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Author Topic: Really bad card ideas  (Read 1849790 times)

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zahlman

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Re: Really bad card ideas
« Reply #475 on: June 27, 2012, 11:16:07 pm »
0

Pwn - Action $2

Choose two: +1 Card, or +1 Action, or +1 Buy, or +$1, or haxxor each opponent (they gain a haxxor token, worth 0VP). (Your choices must be different.)
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popsofctown

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Re: Really bad card ideas
« Reply #476 on: June 28, 2012, 12:47:07 pm »
+2

Betalands - 7$ victory
Worth 3 VP
________________________
In games using this, whenever a player gains a card, he gains a card costing less.
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eHalcyon

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Re: Really bad card ideas
« Reply #477 on: June 28, 2012, 12:51:34 pm »
+3

Betalands - 7$ victory
Worth 3 VP
________________________
In games using this, whenever a player gains a card, he gains a card costing less.

I buy Colony, gaining a Platinum, gaining a Province, gaining a Betalands, gaining a Border Village, gaining TWO duchies, gaining two Silk Roads, gaining two Tunnels, gaining two Estates, gaining two coppers.

Oh, and I guess Haggler is in play, so I gain a Platinum with that as well...

(Alternative: replace SR with Gardens, also pick up two Duchesses with Duchies, which also means two more Copper).
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Thisisnotasmile

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Re: Really bad card ideas
« Reply #478 on: June 28, 2012, 01:22:35 pm »
0

Betalands - 7$ victory
Worth 3 VP
________________________
In games using this, whenever a player gains a card, he gains a card costing less.

I buy Colony, gaining a Platinum, gaining a Province, gaining a Betalands, gaining a Border Village, gaining TWO duchies, gaining two Silk Roads, gaining two Tunnels, gaining two Estates, gaining two coppers.

Oh, and I guess Haggler is in play, so I gain a Platinum with that as well...

(Alternative: replace SR with Gardens, also pick up two Duchesses with Duchies, which also means two more Copper).

But Betalands in in this game so when you gain that Platinum from your Haggler you then gain a Betalands, gaining a Border Village, gaining TWO Duchies, gaining two Silk Roads, gaining two Tunnels, gaining two Estates, gaining two Coppers.
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popsofctown

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Re: Really bad card ideas
« Reply #479 on: June 28, 2012, 01:27:24 pm »
0

Betalands - 7$ victory
Worth 3 VP
________________________
In games using this, whenever a player gains a card, he gains a card costing less.

I buy Colony, gaining a Platinum, gaining a Province, gaining a Betalands, gaining a Border Village, gaining TWO duchies, gaining two Silk Roads, gaining two Tunnels, gaining two Estates, gaining two coppers.

Oh, and I guess Haggler is in play, so I gain a Platinum with that as well...

(Alternative: replace SR with Gardens, also pick up two Duchesses with Duchies, which also means two more Copper).

But Betalands in in this game so when you gain that Platinum from your Haggler you then gain a Province then a Betalands, gaining a Border Village, gaining TWO Duchies, gaining two Silk Roads, gaining two Tunnels, gaining two Estates, gaining two Coppers.
tweaked that for you
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Thisisnotasmile

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Re: Really bad card ideas
« Reply #480 on: June 28, 2012, 01:41:51 pm »
0

No... because that's the last Province and you're losing, so you wouldn't want to do that :shifty eyes:
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pokeman7452

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Re: Really bad card ideas
« Reply #481 on: June 28, 2012, 02:09:48 pm »
+1

Missingno.
$2 Treasure - Attack
+$6 +1 buy. When this card is played, all other players trash a card from their hand. Roll a d20. If you rolled a 1, trash your deck, your discard, and your hand.
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gman314

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Re: Really bad card ideas
« Reply #482 on: June 28, 2012, 02:14:55 pm »
0

Not Treasury
+1 card
+1 action
+$1

If you bought a victory card this turn, you may put this on top of your deck.
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Axxle

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Re: Really bad card ideas
« Reply #483 on: June 28, 2012, 02:41:49 pm »
+2

Betalands - 7$ victory
Worth 3 VP
________________________
In games using this, whenever a player gains a card, he gains a card costing less instead.
FTFY
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jotheonah

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Re: Really bad card ideas
« Reply #484 on: June 28, 2012, 02:56:19 pm »
+4

Not Trader - $4 Action-Reaction

Trash a Silver from your hand. Gain a number of cards equal to its cost in coins.

When you would gain a Silver, you may reveal this from your hand. If you do, instead, gain a card.
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Robz888

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Re: Really bad card ideas
« Reply #485 on: June 28, 2012, 03:07:57 pm »
+2

Not Trader - $4 Action-Reaction

Trash a Silver from your hand. Gain a number of cards equal to its cost in coins.

When you would gain a Silver, you may reveal this from your hand. If you do, instead, gain a card.

