Dominion Strategy Forum

Please login or register.

Login with username, password and session length
Pages: 1 ... 4 5 [6] 7 8 ... 282  All

Author Topic: Really bad card ideas  (Read 1849651 times)

0 Members and 2 Guests are viewing this topic.

A_S00

  • Spy
  • ****
  • Offline Offline
  • Posts: 84
  • Respect: +41
    • View Profile
Re: Really bad card ideas
« Reply #125 on: July 21, 2011, 01:18:08 pm »
0

Oh boy. Let's do it.

[snip]

Ice Block
$3 (Action - Reaction)

+1 Card
+1 Action

When another player plays an attack card, you may reveal this card from your hand.  If you do, you take no shots, and the player who played the attack card takes any shots their attack would otherwise have caused you to take.

Dynamite (sorry, Bang)
$5 (Action)

+2 Cards
+2 Actions
+1 Buy
+$1

Reveal the top card of the Dynamite deck.  If it's a Copper, fill one shot glass and place it on the Dynamite mat, then pass this card to the player to your left.  If it's an Estate, slam all shots currently on the Dynamite mat, then fill one shot glass and place it on the Dynamite mat.  Reshuffle the Dynamite deck.

Setup:  Fill one shot glass and place it on the Dynamite mat.  Shuffle one Estate and four Coppers together to form the Dynamite deck, and place it on the Dynamite mat along with the shot.

High Tolerance
$10 (Victory)

When you buy this card, you may slam up to 10 shots.  For each shot you slam at this time, this card costs $1 less.

Worth 1VP for each shot you slam when you buy this card.  If you vomit at any time during the game, worth 0VP.

-----

Now, who's writing cards for a strip variant?
Logged

Jack Rudd

  • Saboteur
  • *****
  • Offline Offline
  • Posts: 1323
  • Shuffle iT Username: Jack Rudd
  • Respect: +1379
    • View Profile
Re: Really bad card ideas
« Reply #126 on: July 21, 2011, 01:32:52 pm »
0

Escalator Link
$9
Action-Treasure

If played as an Action: +2 Coin, +1 VP
If played as a Treasure: Worth 1 Coin for every treasure you have in play, including this.
Logged
Centuries later, archaeologists discover the remains of your ancient civilization.

Evidence of thriving towns, Pottery, roads, and a centralized government amaze the startled scientists.

Finally, they come upon a stone tablet, which contains but one mysterious phrase!

'ISOTROPIC WILL RETURN!'

Thisisnotasmile

  • Saboteur
  • *****
  • Offline Offline
  • Posts: 1493
  • Respect: +676
    • View Profile
Re: Really bad card ideas
« Reply #127 on: July 21, 2011, 01:42:18 pm »
0

Escalator Link
$9
Action-Treasure

If played as an Action: +2 Coin, +1 VP
If played as a Treasure: Worth 1 Coin for every treasure you have in play, including this.

Very good.

Edit: No really, that is very very good. You win the internet.
Logged

def

  • Conspirator
  • ****
  • Offline Offline
  • Posts: 239
  • Respect: +166
    • View Profile
Re: Really bad card ideas
« Reply #128 on: July 21, 2011, 02:36:29 pm »
0

Escalator Link
$9
Action-Treasure

If played as an Action: +2 Coin, +1 VP
If played as a Treasure: Worth 1 Coin for every treasure you have in play, including this.

While this card at $9 may be very bad, the card type idea itself isn't. I already thought about this, especially after playing Thunderstone, where cards do different things in the village and in the dungeon. Why not something like this; a card where you can decide if you play it as an action or as a treasure?
Logged

kazztawdal

  • Salvager
  • ****
  • Offline Offline
  • Posts: 63
  • Respect: +7
    • View Profile
Re: Really bad card ideas
« Reply #129 on: July 22, 2011, 12:47:13 pm »
0

Investment
Action-Treasure
$2

If played as an action: Add an Investment token to your Investment mat.
If played as a Treasure: First, +1 Coin for each Investment token on your Investment mat.  Then, remove 1 Investment token from your Investment mat.
Logged

rinkworks

  • Saboteur
  • *****
  • Offline Offline
  • Posts: 1316
  • Respect: +937
    • View Profile
    • RinkWorks
Re: Really bad card ideas
« Reply #130 on: July 22, 2011, 01:16:35 pm »
0

Are we still talking about bad cards?

Contrarian
$3 - Action/Treasure
If played as an action:  +$2
If played as a treasure:  +2 Cards.  Trash up to 2 cards in your hand.


