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Author Topic: Really bad card ideas  (Read 1857599 times)

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Seprix

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Re: Really bad card ideas
« Reply #3800 on: July 17, 2015, 12:04:54 am »
+2

Lawyer
$3 Action - Reaction
You may play an attack card.  If you do, it loses the Attack type.
-------------------------------------------------------------------------
When another player's card affects you, you may reveal this from your hand.  If you do, that card gains the Attack type and counts as having been played, and the effect that affects you counts as an on-play effect.
-------------------------------------------------------------------------
When another player reveals a Lawyer from his hand, you may reveal this from your hand to make that Lawyer have no effect.
-------------------------------------------------------------------------
When you reveal this from your hand, you may trash a treasure from your hand.  If you don't, return this to the supply.

Yes, it is a rules nightmare. Kind of ironic, actually.

We've brought harm to children and politics to Dominion. Now watch the Dominion spinoff we've all been waiting for be the Dominion equivalent of Star Wars Episode 1-3.
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Erick648

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Re: Really bad card ideas
« Reply #3801 on: July 23, 2015, 06:11:18 pm »
+6

We've brought harm to children and politics to Dominion. Now watch the Dominion spinoff we've all been waiting for be the Dominion equivalent of Star Wars Episode 1-3.

Unwanted Follower
$0 Action - Curse - Ruins
Worth: -3VP
Yousa reveal cards of yousa deck until yousa reveals one costing $3 or more.  Yousa trashes that card and be discardin' da rest.  If yousa do, place desa card in anodda playa's discard pile.
----------------------------------------------------------------------------------------------------------
When yousa trashin' desa, place it in yousa discard pile.
----------------------------------------------------------------------------------------------------------
When yousa be gainin' desa, place it in anodda playa's discard pile.
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Marcory

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Re: Really bad card ideas
« Reply #3802 on: July 24, 2015, 12:57:16 am »
+1

Trade Federation

$5 Action

Reveal a hand containing two Knights. Trash them. If you do, gain two Golems, placing them on top of your deck.
______________________
Setup: Turmoil has engulfed the Galactic Republic. The taxation of trade routes to outlying star systems is in dispute.
Hoping to resolve the matter with a blockade of deadly battleships, the greedy Trade Federation has stopped all shipping to the small planet of Naboo.
While the congress of the Republic endlessly debates this alarming chain of events, the Supreme Chancellor has secretly dispatched two Jedi Knights, the guardians of peace and justice in the galaxy, to settle the conflict....
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Ghacob

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Re: Really bad card ideas
« Reply #3803 on: July 24, 2015, 08:41:36 am »
+6

Congress
$12 Action
« Last Edit: July 24, 2015, 09:03:01 am by Ghacob »
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iguanaiguana

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Re: Really bad card ideas
« Reply #3804 on: July 24, 2015, 08:51:08 am »
0

Congress
$10 Action

I resent the implication that congress costs us less than a colony would.
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Ghacob

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Re: Really bad card ideas
« Reply #3805 on: July 24, 2015, 09:03:13 am »
0

Congress
$10 Action

I resent the implication that congress costs us less than a colony would.
fixed
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Minotaur

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Re: Really bad card ideas
« Reply #3806 on: July 24, 2015, 12:50:19 pm »
+1

Oh come on.  If I buy Congress, it had better change the rules of the game for me.
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Ghacob

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Re: Really bad card ideas
« Reply #3807 on: July 24, 2015, 12:55:10 pm »
+1

Oh come on.  If I buy Congress, it had better change the rules of the game for me.
I'd be happy to change it for you, but with all the other productive things I'm doing with my life, it'd be nice to have a bit of...motivation? y'know? Maybe a bit of...Compensation for making such a great card to serve you all?
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Witherweaver

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Re: Really bad card ideas
« Reply #3808 on: July 24, 2015, 12:55:13 pm »
+2

Oh come on.  If I buy Congress, it had better change the rules of the game for me.

Congress
$12 Action

For the rest of the game, you may an extra turn immediately after your current turn, wherein you can play no Actions or Treasures and buy no Cards or Events.  During that turn's cleanup phase, place your hand on top of your deck instead of discarding.  This can't cause you to take more than two consecutive turns.

-----
(This stays in play.)
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Ghacob

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Re: Really bad card ideas
« Reply #3809 on: July 24, 2015, 12:59:13 pm »
0

Oh come on.  If I buy Congress, it had better change the rules of the game for me.

Congress
$12 Action

For the rest of the game, you may an extra turn immediately after your current turn, wherein you can play no Actions or Treasures and buy no Cards or Events.  During that turn's cleanup phase, place your hand on top of your deck instead of discarding.  This can't cause you to take more than two consecutive turns.

