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Author Topic: Really bad card ideas  (Read 1849321 times)

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Ghacob

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Re: Really bad card ideas
« Reply #3625 on: May 26, 2015, 09:22:54 am »
+5

This isn't the Really Misnamed Card Ideas thread, though...
Really Misnamed Card
Action - $3
+1 Card
+2 Actions
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Re: Really bad card ideas
« Reply #3626 on: May 26, 2015, 10:13:04 am »
+4

This card has no type, name nor cost.
It is not considered a card for the purposes of resolving other cards.
You may at any time discard this from your hand to draw a card.
When you buy a Curse, gain this.
(You may refer to this card as an Anomaly.)
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belugawhale

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Re: Really bad card ideas
« Reply #3627 on: May 26, 2015, 10:52:08 am »
0

Overpass - Action - Reaction $3

+3 Cards
Discard a card.
__________________
When this card is discarded other than during a Cleanup phase, you may reveal this. If you do, +2 Cards.

Interesting against Militia, because you discard this and now have 6 cards in your hand.
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Witherweaver

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Re: Really bad card ideas
« Reply #3628 on: May 26, 2015, 10:58:10 am »
0

Overpass - Action - Reaction $3

+3 Cards
Discard a card.
__________________
When this card is discarded other than during a Cleanup phase, you may reveal this. If you do, +2 Cards.

Interesting against Militia, because you discard this and now have 6 cards in your hand.

Hm?  I believe the discarding to Militia is done in batch, simultaneously.
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Seprix

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Re: Really bad card ideas
« Reply #3629 on: May 26, 2015, 11:08:55 am »
+6

Reverse Chapel
$3 - Action

Gain 7 coppers and 3 Estates. Trash this card.
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Re: Really bad card ideas
« Reply #3630 on: May 26, 2015, 11:22:18 am »
+5

Reverse Chapel sounds like a really strong Gardens/etc enabler

Reverse Reverse Chapel
$4 - Action
Trash all your cards
Gain this
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Seprix

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Re: Really bad card ideas
« Reply #3631 on: May 26, 2015, 12:13:58 pm »
0

Reverse Chapel sounds like a really strong Gardens/etc enabler

Reverse Reverse Chapel
$4 - Action
Trash all your cards
Gain this

That's interesting. Pressing reset and having to buy Coppers for the next 3 turns, then buy Silver, which gets you to $6 in 4 turns but gives you junk. It's certainly a weird card, and it's better if you get $4 on your first turn over your second turn, otherwise I'd consider not opening this if there is a strong trashing alternative.
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Re: Really bad card ideas
« Reply #3632 on: May 26, 2015, 12:23:14 pm »
0

Reverse Chapel sounds like a really strong Gardens/etc enabler

Reverse Reverse Chapel
$4 - Action
Trash all your cards
Gain this

That's interesting. Pressing reset and having to buy Coppers for the next 3 turns, then buy Silver, which gets you to $6 in 4 turns but gives you junk. It's certainly a weird card, and it's better if you get $4 on your first turn over your second turn, otherwise I'd consider not opening this if there is a strong trashing alternative.

It's not an Event. It's an Action.
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Seprix

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Re: Really bad card ideas
« Reply #3633 on: May 26, 2015, 12:29:52 pm »
0

Reverse Chapel sounds like a really strong Gardens/etc enabler

Reverse Reverse Chapel
$4 - Action
Trash all your cards
Gain this

That's interesting. Pressing reset and having to buy Coppers for the next 3 turns, then buy Silver, which gets you to $6 in 4 turns but gives you junk. It's certainly a weird card, and it's better if you get $4 on your first turn over your second turn, otherwise I'd consider not opening this if there is a strong trashing alternative.

It's not an Event. It's an Action.

I'm not awake. I'm tired.
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GendoIkari

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Re: Really bad card ideas
« Reply #3634 on: May 26, 2015, 12:31:14 pm »
0

Reverse Chapel sounds like a really strong Gardens/etc enabler

Reverse Reverse Chapel
$4 - Action
Trash all your cards
Gain this

That's interesting. Pressing reset and having to buy Coppers for the next 3 turns, then buy Silver, which gets you to $6 in 4 turns but gives you junk. It's certainly a weird card, and it's better if you get $4 on your first turn over your second turn, otherwise I'd consider not opening this if there is a strong trashing alternative.

Buying Mint with $5 in your first hand is terrible unless you have Fool's Gold also; this would be a worse version of that.
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Seprix

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Re: Really bad card ideas
« Reply #3635 on: May 26, 2015, 12:33:32 pm »
0

Reverse Chapel sounds like a really strong Gardens/etc enabler

Reverse Reverse Chapel
$4 - Action
Trash all your cards
Gain this

That's interesting. Pressing reset and having to buy Coppers for the next 3 turns, then buy Silver, which gets you to $6 in 4 turns but gives you junk. It's certainly a weird card, and it's better if you get $4 on your first turn over your second turn, otherwise I'd consider not opening this if there is a strong trashing alternative.

Buying Mint with $5 in your first hand is terrible unless you have Fool's Gold also; this would be a worse version of that.