You might call this card "situational":

Black Market Village
$2 - Treasure
Worth $0
+2 Actions

...so named because it only works if you can play it in your action phase.
Logged

Death to Sea Hags

  • Thief
  • ****
  • Offline Offline
  • Posts: 90
  • Respect: +20
    • View Profile
Re: Really bad card ideas
« Reply #131 on: July 22, 2011, 03:06:23 pm »
0

Squatters
$4 Action-Attack

Each other player reveals the top 2 cards of his deck. If they revealed any Victory cards, they trash any of them that you choose. You may gain any or all of these trashed cards. They place the other revealed cards back on their deck, in the order that you specify.


====

Raw Materials
$2 Action

+1 card, +1 action

During the Action Phase, this card costs your choice of ($), up to 2x the number of Raw Materials cards in play. 
If you trash this card, you may immediately place it in your discard pile.

======


Why bad?  Because they're interesting ideas that are really really broken.
« Last Edit: July 22, 2011, 03:15:25 pm by Death to Sea Hags »
Logged

grep

  • Apprentice
  • *****
  • Offline Offline
  • Posts: 297
  • Respect: +449
    • View Profile
Re: Really bad card ideas
« Reply #132 on: July 22, 2011, 03:29:22 pm »
0

Black Market Village
$2 - Treasure
Worth $0
+2 Actions
Wow! a good addition to the Diadem! To make it a really Bad Card, it should cost $1 to be engaged into the chain of Upgrade/Remake

Squatters
$4 Action-Attack

Each other player reveals the top 2 cards of his deck. If they revealed any Victory cards, they trash any of them that you choose. You may gain any or all of these trashed cards. They place the other revealed cards back on their deck, in the order that you specify.

Why bad?  Because they're interesting ideas that are really really broken.

It is not interesting, just heavily underpriced and incredibly volatile (even more than infamous Possession)
Logged

enigma

  • Herbalist
  • **
  • Offline Offline
  • Posts: 5
  • Respect: 0
    • View Profile
Re: Really bad card ideas
« Reply #133 on: July 25, 2011, 01:44:39 am »
0

Slow Torture For Everyone!
$7
Action

You must discard down to 2 cards.
All other players must discard down to 1 card.
At the end of your turn, return this card to the top of your deck.

(Note, this is not an attack. So moats/lighthouses need not apply)
Logged

kazztawdal

  • Salvager
  • ****
  • Offline Offline
  • Posts: 63
  • Respect: +7
    • View Profile
Re: Really bad card ideas
« Reply #134 on: July 25, 2011, 01:34:53 pm »
+1

Cattle Ranch
$3
Action

Setup: Take a Barn mat, a Pasture mat, a Slaughterhouse mat, one Weather die, 20 Grass tokens and X Calf tokens, where X is equal to the number of cards trashed when purchasing Cattle Ranch.

When you purchase Cattle Ranch, you may trash any or all of the treasures used to purchase it, as well as any or all of the cards in your hand, and take that many Calf tokens and place them on the Barn mat.

When you play Cattle Ranch as an action, choose one:
* Move any or all of your Calf tokens to the Pasture mat.
* Remove one Grass token for each Calf token on the Pasture mat, and then replace each Calf token with a Cow token.
* Roll the Weather die, and place the resulting number of Grass tokens on the Pasture mat (possible results are 2, 4, 6, 8, and 10, requiring a balanced 5-sided die)
* Move any or all of your Cow tokens from the Pasture mat to the Barn mat.
* Add one Calf token to the Barn mat for every Cow token on the Barn mat, minus one.
* Move any or all of your Cow tokens from the Pasture mat to the Slaughterhouse mat.
* Collect 1 VP token for each Cow token on the Slaughterhouse mat, and remove those tokens. (slaughtering for beef)
* Collect +$1 for each pair of Cow tokens on the Barn mat, rounding down. (milking)
Logged

rinkworks

  • Saboteur
  • *****
  • Offline Offline
  • Posts: 1316
  • Respect: +937
    • View Profile
    • RinkWorks
Re: Really bad card ideas
« Reply #135 on: July 25, 2011, 03:10:07 pm »
0

Cattle Ranch
$3
Action

Oh man.  I want to play that card so bad now.
Logged

krawhitham

  • Baron
  • ****
  • Offline Offline
  • Posts: 58
  • Respect: +3
    • View Profile
Re: Really bad card ideas
« Reply #136 on: July 25, 2011, 10:16:39 pm »
0

Cattle Ranch
$3
Action

Setup: Take a Barn mat, a Pasture mat, a Slaughterhouse mat, one Weather die, 20 Grass tokens and X Calf tokens, where X is equal to the number of cards trashed when purchasing Cattle Ranch.

