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Author Topic: Really bad card ideas  (Read 1849607 times)

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liopoil

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Re: Really bad card ideas
« Reply #3125 on: December 07, 2014, 09:12:56 am »
0

Hey, that wasn't nice. Okay fine, +4. Will you answer my questions now?
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silverspawn

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Re: Really bad card ideas
« Reply #3126 on: December 07, 2014, 12:58:13 pm »
0

no, but you can look for it in FAQ

pacovf

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Re: Really bad card ideas
« Reply #3127 on: December 07, 2014, 01:17:19 pm »
0

I recognize that this is some pretty high level trolling, and I can't but salute the quality of your art. Still, I do not know if upvoting all four posts would make this perseon here smarter and more handsome than it already was before it read the FAQs, so I will refrain from any upvoting 'til further notice.
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Awaclus

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Re: Really bad card ideas
« Reply #3128 on: December 07, 2014, 01:24:51 pm »
0

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Bomb, Cannon, and many of the Gunpowder cards can strongly effect gameplay, particularly in a destructive way

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silverspawn

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Re: Really bad card ideas
« Reply #3129 on: December 07, 2014, 01:36:16 pm »
+2

I recognize that this is some pretty high level trolling, and I can't but salute the quality of your art. Still, I do not know if upvoting all four posts would make this perseon here smarter and more handsome than it already was before it read the FAQs, so I will refrain from any upvoting 'til further notice.

silly, ahm, me. Of course I wouldn't upvote my own posts, plus I'm surely the last person who needs such ridiculous promises to know that he's smart. I have no idea what I was thinking writing that.

Minotaur

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Re: Really bad card ideas
« Reply #3130 on: December 10, 2014, 10:31:41 am »
+5

Black Market variant/Fairgrounds shenanigans card.

But There Are 493 Pokemon Now
Action
Cost: $3

Reveal your hand, deck, and discard pile.  If you own at least one card from each Supply pile on the board, double the number of piles in the Supply by adding full piles to the Supply.  (You may use a Black Market deck to decide the cards if necessary.  If there are not enough piles, put the game on hold until Donald makes more Dominion.)  Trash this card.
« Last Edit: December 10, 2014, 10:33:24 am by Minotaur »
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

Minotaur

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Re: Really bad card ideas
« Reply #3131 on: December 17, 2014, 08:28:31 am »
+1

Hobbyist
Action
Cost: $2

You may gain a Copper or a Fool's Gold.
Look at the back side of the top card of your deck as it continues to lay on the top of your deck.
Draw until you have at least one card in hand.  If you drew any cards this way, you may trash a card from your hand.
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

Asper

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Re: Really bad card ideas
« Reply #3132 on: December 17, 2014, 05:38:52 pm »
+4

Hobbyist
Action
Cost: $2

You may gain a Copper or a Fool's Gold.
Look at the back side of the top card of your deck as it continues to lay on the top of your deck.
Draw until you have at least one card in hand.  If you drew any cards this way, you may trash a card from your hand.

It combos with Scout. After playing four Scouts, you can draw another Scout and trash it.
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Delta

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Re: Really bad card ideas
« Reply #3133 on: December 19, 2014, 12:11:39 am »
+1

Worse Curse
$0
Curse
-3 Victory Points
When you gain this, trash an action card from your hand or show a hand with no action cards. Curse loudly.

Lotion
$2
Treasure
Enables you to buy cards with a lotion in their price.
During your clean up phase, put the lotion on your skin or else gain a hose again.
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Delta

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Re: Really bad card ideas
« Reply #3134 on: December 19, 2014, 12:51:24 am »
+6

Okay I came up with like 40 of these but limited myself to the top ten.

New Ruins:

Ruined Throne Room
$0
Action - Ruins
Pick an action card in your hand. Play it once.

Ruined Chapel
$0
Action - Ruins
Trash up to 4 cards from your hand. For each card you trash, gain an identical card.

Salted Gardens
$0
Victory - Ruins
Worth 1VP for every 10 cards in your deck that are not in your deck.

Flooded Cellar
$0
Action - Ruins
Discard any number of cards from your hand.

Exorcized Possession
$0
Action - Ruins
At the end of your next turn, after each other player has gone, take another turn with your own deck. Do not play your regular turn after.

Poisoned Wishing Well
$0
Action - Ruins
Name a card. Reveal the top card of your deck. Regardless of whether it's the card you named, place it back on top of your deck.

Failed Embargo
$0
Action - Ruins
Trash this card.

Inept Torturer
$0
Attack - Ruins
Each player chooses one: He gains a curse card or he doesn't.

Disorganized Milita
$0
Attack - Ruins
Each player discards down to 5 cards in his hand.

Cowardly Adventurer
$0
Action - Ruins
Reveal cards from your deck until you reveal 2 treasure cards. Put the treasures and all other cards back in the order in which you found them and patiently wait for them to come up normally.
« Last Edit: December 19, 2014, 12:54:22 am by Delta »
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pst

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Re: Really bad card ideas
« Reply #3135 on: December 19, 2014, 02:31:48 am »
+1

Cowardly Adventurer
$0
Action - Ruins
Reveal cards from your deck until you reveal 2 treasure cards. Put the treasures and all other cards back in the order in which you found them and patiently wait for them to come up normally.

Combos with Mystic!
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Dingan

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Re: Really bad card ideas
« Reply #3136 on: December 19, 2014, 08:04:23 am »
0

Silk Rat
Costs $4
Action, VP
Trash a victory card from your hand that is not an Estate.  Worth 1 VP for every 5 Victory cards in the trash (rounded down).

