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Author Topic: Really bad card ideas  (Read 1858963 times)

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Gibbar

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Re: Really bad card ideas
« Reply #4000 on: December 03, 2015, 06:55:30 pm »
+4

Dockyard $4
Action

When this is in play, if you gain a Port, gain another Port.
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dominator 123

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Re: Really bad card ideas
« Reply #4001 on: December 03, 2015, 08:28:22 pm »
+1

Word Upgrade
Action -

Trash a card from your hand. Gain a card whose name contains the name of the trashed card.


Can turn:
Market into Grand Market
Copper into Coppersmith
Village into various better villages.
A few different cards into ruins

Witch into Young Witch (but why??)
Gold into Bag of Gold (or Fool's Gold)
Trader into  Horse Traders or Traderoute
Venture into Adventurer
Bank into Mountebank

Prince into Princess
Count into Counterfeit or Counting House
City into Lost City

Surprisingly Inn can't be turned into anything.

Market can also be turned into Market Square, Black Market or Ruined Market.
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faust

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Re: Really bad card ideas
« Reply #4002 on: December 07, 2015, 01:57:05 am »
+1

Ratcon
Action-Attack $4

Gain a Rats. Every other player returns a Rats to the supply (or reveals a hand with no Rats). If they do return a Rats, they gain a card costing up to $2 that is not a Kingdom card.

(Setup: Add Rats to the Supply)
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eHalcyon

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Re: Really bad card ideas
« Reply #4003 on: December 07, 2015, 02:31:44 am »
+2

Surprisingly Inn can't be turned into anything.

Wander Minnstrel
$5 - Action
+2 Actions
Reveal the top 2 cards of your deck.  Put the Actions in your hand and discard the rest.

When you gain this, look through your discard pile (including this), reveal all Action cards from it, and put them on top of your deck in any order.

Minnion
$5 - Action-Attack
+2 Actions
When you gain this or play it, each player (including you) discards his hand, looks through his discard pile, reveals 4 Action cards from it, and puts them in his hand.

Vinnyard
$P - Victory
At the end of games using this, each player reveal cards from the top of his deck until revealing one that isn't an Action.  Each Vinnyard is worth 1VP for every card revealed this way.

When you gain this, look through your discard pile (including this), reveal any number of Action cards from it and shuffle them into your deck.

Kinng's Court
$5 - Action
+2 Cards
+2 Actions
Discard 2 cards.  Look through your discard and reveal up to 3 Action cards from it.  Shuffle them into your deck.

Urchinn
$3 - Action-Attack
+1 Card
+1 Action
Each player (including you) discards down to 4 cards in hand.

When you gain this, you may trash this.  If you do, gain a Mercenary from the Mercinnary pile.

Mercinnary
$0* - Action-Attack
You may trash 2 cards from your hand.  If you do, +2 Cards, +2 Actions and each other player discards down to 3 cards in hand.

When you gain this, look through your discard pile, reveal any number of Attack cards from it, and shuffle them into your deck.

Innheritance
$7 - Event
Once per game: Move your Estate token to Innheritance.  Your Estates gain the abilities and type of Inn.
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teamrocketgrunt

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Re: Really bad card ideas
« Reply #4004 on: December 07, 2015, 06:13:50 am »
+2

Surprisingly Inn can't be turned into anything.

Wander Minnstrel
$5 - Action
+2 Actions
Reveal the top 2 cards of your deck.  Put the Actions in your hand and discard the rest.

When you gain this, look through your discard pile (including this), reveal all Action cards from it, and put them on top of your deck in any order.

Minnion
$5 - Action-Attack
+2 Actions
When you gain this or play it, each player (including you) discards his hand, looks through his discard pile, reveals 4 Action cards from it, and puts them in his hand.

Vinnyard
$P - Victory
At the end of games using this, each player reveal cards from the top of his deck until revealing one that isn't an Action.  Each Vinnyard is worth 1VP for every card revealed this way.

When you gain this, look through your discard pile (including this), reveal any number of Action cards from it and shuffle them into your deck.

Kinng's Court
$5 - Action
+2 Cards
+2 Actions
Discard 2 cards.  Look through your discard and reveal up to 3 Action cards from it.  Shuffle them into your deck.

Urchinn
$3 - Action-Attack
+1 Card
+1 Action
Each player (including you) discards down to 4 cards in hand.

When you gain this, you may trash this.  If you do, gain a Mercenary from the Mercinnary pile.

Mercinnary
$0* - Action-Attack
You may trash 2 cards from your hand.  If you do, +2 Cards, +2 Actions and each other player discards down to 3 cards in hand.

When you gain this, look through your discard pile, reveal any number of Attack cards from it, and shuffle them into your deck.

Innheritance
$7 - Event
Once per game: Move your Estate token to Innheritance.  Your Estates gain the abilities and type of Inn.

Also:

Minnt
$ 5 - Action

Reveal a card containing the word "Inn" in its name from your hand. Gain a copy of it.

When you gain this, trash all cards containing the word "Inn" in their names that you have in play.

