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Author Topic: Really bad card ideas  (Read 1857965 times)

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jaketheyak

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Re: Really bad card ideas
« Reply #3600 on: May 17, 2015, 09:52:34 pm »
+7

What Thread Is This?
Action $4
+1 Card
+1 Action
Point out that a card is really bad in the really bad card ideas thread.
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pacovf

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Re: Really bad card ideas
« Reply #3601 on: May 17, 2015, 10:41:14 pm »
+2

Quote
Madness: Reaction 0$
When another player plays an Attack card, you may reveal this. If you do, yell "THIS! IS! SPARTA!!!" and trash that card.
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Awaclus

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Re: Really bad card ideas
« Reply #3602 on: May 17, 2015, 11:15:38 pm »
0

Quote
Madness: Reaction 0$
When another player plays an Attack card, you may reveal this. If you do, yell "THIS! IS! SPARTA!!!" and trash that card.

I thought it would do something when you discard it.
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Bomb, Cannon, and many of the Gunpowder cards can strongly effect gameplay, particularly in a destructive way

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AJD

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Re: Really bad card ideas
« Reply #3603 on: May 18, 2015, 05:04:10 pm »
+3

Reverse Monument
$4: Action–Victory
Take a coin token.
-----
2 VP
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Ghacob

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Re: Really bad card ideas
« Reply #3604 on: May 18, 2015, 05:15:48 pm »
+2

Deal With the Devil
Action $8
Gain two cards in this game of your choice, putting them anywhere.
Each opponent draws their deck then discards down to 5 cards in hand


This has actually inspired me to start thinking about a Binding of Isaac themed Dominion fan... thing. I'll work on it. You'll probably see a lot of those thoughts over here. It's gonna be fun.
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Minotaur

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Re: Really bad card ideas
« Reply #3605 on: May 18, 2015, 05:43:59 pm »
0

Illusionist-Tournament coolest 3/4 start of all time?
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eHalcyon

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Re: Really bad card ideas
« Reply #3606 on: May 18, 2015, 07:07:23 pm »
+7

What Thread Is This?
Action $4
+1 Card
+1 Action
Point out that a card is really bad in the really bad card ideas thread.

This seems like a bad idea.  If the card was posted in the Really Bad Card Ideas thread, obviously the author already knows that it is a bad idea.  Everyone reading the thread knows it too.  There's no need to point it out.
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Elanchana

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Re: Really bad card ideas
« Reply #3607 on: May 18, 2015, 07:12:28 pm »
+4

Deal With the Devil
Action $8
Gain two cards in this game of your choice, putting them anywhere.
Each opponent draws their deck then discards down to 5 cards in hand


This has actually inspired me to start thinking about a Binding of Isaac themed Dominion fan... thing. I'll work on it. You'll probably see a lot of those thoughts over here. It's gonna be fun.

I gain two Colonies and put them in my wallet.
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Seprix

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Re: Really bad card ideas
« Reply #3608 on: May 18, 2015, 08:01:02 pm »
+1

Deal With the Devil
Action $8
Gain two cards in this game of your choice, putting them anywhere.
Each opponent draws their deck then discards down to 5 cards in hand


This has actually inspired me to start thinking about a Binding of Isaac themed Dominion fan... thing. I'll work on it. You'll probably see a lot of those thoughts over here. It's gonna be fun.

I gain two Colonies and put them in my wallet.

Like Possession really needed a buff.
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Witherweaver

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Re: Really bad card ideas
« Reply #3609 on: May 19, 2015, 06:28:29 am »
+1

Magical creatures edition!

I agree with Minotaur (why is there no minotaur card here? -if I were him, I'd be insulted). These don't belong in the bad ideas thread.

It's a meta-bad-idea edition.  It's a bad idea to put them into the bad idea thread, and therefore they are bad ideas.
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Witherweaver

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Re: Really bad card ideas
« Reply #3610 on: May 19, 2015, 06:29:02 am »
+5

Deal With the Devil
Action $8
Gain two cards in this game of your choice, putting them anywhere.
Each opponent draws their deck then discards down to 5 cards in hand


This has actually inspired me to start thinking about a Binding of Isaac themed Dominion fan... thing. I'll work on it. You'll probably see a lot of those thoughts over here. It's gonna be fun.

I gain two Colonies and put them in my wallet.

I will gain two of my opponent's credit cards and put them in my wallet.
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Co0kieL0rd

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Re: Really bad card ideas
« Reply #3611 on: May 19, 2015, 01:17:29 pm »
+2

Deal With the Devil
Action $8
Gain two cards in this game of your choice, putting them anywhere.
Each opponent draws their deck then discards down to 5 cards in hand


This has actually inspired me to start thinking about a Binding of Isaac themed Dominion fan... thing. I'll work on it. You'll probably see a lot of those thoughts over here. It's gonna be fun.

I gain two Colonies and put them in my wallet.

I will gain two of my opponent's credit cards and put them in my wallet.
They would have to be credit cards within the game, otherwise it's not allowed.
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belugawhale

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Re: Really bad card ideas
« Reply #3612 on: May 19, 2015, 02:58:45 pm »
0

Dominion:Gambling?
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Asper

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Re: Really bad card ideas
« Reply #3613 on: May 21, 2015, 12:51:32 pm »
+3

Treachery, Action, $5
+1 Card
+1 Action
At the start of Clean-up this turn, you may choose another Action card you have in play. If you discard it from play this turn, put it on your deck.

