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Author Topic: Really bad card ideas  (Read 1863695 times)

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transportowiec96

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Re: Really bad card ideas
« Reply #4150 on: March 13, 2016, 02:49:06 pm »
+2

Quote
Kicked Advisor - 4$ - Action
+Action
Reveal the top 3 cards of your deck.
+Action
Discard any revealed cards.
+Action
Quote
Kidnappers - 3$ - Action
Gain an ambassador per card the player to your right gained on his last turn. Then, each other player gains a copy of ambassador.
Quote
Stepped On Warehouse - 3$ - Action
+action
Discard 3 cards.
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Marcory

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Re: Really bad card ideas
« Reply #4151 on: March 14, 2016, 12:11:45 am »
+2

Slow Internet Connection Cursor Action/Inaction-$3

When you play this, hold it in the air for 2 minutes, 59 seconds.
If one or more opponents have not resigned by the end of this interval, you may play another Action from your hand.
---------------
In games using this, add extra snacks to the setup.
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Minotaur

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Re: Really bad card ideas
« Reply #4152 on: March 14, 2016, 12:24:08 am »
+2

Wi-fi Password
Reaction-Shelter
Cost: $1

If another card causes this card to be revealed, trash this card and each player gains a Slow Internet Connection.
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

transportowiec96

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Re: Really bad card ideas
« Reply #4153 on: March 14, 2016, 03:06:50 pm »
0

Hacking - 2$ - Event
Once per game for all players: Every player must reveal his hand before every action phase.
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gloures

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Re: Really bad card ideas
« Reply #4154 on: March 15, 2016, 08:06:37 pm »
+2

Gambling - 1$ - Event

+1 Card
+1 Buy

You may play any additional treasure cards you have left in your hand
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Seprix

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Re: Really bad card ideas
« Reply #4155 on: March 15, 2016, 08:19:55 pm »
+1

Moneybag
Action-Treasure

$4

+1 Action

$2

I don't know how to word it better, but basically this is a Treasure that can be played before the end of the action phase.
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Marcory

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Re: Really bad card ideas
« Reply #4156 on: March 15, 2016, 10:59:28 pm »
0

Corporation $5
Treasure
$2


Reveal cards from the top of your deck until you reveal an Action. Play it, and discard the other revealed cards.

This is a Treasure that plays Action cards. Completely broken with Black Market, Storyteller, Golem, Herald, and Throne Rooms; mostly broken (and sometimes completely useless, like when you hit Necropolis without Diadem) otherwise.
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market squire

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Re: Really bad card ideas
« Reply #4157 on: March 16, 2016, 12:59:43 pm »
0

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Marcory

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Re: Really bad card ideas
« Reply #4158 on: March 16, 2016, 02:35:05 pm »
0

I'm pretty sure that COTR is a much better version of 'restart your Action phase'.

Concerning your Falcon, most of the time, it would just work like a normal Village. If I have Falcon/Smithy/Smithy in hand, I'd probably just play Falcon and my other Treasures first, then go back to my Action phase with 2 actions. That's no different than Squire-As-Village.

It's nice that Falcon can't be drawn dead, but COTR is cheap enough that you can usually have at least one in Reserve at any given time, making the dead draw moot.

This also avoids the weird and complicated effects of a 2nd Action (and then 2nd Buy) phase.
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Seprix

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Re: Really bad card ideas
« Reply #4159 on: March 16, 2016, 02:39:07 pm »
0

Actually I think this could be a thing.

But this is the bad card ideas thread.. Are you saying your card is bad? :(
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Minotaur

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Re: Really bad card ideas
« Reply #4160 on: March 17, 2016, 08:51:27 am »
+2

The Wind
Action
Cost: $4

+2 Cards
+2 Actions
If the card playing this Action is not a Victory card, discard two cards.
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

Jack Rudd

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Re: Really bad card ideas
« Reply #4161 on: March 17, 2016, 09:38:39 am »
+1

The Wind
Action
Cost: $4

+2 Cards
+2 Actions
If the card playing this Action is not a Victory card, discard two cards.
The intention being to get people to Inherit The Wind, presumably.
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Marcory

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Re: Really bad card ideas
« Reply #4162 on: March 17, 2016, 10:45:05 am »
+1

Estate Taxman
$3
Action

Each other player discards an Estate or reveals a hand with no Estates. You may trash a card from your hand and gain an Estate, putting it on top of your deck.
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Re: Really bad card ideas
« Reply #4163 on: March 17, 2016, 10:48:34 am »
0

Estate Taxman
$3
Action

Each other player discards an Estate or reveals a hand with no Estates. You may trash a card from your hand and gain an Estate, putting it on top of your deck.
It's a killer with Inheritance!
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Seprix

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Re: Really bad card ideas
« Reply #4164 on: March 17, 2016, 12:03:14 pm »
0

Estate Taxman
$3
Action

Each other player discards an Estate or reveals a hand with no Estates. You may trash a card from your hand and gain an Estate, putting it on top of your deck.