Vanguard
Costs $4
Reveal the top 4 cards of your deck.  Trash the Scouts.  Put the other cards on top of your deck in any order.

Empty Room
Costs $0
Pick an action card in your hand.
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Deadlock39

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Re: Really bad card ideas
« Reply #3137 on: December 19, 2014, 09:48:23 am »
+8

Ruined Scout
$0
Action - Ruins
+1 Action
Reveal the top 4 cards of your deck.
Put the revealed Victory cards into
your hand. Put the other cards on top
of your deck in any order.
« Last Edit: December 19, 2014, 09:50:18 am by Deadlock39 »
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LibraryAdventurer

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Re: Really bad card ideas
« Reply #3138 on: December 19, 2014, 07:19:16 pm »
0

Treacherous Goons
$2 - Action
+$2. +1 buy.
Discard a card.
-
For each card you buy this turn, each other player takes a victory token.

Seprix

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Re: Really bad card ideas
« Reply #3139 on: December 19, 2014, 07:52:34 pm »
+3

Jail

+1 Action

Do not pass go. Do not collect +$200.

Whoops, wrong game..
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XerxesPraelor

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Re: Really bad card ideas
« Reply #3140 on: December 19, 2014, 09:12:10 pm »
+1

I wish the ruins were better than they actually are. Here's what I think they should be.

Ruined Village
+2 Actions

Ruined Mine
Gain a silver.

Ruined Library
Draw until you have 6 cards in hand.

Ruined Market
+$1
+1 Buy

Survivors
Each other player discards down to 4 cards.
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liopoil

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Re: Really bad card ideas
« Reply #3141 on: December 19, 2014, 09:14:29 pm »
+4

I wish the ruins were better than they actually are. Here's what I think they should be.

Ruined Village
+2 Actions

Ruined Mine
Gain a silver.

Ruined Library
Draw until you have 6 cards in hand.

Ruined Market
+$1
+1 Buy

Survivors
Each other player discards down to 4 cards.
That's a really bad card idea.
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dereeder

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Re: Really bad card ideas
« Reply #3142 on: December 19, 2014, 09:42:22 pm »
0

Jack of No Trades

Gain a copper.
Look at the top card of your deck. Put it back.
Draw until you have 4 cards in hand.
You may trash a card from your hand that is a Treasure.
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Seprix

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Re: Really bad card ideas
« Reply #3143 on: December 19, 2014, 10:23:26 pm »
0

Jack of No Trades

Gain a copper.
Look at the top card of your deck. Put it back.
Draw until you have 4 cards in hand.
You may trash a card from your hand that is a Treasure.

At least Jack of No Trades can trash anything.
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Co0kieL0rd

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Re: Really bad card ideas
« Reply #3144 on: December 20, 2014, 07:54:04 am »
0

Jack of No Trades

Gain a copper.
Look at the top card of your deck. Put it back.
Draw until you have 4 cards in hand.
You may trash a card from your hand that is a Treasure.

At least Jack of No Trades can trash anything.

No, it can only trash Treasures which, at least, includes Copper.


Quote
Disloyal Minion
Action, Attack
$1
+1 Action. Choose one: +$1; or discard your hand and each player (including you) draws 2 cards.
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Check out my fan cards!
Dominion: Seasons - a small set Asper and I made that revolves around a unique and original mechanic
Roots and Renewal - this set is about interacting with the Supply and manipulating your opening turns
Flash cards - trying out a new concept

silverspawn

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Re: Really bad card ideas
« Reply #3145 on: December 20, 2014, 08:00:14 am »
0

I wish the ruins were better than they actually are. Here's what I think they should be.

Ruined Village
+2 Actions

Ruined Mine
Gain a silver.

Ruined Library
Draw until you have 6 cards in hand.

Ruined Market
+$1
+1 Buy

Survivors
Each other player discards down to 4 cards.

that's actually a really interesting idea. though it would make at least marauder a really weak card.

but it would be cool if ruins were more different from curses than they are right now. the biggest difference is really the -vp

Minotaur

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Re: Really bad card ideas
« Reply #3146 on: December 20, 2014, 10:10:56 am »
0

Jack of No Trades

Gain a copper.
Look at the top card of your deck. Put it back.
Draw until you have 4 cards in hand.
You may trash a card from your hand that is a Treasure.

This is basically Hobbyist, only it actually does something.  Though Hobbyist works with Fool's Gold.
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

markusin

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Re: Really bad card ideas
« Reply #3147 on: December 20, 2014, 12:01:24 pm »
+18

Duchy Dancer
$8 - Victory
3VP
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Seprix

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Re: Really bad card ideas
« Reply #3148 on: December 20, 2014, 12:23:05 pm »
0

Deck Disaster

Trash this card, and your entire deck. Gain all Curses. Gain all ruins. Gain all Coppersmiths and Scouts. Your opponent may gain 8 cards from the supply that cost up to $11.

Good for 3-piling, and if you have a lot of Islands stored away, it can be a great way to win! :D
« Last Edit: December 20, 2014, 12:24:41 pm by Seprix »
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KingZog3

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Re: Really bad card ideas
« Reply #3149 on: December 20, 2014, 02:18:47 pm »
0

Deck Disaster

Trash this card, and your entire deck. Gain all Curses. Gain all ruins. Gain all Coppersmiths and Scouts. Your opponent may gain 8 cards from the supply that cost up to $11.

Good for 3-piling, and if you have a lot of Islands stored away, it can be a great way to win! :D

Honestly, this card could lead to some crazy wins. And also a great way to ruin games.
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