Traitor Trader
Trash a card from your hand. Each other player gains a number of Silvers equal to the cost in coins of the card you trashed.
--
When you would gain a card, you may reveal this from your hand. If you do, instead, each other player gains a Silver.
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Ozle

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Re: Really bad card ideas
« Reply #486 on: June 28, 2012, 03:09:46 pm »
+5


Is Isotropic Down?
Action - Victory
$5
Put all the cards back into the box and store under bed. Step outside and feel the rays of sunshine on your face for the first time in months.
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eHalcyon

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Re: Really bad card ideas
« Reply #487 on: June 28, 2012, 04:10:49 pm »
0

Betalands - 7$ victory
Worth 3 VP
________________________
In games using this, whenever a player gains a card, he gains a card costing less.

I buy Colony, gaining a Platinum, gaining a Province, gaining a Betalands, gaining a Border Village, gaining TWO duchies, gaining two Silk Roads, gaining two Tunnels, gaining two Estates, gaining two coppers.

Oh, and I guess Haggler is in play, so I gain a Platinum with that as well...

(Alternative: replace SR with Gardens, also pick up two Duchesses with Duchies, which also means two more Copper).

But Betalands in in this game so when you gain that Platinum from your Haggler you then gain a Betalands, gaining a Border Village, gaining TWO Duchies, gaining two Silk Roads, gaining two Tunnels, gaining two Estates, gaining two Coppers.

Yes, all that is implied by the ellipsis. :P
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Nicrosil

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Re: Really bad card ideas
« Reply #488 on: June 28, 2012, 09:57:13 pm »
+4

Bad idea for a set: All cards are functionally the same as Menagerie, but have different names.
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ChocophileBenj

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Re: Really bad card ideas
« Reply #489 on: June 29, 2012, 08:44:29 am »
0

Nicrosil link : Or why not harvest instead of menagerie ? So gold will become precious, and... "Oh no, I discarded two golds with my wharf/bishop/pearl diver"

Okay, a few parody cards and then... the Test of the True Geek !

-Radical church-
Action, cost $2
Trash 4 cards from your hand

-Sea assassin-
Action attack, cost $4
Each other player reveal the top card of their deck and either trashes it, discards it or puts it back, your choice, and then gain a curse on top of their deck.

-Baby witch-
Action attack, cost $3
+2 cards, reveal your hand, the player to your left chooses 2 cards for you to discard.
Then, each other player may reveal a card costing $3 or less from their hand. If they don't, they gain a curse.

-Dungeon-
Action reaction, cost $5
Draw up to 10 cards in hand
When any player gains a card, you may reveal this from hand. If you do, he trashes it or gains a copy of it on top on his deck
(wording like this, it means once you gain a card, you gain all the remaining cards. Oops...)

-Venture in the Harem-
Treasure victory, cost $9
Worth 2 VP, worth $1
When you play this, reveal cards from your hand until you find a card with a woman on the picture ; play the revealed treasures along the way in any order, discard the other cards.




-Test of the True Geek-
(see below)


Action, cost $4
Think to a Dominion card ; tell which extension it belongs to, how much it costs and the length of its name (only counting letters) ; if any opponent guesses it, he gains 3 VP ; in no opponent guesses it, you gain 10 VP per opponent.
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rspeer

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Re: Really bad card ideas
« Reply #490 on: June 29, 2012, 03:09:02 pm »
+2

Inspired by a typo I briefly made elsewhere:

Ig Nobles
Action/Victory, cost $6
2 VP

Choose one: +2 cards, or +3 actions.
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sparky5856

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Re: Really bad card ideas
« Reply #491 on: June 30, 2012, 01:02:38 am »
+5

Quote
-Radical church-
Action, cost $2
Trash 4 cards from your hand

One time I drew this with a Golem. I had 4 Colonies in hand.

Anyways... let's just get them out of the way.

Not Hoard
Treasure - 6$
Worth $2
While this is in play, when you buy a Gold, gain a Victory Card.

Not Bureaucrat
Action-Attack - 4$
Gain a Victory card, put it on your deck. Each opponent puts a Silver in hand on top of his deck (or reveals a hand with no Silver).

Not Apothecary
Action - 2P$
+1$; +1 Buy
Reveal the top 4 cards of your deck. Put the revealed Coppers and Potions back onto your deck in any order. Put the other cards in your hand.

Not Philosopher's Stone
Treasure - 3P$
$0
When you play this, count your deck and discard pile. Draw 5 cards for every $1 you find in your deck. (rounded down).

Not Treasure Map
Action - 4$
Trash 4 Golds from your hand. If you do trash 4 Golds, then gain two Not-Treasure Maps, putting them on top of your deck.

Not Golem
Action - 4P$
Reveal cards from your deck until you reveal 2 Not-Golem Cards. Discard the other cards, then play the Not-Golem cards in either order.

