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Author Topic: Really bad card ideas  (Read 1849601 times)

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Accatitippi

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Re: Really bad card ideas
« Reply #4025 on: December 09, 2015, 03:46:41 pm »
+3

Action Map - Treasure 4$
Trash this. You may trash another Action Map from your hand.
If you did, gain a copy of every Action card in the Supply, putting them all on top of your deck in any order.
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Minotaur

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Re: Really bad card ideas
« Reply #4026 on: December 10, 2015, 12:01:28 pm »
+2

Action Map - Treasure 4$
Trash this. You may trash another Action Map from your hand.
If you did, gain a copy of every Action card in the Supply, putting them all on top of your deck in any order.

The best part of this is that Victory Map combos with Scout!
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Roadrunner7671

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Re: Really bad card ideas
« Reply #4027 on: December 10, 2015, 12:04:17 pm »
+1

Action Map - Treasure 4$
Trash this. You may trash another Action Map from your hand.
If you did, gain a copy of every Action card in the Supply, putting them all on top of your deck in any order.

The best part of this is that Victory Map combos with Scout!
Yes, that is by far the best part.
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eHalcyon

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Re: Really bad card ideas
« Reply #4028 on: December 15, 2015, 05:07:33 pm »
+5

So, I was the only one disappointed there was nothing about knives, midgets, or dunk booths in here?

Knife Thrower
$4 - Action
Choose a card in your hand.  Standing 2 feet away from the playing area, throw the card at the Supply.  Gain a copy of one Supply card that it touches.  Trash the thrown card.
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math

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Re: Really bad card ideas
« Reply #4029 on: January 02, 2016, 02:51:31 pm »
+4

Undefined Terms
$4 - Action
+1 Action
Reveal cards from your deck until you reveal a curser, a trasher, a gainer, or a cantrip.  Put it into your hand and discard the rest.
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ashersky

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Re: Really bad card ideas
« Reply #4030 on: January 03, 2016, 08:28:10 am »
+4

So, I was the only one disappointed there was nothing about knives, midgets, or dunk booths in here?

Knife Thrower
$4 - Action
Choose a card in your hand.  Standing 2 feet away from the playing area, throw the card at the Supply.  Gain a copy of one Supply card that it touches.  Trash the thrown card.

Knife Juggler
$2 - Action - Attack
While this is in play, whenever you place a card in the play area, your opponent gains a curse.
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Burning Skull

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Re: Really bad card ideas
« Reply #4031 on: January 15, 2016, 06:46:54 am »
+1

Knife Eater
$0 - Event

Eat a knife. If you do, win the game.

terminalCopper

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Re: Really bad card ideas
« Reply #4032 on: January 18, 2016, 02:39:36 pm »
+2

Ultimate BM Enabler
$5 - Treasure

2$
Each opponent takes his -"action"-Token.
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transportowiec96

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Re: Really bad card ideas
« Reply #4033 on: January 19, 2016, 07:04:19 am »
0

Landlord
0$ - Action

+1 Action

When you buy this, everyone discards their hand and deck. Count victory points. If you have the most, game ends, otherwise take your opponents victory cards and gain all Gold cards from the supply. Then everybody draws to five cards.
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AdrianHealey

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Re: Really bad card ideas
« Reply #4034 on: January 19, 2016, 07:36:25 am »
0

Landlord
0$ - Action

+1 Action

When you buy this, everyone discards their hand and deck. Count victory points. If you have the most, game ends, otherwise take your opponents victory cards and gain all Gold cards from the supply. Then everybody draws to five cards.

Should cost more and be an event. But I like it.
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spiralstaircase

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Re: Really bad card ideas
« Reply #4035 on: January 19, 2016, 09:24:34 am »
+1

One for the Dune fans:

Prediction
Event - $0
+1 Buy
Once per game, in your first turn: Write down a player's name and number of turns. If the named player wins the game, and has had exactly the given number of turns, then you win instead.
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Re: Really bad card ideas
« Reply #4036 on: January 19, 2016, 09:39:12 am »
0

Should cost more and be an event.

This is the thread for really bad card ideas.
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AdrianHealey

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Re: Really bad card ideas
« Reply #4037 on: January 19, 2016, 09:40:20 am »
+2

Should cost more and be an event.

This is the thread for really bad card ideas.

Technically, it's a comment in the thread for really bad card ideas.
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Eran of Arcadia

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Re: Really bad card ideas
« Reply #4038 on: January 20, 2016, 04:42:34 pm »
+1

Should cost more and be an event.

This is the thread for really bad card ideas.

Technically, it's a comment in the thread for really bad card ideas.

