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Author Topic: Really bad card ideas  (Read 1638161 times)

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Minotaur

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Re: Really bad card ideas
« Reply #3825 on: July 31, 2015, 12:12:39 pm »
0

Tourist
Action
Cost: $3

+1 Action

Each player may reveal a Victory card costing $4 or more from their hand.
Each player who does takes a coin token.
If no one else did, +$2.
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

Seprix

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Re: Really bad card ideas
« Reply #3826 on: July 31, 2015, 12:24:32 pm »
0

Russian Roulette
Action-Attack
$4

Each player draws from the Russian Roulette deck in player turn order. If a player draws a Curse, take the -1 coin token and the -1 card token. That player gains a curse, and discards down to 4 cards. Trash this card.

-------------------------------------------------------

When you buy this, play it.

Set-up: Shuffle 5 coppers and 1 Curse face down into a deck.
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Minotaur

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Re: Really bad card ideas
« Reply #3827 on: August 01, 2015, 09:45:39 pm »
0

Wall Flower
Reaction
Cost: $3

Whenever this card is revealed, set it aside and draw two cards.  Whenever this card is set aside, discard it at the end of that turn.

Guys, she's got GLASSES and a PONYTAIL!  Ah, look at that, she's got paint on her overalls, what is that?!?  Guys, there's no way she could be prom queen!
« Last Edit: August 01, 2015, 09:54:42 pm by Minotaur »
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

Tombolo

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Re: Really bad card ideas
« Reply #3828 on: August 03, 2015, 12:37:12 am »
0

Band of The Misfits
$5 Action
Play this card as if it was any card costing $5, because their songs are bettah.
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Minotaur

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Re: Really bad card ideas
« Reply #3829 on: August 03, 2015, 05:56:04 am »
+6

Horde
Treasure
Cost: $6

$2
When you buy a Victory card with this in play, gain an Attack card.
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

thespaceinvader

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Re: Really bad card ideas
« Reply #3830 on: August 03, 2015, 06:44:47 am »
0

Horde
Treasure
Cost: $6

$2
When you buy a Victory card with this in play, gain an Attack card.
This would actually be pretty fun with some sort of clause specifying that it has to be set up with at least one attack card.  Or if it was itself an attack card.
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Minotaur

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Re: Really bad card ideas
« Reply #3831 on: August 03, 2015, 08:44:44 pm »
+1

Horde
Treasure
Cost: $6

$2
When you buy a Victory card with this in play, gain an Attack card.
This would actually be pretty fun with some sort of clause specifying that it has to be set up with at least one attack card.  Or if it was itself an attack card.

It would be pretty ridiculous if it could gain itself.  At the very least, though, if it were a real card, it would have to pass the Squire test - is it still sometimes worth it without Attack cards and trashers on the board?  It's hard to know what to add to this one, especially since it's just a homophone in RBCI and the joke is more important than balance.
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

Minotaur

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Re: Really bad card ideas
« Reply #3832 on: August 08, 2015, 02:05:22 pm »
+1

Lone
Treasure
Cost: $7

$5
When you play this, trash all cards in play except for this one.  For the rest of your turn, trash each card that comes into play.
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

shmeur

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Re: Really bad card ideas
« Reply #3833 on: August 08, 2015, 08:25:57 pm »
0

Mote - Action – Reaction - $2
+2 Cards
When another player plays an Attack card, you may reveal this from your hand. If you do, nothing happens.

~

Stache - Action - $5
Worth $2
When you shave, you may put this anywhere in your deck.  (combos with Chancellor because he doesn't have any facial hair but totally should tbh)

~

Bizarre - Action - $5
+1 Card
+1 Action
+1 Buy
+$1
Trash this card.  Each other player gains a coin token.  Gain an entire supply pile, then put your entire deck in its place.  Take another turn.

~

Barren - Action - $4

+1 Buy
You may trash your hand.  If you do, +$4. Otherwise, gain an Estate card.

~

Alter - Action - $6
Trash your hand. Gain a card costing up to $5 for each card trashed.
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belugawhale

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Re: Really bad card ideas
« Reply #3834 on: August 08, 2015, 08:38:03 pm »
0

Lone
Treasure
Cost: $7

$5
When you play this, trash all cards in play except for this one.  For the rest of your turn, trash each card that comes into play.
Hello, Fortress.

Mark-it Action

You may play an action from your hand twice. If you do, get a permanent marker, and make a mark on the back of that card.

Setup: When you shuffle, put all cards with a mark on the back of it on the bottom of your deck.
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liopoil

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Re: Really bad card ideas
« Reply #3835 on: August 08, 2015, 08:50:22 pm »
0

Stache - Action - $5
Worth $2
When you shave, you may put this anywhere in your deck.  (combos with Chancellor because he doesn't have any facial hair but totally should tbh)
Very original
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Erick648

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Re: Really bad card ideas
« Reply #3836 on: August 08, 2015, 09:30:49 pm »
+2

Fission Village
$10* Action - Duration
Now and at the start of each of your turns for the rest of the game: +1 Action, +$1, and you may trash this.
------------------------------------------------------------------------------
While this is in play, when you trash another card, you may trash this.
------------------------------------------------------------------------------
When you trash this from play, name another player.  That player trashes the top 10 of his cards of his deck.  If he does not, he trashes cards he has in his hand, in play, or set aside until he has trashed a total of 10 cards.
------------------------------------------------------------------------------
While this is in the Supply, its cost is equal to the number of copies of it in the Supply.
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Duplicate duplicates Duplicates duplicate Duplicates duplicate.

