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Author Topic: Really bad card ideas  (Read 1864043 times)

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AdrianHealey

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Re: Really bad card ideas
« Reply #4050 on: January 21, 2016, 05:28:34 am »
0

In a deck with only actions and treasures:
Worker's village is stricly better than farming village.
So is mining village.
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Witherweaver

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Re: Really bad card ideas
« Reply #4051 on: January 21, 2016, 08:54:43 am »
+5

Touche, all.
Worker's Village over Village would be a bit trickier, but the Possession scenario would probably persist.

For Strictly Better comparisons, Possession really is 9/10 of the law.

Pretty sure it's 90--93% of the law.
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Marcory

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Re: Really bad card ideas
« Reply #4052 on: January 21, 2016, 11:51:34 am »
+1

But the 3-pile rule is another universal edge case. For example, if there are 2 empty piles, no +Buy, more than 2 Colonies and more than 2 Provinces remaining, only 2 Curses left, and you have a 13-point lead, and you have a hand of Remodel and Colony, the optimal play is to Remodel a Colony into a Curse and buy the last Curse. In that case, Curse is superior to Colony.
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spiralstaircase

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Re: Really bad card ideas
« Reply #4053 on: January 21, 2016, 12:09:10 pm »
+2

Determinator
Action - Duration - $4
Now and at the start of your next turn: +1 Action
--
While any Determinators are in play, after you finish resolving an action, lose all your actions. If you did not lose any actions in this way, +1 action.
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Marcory

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Re: Really bad card ideas
« Reply #4054 on: February 10, 2016, 01:02:24 pm »
+2

Kazoo Maker Action-Attack $1

Gain a kazoo, putting it into your hand and up to your lips.
-----------
While this is in play, you may play your kazoo.
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spiralstaircase

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Re: Really bad card ideas
« Reply #4055 on: February 10, 2016, 01:47:17 pm »
+1

Kazoo Maker Action-Attack $1

Gain a kazoo, putting it into your hand and up to your lips.
-----------
While this is in play, you may play your kazoo.

At that cost, it oughtn't say "may".
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J Reggie

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Re: Really bad card ideas
« Reply #4056 on: February 10, 2016, 02:12:58 pm »
+8

What I think of whenever I see Shanty Town:

Shantier Town Action
+2 Cards
Reveal your hand.  If you have no Action cards in hand, +2 Actions.

Witherweaver

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Re: Really bad card ideas
« Reply #4057 on: February 10, 2016, 02:13:47 pm »
+2

What I think of whenever I see Shanty Town:

Shantier Town Action
+2 Cards
Reveal your hand.  If you have no Action cards in hand, +2 Actions.

Synergy with Diadem. 
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Awaclus

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Re: Really bad card ideas
« Reply #4058 on: February 10, 2016, 02:17:27 pm »
0

What I think of whenever I see Shanty Town:

Shantier Town Action
+2 Cards
Reveal your hand.  If you have no Action cards in hand, +2 Actions.

Synergy with Diadem.

Also with Golem.
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Bomb, Cannon, and many of the Gunpowder cards can strongly effect gameplay, particularly in a destructive way

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markusin

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Re: Really bad card ideas
« Reply #4059 on: February 10, 2016, 02:58:13 pm »
0

What I think of whenever I see Shanty Town:

Shantier Town Action
+2 Cards
Reveal your hand.  If you have no Action cards in hand, +2 Actions.

Synergy with Diadem.

Also with Golem.

And Royal Carriage.
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Marcory

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Re: Really bad card ideas
« Reply #4060 on: February 11, 2016, 01:23:55 am »
0

And pretty much any Throne room variant.
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spiralstaircase

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Re: Really bad card ideas
« Reply #4061 on: February 14, 2016, 07:32:21 am »
+16

Weekdays - the card the community has been waiting for!
Action - $5
+1 Card, +1 Action
If it is Monday, +$2
If it is Tuesday, +1VP
If it is Wednesday, each other player discards down to 4 cards
If it is Thursday, +1 Card
If it is Friday, gain a card worth up to $4
If it is Saturday, +2 actions
If it is Sunday, you gain a Gold, and each other player gains a silver.

