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Author Topic: Really bad card ideas  (Read 1850257 times)

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silverspawn

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Re: Really bad card ideas
« Reply #3150 on: December 20, 2014, 02:30:28 pm »
+1

Deck Discarder - Action - 5$
Discard your deck.

Deck Trasher - Action - 5$
Trash your deck.

Deck Passer - Action - 5$
Pass your deck to the player of your right.

Deck Burner... well you get the idea

Marcory

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Re: Really bad card ideas
« Reply #3151 on: December 20, 2014, 02:40:57 pm »
+7

Talent Scout--Action $4

+1 Action

Reveal at the top four cards of the deck of the player to your left. Add the revealed victory cards to your hand. Put the rest back on top of that player's deck in any order.
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Delta

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Re: Really bad card ideas
« Reply #3152 on: December 20, 2014, 04:03:39 pm »
+4

More new ruins:

Ruined Workshop
$0
Action - Ruins
Gain a Ruined Workshop.

Disoriented Witch
$0
Attack - Ruins
When you play this, you gain a curse.

Dried Up Moat
$0
Reaction - Ruins
When another player plays an attack card, you may reveal this from your hand. Show it to everyone at the table, then discard it.

Ruined Ruins
-$5 (When you gain this, gain a Platinum)
Ruins - Ruins
+5 cards, +6 actions, +7 buys, +$8
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Seprix

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Re: Really bad card ideas
« Reply #3153 on: December 20, 2014, 04:21:12 pm »
+1

Enough with the ruins cards. >_> They're SOOOOOOO yesterday

No, we must make Action- Curse cards.

Like a card that costs +$4 and is a cantrip with +$2 but is a -1 VP too.

Which is a terrible idea.
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Co0kieL0rd

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Re: Really bad card ideas
« Reply #3154 on: December 20, 2014, 08:15:13 pm »
+1

Coin Magnet
$4
Action - Reaction
You may play any number of Coppers from your hand right now. | When another player plays a Copper, you may reveal this from your hand. If you do, remove that Copper from play and put it into your hand.



This card might not be that bad, actually.
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Seprix

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Re: Really bad card ideas
« Reply #3155 on: December 20, 2014, 08:50:36 pm »
0

Coin Magnet
$4
Action - Reaction
You may play any number of Coppers from your hand right now. | When another player plays a Copper, you may reveal this from your hand. If you do, remove that Copper from play and put it into your hand.



This card might not be that bad, actually.

It's like a worse Cutpurse where you keep the dumb copper and clear it for your opponent. I'd almost NEVER use that Reaction unless I knew that that Copper was the only thing stopping him from getting something that screws you hard.

But I like the action benefit a bit. It utilizes Watchtower a lot more. Interesting synergy there.
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Asper

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Re: Really bad card ideas
« Reply #3156 on: December 20, 2014, 10:18:08 pm »
+2

Enough with the ruins cards. >_> They're SOOOOOOO yesterday

No, we must make Action- Curse cards.

Like a card that costs +$4 and is a cantrip with +$2 but is a -1 VP too.

Which is a terrible idea.

Vampire, 4$, Action
+1 Card
+1 Action
+2$
Each other player gains +1VP.

Did i do it right?


Coin Magnet
$4
Action - Reaction
You may play any number of Coppers from your hand right now. | When another player plays a Copper, you may reveal this from your hand. If you do, remove that Copper from play and put it into your hand.



This card might not be that bad, actually.

It's like a worse Cutpurse where you keep the dumb copper and clear it for your opponent. I'd almost NEVER use that Reaction unless I knew that that Copper was the only thing stopping him from getting something that screws you hard.

But I like the action benefit a bit. It utilizes Watchtower a lot more. Interesting synergy there.

Well, he can still use the Copper's value after playing it, no matter where it is. I think the advantage is that it can be a "nonterminal" Beggar depending on how many Coppers your opponent plays. Which is decent (edit: not for 4$, of course), if you are just 1$ or 2$ short of a Province. It's of course much better in multiplayer games, and even then "nonterminal Beggar" needs to be a reasonable strategy, but still. Problem is that it causes unfair situations with multiple players revealing the card - turn order becomes very important. Also it slows the game down considerably during the buy phase.
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Marcory

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Re: Really bad card ideas
« Reply #3157 on: December 21, 2014, 12:01:16 am »
+9

The worst part about Coin Magnet is that copper is not magnetic, but diamagnetic; magnets actually repel copper. Magnets do weakly attract platinum, but such a card would certainly not belong in the Really Bad Card Ideas thread.

