Dominion Strategy Forum

Please login or register.

Login with username, password and session length
Pages: 1 ... 139 140 [141] 142 143 ... 282  All

Author Topic: Really bad card ideas  (Read 1860757 times)

0 Members and 5 Guests are viewing this topic.

Gherald

  • Minion
  • *****
  • Offline Offline
  • Posts: 676
  • Awe: +35
  • Respect: +1399
    • View Profile
Re: Really bad card ideas
« Reply #3500 on: April 14, 2015, 02:58:10 pm »
+8

Band of Mystics - $8, Action

Reveal your hand. Play each action card as if it were a Mystic.
Logged
My opponent has more loot than me

SirClemens

  • Navigator
  • ****
  • Offline Offline
  • Posts: 73
  • A very creative personal text
  • Respect: +484
    • View Profile
Re: Really bad card ideas
« Reply #3501 on: April 16, 2015, 12:38:55 pm »
+1

Investment 5$ Action

Choose 1:

Take 2 coin tokens. Pay any number of coin tokens and gain as many Investment tokens as you paid.

Return all your Investment tokens to the supply. For every ten tokens you returned, gain a Steady Income and put it on top of your deck.

Steady Income 0$* Action-Duration
+1 card
+1 action
Now and at the start of each of your turns: Take a coin token.

This is not in the supply
« Last Edit: April 16, 2015, 12:51:07 pm by SirClemens »
Logged
Too bad Dominion doesn't have Gunpowder.

Minotaur

  • Margrave
  • *****
  • Offline Offline
  • Posts: 2520
  • Respect: +3961
    • View Profile
Re: Really bad card ideas
« Reply #3502 on: April 16, 2015, 01:53:21 pm »
0

Investment 5$ Action

Choose 1:

Take 2 coin tokens. Pay any number of coin tokens and gain as many Investment tokens as you paid.

Return all your Investment tokens to the supply. For every ten tokens you returned, gain a Steady Income and put it on top of your deck.

Steady Income 0$* Action-Duration
+1 card
+1 action
Now and at the start of each of your turns: Take a coin token.

This is not in the supply

So if you invest 5 tokens and another 5 tokens, you get nothing.  I don't get economics.
Logged
Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

SwitchedFromStarcraft

  • Saboteur
  • *****
  • Offline Offline
  • Posts: 1088
  • Respect: +856
    • View Profile
Re: Really bad card ideas
« Reply #3503 on: April 16, 2015, 02:50:40 pm »
+4

Investment 5$ Action

Choose 1:

Take 2 coin tokens. Pay any number of coin tokens and gain as many Investment tokens as you paid.

Return all your Investment tokens to the supply. For every ten tokens you returned, gain a Steady Income and put it on top of your deck.

Steady Income 0$* Action-Duration
+1 card
+1 action
Now and at the start of each of your turns: Take a coin token.

This is not in the supply

So if you invest 5 tokens and another 5 tokens, you get nothing.  I don't get economics.
Which qualifies you for government office.
Logged
Quote from: Donald X.
Posting begets posting.

Quote from: Asper
Donald X made me a design snob.

There is a sucker born every minute.

Jack Rudd

  • Saboteur
  • *****
  • Offline Offline
  • Posts: 1325
  • Shuffle iT Username: Jack Rudd
  • Respect: +1384
    • View Profile
Re: Really bad card ideas
« Reply #3504 on: April 19, 2015, 11:39:12 am »
+5

Sherry
Action - $4

+1 Card
+2 Actions
---
When you gain this, gain another Sherry.
Logged
Centuries later, archaeologists discover the remains of your ancient civilization.

Evidence of thriving towns, Pottery, roads, and a centralized government amaze the startled scientists.

Finally, they come upon a stone tablet, which contains but one mysterious phrase!

'ISOTROPIC WILL RETURN!'

popsofctown

  • Adventurer
  • ******
  • Offline Offline
  • Posts: 5477
  • Respect: +2860
    • View Profile
Re: Really bad card ideas
« Reply #3505 on: April 19, 2015, 12:29:37 pm »
+1

It's funny because it might be more balanced than magpie!
Logged

Minotaur

  • Margrave
  • *****
  • Offline Offline
  • Posts: 2520
  • Respect: +3961
    • View Profile
Re: Really bad card ideas
« Reply #3506 on: April 19, 2015, 12:38:46 pm »
+1

Ogre Slaying Knife
Reaction
Cost: $4

Whenever another player plays Giant, you may reveal this card.  If you do, +9 VP and the attack does not affect you.

--------------------------------------

When you gain this card, place yourself on your Tavern mat until after your third turn after this one.  If there are any girls there, you want to do them.



The Darkness
Reserve
Cost: $2

When you gain this card, place it on your Tavern mat.  Whenever you play an Attack card and this card is on your Tavern mat, you may choose to have the attack not affect any number of players.  Each chosen player reveals their hand.  You can talk to each other now.