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AJD

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Re: Really bad card ideas
« Reply #3837 on: August 08, 2015, 11:09:43 pm »
+4

Aw, I was hoping that was going to be…

Fission Village
+2 Actions
+$1
Each other player discards the top card of his deck. If any of the discarded cards are Attacks: trash all decks, discard piles, hands, and cards in play; each player gains 3 Estates and 7 Coppers.
Otherwise, at the start of your next turn, +1 Action, +$1.
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Marcory

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Re: Really bad card ideas
« Reply #3838 on: August 09, 2015, 12:07:46 am »
+7

Shouldn't this gain you a Bomb?

[Runs and hides]
« Last Edit: August 09, 2015, 12:09:06 am by Marcory »
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Minotaur

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Re: Really bad card ideas
« Reply #3839 on: August 09, 2015, 04:15:07 am »
+3

Dung Eon
Event
Cost: $9

Now and at the start of the next 1000 games (Once per game):

Remove two supply piles from the Kingdom.  Add the Scout and Pearl Diver piles to the supply.
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

NoMoreFun

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Re: Really bad card ideas
« Reply #3840 on: August 09, 2015, 10:25:01 am »
0

Guild Strike
Event - $0+
Name a Card
---
When you buy this, you may overpay.
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Minotaur

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Re: Really bad card ideas
« Reply #3841 on: August 09, 2015, 10:32:49 am »
+1

Mint
Treasure
Cost: $0*

$1
You may gain this in hand from the Mint pile whenever you play an Inn.
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

NoMoreFun

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Re: Really bad card ideas
« Reply #3842 on: August 09, 2015, 10:55:08 am »
0

Ruined Ruins
Ruins - $0
No text
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NoMoreFun

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Re: Really bad card ideas
« Reply #3843 on: August 09, 2015, 10:58:19 am »
+5

Life
Event - $0
Turn your Journey Token over (it starts face up).
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shmeur

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Re: Really bad card ideas
« Reply #3844 on: August 09, 2015, 01:31:10 pm »
0

Which? - Action/Attack - $5
+2 Cards
Each other other play gains a Curse card or any other card of your choice.  You must make them guess which card.
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Minotaur

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Re: Really bad card ideas
« Reply #3845 on: August 09, 2015, 02:34:38 pm »
+1

Loan Ranger
Action
Cost: $4

Reveal cards from the top of your deck until you reveal a Treasure.  You may trash the revealed treasure.  Discard the revealed cards.

If you trashed a Treasure, flip over your Journey token.  If you flipped it and it is face up, +5 cards.
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

Minotaur

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Re: Really bad card ideas
« Reply #3846 on: August 10, 2015, 08:24:02 pm »
0

Bake 'er
Cost: $6
Action

Each player trashes a Witch, Sea Hag, Soothsayer, Oracle, or Swamp Hag from their hand or reveals a hand with no such cards.  (You may gain a metaphor for McCarthyism; this has no impact on gameplay.)

"What also floats?"
"A duck!"
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

NoMoreFun

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Re: Really bad card ideas
« Reply #3847 on: August 11, 2015, 08:12:26 am »
+1

Angels
Action - $4
If you have a hand consisting of 2 Coppers and 3 Estates, you win.
---
When you gain this, gain a BMX Bandit from the BMX Bandit Pile

BMX Bandit
Action - $0*
Pop a wheelie
(This card is not in the supply, but at the end of the day it's all about results.)
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Minotaur

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Re: Really bad card ideas
« Reply #3848 on: August 11, 2015, 08:50:01 am »
+1

Angels
Action - $4
If you have a hand consisting of 2 Coppers and 3 Estates, you win.
---
When you gain this, gain a BMX Bandit from the BMX Bandit Pile

BMX Bandit
Action - $0*
Pop a wheelie
(This card is not in the supply, but at the end of the day it's all about results.)

I could've done that...
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

popsofctown

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Re: Really bad card ideas
« Reply #3849 on: August 11, 2015, 09:46:45 am »
+1

Tweedle-dee
4$ Action
+2 Cards, +1$
_______________
When you buy Tweedle-dee, don't gain Tweedle-dee and gain a Tweedle-dum
_______________
Setup: Add Tweedle-dum to the supply if it is not there.


Tweedle-dum
4$ Action
+1 Card, +2 Actions
________________
When you buy Tweedle-dum, don't gain a Tweedle-dum and gain a Tweedle-dee
________________
Setup: Add Tweedle-dee to the supply if it is not there.

Randomizer card text: NO TAKEBACKS
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