-----
(This stays in play.)
This has some actual uses, namely against any cards that interact with the top of your deck (Sea Hag, Tribute, Knights, etc)
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Witherweaver

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Re: Really bad card ideas
« Reply #3810 on: July 24, 2015, 01:00:43 pm »
0

I guess if you have a Duration Draw out.. I'm okay with that edge case.
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Minotaur

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Re: Really bad card ideas
« Reply #3811 on: July 24, 2015, 09:18:32 pm »
0

Maybe a little bit of taxation?

In games using Congress, whenever a player plays a treasure which is not a Copper or a Platinum without having a Congress in play, they take their -$1 token.  Any player who plays an Action which is not an Attack takes their -$1 token.

And let's put those tax dollars to good use!

Congress
You may gain a Dungeon.
You may trash a Highway or a Library.  If you do, gain a Militia.  If you trashed both, you may gain an Attack card.

(Ok, maybe this is too USA-centric...)
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Ghacob

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Re: Really bad card ideas
« Reply #3812 on: July 25, 2015, 11:14:20 pm »
+1

Maybe a little bit of taxation?

In games using Congress, whenever a player plays a treasure which is not a Platinum without having a Congress in play, they take their -$1 token.  Any player who plays an Action which is not an Attack takes their -$1 token.

And let's put those tax dollars to good use!

Congress
You may gain a Dungeon.
You may trash a Highway or a Library.  If you do, gain a Militia.  If you trashed both, you may gain an Attack card.

(Ok, maybe this is too USA-centric...)
Fixed for realism
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faust

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Re: Really bad card ideas
« Reply #3813 on: July 27, 2015, 05:38:25 am »
+9

It's Dominion: Hogwarts edition!

Fawkes
$4 Action
+1 card
+1 action
Reveal the top card of your deck. If it's a Treasure, put it into your hand. If it's a Curse card, trash this and the Curse.

When you trash this, put it on top of your deck.

Chosen One
$5 Action - Reaction
+1 card
+1 action
+1 coin

When another player plays an attack, you may reveal your hand. If you revealed exactly one Chosen One, you are unaffected b the attack.

Common Room
$2 Action
+1 action
You may play an action card from your hand. If you did, +1 card.

Chamber of Secrets
$4 Action - Attack
Discard any number of cards. +1$ per card discarded.
Each other player draws two cards and reveals his hand. You choose two cards that he has to put on top of his deck.

Room of Requirement
$3 Action - Reaction
Draw up to 5 cards in hand.
Gains buys until you have two buys.

During your action phase, when you have no actions left, you may discard this from your hand. If you do, +1 action.

Polyjuice Potion
$PP Action - Treasure
Play this as if it were an Action or Treasure card in the Supply that you choose.
This is that card until it leaves play.

Felix Felicis
$8P Action
At the start of your next turn, trash this.

While this is in play, when you would draw a card, instead do this: Name a card. Reveal cards from your deck until you reveal the named card. Put the card in your hand and discard the rest.

Half-Blood Prince
$4P Action
You may set this aside. If you do, set aside an Treasure card from your hand costing up to $5. At the start of each of your turns, play that Treasure, setting it aside again when you discard it from play. (Stop playing it if you fail to set it aside on a turn you play it.)

Quidditch Tournament
$3 Event
+1 buy
Each player may reveal a Snitch from his hand. Each player who did may gain a Prize from the Prize pile, in turn order.

In games using this, at the start of the game, each player chooses a supply pile and shuffles a Snitch card into it (in turn order).

Snitch
$3* Treasure
$4
Shuffle this into a supply pile of your choice.

This is not a supply pile.

Triwizard Tournament Cup
$0* Treasure - Prize
$3

When you gain this, trash your hand.
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ChocophileBenj

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Re: Really bad card ideas
« Reply #3814 on: July 27, 2015, 12:03:31 pm »
+2

-Iron : refers to all that gives +cards, +$ or +actions respectively fron victory, treasure or action cards
-Trade : trashing cards, gaining silvers
-Party : look from the top of your deck and discard some cards
-Min? : related to treasure cards in general

So...

Iron Trade Mind Party.
Action, $6
Look at the top 5 cards from your deck. You may trash up to 2 of them. For each trashed card, gain a Silver and if it is...
a Treasure, +$1
an action card, +1 action
a victory card, +1 card
Discard the rest. You may trash any number of the gained silvers this way.
Gain a Treasure costing up to $3 per Treasure you trashed overall as you played this.
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Minotaur

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Re: Really bad card ideas
« Reply #3815 on: July 27, 2015, 02:46:37 pm »
+2

-Iron : refers to all that gives +cards, +$ or +actions respectively fron victory, treasure or action cards
-Trade : trashing cards, gaining silvers
-Party : look from the top of your deck and discard some cards
-Min? : related to treasure cards in general

Party:  Take a card that is horrible and change it into something that doesn't suck.
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LibraryAdventurer

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Re: Really bad card ideas
« Reply #3816 on: July 27, 2015, 10:00:23 pm »
+4

It's Dominion: Hogwarts edition!
...
Hey, about the first half of those are viable cards not fit for the RBCI thread. Chamber of Secrets actually sounds like a good idea for new kind of attack.