EDIT: 
« Last Edit: April 19, 2015, 03:15:16 pm by Minotaur »
Logged
Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

Minotaur

  • Margrave
  • *****
  • Offline Offline
  • Posts: 2520
  • Respect: +3961
    • View Profile
Re: Really bad card ideas
« Reply #3507 on: April 19, 2015, 12:39:33 pm »
0

It's funny because it might be more balanced than magpie!

Welcome to Dominion: Three-Pile Endings.
Logged
Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

terminalCopper

  • Explorer
  • *****
  • Offline Offline
  • Posts: 331
  • Respect: +758
    • View Profile
Re: Really bad card ideas
« Reply #3508 on: April 19, 2015, 12:55:31 pm »
+9

Abandoned Mint
Ruin
Cost: $0

Reveal a treasure.

--------------------------------------

When you gain this, discard all the treasures in play.
Logged

Minotaur

  • Margrave
  • *****
  • Offline Offline
  • Posts: 2520
  • Respect: +3961
    • View Profile
Re: Really bad card ideas
« Reply #3509 on: April 19, 2015, 01:04:16 pm »
0

Historian
Action-Reserve
Cost: $5

Place this on your Tavern mat.  While it is there, take a History token each time you shuffle your deck.

You may call this during your Action phase.  If you do so, you may spend a History token at any time that turn.  When you do, choose one: +1 card, +1 action, +$1, +1 buy.

(EDIT: Ha ha, just kidding.  Those who learn history are doomed to watch other people repeat it.)
« Last Edit: April 21, 2015, 08:40:58 pm by Minotaur »
Logged
Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

Minotaur

  • Margrave
  • *****
  • Offline Offline
  • Posts: 2520
  • Respect: +3961
    • View Profile
Re: Really bad card ideas
« Reply #3510 on: April 19, 2015, 01:13:43 pm »
+1

Jon Snow
Action
Cost: $3

+1 Card
+1 Action
Trash a card from the Supply costing $6 or less.

(Reasoning: Any card with a crow in its art automatically three-piles the game every time.)
Logged
Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

popsofctown

  • Adventurer
  • ******
  • Offline Offline
  • Posts: 5477
  • Respect: +2860
    • View Profile
Re: Really bad card ideas
« Reply #3511 on: April 19, 2015, 01:37:26 pm »
0

Does Familiar have a Raven?
Logged

Minotaur

  • Margrave
  • *****
  • Offline Offline
  • Posts: 2520
  • Respect: +3961
    • View Profile
Re: Really bad card ideas
« Reply #3512 on: April 19, 2015, 09:37:11 pm »
0

Does Familiar have a Raven?

No.  Just Magpie and IGG, AFAIK.  (And now Jon Snow.)
Logged
Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

popsofctown

  • Adventurer
  • ******
  • Offline Offline
  • Posts: 5477
  • Respect: +2860
    • View Profile
Re: Really bad card ideas
« Reply #3513 on: April 20, 2015, 12:38:03 am »
0

Does Familiar have a Raven?

No.  Just Magpie and IGG, AFAIK.  (And now Jon Snow.)

That's a shame
Logged

jaketheyak

  • Apprentice
  • *****
  • Offline Offline
  • Posts: 292
  • Respect: +613
    • View Profile
Re: Really bad card ideas
« Reply #3514 on: April 20, 2015, 12:53:23 am »
+2

Does Familiar have a Raven?

No.  Just Magpie and IGG, AFAIK.  (And now Jon Snow.)

And Curse from the Base Cards box.
Logged

eHalcyon

  • Adventurer
  • ******
  • Offline Offline
  • Posts: 8689
  • Respect: +9187
    • View Profile
Re: Really bad card ideas
« Reply #3515 on: April 21, 2015, 07:34:44 pm »
+4

Journey-Token Man
$6 - Action
Name a card. Reveal cards from the top of your deck until you reveal 3 cards that are not the named card. Turn your Journey token over (it starts face up). If it's face down, put those cards into your hand.  If it's face up, put all copies of the named card into your hand.  Either way, discard the rest.
Logged

Minotaur

  • Margrave
  • *****
  • Offline Offline
  • Posts: 2520
  • Respect: +3961
    • View Profile
Re: Really bad card ideas
« Reply #3516 on: April 21, 2015, 08:38:11 pm »
0

Token Journeyman
Randomizer

If you draw this card, place one Journeyman in the Supply, different from the usual Journeyman only in that the art features a dark-skinned man.  This does not count as one of your 10 Kingdom piles, and the pile does not count toward a three-pile ending as it normally would.
Logged
Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

Minotaur

  • Margrave
  • *****
  • Offline Offline
  • Posts: 2520
  • Respect: +3961
    • View Profile
Re: Really bad card ideas
« Reply #3517 on: April 21, 2015, 08:38:49 pm »
0

Journey-Token Man
$6 - Action
Name a card. Reveal cards from the top of your deck until you reveal 3 cards that are not the named card. Turn your Journey token over (it starts face up). If it's face down, put those cards into your hand.  If it's face up, put all copies of the named card into your hand.  Either way, discard the rest.

