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Author Topic: Really bad card ideas  (Read 1865116 times)

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Asper

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Re: Really bad card ideas
« Reply #3100 on: November 27, 2014, 06:38:03 pm »
0

That's funny because Navigator is both a Dominion card and an old browser, see?

I'm glad you explained that. Thank you.

Maybe i should explain my post too. Just to make it funnier.
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Marcory

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Re: Really bad card ideas
« Reply #3101 on: November 29, 2014, 10:17:46 am »
+1

Russian Roulette Action $8

Each player reveals and discards the top 5 cards of his deck. If any of the revealed cards is a Victory cards, trash your hand, deck, discard pile, and all of your cards in play and gain 7 coppers and 3 Estates.

If none of the revealed cards is a Victory card, gain 2 cards whose total cost is up to $20.
------
When you gain this, each player (including you) gains an Estate.

(The Estate gain is to keep this from being OP)
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market squire

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Re: Really bad card ideas
« Reply #3102 on: November 29, 2014, 10:27:58 am »
0

Suicide (Action) P
Die.



(Puzzle: How can you force an opponent to die, assuming he himself has no suicidal interest?)
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pacovf

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Re: Really bad card ideas
« Reply #3103 on: November 29, 2014, 10:34:37 am »
+1

Russian Roulette Action $8

Each player reveals and discards the top 5 cards of his deck. If any of the revealed cards is a Victory cards, trash your hand, deck, discard pile, and all of your cards in play and gain 7 coppers and 3 Estates.

If none of the revealed cards is a Victory card, gain 2 cards whose total cost is up to $20.
------
When you gain this, each player (including you) gains an Estate.

(The Estate gain is to keep this from being OP)

Oh, I like the idea.

Quote
Russian Roulette
Types: Action
Cost: $7
Discard the top card of your deck. If it was a Victory card, return to the supply all cards from your hand, deck, discard pile and play area, then gain 7 coppers and 3 Estates. Otherwise, the player to your left plays this.

The first time Russian Roulette is played in a turn, gain a Victory card.




Suicide (Action) P
Die.



(Puzzle: How can you force an opponent to die, assuming he himself has no suicidal interest?)

Possession.
« Last Edit: November 29, 2014, 10:52:35 am by pacovf »
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faust

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Re: Really bad card ideas
« Reply #3104 on: November 29, 2014, 11:58:13 am »
0

Suicide (Action) P
Die.



(Puzzle: How can you force an opponent to die, assuming he himself has no suicidal interest?)

Possession is boring, so this is a much better solution:

Opponent's turn. He plays Village, Menagerie (revealing 2x Throne Room, Masquerade, Estate). Then he plays Scout (!), revealing 4 Coppers and putting them all back. Then he plays Throne Room-Throne Room-Masquerade. You see your chance and pass him Suicide on the second Masquerade play. Now he dies twice!
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liopoil

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Re: Really bad card ideas
« Reply #3105 on: November 29, 2014, 12:00:09 pm »
+1

He just trashes the suicide.
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Re: Really bad card ideas
« Reply #3106 on: November 29, 2014, 12:08:36 pm »
0

He just trashes the suicide.
yes, but it was almost cool

you could add a "when you trash this, return it to your hand" clause to suicide.

faust

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Re: Really bad card ideas
« Reply #3107 on: November 29, 2014, 12:10:18 pm »
+1

He just trashes the suicide.

Didn't you read properly?

Suicide Fortress (Action) P
Die.
_______________________

When you trash this, put it into your hand.

(Puzzle: How can you force an opponent to die, assuming he himself has no suicidal interest?)
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pacovf

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Re: Really bad card ideas
« Reply #3108 on: November 29, 2014, 12:43:01 pm »
+2

He just trashes the suicide.

Didn't you read properly?

Suicide Fortress (Action) P
Die.
_______________________

When you trash this, put it into your hand.

(Puzzle: How can you force an opponent to die, assuming he himself has no suicidal interest?)

Meh, if you don't like Possession, just wait until he Princes Throne Room, then pass him Suicide with your Masquerade after checking he has no other action card in hand with Cutpurse.

Or, if he Princes a Herald instead, then you just have to Ambassador him a Suicide, then play Spy until Suicide is on top of his deck. Finally, play Bureaucrat so that he topdecks a Victory card from hand. Congratulations! You can now be charged with Manslaughter.