When you purchase Cattle Ranch, you may trash any or all of the treasures used to purchase it, as well as any or all of the cards in your hand, and take that many Calf tokens and place them on the Barn mat.

When you play Cattle Ranch as an action, choose one:
* Move any or all of your Calf tokens to the Pasture mat.
* Remove one Grass token for each Calf token on the Pasture mat, and then replace each Calf token with a Cow token.
* Roll the Weather die, and place the resulting number of Grass tokens on the Pasture mat (possible results are 2, 4, 6, 8, and 10, requiring a balanced 5-sided die)
* Move any or all of your Cow tokens from the Pasture mat to the Barn mat.
* Add one Calf token to the Barn mat for every Cow token on the Barn mat, minus one.
* Move any or all of your Cow tokens from the Pasture mat to the Slaughterhouse mat.
* Collect 1 VP token for each Cow token on the Slaughterhouse mat, and remove those tokens. (slaughtering for beef)
* Collect +$1 for each pair of Cow tokens on the Barn mat, rounding down. (milking)

So in summary: play a game of Agricola on the side when you play this card.
Logged

kazztawdal

  • Salvager
  • ****
  • Offline Offline
  • Posts: 63
  • Respect: +7
    • View Profile
Re: Really bad card ideas
« Reply #137 on: July 26, 2011, 02:00:53 pm »
0

Cattle Ranch
$3
Action

Setup: Take a Barn mat, a Pasture mat, a Slaughterhouse mat, one Weather die, 20 Grass tokens and X Calf tokens, where X is equal to the number of cards trashed when purchasing Cattle Ranch.

When you purchase Cattle Ranch, you may trash any or all of the treasures used to purchase it, as well as any or all of the cards in your hand, and take that many Calf tokens and place them on the Barn mat.

When you play Cattle Ranch as an action, choose one:
* Move any or all of your Calf tokens to the Pasture mat.
* Remove one Grass token for each Calf token on the Pasture mat, and then replace each Calf token with a Cow token.
* Roll the Weather die, and place the resulting number of Grass tokens on the Pasture mat (possible results are 2, 4, 6, 8, and 10, requiring a balanced 5-sided die)
* Move any or all of your Cow tokens from the Pasture mat to the Barn mat.
* Add one Calf token to the Barn mat for every Cow token on the Barn mat, minus one.
* Move any or all of your Cow tokens from the Pasture mat to the Slaughterhouse mat.
* Collect 1 VP token for each Cow token on the Slaughterhouse mat, and remove those tokens. (slaughtering for beef)
* Collect +$1 for each pair of Cow tokens on the Barn mat, rounding down. (milking)

So in summary: play a game of Agricola on the side when you play this card.

Or, if you use King's Court, three games.
Logged

Fangz

  • Apprentice
  • *****
  • Offline Offline
  • Posts: 260
  • Respect: +13
    • View Profile
Re: Really bad card ideas
« Reply #138 on: July 26, 2011, 04:36:43 pm »
0

In an effort to stay relevant!

DLC
$3
Treasure

When you play this card, send any number of dollars by mail in a brown paper envelope to Donald X. This treasure is worth coins equal to the number of dollars sent (rounded down).

Quicksave
$3
Action

Reveal this card. Everyone reveals their hands, decks, and discard piles. Make a note of all of this, as well as the supply piles and trash piles.

Quickload
$3
Action

Restore the game to the situation last recorded by 'Save'.
« Last Edit: July 26, 2011, 04:41:20 pm by Fangz »
Logged

david707

  • Baron
  • ****
  • Offline Offline
  • Posts: 51
  • Respect: +20
    • View Profile
Re: Really bad card ideas
« Reply #139 on: July 27, 2011, 08:11:41 am »
0

Uber Market
Action - $7
+1 Card
+1 Action
+1 Buy
+3 Coins
You can't buy this if you have any treasures in play.

"Cantrip"
Action - $1
+1 Card
+1 Action
Logged

Thisisnotasmile

  • Saboteur
  • *****
  • Offline Offline
  • Posts: 1493
  • Respect: +676
    • View Profile
Re: Really bad card ideas
« Reply #140 on: July 27, 2011, 09:33:07 am »
0

Meerkat
действия - $5
+1 карты
+1 Экшен
+1 Купить
+ $1
Logged

rinkworks

  • Saboteur
  • *****
  • Offline Offline
  • Posts: 1316
  • Respect: +937
    • View Profile
    • RinkWorks
Re: Really bad card ideas
« Reply #141 on: July 27, 2011, 09:40:08 am »
0

Power Market
Action - $8
+1 Card
+1 Action
+1 Buy
+4 Coins
You can't buy this if you have any cards in play.