(with apologies to Co0kieL0rd and Asper, obviously)
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Accatitippi

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Re: Really bad card ideas
« Reply #4062 on: February 14, 2016, 07:45:48 am »
+16

Weekdays - the card the community has been waiting for!
Action - $5
+1 Card, +1 Action
If it is Monday, +$2
If it is Tuesday, +1VP
If it is Wednesday, each other player discards down to 4 cards
If it is Thursday, +1 Card
If it is Friday, gain a card worth up to $4
If it is Saturday, +2 actions
If it is Sunday, you gain a Gold, and each other player gains a silver.

(with apologies to Co0kieL0rd and Asper, obviously)

What an elegant solution to the so-called "endless games problem" posed by nonterminal VP-token cards! If you're playing on a Tuesday, the game is pretty much guaranteed to end by Friday! Brilliant!
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Marcory

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Re: Really bad card ideas
« Reply #4063 on: February 14, 2016, 11:18:28 pm »
+6

When a game goes past midnight, Weekdays can change mid-game or even mid-turn. (I can just imagine taking a bathroom break  at 11:55 so that your super-Ironworks will turn into super-Villages).

Even better, when playing a three-player game online with people from eastern Kiribati, Hawaii, and Europe, Weekdays could be three different cards in the same game.
« Last Edit: February 14, 2016, 11:21:15 pm by Marcory »
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majiponi

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Re: Really bad card ideas
« Reply #4064 on: February 20, 2016, 09:37:36 am »
0

Quote
Resurrection
cost $3 - Action - Duration
Now and at the start of your next turn: draw until you have 6 cards in hand.
It is not so attractive. Why?
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Marcory

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Re: Really bad card ideas
« Reply #4065 on: February 20, 2016, 11:42:46 am »
0

This is the Really Bad Card Ideas thread, that's why.
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eHalcyon

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Re: Really bad card ideas
« Reply #4066 on: February 20, 2016, 11:48:37 am »
+1

Weekdays - the card the community has been waiting for!
Action - $5
+1 Card, +1 Action
If it is Monday, +$2
If it is Tuesday, +1VP
If it is Wednesday, each other player discards down to 4 cards
If it is Thursday, +1 Card
If it is Friday, I'm in love
If it is Saturday, +2 actions
If it is Sunday, you gain a Gold, and each other player gains a silver.

(with apologies to Co0kieL0rd and Asper, obviously)

FTFY
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Marcory

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Re: Really bad card ideas
« Reply #4067 on: February 20, 2016, 11:54:45 am »
+2

Weekdays - the card the community has been waiting for!
Action - $5
+1 Card, +1 Action
If it is Monday, you can fall apart
If it is Tuesday or Wednesday, you can break my heart
If it is Thursday, don't even start
If it is Friday, I'm in love
If it is Saturday, wait
If it is Sunday, you've come too late

(with apologies to Co0kieL0rd and Asper, obviously)

FTFY

Fixed this for both of you. Do you feel Cure-d?
« Last Edit: February 20, 2016, 11:55:51 am by Marcory »
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eHalcyon

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Re: Really bad card ideas
« Reply #4068 on: February 20, 2016, 12:00:41 pm »
0

It's about restraint and subtlety, Marcory. :P
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Marcory

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Re: Really bad card ideas
« Reply #4069 on: February 20, 2016, 03:34:55 pm »
+1

It's about restraint and subtlety, Marcory. :P

HOW DARE YOU! MAY YOUR LOANS ALWAYS HIT YOUR PLATINUMS!  :)



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spiralstaircase

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Re: Really bad card ideas
« Reply #4070 on: February 20, 2016, 04:09:37 pm »
0

It's about restraint and subtlety, Marcory. :P

Hey, I don't see anyone digging out the born-on-a-day rhyme and pointing out how well the card matches it, so I don't see how you get to complain :-)
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wachsmuth

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Re: Really bad card ideas
« Reply #4071 on: February 20, 2016, 08:57:54 pm »
+5

Infinite Recursion

Cost: 2, Type: Reaction

Reveal this when another player reveals a Reaction. That Reaction has no effect.
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Burning Skull

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Re: Really bad card ideas
« Reply #4072 on: February 21, 2016, 11:41:00 am »
+9

Limetime

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Re: Really bad card ideas
« Reply #4073 on: February 21, 2016, 05:02:22 pm »
0

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Burning Skull

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