EDIT: Extra (simple) puzzle: how to do this in a way that your opponent couldn't expect before you started your turn?
« Last Edit: November 29, 2014, 01:21:34 pm by pacovf »
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Dsell

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Re: Really bad card ideas
« Reply #3109 on: November 29, 2014, 12:53:06 pm »
+4

He just trashes the suicide.

Didn't you read properly?

Suicide Fortress (Action) P
Die.
_______________________

When you trash this, put it into your hand.

(Puzzle: How can you force an opponent to die, assuming he himself has no suicidal interest?)

Meh, if you don't like Possession, just wait until he Princes Throne Room, then pass him Suicide with your Masquerade after checking he has no other action card in hand with Cutpurse.

Or, if he Princes a Herald instead, then you just have to Ambassador him a Suicide, then play Spy until Suicide is on top of his deck. Finally, play Bureaucrat so that he topdecks a Victory card from hand. Congratulations! You can now be charged with Manslaughter.

Edge case: the investigators find this thread and consider the murder to be premeditated.
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Asper

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Re: Really bad card ideas
« Reply #3110 on: November 29, 2014, 10:08:06 pm »
+2

"...and probably the most shocking: Shortly before the crime he boasted about his plans in an online forum - but nobody informed the autorities."
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werothegreat

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Re: Really bad card ideas
« Reply #3111 on: December 01, 2014, 11:18:29 am »
+11

Procrastinate
Action - $11

You can gain this card later.
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Minotaur

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Re: Really bad card ideas
« Reply #3112 on: December 01, 2014, 01:40:36 pm »
0

Procrastinate
Action - $11

You can gain this card later.

KC KC Bridge x3 Gardens

gg n00b

EDIT:  Even stronger with Vineyards, but the potion and buys for that disrupt the KC-2 Bridge-3 combo...
« Last Edit: December 01, 2014, 06:24:32 pm by Minotaur »
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Delta

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Re: Really bad card ideas
« Reply #3113 on: December 04, 2014, 06:00:15 am »
+7

Greetings,

I'm somewhat new to Dominion and new to the forum, having joined specifically to post in this thread. I've only read around 20 of the 125 pages so I apologize if any of these have been done before, and again I'm fairly new to the game so apologies if any of these are real cards. Though I don't think that will be a problem...

Exorcist
Action/Reaction
$4
+1 Action
If the player to your right plays a Posession, reveal this card. If you do, invert the possession and play an extra hand with their cards. When you gain this, vomit on the player to your left.

Galileo
Action
$3
+1 Action, +1 Card. Reveal your entire deck. When you play more than two Galileos, gain a Figaro.

Red Wedding
Action/Attack
$9
All other players must trash their entire hand.

Chooser
$7
Action/Reaction
Gain 3 of any treasure card. When another player plays an attack card, you may discard this. If you do, gain 5 of any treasure card putting as many as you wish on top of your deck. You cannot buy or play this if you have any beggars in your hand.

Hope these amuse, if they do I have more. If not, let me know and I'll not pester you all again. In any case thanks for this thread. Truly hilarious!
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Asper

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Re: Really bad card ideas
« Reply #3114 on: December 04, 2014, 06:46:06 am »
+3

Hope these amuse, if they do I have more. If not, let me know and I'll not pester you all again. In any case thanks for this thread. Truly hilarious!

I think is speak for all of us when saying that you are welcome to the forum regardless of how funny or awful your jokes are. I have still to see somebody who never made a bad joke. Personally, i laughed at the unexpected vomiting on Exorcist.

Also you might be interested in "Hommage to the best card", the meme thread, the general discussion with its "Let's take things completely out of context" thread (where people are deliberately quoted out of context, though what exactly that is is a matter of debate) and, of course, the "forum games", which people always seem to recommend to new users. In fact, this recommendation has become so typical it has become part of our (relatively new) "reference for f.ds lexicon and inside jokes".

Edit: And if you want to learn how to do cool stuff like editing your posts or want to know what it is with that "respect" thing, you can always ask cool users like me. Cheers :)
« Last Edit: December 04, 2014, 03:14:35 pm by Asper »
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Sidsel

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Re: Really bad card ideas
« Reply #3115 on: December 04, 2014, 07:47:40 am »
+1

Greetings,


Galileo
Action
$3
+1 Action, +1 Card. Reveal your entire deck. When you play more than two Galileos, gain a Figaro.


Hope these amuse, if they do I have more. If not, let me know and I'll not pester you all again. In any case thanks for this thread. Truly hilarious!