Plus, I think, "Word Upgrade" is a little weak. How about naming it "Wordsmith" and having it read:

Wordsmith
$ 2 - Action

"Trash a card from your hand. Choose one:

-Gain a card whose name contains the name of the trashed card
or
- gain a card whose name is contained in the name of the trashed card."

That way, you could wordsmith a wordsmith into a smithy. Or, if you're really desperate to piledrive, into another wordsmith. But I guess that was possible in the original version of "Word Upgrade". What a great card!
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teamrocketgrunt

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Re: Really bad card ideas
« Reply #4005 on: December 07, 2015, 07:04:12 am »
0

That way, you could wordsmith a wordsmith into a smithy. Or, if you're really desperate to piledrive, into another wordsmith. But I guess that was possible in the original version of "Word Upgrade". What a great card!

Wait. No, you couldn't. I'm dumb. You'd have to rename the card "Wordsmithy" for that. I'm sorry for meddling in your card creation process. I've ruined it, haven't I?  ;D
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Minotaur

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Re: Really bad card ideas
« Reply #4006 on: December 07, 2015, 09:13:03 am »
+1

What about Minnt?  You haven't done that one yet!
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eHalcyon

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Re: Really bad card ideas
« Reply #4007 on: December 07, 2015, 05:58:12 pm »
0

What about Minnt?  You haven't done that one yet!

teamrocketgrunt just did one.  I didn't exhaust the possibilities anyway, but I stopped because diminishing returns. :P

(Or was this supposed to be a Mint/Mine joke?  Eh.)
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ConMan

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Re: Really bad card ideas
« Reply #4008 on: December 07, 2015, 07:17:22 pm »
+4

What about Minnt?  You haven't done that one yet!

teamrocketgrunt just did one.  I didn't exhaust the possibilities anyway, but I stopped because diminishing returns. :P

(Or was this supposed to be a Mint/Mine joke?  Eh.)
Don't you mean .. dimInnishing returns?

I'll stop now.
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Re: Really bad card ideas
« Reply #4009 on: December 07, 2015, 08:27:39 pm »
0

Surprisingly Inn can't be turned into anything.

...

Innheritance
$7 - Event
Once per game: Move your Estate token to Innheritance.  Your Estates gain the abilities and type of Inn.

You can't gain events with Word Upgrade though. Yes I am going to be "that guy".
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Witherweaver

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Re: Really bad card ideas
« Reply #4010 on: December 07, 2015, 10:45:07 pm »
+2


Surprisingly Inn can't be turned into anything.

Innconceivable!
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Minotaur

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Re: Really bad card ideas
« Reply #4011 on: December 07, 2015, 10:49:46 pm »
+3


Surprisingly Inn can't be turned into anything.

Innconceivable!

Inn --> Prinnce --> Prinncess

Mind blown.
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Asper

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Re: Really bad card ideas
« Reply #4012 on: December 08, 2015, 04:30:44 am »
+6

Or it can be turned into:

Provinnce, $5, Victory
6 VP
----
When you gain this, reveal your discard pile and shuffle all Victory cards from it in your deck.
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Re: Really bad card ideas
« Reply #4013 on: December 08, 2015, 04:42:09 am »
0

Or it can be turned into:

Provinnce, $5, Victory
6 VP
----
When you gain this, reveal your discard pile and shuffle all Victory cards from it in your deck.

That's actually an interesting idea. Should cost more, though, but maybe it would work at $6.
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faust

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Re: Really bad card ideas
« Reply #4014 on: December 08, 2015, 08:09:48 am »
0

Or it can be turned into:

Provinnce, $5, Victory
6 VP
----
When you gain this, reveal your discard pile and shuffle all Victory cards from it in your deck.

That's actually an interesting idea. Should cost more, though, but maybe it would work at $6.

It would definitely be a major Chancellor combo.
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Asper

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Re: Really bad card ideas
« Reply #4015 on: December 08, 2015, 11:41:23 am »
0

Or it can be turned into:

Provinnce, $5, Victory
6 VP
----
When you gain this, reveal your discard pile and shuffle all Victory cards from it in your deck.

That's actually an interesting idea. Should cost more, though, but maybe it would work at $6.

It would definitely be a major Chancellor combo.

Not sure if serious. Playing Chancellor directly before you buy this is a horrible idea. Of course, when you draw Chancellor directly after gaining Provinnce, that would be nice. Just, that's nothing you can rely on, and making it work would be too much effort (you'd need to Scheme/Gear/Haven Chancellor), especially considering how much worse Chancellor gets because of this otherwise.
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eHalcyon

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Re: Really bad card ideas
« Reply #4016 on: December 08, 2015, 01:12:42 pm »
0

Surprisingly Inn can't be turned into anything.

...

Innheritance
$7 - Event
Once per game: Move your Estate token to Innheritance.  Your Estates gain the abilities and type of Inn.

You can't gain events with Word Upgrade though. Yes I am going to be "that guy".

