if you eat too much of it instead of something else in your early days.
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