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Author Topic: Really bad card ideas  (Read 1850361 times)

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AdamH

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Re: Really bad card ideas
« Reply #2975 on: October 01, 2014, 04:00:35 pm »
+5

Am I the first forum member to have my own card?!

I've been calling "Wandering Minstrel" "Wandering Winder" pretty much since it came out.
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LibraryAdventurer

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Re: Really bad card ideas
« Reply #2976 on: October 01, 2014, 06:45:15 pm »
+2

Ooh ooh I have one too, and I'm not the one who made it:

http://forum.dominionstrategy.com/index.php?topic=11098.msg378201#msg378201
You should also add a following card:

Library adventurer
Cost 5  - Action
Draw until you have 7 cards in hand. You may set aside any
treasure cards drawn this way aside as you draw them;
discard the set aside cards as you finish drawing.

Flip5ide

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Re: Really bad card ideas
« Reply #2977 on: October 02, 2014, 03:59:37 am »
0

Ooh ooh I have one too, and I'm not the one who made it:

http://forum.dominionstrategy.com/index.php?topic=11098.msg378201#msg378201
You should also add a following card:

Library adventurer
Cost 5  - Action
Draw until you have 7 cards in hand. You may set aside any
treasure cards drawn this way aside as you draw them;
discard the set aside cards as you finish drawing.

Should be worth $6
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Minotaur

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Re: Really bad card ideas
« Reply #2978 on: October 02, 2014, 12:52:45 pm »
0

Ooh ooh I have one too, and I'm not the one who made it:

http://forum.dominionstrategy.com/index.php?topic=11098.msg378201#msg378201
You should also add a following card:

Library adventurer
Cost 5  - Action
Draw until you have 7 cards in hand. You may set aside any
treasure cards drawn this way aside as you draw them;
discard the set aside cards as you finish drawing.

Should be worth $6

Not really... a terminal that tends to draw Victory and Action cards is pretty bad.  That's probably the joke.  If anything, this should cost $4, though it might be too good with Village in that case.
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silverspawn

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Re: Really bad card ideas
« Reply #2979 on: October 02, 2014, 12:54:28 pm »
+1

a library that skips treasure cards is not bad at all

Minotaur

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Re: Really bad card ideas
« Reply #2980 on: October 02, 2014, 12:59:14 pm »
0

a library that skips treasure cards is not bad at all

Ok, maybe not after all.  Ok.  I think maybe if you have King's Court and a lot of Villages, then this could be a pretty good enabler.  But still not the most reliable card in the world by far.  A lot of times you'd just have to take the treasures, and play it as a Library that can't set anything aside.

Fishing Village and Library Adventurer would be pretty strong.  Wandering Minstrel and Library Adventurer could set up your combos as well.
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Witherweaver

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Re: Really bad card ideas
« Reply #2981 on: October 02, 2014, 01:03:23 pm »
+1

I'm a pretty sure a Library Adventurer should be The Librarian.
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GendoIkari

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Re: Really bad card ideas
« Reply #2982 on: October 02, 2014, 01:55:52 pm »
0

Why should it be broken? It's just a slightly more reliable Lookout with the +1 Action replaced by some inverse Pearl Diving
...and a +card.

Right, I missed the extra card draw.  That makes Inspire indeed much stronger, but still not "obviously broken" IMO.

Quote
Let's compare it with Masquerade, one of the strongest cards in the game:

Masquerade:
 + Safer (chooses the worst one out of 6 cards to trash, know 4 options before playing the card)
 + Can sometimes luck out and receive a good card in exchange for a bad card

Inspire:
 + Leaves you with a better hand for this turn
 + Smaller chance of terminal collision
 + Leaves you with a better deck for the remaining turns this shuffle
 + Some control over getting a good turn now vs. getting a good turn next turn
 + Cycles more cards
 + Triggers more wanted reshuffles
 - Triggers more unwanted reshuffles

Looks like broken.

You're missing the fact that Masq's trashing is optional, Inspire's isn't, so Inspire is often dead in the late game, and you can't use it for +2 cards in an engine. Also, Masq is a great counter for junking attacks.
Each of Inspire's "+"es is rather small in comparison (you can only cycle/discard a single bad card, and make another likely to miss a reshuffle.) It's probably a bit stronger than Masq overall, but I think it should work as a strong $4 (or possibly a weak $5).

Masq's "trashing" may be optional, but passing a card is not, and passing a card is just like trashing. So Masq does force you to remove a card from your deck even if you don't want to.
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LibraryAdventurer

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Re: Really bad card ideas
« Reply #2983 on: October 02, 2014, 07:26:14 pm »
0

I'm a pretty sure a Library Adventurer should be The Librarian.

So was that movie any good?