http://en.wikipedia.org/wiki/Magnet#Magnetic_materials
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TheOthin

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Re: Really bad card ideas
« Reply #3158 on: December 21, 2014, 01:26:36 am »
0

Messing with opponents' Treasure plays midway through is a road leading straight to this thread, but more stuff to play Treasures midway through the turn could have promise with stuff like Jack of All Trades and Tactician. Of course ideally a serious card would not be wholly inferior to Black Market...
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Co0kieL0rd

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Re: Really bad card ideas
« Reply #3159 on: December 21, 2014, 08:09:24 am »
+2

The worst part about Coin Magnet is that copper is not magnetic, but diamagnetic; magnets actually repel copper. Magnets do weakly attract platinum, but such a card would certainly not belong in the Really Bad Card Ideas thread.

http://en.wikipedia.org/wiki/Magnet#Magnetic_materials

Eh, I guess most Dominion Coppers are counterfeited, being actually nickel coins with only a thin copper enamel.
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GendoIkari

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Re: Really bad card ideas
« Reply #3160 on: December 21, 2014, 10:49:52 am »
0

Coin Magnet
$4
Action - Reaction
You may play any number of Coppers from your hand right now. | When another player plays a Copper, you may reveal this from your hand. If you do, remove that Copper from play and put it into your hand.



This card might not be that bad, actually.

It's like a worse Cutpurse where you keep the dumb copper and clear it for your opponent. I'd almost NEVER use that Reaction unless I knew that that Copper was the only thing stopping him from getting something that screws you hard.

But I like the action benefit a bit. It utilizes Watchtower a lot more. Interesting synergy there.

You're thinking that Coin Magnet is actually much stronger than it really is... it doesn't stop your opponent from getting the $1 that turn. They already played the Copper; so it already generated the coin for them. Removing the Copper from play doesn't change that.
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Co0kieL0rd

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Re: Really bad card ideas
« Reply #3161 on: December 21, 2014, 12:13:05 pm »
0

Coin Magnet
$4
Action - Reaction
You may play any number of Coppers from your hand right now. | When another player plays a Copper, you may reveal this from your hand. If you do, remove that Copper from play and put it into your hand.



This card might not be that bad, actually.

It's like a worse Cutpurse where you keep the dumb copper and clear it for your opponent. I'd almost NEVER use that Reaction unless I knew that that Copper was the only thing stopping him from getting something that screws you hard.

But I like the action benefit a bit. It utilizes Watchtower a lot more. Interesting synergy there.

You're thinking that Coin Magnet is actually much stronger than it really is... it doesn't stop your opponent from getting the $1 that turn. They already played the Copper; so it already generated the coin for them. Removing the Copper from play doesn't change that.

That makes the idea even worse than I intended it to be. I should rather have written, "When another player would play a Copper, you may reveal this from your hand. If you do, he passes that Copper to you instead."
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silverspawn

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Re: Really bad card ideas
« Reply #3162 on: December 21, 2014, 12:46:49 pm »
0

Deck Discarder - Action - 5$
Discard your deck.

Deck Trasher - Action - 5$
Trash your deck.

Deck Passer - Action - 5$
Pass your deck to the player of your right.

Deck Burner... well you get the idea

I'm really disappointed that this doesn't have upvotes. I thought it was really funny :(

Minotaur

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Re: Really bad card ideas
« Reply #3163 on: December 21, 2014, 06:01:53 pm »
+4

Deck Discarder - Action - 5$
Discard your deck.

Deck Trasher - Action - 5$
Trash your deck.

Deck Passer - Action - 5$
Pass your deck to the player of your right.

Deck Burner... well you get the idea

I'm really disappointed that this doesn't have upvotes. I thought it was really funny :(

I'm really disappointed that no one jumped on the "combos with Scout" joke.
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faust

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Re: Really bad card ideas
« Reply #3164 on: December 22, 2014, 02:15:44 pm »
+5

Persia
Action $4

If this is the first action you play this turn, +3 cards, +2$
___________________________

When you set this aside, gain a card costing up to $4, putting it on top of your deck.

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Re: Really bad card ideas
« Reply #3165 on: December 22, 2014, 05:10:03 pm »
+2

Deck Discarder - Action - 5$
Discard your deck.

Deck Trasher - Action - 5$
Trash your deck.

Deck Passer - Action - 5$
Pass your deck to the player of your right.