You're doing good. I started singing. :P
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Delta

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Re: Really bad card ideas
« Reply #3116 on: December 05, 2014, 12:13:20 am »
0

Thank you both very much for the kind welcome!!!
Here are a few more:

Energizer Bunny
$2
Action
+1 Action. When you play Energizer Bunny, return it to the top of your deck.

Mummy
$3
Action
Reveal cards from your deck until you reveal an action card other than Mummy. Discard the other cards, then wrap the card in toilet paper and use it on a later turn. When you buy this, gain a curse.

Herpes
$0*
Curse/Reaction
-3VP. Gain this card when you play a Harem more than five times. If you are attacked you may reveal this card in your hand. If you do, the attacker gains a Herpes. (This card is not in the supply)

Norwegian Black Metal Minstrel
$4
Action
Trash a Chapel. When you do, +1 Card, +2 Actions.

Stock
$1
Treasure
+$1 for every Stock in your hand.

Amazon.com
$5
Action
You may buy any card in the supply for $5 less than its value (but not less than $0), but you may not place it in your deck for 3 turns. When you play this you may trash a Stock.
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enfynet

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Re: Really bad card ideas
« Reply #3117 on: December 05, 2014, 01:55:56 am »
0

Do you have an Amazon Prime too?
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Re: Really bad card ideas
« Reply #3118 on: December 05, 2014, 02:03:53 am »
0

One of the best things about this thread is that the last bunch of cards had some different wordings than published cards, making them have different effects than the probable intended effects, but it makes them even better...
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Delta

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Re: Really bad card ideas
« Reply #3119 on: December 05, 2014, 04:00:10 am »
0

Do you have an Amazon Prime too?

I tried to think of one for like an hour :(
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Minotaur

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Re: Really bad card ideas
« Reply #3120 on: December 05, 2014, 11:44:14 am »
0

Thank you both very much for the kind welcome!!!
Here are a few more:

Energizer Bunny
$2
Action
+1 Action. When you play Energizer Bunny, return it to the top of your deck.

Mummy
$3
Action
Reveal cards from your deck until you reveal an action card other than Mummy. Discard the other cards, then wrap the card in toilet paper and use it on a later turn. When you buy this, gain a curse.

Herpes
$0*
Curse/Reaction
-3VP. Gain this card when you play a Harem more than five times. If you are attacked you may reveal this card in your hand. If you do, the attacker gains a Herpes. (This card is not in the supply)

Norwegian Black Metal Minstrel
$4
Action
Trash a Chapel. When you do, +1 Card, +2 Actions.

Stock
$1
Treasure
+$1 for every Stock in your hand.

Amazon.com
$5
Action
You may buy any card in the supply for $5 less than its value (but not less than $0), but you may not place it in your deck for 3 turns. When you play this you may trash a Stock.

I've been working on a Modern Times parody set for a long time, but I'm trying pretty hard to balance them, so they're not exactly "RBCI" proper, I hope.  But I did include batteries.

http://forum.dominionstrategy.com/index.php?topic=11366.0

Half a dozen cards or so have planned updates that I haven't posted yet.  Basically it's about juggling Debt and making shady deals whenever you can.  It plays a lot slower than regular Dominion because of the Debt mechanic, which is sort of like a curse-ruin hybrid with a slow "payment" mechanism.
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silverspawn

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Re: Really bad card ideas
« Reply #3121 on: December 07, 2014, 08:47:19 am »
+1

Posting Really bad Cards - Event - Card
+1 Post
Post this in the Really bad card ideas thread. If you have any questions, read the FAQ.
---
When you post this, play it.

silverspawn

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Re: Really bad card ideas
« Reply #3122 on: December 07, 2014, 08:47:45 am »
+1

Posting Posting Really bad Cards - Event - Card
+1 Post
Post this in the Really bad card ideas thread. If you have any questions, read the FAQ.
---
When you post this, play it.

silverspawn

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Re: Really bad card ideas
« Reply #3123 on: December 07, 2014, 08:48:07 am »
+1

Posting Posting Posting Really bad Cards - Event - Card
+1 Post
Post this in the Really bad card ideas thread. If you have any questions, read the FAQ.
---
When you post this, play it.

silverspawn

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Re: Really bad card ideas
« Reply #3124 on: December 07, 2014, 08:48:27 am »
+1

Posting Posting Posting Posting Really bad Cards - Event - Card
+1 Post
Post this in the Really bad card ideas thread. If you have any questions, read the FAQ.
---
When you post this, play it.
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