Kirian

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Re: Really bad card ideas
« Reply #2984 on: October 02, 2014, 08:28:47 pm »
0

I'm a pretty sure a Library Adventurer should be The Librarian.

So was that movie any good?

It was vaguely amusing as I recall.
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silverspawn

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Re: Really bad card ideas
« Reply #2985 on: October 03, 2014, 05:45:38 am »
+7

Scrimpy Town - Action - 3$
+2 Cards
Reveal your hand. If you have no Action cards in hand, +2 Actions.

Awaclus

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Re: Really bad card ideas
« Reply #2986 on: October 03, 2014, 05:57:31 am »
+2

Scrimpy Town - Action - 3$
+2 Cards
Reveal your hand. If you have no Action cards in hand, +2 Actions.
Great combo with Diadem.
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Witherweaver

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Re: Really bad card ideas
« Reply #2987 on: October 03, 2014, 09:52:21 am »
0

I'm a pretty sure a Library Adventurer should be The Librarian.

So was that movie any good?

As good as you'd expect the card to be, I guess.
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Rubby

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Re: Really bad card ideas
« Reply #2988 on: October 03, 2014, 05:23:37 pm »
+17

Appraiser
$4 - Action
Each player (including you) reveals his hand, deck, discard pile and set-aside cards. Gain a card costing up to $3 more than the average coin cost of all players' cards.
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Hydrad

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Re: Really bad card ideas
« Reply #2989 on: October 03, 2014, 05:26:16 pm »
+1

Appraiser
$4 - Action
Each player (including you) reveals his hand, deck, discard pile and set-aside cards. Gain a card costing up to $3 more than the average coin cost of all players' cards.

Why would you do this!!! I already feel the pain.
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Witherweaver

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Re: Really bad card ideas
« Reply #2990 on: October 03, 2014, 05:41:59 pm »
+6

*If the largest card cost in coins is even, use a geometric average; otherwise, use an arithmetic average.
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Re: Really bad card ideas
« Reply #2991 on: October 03, 2014, 05:43:14 pm »
+1

*Then divide by the lowest card cost in coins.
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Witherweaver

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Re: Really bad card ideas
« Reply #2992 on: October 03, 2014, 05:44:53 pm »
+6

*If the lowest card cost in coins is zero, use a weighted arithmetic average, where the weights are the weights of the players owning that respective card, in Newtons.
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liopoil

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Re: Really bad card ideas
« Reply #2993 on: October 03, 2014, 05:48:16 pm »
+4

*If the number of characters in the text of the gained card is prime, gain an Appraiser
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Re: Really bad card ideas
« Reply #2994 on: October 03, 2014, 06:10:19 pm »
+5

*If the number of characters in the text of the gained card is prime, gain an Appraiser

Thanks for the outstanding refinements! Early playtesting on this one suggests that
"If the total number of characters in the text of all players' cards is divisible by a prime number greater than 7, gain an Appraiser"
is more balanced.
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Re: Really bad card ideas
« Reply #2995 on: October 03, 2014, 06:16:09 pm »
+2

Appraiser is clearly a fantastic fit for this thread, and has spawned a bunch of amusing discussion yet people aren't upvoting the original card.

Shenanigans I tell you all. Shenanigans!
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Witherweaver

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Re: Really bad card ideas
« Reply #2996 on: October 03, 2014, 06:20:41 pm »
+11

Appraiser is clearly a fantastic fit for this thread, and has spawned a bunch of amusing discussion yet people aren't upvoting the original card.

Shenanigans I tell you all. Shenanigans!

I haven't finished Appraising it yet.
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Holger

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Re: Really bad card ideas
« Reply #2997 on: October 06, 2014, 05:55:36 am »
+1

Masq's "trashing" may be optional, but passing a card is not, and passing a card is just like trashing. So Masq does force you to remove a card from your deck even if you don't want to.

Yes, but since Masq. also forces your opponents to remove a card from their decks, this doesn't weaken Masq. at all. On the contrary, since you have one more card to choose from, and you can choose not to play Masq. at all, this can be a net positive (unless you have already trashed so much more than your opponents that you have to give away a better card than you receive on average).
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silverspawn

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Re: Really bad card ideas
« Reply #2998 on: October 06, 2014, 06:04:42 am »
0

the passing from masq is positive utility. if it didn't have it, it'd be weaker. and 100 times better. that's how it should be. but it'd be weaker.

Kirian

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Re: Really bad card ideas
« Reply #2999 on: October 06, 2014, 11:28:31 am »
+3

*If the lowest card cost in coins is zero, use a weighted arithmetic average, where the weights are the weights of the players owning that respective card, in Newtons.

The good news is that for arithmetic weighted averages, the actual unit of weight measurement cancels out and doesn't matter.
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