Technically, it's a pipe.
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GeneralRamos

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Re: Really bad card ideas
« Reply #4039 on: January 20, 2016, 04:53:23 pm »
+5

Ce n'est pas un pipe
« Last Edit: January 20, 2016, 05:01:39 pm by GeneralRamos »
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Marcory

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Re: Really bad card ideas
« Reply #4040 on: January 20, 2016, 05:59:25 pm »
+4

Wondering whether your gaming buddies are F.DS members? Try this:

F.DS Remodel Action $4

Trash a card from your hand. Gain a card that is strictly better than it.
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Witherweaver

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Re: Really bad card ideas
« Reply #4041 on: January 20, 2016, 06:01:20 pm »
+4

Wondering whether your gaming buddies are F.DS members? Try this:

F.DS Remodel Action $4

Trash a card from your hand. Gain a card that is strictly better than it.

Good because you can get rid of junk without gaining anything!
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GeneralRamos

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Re: Really bad card ideas
« Reply #4042 on: January 20, 2016, 08:31:39 pm »
0

Wondering whether your gaming buddies are F.DS members? Try this:

F.DS Remodel Action $4

Trash a card from your hand. Gain a card that is strictly better than it.

Good because you can get rid of junk without gaining anything!
Well it doesn't specify strictly better at the same cost, so in many cases you would!
Trash Copper, gain Gold (strictly better than Copper)!
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Roadrunner7671

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Re: Really bad card ideas
« Reply #4043 on: January 20, 2016, 08:34:40 pm »
+3

Wondering whether your gaming buddies are F.DS members? Try this:

F.DS Remodel Action $4

Trash a card from your hand. Gain a card that is strictly better than it.

Good because you can get rid of junk without gaining anything!
Well it doesn't specify strictly better at the same cost, so in many cases you would!
Trash Copper, gain Gold (strictly better than Copper)!
Gold isn't strictly better than Copper. You can trigger awkward reshuffles with Storyteller and Gold is vulnerable to Noble Brigand.
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eHalcyon

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Re: Really bad card ideas
« Reply #4044 on: January 20, 2016, 08:41:35 pm »
0

Wondering whether your gaming buddies are F.DS members? Try this:

F.DS Remodel Action $4

Trash a card from your hand. Gain a card that is strictly better than it.

Good because you can get rid of junk without gaining anything!
Well it doesn't specify strictly better at the same cost, so in many cases you would!
Trash Copper, gain Gold (strictly better than Copper)!
Gold isn't strictly better than Copper. You can trigger awkward reshuffles with Storyteller and Gold is vulnerable to Noble Brigand.

And Coppersmith can make Copper more valuable!  And cost is part of being "strictly better", which is why we usually say "strictly better effect" when ignoring cost.
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Marcory

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Re: Really bad card ideas
« Reply #4045 on: January 20, 2016, 08:41:44 pm »
0

Gold is not strictly better 1) with Possession; 2) with Fairgrounds, Menagerie, Harvest, Horn of Plenty, and such; 3) sometimes, with Coppersmith, Counting House, or Apothecary; 4) It can be trashed by Knights and Saboteur, while Copper can't; 5) with Taxman (you might prefer to keep your Copper than discard your Gold to an opponent's Taxman); 6) with Farmland (sometimes you'd rather have that Estate than get the penultimate Province; 7)When the Golds are gone; 8 ) with Forager in hand; 9) with a draw-to-X in hand, you might prefer to discard a Copper to Cutpurse and draw another card than have the Gold.

Probably the forum can come up with dozens of other examples, but this is not the thread for that, and in any case I hope I've proved my point.
« Last Edit: January 20, 2016, 08:47:19 pm by Marcory »
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GeneralRamos

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Re: Really bad card ideas
« Reply #4046 on: January 20, 2016, 09:33:37 pm »
0

Touche, all.
Worker's Village over Village would be a bit trickier, but the Possession scenario would probably persist.
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Roadrunner7671

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Re: Really bad card ideas
« Reply #4047 on: January 20, 2016, 09:36:11 pm »
0

Touche, all.
Worker's Village over Village would be a bit trickier, but the Possession scenario would probably persist.
Also Upgrade and Remake. If you have 8 point Feodums and an Upgrade in hand (and the game is about to end) would you rather upgrade your Village to snag the last Feodum or upgrade your WV into a Duchy?
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Marcory

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Re: Really bad card ideas
« Reply #4048 on: January 20, 2016, 11:39:06 pm »
+5

Touche, all.
Worker's Village over Village would be a bit trickier, but the Possession scenario would probably persist.

For Strictly Better comparisons, Possession really is 9/10 of the law.
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eHalcyon

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Re: Really bad card ideas
« Reply #4049 on: January 21, 2016, 12:39:12 am »
0

Touche, all.
Worker's Village over Village would be a bit trickier, but the Possession scenario would probably persist.

For Strictly Better comparisons, Possession really is 9/10 of the law.

There is a thread about this, where the delightful oxymoron "universal edge case" is used in all seriousness.  It's pretty thorough.
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