Donald Trump, the real estate mogul?
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ashersky

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Re: Really bad card ideas
« Reply #4165 on: March 17, 2016, 02:00:26 pm »
+1

The Wind
Action
Cost: $4

+2 Cards
+2 Actions
If the card playing this Action is not a Victory card, discard two cards.
The intention being to get people to Inherit The Wind, presumably.

Better to pass it with Masquerade.
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Witherweaver

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Re: Really bad card ideas
« Reply #4166 on: March 17, 2016, 02:16:42 pm »
+1

The Wind
Action
Cost: $4

+2 Cards
+2 Actions
If the card playing this Action is not a Victory card, discard two cards.

Would you consider those two cards.... gone with the wind?
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Minotaur

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Re: Really bad card ideas
« Reply #4167 on: March 17, 2016, 03:14:09 pm »
+1

Disinherit
Event
Cost: $7/$10*

Once per game.  Remove an Action card from a Supply pile and place your Disinheritance token on it.

If the Action costs less than $5, cards from that pile count as Estates for as long as they are owned by you this game instead of whatever they were originally.  Playing the Event this way costs $7.

Otherwise, the Event costs $10, and the Disinherited Action cards count as Duchies.
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

Marcory

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Re: Really bad card ideas
« Reply #4168 on: March 17, 2016, 07:12:47 pm »
+1

The Wind
Action
Cost: $4

+2 Cards
+2 Actions
If the card playing this Action is not a Victory card, discard two cards.

What happens if this card is broken?
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Minotaur

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Re: Really bad card ideas
« Reply #4169 on: March 19, 2016, 12:22:36 pm »
0

The Wind
Action
Cost: $4

+2 Cards
+2 Actions
If the card playing this Action is not a Victory card, discard two cards.

What happens if this card is broken?

Luckily it isn't.  It's a sort of cross between Village and Warehouse on most boards.
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

faust

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Re: Really bad card ideas
« Reply #4170 on: March 19, 2016, 12:40:12 pm »
+2

The Wind
Action
Cost: $4

+2 Cards
+2 Actions
If the card playing this Action is not a Victory card, discard two cards.

What happens if this card is broken?

Luckily it isn't.  It's a sort of cross between Village and WarehouseInn on most boards.

FTFY
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Asper

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Re: Really bad card ideas
« Reply #4171 on: March 19, 2016, 06:52:21 pm »
+4

Forum Troll, Action - Duration - Attack
Each other player takes his "-1 hour of my lifetime" token.
Now and at the start of your next turn: +1 respect
----
While this is in play, posts are 1 degree cheaper, but not cheap enough to be banned.
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Seprix

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Re: Really bad card ideas
« Reply #4172 on: March 19, 2016, 07:43:52 pm »
0

Forum Troll, Action - Duration - Attack
Each other player takes his "-1 hour of my lifetime" token.
Now and at the start of your next turn: +1 respect
----
While this is in play, posts are 1 degree cheaper, but not cheap enough to be banned.

Don't be respectist. Some people want respect-positive lives, and it's not progressive to respect-shame people. :)
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transportowiec96

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Re: Really bad card ideas
« Reply #4173 on: March 20, 2016, 08:15:33 am »
+1

Useful Chancellor - 1$ - Event
+buy
Put your deck into your discard pile.
« Last Edit: March 20, 2016, 08:18:23 am by transportowiec96 »
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Minotaur

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Re: Really bad card ideas
« Reply #4174 on: March 20, 2016, 05:33:11 pm »
+3

Useful Pearl Diver
Action
Cost: $3

+1 Card
+1 Action
Look at the bottom card of your deck.  Put it on top of your deck or discard it.


Useful Potion
Treasure
Cost: $4

+P or +$2


Useful Two-Player Moat
Action/Reaction/Reserve
Cost: $2

+2 Cards
Place this card on your Tavern mat.
-----------
When another player plays an Attack card, you may take this card from your Tavern mat into your hand.  If you do, you are unaffected by the attack.


Fair Tournament
Action
Cost: $5

+1 Action
+$1
Trash this card.  Gain a Prize from your Prize pile, putting it in your hand.

Setup:  Each player gets their own Prize pile.


Low Blood Pressure Lookout
Action
Cost: $4

+1 Action
Look at the top three cards of your deck.  You may trash one.  You may discard one.


Gift Receipt
Action/Reaction
Cost: $5

The player to your left discards the top two cards of their deck.

Choose two.  The choices must be different:  +$2; +2 Cards; +2 Actions
-----------------------
You may discard this from your hand when another player plays Ambassador.  If you do, the attack does not affect you and you take a coin token.
« Last Edit: March 20, 2016, 09:15:00 pm by Minotaur »
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.
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