I know.  Just wanted to put that in there for fun.
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Marcory

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Re: Really bad card ideas
« Reply #4017 on: December 08, 2015, 01:24:38 pm »
+1

Vinnture Action-Inn $5

+$1
Reveal cards from your deck until you reveal an Inn. Play it.
-------
When you gain this, you may put any number of Inns on top of your deck.
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Minotaur

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Re: Really bad card ideas
« Reply #4018 on: December 08, 2015, 04:47:28 pm »
0

Or it can be turned into:

Provinnce, $5, Victory
6 VP
----
When you gain this, reveal your discard pile and shuffle all Victory cards from it in your deck.

That's actually an interesting idea. Should cost more, though, but maybe it would work at $6.

It would definitely be a major Chancellor combo.

Not sure if serious. Playing Chancellor directly before you buy this is a horrible idea. Of course, when you draw Chancellor directly after gaining Provinnce, that would be nice. Just, that's nothing you can rely on, and making it work would be too much effort (you'd need to Scheme/Gear/Haven Chancellor), especially considering how much worse Chancellor gets because of this otherwise.

Solution 1:  Play Village.  Gain Provinnce with Redodel.  Play Chancellor.
Solution 2:  Trash Estates.  Have a bunch of Nobles and Harems.  Play Chancellor.  Gain Provinnce by any means available.

As part of an engine, Solution 1 could work, but you'd need to actually have an engine.  And all it really does is offset most of the penalty for Provinnce - your deck actually does get worse, but your current shuffle isn't quite as bad as if you hadn't Chancelled.  (Yes, Chancel is a verb now)
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Minotaur

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Re: Really bad card ideas
« Reply #4019 on: December 08, 2015, 05:04:16 pm »
0

Bureaucrats
Cost: $4
Action-Attack

Gain a silver and put it on top of your deck.  Each other player reveals a Victory card and places it on top of their deck or reveals a hand with no such cards.

Murchinnt Guild
Cost: $5
Action

+1 Buy
+$1
-----
While this card is in play, when you buy a card, take a coin token.


Murchinnt
Action
Cost: $2

You may trash a Treasure from your hand.  If you do, +$1, +1 Buy


Spice
Action
Cost: $2

You may trash a Treasure from your hand.  If you do, +1 Card, +1 Action.


See also:  Urchinn, Spice Murchinnt, Murchinnary.

Oat
Action-Reaction
Cost: $1

+1 card
------
When another player plays an attack, you may trash this card.  If you do, you are unaffected by the attack.
When you play Stables, you may trash this card instead of discarding a treasure.  If you do: +5 cards, +1 action.


Ron
Action
Cost: $3

You may reveal an Action card from your hand.  If you do, play this card again, this time as if it were a copy of the revealed card.  Until this card leaves play, it is a copy of the revealed card.


Car
Action-Duration
Cost: $2

Now and at the start of your next turn: +1 card


Sag
Action
Cost: $2

+1 Card
+1 Action
Reveal cards from the top of your deck until you reveal a card costing $3 or more.  Put that card on top of your deck and discard the other revealed cards.


Itch
Action-Attack
Cost: $3

Each other player gains a Curse.  If any of them do not, +2 cards.


Fish
Action-Duration
Cost: $1

Now and at the start of your next turn:  +$1
« Last Edit: December 08, 2015, 09:40:37 pm by Minotaur »
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Minotaur

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Re: Really bad card ideas
« Reply #4020 on: December 08, 2015, 09:36:23 pm »
+3

Treasure Map Map
Cost: $7
Action

Trash this card.  Shuffle your discard pile into your deck.  Gain four Treasure Maps, placing two of them on top of your deck and two of them on the bottom of your deck.
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wachsmuth

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Re: Really bad card ideas
« Reply #4021 on: December 08, 2015, 10:27:03 pm »
+1

Treasure Map Map Map

Trash this card. Shuffle your discard pile into your deck. Gain 2 Treasure Map Maps, placing one on top of the deck and the other on the bottom.
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Marcory

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Re: Really bad card ideas
« Reply #4022 on: December 08, 2015, 11:33:29 pm »
0

Infinitely Recursive Treasure Map Action-Treasure Map $4

Trash this. If you do, gain an Infinitely Recursive Treasure Map, putting it into play.

Innfinitely Recursive Treasure Map Action-Treasure Map $4

Trash this. If you do, +1 Action and gain an Innfinitely Recursive Treasure map, putting it into your hand.
------------
When you gain this, you may look through your discard pile and put any number of Treasure Maps from it on top of your deck.

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Minotaur

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Re: Really bad card ideas
« Reply #4023 on: December 08, 2015, 11:49:33 pm »
0

Here I was thinking that Ron was the big Word Upgrade winner of the bunch, and then Treasure Map Map gets the upvotes.
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Re: Really bad card ideas
« Reply #4024 on: December 09, 2015, 03:00:47 pm »
0

Graverobber apocalypse : Event: Costing total value of cards in the trash
Put all the cards in the trash into your discard pile.
Put your deck(not discard) in the trash.
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