(Obligatory NARBCI complaint.)
« Last Edit: April 21, 2015, 11:44:07 pm by Minotaur »
Logged
Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

Gherald

  • Minion
  • *****
  • Offline Offline
  • Posts: 676
  • Awe: +35
  • Respect: +1399
    • View Profile
Re: Really bad card ideas
« Reply #3518 on: April 22, 2015, 12:01:00 am »
+3

Token Journeyman
Randomizer

If you draw this card, place one Journeyman in the Supply, different from the usual Journeyman only in that the art features a dark-skinned man.

This does not count as one of your 10 Kingdom piles, and the pile does not count toward a three-pile ending as it normally would.
More specifically, it counts as 3/5ths in each case
Logged
My opponent has more loot than me

Marcory

  • Minion
  • *****
  • Offline Offline
  • Posts: 715
  • Respect: +1207
    • View Profile
Re: Really bad card ideas
« Reply #3519 on: April 22, 2015, 12:42:43 am »
+1

Metropolis Action $4

+1 Card
+2 Actions

When you gain this, gain a Clark Kent/Superman from the Clark Kent pile. In games using this, add Kryptonite to the supply.

Clark Kent/Superman Action/Reaction $0*

Look at the top two cards of your deck. You may discard them or put them back on top of your deck in any order.
----------------
When another player plays an Attack card, you may reveal this. If you do, all players are unaffected by the Attack. The player who played the Attack must trash it and gain a non-attack card of up to the same cost in coins.

Kryptonite Treasure/Reaction $7

Worth $3
+1 Buy
__________
When another player reveals Superman, you may reveal this. If you do, ignore Superman's reaction, and the revealed Superman must be discarded.
Logged

terminalCopper

  • Explorer
  • *****
  • Offline Offline
  • Posts: 331
  • Respect: +758
    • View Profile
Re: Really bad card ideas
« Reply #3520 on: April 22, 2015, 03:09:24 am »
+3

Exhibitionist Party
Action - Reaction
Cost: $4

+2 actions
Each player including you reveals his hand.
--------------------------------------

If you reveal this: + 3 VP, trash this.
Logged

Ghacob

  • Young Witch
  • ****
  • Offline Offline
  • Posts: 149
  • Shuffle iT Username: Gender
  • J. They/them
  • Respect: +204
    • View Profile
Re: Really bad card ideas
« Reply #3521 on: April 22, 2015, 11:39:40 am »
+1

Perl Divider
Action-Reserve $2

At the start of your turn or after completely resolving an action, you may call this, to look at the bottom card of your deck. You may put it on top. Set this card aside. When you shuffle your deck, put this on your Tavern mat.
                                           
When you gain this card, set it aside. When you shuffle your deck, put this on your Tavern mat.


Shpee
Action-Reserve-Attack $4

At the start of your turn or after completely resolving an action, you may call this, for each player (including you) to reveal the top card of his deck and either discards it or puts it back, your choice. Set this card aside. When you shuffle your deck, put this on your Tavern mat.
                                           
When you gain this card, set it aside. When you shuffle your deck, put this on your Tavern mat.


Cartongrafur
Action-Reserve $5

At the start of your turn or after completely resolving an action, you may call this, to look at the top four cards of your deck. Discard any number of them. Put the rest back on top in any order. Set this card aside. When you shuffle your deck, put this on your Tavern mat.
                                           
When you gain this card, set it aside. When you shuffle your deck, put this on your Tavern mat.
« Last Edit: April 22, 2015, 11:46:53 am by Ghacob »
Logged
Gender happened.

Minotaur

  • Margrave
  • *****
  • Offline Offline
  • Posts: 2520
  • Respect: +3961
    • View Profile
Re: Really bad card ideas
« Reply #3522 on: April 22, 2015, 12:04:28 pm »
+1

Token Journeyman
Randomizer

If you draw this card, place one Journeyman in the Supply, different from the usual Journeyman only in that the art features a dark-skinned man.

This does not count as one of your 10 Kingdom piles, and the pile does not count toward a three-pile ending as it normally would.
More specifically, it counts as 3/5ths in each case

3/5 rule isn't for Token Journeyman.  That's a different era.  Token Journeyman is sort of a "hurray, racism is over!" thing.
Logged
Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

Minotaur

  • Margrave
  • *****
  • Offline Offline
  • Posts: 2520
  • Respect: +3961
    • View Profile
Re: Really bad card ideas
« Reply #3523 on: April 24, 2015, 09:01:00 pm »
+1

Reality Check
Event, $9

If Hero were real, the player to your right would never, ever, ever hook up with her at all, like, not even a little bit.  That player may go in the corner to cry, skipping their next turn.
Logged
Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

terminalCopper

  • Explorer
  • *****
  • Offline Offline
  • Posts: 331
  • Respect: +758
    • View Profile
Re: Really bad card ideas
« Reply #3524 on: April 28, 2015, 12:43:34 pm »
+1

Inception
Action, $8

Play a game of dominion, with a kingdom that includes Inception.
Logged
Pages: 1 ... 139 140 [141] 142 143 ... 282  All
 

Page created in 0.106 seconds with 21 queries.