Well, you don't keep your Estates like you do with Mint, and it's cheaper to afford, so I'm not quite sure actually.

You might as well buy nothing with this card, however, since you'll just lose it.
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GendoIkari

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Re: Really bad card ideas
« Reply #3636 on: May 26, 2015, 01:11:55 pm »
0

Reverse Chapel sounds like a really strong Gardens/etc enabler

Reverse Reverse Chapel
$4 - Action
Trash all your cards
Gain this

That's interesting. Pressing reset and having to buy Coppers for the next 3 turns, then buy Silver, which gets you to $6 in 4 turns but gives you junk. It's certainly a weird card, and it's better if you get $4 on your first turn over your second turn, otherwise I'd consider not opening this if there is a strong trashing alternative.

Buying Mint with $5 in your first hand is terrible unless you have Fool's Gold also; this would be a worse version of that.

Well, you don't keep your Estates like you do with Mint, and it's cheaper to afford, so I'm not quite sure actually.

You might as well buy nothing with this card, however, since you'll just lose it.

You keep your Estates, but you only trash 5 Coppers instead of 7. Needing to buy 3 Coppers to get a Silver is way worse than needing to buy 1 Copper to get a Silver.
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Deadlock39

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Re: Really bad card ideas
« Reply #3637 on: May 26, 2015, 01:28:16 pm »
+1

If you could easily hit $3 by opening Mint/Copper, it would be way better than it is. 

(Mint/Copper is abysmally awful, so way better might still be bad)

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Re: Really bad card ideas
« Reply #3638 on: May 26, 2015, 01:43:06 pm »
+3

Discuss This Card, $8, Action
+3 Cards. +1 Action. You may discuss whether this card is good, interesting, or balanced. If you do, play this again.
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Re: Really bad card ideas
« Reply #3639 on: May 26, 2015, 02:00:04 pm »
+4

Democracy - Action - $5

Each player (including you) states what he thinks this card should do. Everyone votes on each choice. This card does the choice with the most votes. If there is a tie, negotiate and vote again.

Dictatorship - Action - $9001

Choose what this card does. Each other player may argue and complain. If someone does, kick that player out of the game.

Communism - Action - $10

Choose what this card does. Each player (including you) receives its effects.
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Re: Really bad card ideas
« Reply #3640 on: May 26, 2015, 02:49:55 pm »
0

Buying Mint with $5 in your first hand is terrible unless you have Fool's Gold also

I would definitely consider it if there was a reliable way of hitting $3-4 in the early game. Poor House or Baker, for example.
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Minotaur

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Re: Really bad card ideas
« Reply #3641 on: May 26, 2015, 02:55:35 pm »
+3

Web Camera
Cost: $4

+1 Action
Place this card on your Tavern mat.  Place your +$1 token on an Action supply pile of your choice.  While this card is on your Tavern mat, play with your hand exposed.

-----------------

You may call this card at any time.  When you do, take your +$1 token.
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Re: Really bad card ideas
« Reply #3642 on: May 26, 2015, 06:26:05 pm »
+1

Nuclear Power
Action - Reaction
Cost: 3$+1P
Discard a Potion. If you did, +3 Coins. If you didn't, gain a Potion.
---------------
When another player gains a card, you may reveal and discard this from your hand. Their choice: you either gain a copy of that card, or they gain 10 Curses.
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Re: Really bad card ideas
« Reply #3643 on: May 26, 2015, 10:23:34 pm »
+7

Overgrown Colony
Cost: $10
Victory-Shelter

9 VP
When you trash this, +1 card.
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Re: Really bad card ideas
« Reply #3644 on: May 26, 2015, 10:24:44 pm »
0

Buying Mint with $5 in your first hand is terrible unless you have Fool's Gold also

I would definitely consider it if there was a reliable way of hitting $3-4 in the early game. Poor House or Baker, for example.
Alms would work nicely here.
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Re: Really bad card ideas
« Reply #3645 on: May 27, 2015, 12:11:56 am »
+1

Communism - Action - $10

Choose what this card does. Each player (including you) receives its effects.
I choose "You win the game". Since it's my turn, it affects me first.
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Re: Really bad card ideas
« Reply #3646 on: May 27, 2015, 12:30:07 am »
+2

Communism - Action - $10

Choose what this card does. Each player (including you) receives its effects.
I choose "You win the game". Since it's my turn, it affects me first.

Yes, and then you wait until the end of your turn, at which time all players who have won the game have won the game.
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Ghacob

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Re: Really bad card ideas
« Reply #3647 on: May 27, 2015, 12:33:49 am »
+1

And then everyone tied for least number of turns taken rejoices in their shared victory!
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Re: Really bad card ideas
« Reply #3648 on: May 27, 2015, 03:38:35 am »
+1

You just need a conditional.

"If you have at least one card in play that is not a Duration, you win the game."
"If you have fewer than 5 cards in hand, you win the game."
"If you are the current player, you win the game."
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Re: Really bad card ideas
« Reply #3649 on: May 27, 2015, 03:51:13 am »
+1

Spoiled
Treasure
Cost: $0* (Not in the Supply)

$0
Return this card to the Spoiled pile.

----------------

When you gain this card, +$3.
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