Not Pearl Diver
Action - 2$   
+1 Card; +1 Action
Look at the bottom card of the Trash pile. You may put it on top.
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jotheonah

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Re: Really bad card ideas
« Reply #492 on: June 30, 2012, 09:13:27 am »
+1

Some of those are quite clever! I would actually buy not-Bureaucrat.
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Ozle

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Re: Really bad card ideas
« Reply #493 on: June 30, 2012, 09:17:42 am »
+1

Some of those are quite clever! I would actually buy not-Bureaucrat.

I would spam buy it to death! Guarenteed Province/colony!
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brokoli

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Re: Really bad card ideas
« Reply #494 on: June 30, 2012, 10:34:17 am »
0

Not Ill gotten gains
1$
When you play this, you may gain a curse, putting it into your hand
---
When you gain this, each other player gains a copper.

Not vault
+1$
Discard any number of cards. +2 cards per card discarded.
Each other player may discard 2 cards. If he does, he get +1$.

Not explorer
You may reveal a province card from your hand. If you do, gain a silver card, putting it into your hand.
Otherwise, gain a gold card, putting it into your hand.

Not Hunting party
+1 card
+1 action
Reveal your hand. Reveal cards of your deck until you reveal a card that is a duplicate of one in your hand. Put it into your hand and discard the rest.
(get progressively better when stacked)
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jotheonah

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Re: Really bad card ideas
« Reply #495 on: June 30, 2012, 11:41:38 am »
+3

Also not explorer $5

You may reveal a Silver from your hand. If you do, gain a Province, putting it into your hand.
Otherwise, gain a Gold, putting it into your hand.
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qmech

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Re: Really bad card ideas
« Reply #496 on: June 30, 2012, 06:04:48 pm »
+1

Rerolpxe
You may return a Gold to the Supply.  If you do, reveal a Province from your hand.  Otherwise, return a Silver to the Supply.
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Graystripe77

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Re: Really bad card ideas
« Reply #497 on: June 30, 2012, 06:41:25 pm »
0

Cost:$7

+1 card
+1 action
+$1
+1 buy
Gain a <This card name>.
---------------------
When you gain this, +1 card, +1 action, +$1, +1 buy
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ChocophileBenj

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Re: Really bad card ideas
« Reply #498 on: June 30, 2012, 06:52:36 pm »
+1

I prefer jotheonah's "also not explorer" ^^

-Not Jester-
Action attack, cost $5
-$2
Each other player reveals and discards the top card of its deck. If it is a victory card, you gain a curse ; if it is a curse, he gains a victory card, otherwise, either you or he gains a copy of the discarded card, his choice.

-Not nobles-
Action curse, cost $6
-2 VPs
The player to your left chooses one for you : discard 3 cards, or -2 actions.

-Not mountebank-
-$2
Action attack, cost $5
Each other player may discard a province. If he doesn't, he gains a province and a gold

Okay, let's stop here with negative numbers !

-Neither Merchant ship nor wharf-
Action duration, cost $5
Now and at the start of your next turn : +2 buys
(good card, if no other source of +buy^^)

-Not highway-
Action, cost $5
All action cards cost not $1 less this turn, but less than $0
(whaaat ? negative numbers ? d'oh...)

And now, here are the "not prizes"
-Not bank-
Action, cost $7
When you play this, +1 card per treasure card you have in play (counting this)

-Not followers, but trators-
Action attack, cost $0*
Discard 2 cards. Trash a victory card from your hand (or reveal a hand without victory card). Each other player may trash a curse from their hand and/or draw up to 7 cards in hand.

-Not Bag of gold, but Bag of lead-
Action, cost $0*
+1 action ; gain a curse, put it on top of your deck.

-Not trusty steed, but untrusty sheep-
Action, cost $0*
The player to your left chooses 2 for you :
Discard down to 2 cards in hand, +2 actions, +$2 or gain 4 coppers and put them on top of your deck

-Not princess, but devil who is holding her hostage-
Action, cost $0*
+1 buy ; while this is in play, cards cost $2 more, and when time you buy a card, gain a copper.

-Not diadem, but dis adieu-
Treasure, cost $0*
worth 7$
When you play this, this is worth -1$ per action card you've played this turn
("dis adieu" is French for "say Farewell") (oops, by the way, negative number)

*Those 5 cards are in the supply.
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brokoli

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Re: Really bad card ideas
« Reply #499 on: July 01, 2012, 04:19:42 am »
+1

Not village
+2 cards
+1 action

Not counting house
Look through your deck, reveal any number of Copper card from it, and discard them.

Not Haggler
+2$
---
While this is in play, when you buy a card, gain a card costing more than it that is not a victory card

Not duchess
+2$
Each player (including you) looks at the bottom card of his deck, and discards it or puts it back.
---
In games using this, when you gain a not duchess, you may gain a duchy.

Not embassy
+3 cards
discard 5 cards.
---
When you gain this, you gain a silver.
« Last Edit: July 11, 2012, 11:00:27 am by brokoli »
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