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Author Topic: Really bad card ideas  (Read 1860416 times)

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jaketheyak

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Re: Really bad card ideas
« Reply #3375 on: March 11, 2015, 10:05:07 pm »
+2

New action subtype "Rat", which gives +1 Card when trashed.  Several cards require errata though, including Rats itself.

This would make some original cards so much simpler!

Cultist
Action/Attack/Looter/Rat
+2 Cards. Each other player gains a Ruins. You may play a Cultist from your hand. | When you trash this, +2 Cards.

Overgrown Estate
Victory/Shelter/Rat
0 VP

There's something particularly evil about making Overgrown Estate no longer trashable by Rats.
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Minotaur

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Re: Really bad card ideas
« Reply #3376 on: March 11, 2015, 11:24:58 pm »
+1

New action subtype "Rat", which gives +1 Card when trashed.  Several cards require errata though, including Rats itself.

This would make some original cards so much simpler!

Cultist
Action/Attack/Looter/Rat
+2 Cards. Each other player gains a Ruins. You may play a Cultist from your hand. | When you trash this, +2 Cards.

Overgrown Estate
Victory/Shelter/Rat
0 VP

Wouldn't it be simpler to give the Cultist the type Rat:3?
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Re: Really bad card ideas
« Reply #3377 on: March 12, 2015, 01:17:28 am »
+2

Someone do Ratvisor and Ratscout.

Ratscout
Action -- $4

+1 Action
Reveal the top 4 cards of your deck.  Put the revealed Victory cards into your hand. Put the other cards on top of your deck in any order.
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eHalcyon

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Re: Really bad card ideas
« Reply #3378 on: March 12, 2015, 02:02:29 am »
0

Someone do Ratvisor and Ratscout.

Ratscout
Action -- $4

+1 Action
Reveal the top 4 cards of your deck.  Put the revealed Victory cards into your hand. Put the other cards on top of your deck in any order.

Ugh, and I thought Scout couldn't get any worse.
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ashersky

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Re: Really bad card ideas
« Reply #3379 on: March 12, 2015, 02:13:11 am »
0

Someone do Ratvisor and Ratscout.

Ratscout
Action -- $4

+1 Action
Reveal the top 4 cards of your deck.  Put the revealed Victory cards into your hand. Put the other cards on top of your deck in any order.

Ugh, and I thought Scout couldn't get any worse.

Protects it from getting trashed by Rats, so this is actually better than Scout.
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Re: Really bad card ideas
« Reply #3380 on: March 12, 2015, 02:13:27 am »
0

And how has there been no "You Dirty Rat" card yet?
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eHalcyon

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Re: Really bad card ideas
« Reply #3381 on: March 12, 2015, 03:26:33 am »
0

Someone do Ratvisor and Ratscout.

Ratscout
Action -- $4

+1 Action
Reveal the top 4 cards of your deck.  Put the revealed Victory cards into your hand. Put the other cards on top of your deck in any order.

Ugh, and I thought Scout couldn't get any worse.

Protects it from getting trashed by Rats, so this is actually better than Scout.

Not being able to get trashed would make it worse.  But it doesn't have that "protection" anyway.  Kirian didn't give it the new Rat subtype.
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ashersky

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Re: Really bad card ideas
« Reply #3382 on: March 12, 2015, 05:50:40 am »
0

Not being able to get trashed would make it worse.

That's the joke.
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Re: Really bad card ideas
« Reply #3383 on: March 12, 2015, 05:51:15 am »
0

Rat Hall
Action, Victory, 3$

+1 Card
+1 Action
Gain a Rat Hall.
-------------------------
When you trash this, +1 Card.
Worth 1 VP.


Ruined Rat
Action, Ruin, 0$

Gain Ruined Rat


Bag of Rats
Action, Prize, 0$*

+1 Action
Gain a Rats, putting it on top of your deck.
(This is not in the supply)


Jack of all Rats
Action, 4$

Gain a Rats.
Look at the top card of your deck; if it is not Rats, discard it.
Draw until you have 5 Rats in hand.
Trash a card from your hand that is not Rats.

Co0kieL0rd

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Re: Really bad card ideas
« Reply #3384 on: March 12, 2015, 07:41:42 am »
+1

Jack of all Rats
Action, 4$

Gain a Rats.
Look at the top card of your deck; if it is not Rats, discard it.
Draw until you have 5 Rats in hand.
Trash a card from your hand that is not Rats.

Actually, the draw part on that card is very powerful. Even if you have 5 or more Rats in your deck, you might potentially draw a lot, provided you didn't trash the rest of your deck, yet.
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Re: Really bad card ideas
« Reply #3385 on: March 12, 2015, 08:29:24 am »
+3

Actually, the draw part on that card is very powerful. Even if you have 5 or more Rats in your deck, you might potentially draw a lot, provided you didn't trash the rest of your deck, yet.

Man, that draw is just gReAT!