When you discard this from play, if you didn’t buy a Victory card this turn, you may put this on top of your deck.
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Accatitippi

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Re: Really bad card ideas
« Reply #3614 on: May 21, 2015, 02:27:21 pm »
+1

Dominion:Gambling?
Gambler - Action
Cost: 5 Coins
+1 Card
+1 Action
Reveal a card from the top of your deck. If it is an Estate, gain a card costing at most the number of Estates in the Supply in Coins.

It comboes with cards that rearrange your deck, just like Sco-oh no, wait, no.
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thespaceinvader

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Re: Really bad card ideas
« Reply #3615 on: May 22, 2015, 04:47:43 am »
0

Dominion:Gambling?
Gambler - Action
Cost: 5 Coins
+1 Card
+1 Action
Reveal a card from the top of your deck. If it is an Estate, gain a card costing at most the number of Estates in the Supply in Coins.

It comboes with cards that rearrange your deck, just like Sco-oh no, wait, no.
This actually could be quite interesting as 'reveal a card from the top of your deck.  You gain a card costing up to £ equal to the number of card remaining in that supply pile, then discard the revealed card' - it's self-balancing; the more good cards you use it to get (and the more good cards that are gone), the less likely you are to get good cards with it.  Equally, do you want to buy a single curse in a non-curse game, in order to get a chance at using it to pick up colonies?

It might have to be kingdom cards only, or not trigger on treasure though, or hitting copper with it would be amazing.  Maybe the card has to cost at least 1 coin to avoid that issue.
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belugawhale

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Re: Really bad card ideas
« Reply #3616 on: May 22, 2015, 11:36:49 am »
+1

Drawbridge - Action - Reaction $2

+2 Cards
________
During your Action phase, you may reveal this and an attack from your hand. If you do, set this aside with the attack and the set-aside attack loses its "Attack" type. Play the Attack. At the start of your Cleanup phase, trash this if this is set aside.

Counters reactions to attacks, as the Attack does not have an "Attack" type.
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Asper

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Re: Really bad card ideas
« Reply #3617 on: May 22, 2015, 01:21:43 pm »
+7

Drawbridge - Action - Reaction $2

+2 Cards
________
During your Action phase, you may reveal this and an attack from your hand. If you do, set this aside with the attack and the set-aside attack loses its "Attack" type. Play the Attack. At the start of your Cleanup phase, trash this if this is set aside.

Counters reactions to attacks, as the Attack does not have an "Attack" type.

I'd have bet the effect would have been:*

+2 Cards
All cards cost $1 less this turn.

*This isn't correct grammar, is it?
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Ghacob

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Re: Really bad card ideas
« Reply #3618 on: May 22, 2015, 03:58:42 pm »
+2

I'd have bet the effect would have been:*

*This isn't correct grammar, is it?
It's actually "would have bean"

Bean
$2 Treasure

$0
Gain a card costing up to 2
Gain a Bean
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Sidsel

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Re: Really bad card ideas
« Reply #3619 on: May 26, 2015, 02:08:03 am »
+6

Tiebreaker
$2 Victory
Worth 1 VP, unless this would cause a tie, in which case it is worth randomly 0, 1 or 2 VP.
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Minotaur

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Re: Really bad card ideas
« Reply #3620 on: May 26, 2015, 02:29:07 am »
+3

Tiebreaker
$2 Victory
Worth 1 VP, unless this would cause a tie, in which case it is worth randomly 0, 1 or 2 VP.

Wait, so it might not be a Tiebreaker?
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Sidsel

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Re: Really bad card ideas
« Reply #3621 on: May 26, 2015, 03:57:15 am »
0

Tiebreaker
$2 Victory
Worth 1 VP, unless this would cause a tie, in which case it is worth randomly 0, 1 or 2 VP.

Wait, so it might not be a Tiebreaker?

Yes. And in which order do you count the points. And what happens when both players have Tiebreakers.
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Ghacob

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Re: Really bad card ideas
« Reply #3622 on: May 26, 2015, 06:58:41 am »
+5

Tiebreaker
$2 Victory
Worth 1 VP, unless this would cause a tie, in which case it is worth randomly 0, 1 or 2 VP.

Wait, so it might not be a Tiebreaker?

Yes. And in which order do you count the points. And what happens when both players have Tiebreakers.

What Thread Is This?
Action $4
+1 Card
+1 Action
Point out that a card is really bad in the really bad card ideas thread.
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Minotaur

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Re: Really bad card ideas
« Reply #3623 on: May 26, 2015, 09:11:41 am »
0

This isn't the Really Misnamed Card Ideas thread, though...
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Minotaur

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Re: Really bad card ideas
« Reply #3624 on: May 26, 2015, 09:14:01 am »
+3

Tiemaker
Event
Cost: $30

Trash every card in the game.  Remove all Victory tokens from every player's mat.
+1 VP

-------------------------

See, by definition it doesn't create ties, but it's ok.
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