Edit:  Maybe this should really be called "Super Market."   Ha ha.
Logged

Thisisnotasmile

  • Saboteur
  • *****
  • Offline Offline
  • Posts: 1493
  • Respect: +676
    • View Profile
Re: Really bad card ideas
« Reply #142 on: July 27, 2011, 09:50:04 am »
0

Power Market
Action - $8
+1 Card
+1 Action
+1 Buy
+4 Coins
You can't buy this if you have any cards in play.


Edit:  Maybe this should really be called "Super Market."   Ha ha.

4x mining village -> trash for $2.

Easy.

Edit: You could also exchange 1 or 2 of the MVs for Embargos.
« Last Edit: July 27, 2011, 09:52:05 am by Thisisnotasmile »
Logged

Glooble

  • Bishop
  • ****
  • Offline Offline
  • Posts: 113
  • Respect: +61
    • View Profile
    • Solutions to Problems
Re: Really bad card ideas
« Reply #143 on: July 27, 2011, 09:57:50 am »
0

Or just forge into it. You can still gain these cards, after all.
Logged

I think town!Glooble pointing to something as a scum tell and then shortly thereafter doing that thing is a lot more likely than scum!Glooble doing that.

He/ Him

Check out my podcast: www.stppodcast.com

HockeyHippo

  • Scout
  • ****
  • Offline Offline
  • Posts: 44
  • Respect: +2
    • View Profile
Re: Really bad card ideas
« Reply #144 on: July 27, 2011, 12:05:01 pm »
0

Love this thread so far!

Compound Interest
7$- Action- Duration(Permanent, you don't remove it)

While this card is in play at the end of every clean up phase, including opponents, put a trade route token on this card. At the start of your next turn +$ for every trade route token on this card.

Any player may give you a gold in hand during their Buy phase, if they do, remove all trade route tokens on this card.



Recursion
0$- Action

+1 Action
Put this card on the top of your deck
+1 Card


Edit: I guess Recursion would be useful for Conspirator... hmm
« Last Edit: July 27, 2011, 12:10:00 pm by HockeyHippo »
Logged

Glooble

  • Bishop
  • ****
  • Offline Offline
  • Posts: 113
  • Respect: +61
    • View Profile
    • Solutions to Problems
Re: Really bad card ideas
« Reply #145 on: July 27, 2011, 01:05:32 pm »
0

Recursion would permanently stall the game.

Forever.

I think you win.
Logged

I think town!Glooble pointing to something as a scum tell and then shortly thereafter doing that thing is a lot more likely than scum!Glooble doing that.

He/ Him

Check out my podcast: www.stppodcast.com

Elyv

  • Moneylender
  • ****
  • Offline Offline
  • Posts: 163
  • Respect: +15
    • View Profile
Re: Really bad card ideas
« Reply #146 on: July 27, 2011, 01:05:59 pm »
0

Recursion would permanently stall the game.

Forever.

I think you win.
You're not required to play it.
Logged

kazztawdal

  • Salvager
  • ****
  • Offline Offline
  • Posts: 63
  • Respect: +7
    • View Profile
Re: Really bad card ideas
« Reply #147 on: July 27, 2011, 01:13:34 pm »
0

Infinite Recursion
$0
Action

+1 Action

When you play or draw Infinite Recursion, put it on top of your deck.

+1 Card

EDIT: wait, that doesn't work either
Logged

kazztawdal

  • Salvager
  • ****
  • Offline Offline
  • Posts: 63
  • Respect: +7
    • View Profile
Re: Really bad card ideas
« Reply #148 on: July 27, 2011, 01:17:46 pm »
0

Ultimate Golem
$9
Action

Reveal cards from your deck until you reveal a pink elephant.

If your deck is empty, reshuffle.
Logged

Deadlock39

  • Torturer
  • *****
  • Offline Offline
  • Posts: 1722
  • Respect: +1757
    • View Profile
Re: Really bad card ideas
« Reply #149 on: July 27, 2011, 02:29:03 pm »
0

Infinite Recursion
$0
Action

+1 Action

When you play or draw Infinite Recursion, put it on top of your deck.

+1 Card

EDIT: wait, that doesn't work either

Infinite Recursion
$0
Action

+1 Action

When you play Infinite Recursion, put it on top of your deck.
Reveal your hand for the remainder of your turn.
When you draw Infinite Recursion during your Action phase, play it immediately.

+1 Card

Also:
http://lmgtfy.com/?q=cache%3Almgtfy.com
Pages: 1 ... 4 5 [6] 7 8 ... 282  All
 

Page created in 0.121 seconds with 21 queries.