Minotaur

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Re: Really bad card ideas
« Reply #3817 on: July 27, 2015, 10:29:39 pm »
+1

Maybe a little bit of taxation?

In games using Congress, whenever a player plays a treasure which is not a Platinum without having a Congress in play, they take their -$1 token.  Any player who plays an Action which is not an Attack takes their -$1 token.

And let's put those tax dollars to good use!

Congress
You may gain a Dungeon.
You may trash a Highway or a Library.  If you do, gain a Militia.  If you trashed both, you may gain an Attack card.

(Ok, maybe this is too USA-centric...)
Fixed for realism

But only players who start with Gold or better can get off to a running start, and it takes a good board and mostly Silver to even have a remote chance!

...oh, right.
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ChocophileBenj

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Re: Really bad card ideas
« Reply #3818 on: July 28, 2015, 04:01:39 am »
0

-Iron : refers to all that gives +cards, +$ or +actions respectively fron victory, treasure or action cards
-Trade : trashing cards, gaining silvers
-Party : look from the top of your deck and discard some cards
-Min? : related to treasure cards in general

Party:  Take a card that is horrible and change it into something that doesn't suck.

In RBCI, yes ^^ but I was also taking Hunting party into account, which isn't an horrible card !
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Asper

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Re: Really bad card ideas
« Reply #3819 on: July 28, 2015, 04:31:48 am »
+2

-Iron : refers to all that gives +cards, +$ or +actions respectively fron victory, treasure or action cards
-Trade : trashing cards, gaining silvers
-Party : look from the top of your deck and discard some cards
-Min? : related to treasure cards in general

Party:  Take a card that is horrible and change it into something that doesn't suck.

In RBCI, yes ^^ but I was also taking Hunting party into account, which isn't an horrible card !

Hunt, 3$
+1 Action
Reveal any number of cards from your hand. Reveal cards from your deck until you reveal a card that isn't a duplicate of one revealed from your hand. Put it into your hand and discard the rest.

Not sure this sucks enough.
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ChocophileBenj

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Re: Really bad card ideas
« Reply #3820 on: July 28, 2015, 05:13:06 am »
+1


Hunt, 3$
+1 Action
Reveal any number of cards from your hand. Reveal cards from your deck until you reveal a card that isn't a duplicate of one revealed from your hand. Put it into your hand and discard the rest.

Not sure this sucks enough.

Well, this looks like sage but in different, and not really thrilling (the original version wasn't much either)
-----
Trolling Rebuild
Action, cost $3
+1 action
Trash a victory card from your hand
Gain a victory card costing up to $2 more than it.

Now, let's go for "troll" cards :

Rebuild troll
Action duration attack, Cost $6
+1 action
Until your next turn, when another player gains a Victory card, he puts it on top of his deck.
Now and at the start from your next turn :
You may put your deck into your discard pile. Look at your discard pile ; you may trash a Victory card from it and gain a Victory card costing up to $3 more.

Scout troll
Action duration attack, cost $5
+1 action
Each other player takes his -1 card token
Now and at the start of your next turn : Reveal the top 4 cards of your deck, put all the Victory cards into your hand and the rest back on top of deck in any order

Moneylender troll
Action duration attack, cost $6
Each other player gains a Copper
Now and at the start of your next turn : you may trash a copper from your hand. If you do, +$3
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Minotaur

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Re: Really bad card ideas
« Reply #3821 on: July 28, 2015, 07:21:36 am »
+2

Hunting Party
Action
Cost: $3

+1 Action
Reveal your hand.  Reveal cards from the top of your deck until you reveal a card which is not a duplicate of a card in your hand.  Put the revealed Victory cards in your hand, and put the other revealed cards back in any order.

This is Really Bad.
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Erick648

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Re: Really bad card ideas
« Reply #3822 on: July 28, 2015, 06:51:44 pm »
+2

Snipe Hunting Party
$5 Action
+1 Card
+1 Action
Reveal the complete Dominion card list (including all fan cards).  Reveal cards from your deck until you reveal a card that isn't a duplicate of one on that list.  Put it into your hand and discard the rest.

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Co0kieL0rd

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Re: Really bad card ideas
« Reply #3823 on: July 29, 2015, 12:50:29 pm »
+2

The Hard Way, $4, Action/ Attack
Look at the player to your left. You may trash them or put them at the bottom of the food chain.
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Re: Really bad card ideas
« Reply #3824 on: July 29, 2015, 03:04:23 pm »
0

Ambillage - Action - Attack

Trash this. Each other player with five or more cards in hand reveals his hand and returns to the Supply a card that you choose.
Gain 2 Spoils from the Spoils pile.
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