Deck Burner... well you get the idea

I'm really disappointed that this doesn't have upvotes. I thought it was really funny :(

This is funny because etc.
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KingZog3

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Re: Really bad card ideas
« Reply #3166 on: December 22, 2014, 06:25:54 pm »
+6

Deck Discarder - Action - 5$
Discard your deck.

Deck Trasher - Action - 5$
Trash your deck.

Deck Passer - Action - 5$
Pass your deck to the player of your right.

Deck Burner... well you get the idea

I'm really disappointed that this doesn't have upvotes. I thought it was really funny :(

Shameless self plug.
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AndrewisFTTW

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Re: Really bad card ideas
« Reply #3167 on: December 23, 2014, 01:39:10 am »
+4

Deck Discarder - Action - 5$
Discard your deck.

Deck Trasher - Action - 5$
Trash your deck.

Deck Passer - Action - 5$
Pass your deck to the player of your right.

Deck Burner... well you get the idea

I'm really disappointed that this doesn't have upvotes. I thought it was really funny :(

Ok sorry.
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GendoIkari

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Re: Really bad card ideas
« Reply #3168 on: December 23, 2014, 10:49:52 am »
0

Coin Magnet
$4
Action - Reaction
You may play any number of Coppers from your hand right now. | When another player plays a Copper, you may reveal this from your hand. If you do, remove that Copper from play and put it into your hand.



This card might not be that bad, actually.

It's like a worse Cutpurse where you keep the dumb copper and clear it for your opponent. I'd almost NEVER use that Reaction unless I knew that that Copper was the only thing stopping him from getting something that screws you hard.

But I like the action benefit a bit. It utilizes Watchtower a lot more. Interesting synergy there.

You're thinking that Coin Magnet is actually much stronger than it really is... it doesn't stop your opponent from getting the $1 that turn. They already played the Copper; so it already generated the coin for them. Removing the Copper from play doesn't change that.

That makes the idea even worse than I intended it to be. I should rather have written, "When another player would play a Copper, you may reveal this from your hand. If you do, he passes that Copper to you instead."

Ah that makes more sense. Except it just can't work, because how do you know when another player "would play" a copper? By the time you know he's going to play a copper, he's played a copper. Perhaps you could technically say something like "when another player would get +$1 from playing a Copper..."
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faust

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Re: Really bad card ideas
« Reply #3169 on: December 23, 2014, 11:41:38 am »
+2

Ah that makes more sense. Except it just can't work, because how do you know when another player "would play" a copper? By the time you know he's going to play a copper, he's played a copper. Perhaps you could technically say something like "when another player would get +$1 from playing a Copper..."

Coppersmith edgecases you!
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Re: Really bad card ideas
« Reply #3170 on: December 23, 2014, 01:18:20 pm »
+4

Ah that makes more sense. Except it just can't work, because how do you know when another player "would play" a copper? By the time you know he's going to play a copper, he's played a copper. Perhaps you could technically say something like "when another player would get +$1 from playing a Copper..."

Coppersmith edgecases you!

Edgecase verbs!  And thus, language is weirded.
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Rubby

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Re: Really bad card ideas
« Reply #3171 on: December 23, 2014, 01:33:23 pm »
+1

Edgecase verbs!  And thus, language is weirded.

I thought "verb" transitived.
Like I just verbed "transitive".
« Last Edit: December 23, 2014, 01:34:37 pm by Rubby »
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Re: Really bad card ideas
« Reply #3172 on: December 24, 2014, 05:42:39 pm »
+3

Deck Discarder - Action - 5$
Discard your deck.

Deck Trasher - Action - 5$
Trash your deck.

Deck Passer - Action - 5$
Pass your deck to the player of your right.

Deck Burner... well you get the idea

I'm really disappointed that this doesn't have upvotes. I thought it was really funny :(

Deck Decker
Topdeck your deck.
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liopoil

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Re: Really bad card ideas
« Reply #3173 on: December 24, 2014, 05:52:11 pm »
0

...in any order? Or is that deck stacker? Dominion always lets you topdeck crds in any order, even when it doesn't matter like with oracle. No, there is no edge case for oracle BTW.
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Re: Really bad card ideas
« Reply #3174 on: December 26, 2014, 01:00:41 am »
0

Deck Discarder - Action - 5$
Discard your deck.

Deck Trasher - Action - 5$
Trash your deck.

Deck Passer - Action - 5$
Pass your deck to the player of your right.

Deck Burner... well you get the idea

I'm really disappointed that this doesn't have upvotes. I thought it was really funny :(

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Topdeck your deck.

donk.
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