Asper

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Re: Really bad card ideas
« Reply #3386 on: March 12, 2015, 10:52:23 am »
+5

Rebout, $5, Action
+1 Action
Reveal the top four cards of your deck. Put the revealed victory cards in your hand and put the rest back in any order. You may trash a Victory card from your hand. Gain a Victory card costing at most $3 more.
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TheOthin

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Re: Really bad card ideas
« Reply #3387 on: March 12, 2015, 11:39:09 am »
0

Jack of all Rats
Action, 4$

Gain a Rats.
Look at the top card of your deck; if it is not Rats, discard it.
Draw until you have 5 Rats in hand.
Trash a card from your hand that is not Rats.

Actually, the draw part on that card is very powerful. Even if you have 5 or more Rats in your deck, you might potentially draw a lot, provided you didn't trash the rest of your deck, yet.

Combo with Forge as long as you've got a village. Jack draws your deck and gives you Rats, Forge turns those Rats into Provinces before you get to five.
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sudgy

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Re: Really bad card ideas
« Reply #3388 on: March 12, 2015, 12:05:26 pm »
+2

Rebout, $5, Action
+1 Action
Reveal the top four cards of your deck. Put the revealed victory cards in your hand and put the rest back in any order. You may trash a Victory card from your hand. Gain a Victory card costing at most $3 more.

...Limiting Rebuild something like this could have actually worked...
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eHalcyon

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Re: Really bad card ideas
« Reply #3389 on: March 12, 2015, 01:49:06 pm »
0

Not being able to get trashed would make it worse.

That's the joke.

No, that wasn't even on the card... The joke was that it was exactly the same as regular Scout.
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iguanaiguana

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Re: Really bad card ideas
« Reply #3390 on: March 12, 2015, 02:35:21 pm »
0

Sea Rat - Action Attack Rat - cost 4. Gain a Sea Rat. Each other player discards the top card of their deck and gains a drowned rat.             Drowned Rat - Action Rat Curse - cost 0. Trash a card from your hand that is not a drowned rat (or reveal a hand of all drowned rats.) Then gain a drowned rat, putting it on top of your deck. Worth -1 VP
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Re: Really bad card ideas
« Reply #3391 on: March 12, 2015, 04:13:48 pm »
+1

Not being able to get trashed would make it worse.

That's the joke.

No, that wasn't even on the card... The joke was that it was exactly the same as regular Scout.

No, that was my joke.  To explain, I knew that you (and everyone) knew that not being able to remove a flood of Scouts from your deck is a bad thing, but we often sarcastically say things to indicate Scout is phenomenally good, so I sarcastically said an untrashable Scout, even by just one card, was better than regular Scout.
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Marcory

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Re: Really bad card ideas
« Reply #3392 on: March 23, 2015, 10:14:45 pm »
+1

Musical Chairs--Action-Attack $5

Discard the player to the right. Trash this.
_____________________________
If you are the last remaining player who has not been discarded, you win.

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Erick648

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Re: Really bad card ideas
« Reply #3393 on: March 23, 2015, 10:42:11 pm »
+1

Rat King's Fortress
Action - $4
+3 Cards
+3 Actions
Gain a Rat King's Fortress.
Do this three times: Trash a card from your hand that is not a Rat King's Fortress (or reveal a hand of all Rat King's Fortresses).
                                                                                     
When you trash this, put it in your hand.

Note: There are 60 copies of this card in the Supply.
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Re: Really bad card ideas
« Reply #3394 on: March 24, 2015, 12:56:00 pm »
+1

Musical Airs--Action-Attack $5

Discard the card on the far right of your hand. Trash the player to your left.
_____________________________
If you are the last remaining player that is not a drummer, you win.
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Re: Really bad card ideas
« Reply #3395 on: March 24, 2015, 03:05:58 pm »
+4

Concession
Action
Cost: $2

You may play an Action card from your hand twice.  If you do, trash it and gain an Action card costing exactly $1 less than it.
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Re: Really bad card ideas
« Reply #3396 on: March 24, 2015, 06:44:15 pm »
0

Concession
Action
Cost: $2

You may play an Action card from your hand twice.  If you do, trash it and gain an Action card costing exactly $1 less than it.
I actually kind of like this.
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Re: Really bad card ideas
« Reply #3397 on: March 24, 2015, 07:52:17 pm »
0

Funnily enough, it seems like it'd go really well alongside its opposite. Alone, either one eventually hits a price point where there are no more Actions to gain, but together they keep each other in check.

Even more strangely, gaining one of the same price would typically be an improved Throne Room and would probably qualify as too good for $4, although I don't think it could justify a $5 price.
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Re: Really bad card ideas
« Reply #3398 on: March 24, 2015, 08:53:30 pm »
+2

Concession
Action
Cost: $2

You may play an Action card from your hand twice.  If you do, trash it and gain an Action card costing exactly $1 less than it.
I actually kind of like this.

Oh man, have I failed at RBCI again?  :(
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Re: Really bad card ideas
« Reply #3399 on: March 24, 2015, 10:10:05 pm »
+6

Recession
$2 - Action
You may play an Action card from your hand twice. Trash it. Gain a card costing $0.
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