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Author Topic: Really bad card ideas  (Read 1849303 times)

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rinkworks

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Re: Really bad card ideas
« Reply #400 on: April 19, 2012, 04:47:32 pm »
0

Pick Your Poison
$2 - Action/Attack
Gain a Province or a Curse, your choice.  Then each other player discards down to 1 or 5 cards, your choice.
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Galzria

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Re: Really bad card ideas
« Reply #401 on: April 19, 2012, 05:04:23 pm »
+1

Pick Your Poison
$2 - Action/Attack
Gain a Province or a Curse, your choice.  Then each other player discards down to 1 or 5 cards, your choice.
I'll take the curse, in a fairgrounds Black Market game where I don't have one yet, and it pushes me up a bracket to beat my opponent who has 7 of the 8 provinces. Also, I played possession, so I make my opponent discard down to 5 cards, then KC a ton of Governors.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

jotheonah

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Re: Really bad card ideas
« Reply #402 on: April 19, 2012, 05:13:23 pm »
0

Pick Your Poison
$2 - Action/Attack
Gain a Province or a Curse, your choice.  Then each other player discards down to 1 or 5 cards, your choice.

Are we going back to the thread's original conceit of really bad card ideas? (as opposed to the various themes and iterations we've been hitting in the meantime)

Unmitigated Disaster
$3 - Action
Each player (including you) reveals the top card of their deck. Trash all copies of each of those cards from the supply.
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Titandrake

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Re: Really bad card ideas
« Reply #403 on: April 20, 2012, 03:49:17 am »
0

Cell
$1 - Action
Discard any number of cards.
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Axxle

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Re: Really bad card ideas
« Reply #404 on: April 20, 2012, 04:39:51 am »
0

Cell
$1 - Action
Discard any number of cards.
Hmm... can set up a Menagerie. 
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yudantaiteki

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Re: Really bad card ideas
« Reply #405 on: April 25, 2012, 08:07:13 am »
+4

More cards missing a word, along the lines of "Room":

Malfunctioning Lighthouse
+1 Action
Now and at the start of your next turn: +$1.
While this is in play, it doesn’t affect you.

Inept Cutpurse
+$2
Each other player discards a Copper card (or reveals a hand with Copper).

Obsession
Trash this and your hand. If you do trash two Treasure Maps, gain 4 Gold cards, putting them on top of your deck.

Dominion -- buy them all!
Victory
1P
Worth 1 VP for every three Action cards.

Smart Person's Gold
This is worth $4.

When another player gains a Province, gain a Gold, putting it on your deck.

Jedi Of All Trades
Gain a Silver.
Look at the top card of your deck.
You have 5 cards in hand.
Your hand is not a Treasure.
« Last Edit: April 25, 2012, 08:10:50 am by yudantaiteki »
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Jorbles

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Re: Really bad card ideas
« Reply #406 on: May 01, 2012, 06:04:11 pm »
0

Pick Your Poison
$2 - Action/Attack
Gain a Province or a Curse, your choice.  Then each other player discards down to 1 or 5 cards, your choice.

Are we going back to the thread's original conceit of really bad card ideas? (as opposed to the various themes and iterations we've been hitting in the meantime)

Unmitigated Disaster
$3 - Action
Each player (including you) reveals the top card of their deck. Trash all copies of each of those cards from the supply.

Arson
$10 - Action-Attack
Douse your opponent's draw and discard pile in gasoline. Take a match or lighter and light them on fire.

Fire Insurance
$4 - Action-Reaction
+1 Action
Discard a treasure card, if you do +$1.
--
If your deck lights on fire you may reveal this card to win the game.
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theory

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Re: Really bad card ideas
« Reply #407 on: May 01, 2012, 06:09:05 pm »
+4

"Your Honor, I wasn't committing insurance fraud.  I was just being possessed."
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jimjam

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Re: Really bad card ideas
« Reply #408 on: May 03, 2012, 02:27:06 am »
+1

Gauze
$0 -/Reaction
If you burned your hand trying to play Fire Insurance, you may want to use this to prevent further injury.
Forget winning and seek medical attention.
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Morgrim7

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Re: Really bad card ideas
« Reply #409 on: May 03, 2012, 08:48:35 am »
0

Fire Insurance
$4 - Action-Reaction
+1 Action
Discard a treasure card, if you do +$1.
--
If your deck lights on fire you may reveal this card to win the game.
Insured Festival $3
+2 Actions
+1 Buy
+$2
Reveal a Fire Insurance from your hand. If you do not, discard your hand, and you may not gain any cards this turn.
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"Oh sweet merciful heavens.

I sit here, lost amongst the cloud, that which is the brain of the Morgrim Mod. Perhaps I will learn the inner workings of that storied mind. Perhaps I will simply go mad.

Mad, I tell you.

Maaaaaaaaaaaaad." -Voltgloss
Dominion Notation: http://forum.dominionstrategy.com/index.php?topic=7265.msg206246#msg206246

jotheonah

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Re: Really bad card ideas
« Reply #410 on: May 03, 2012, 11:38:26 am »
+3

As appropriate to our "dropping one word" idea, we've fully made the shift from "Really bad card ideas" to "Really bad ideas"
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Deadlock39

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Re: Really bad card ideas
« Reply #411 on: May 03, 2012, 12:35:45 pm »
0

Okay, here is my best spur of the moment "Really bad card idea".

Platinum Record
$25
+1 Card
+1 Action

When you buy this, if you have not drawn any cards since your last turn, and have no duration cards in play, you win the game.

Okay, I think this condition correct, but I'm sure someone can tell me where I still got it wrong.  I'm going for: draw a hand of 5 Platinum to win. (Yeah, 4 Platinum and a Bank would also work.)

Morgrim7

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Re: Really bad card ideas
« Reply #412 on: May 03, 2012, 12:50:44 pm »
0

Okay, here is my best spur of the moment "Really bad card idea".

Platinum Record
$25
+1 Card
+1 Action

When you buy this, if you have not drawn any cards since your last turn, and have no duration cards in play, you win the game.

Okay, I think this condition correct, but I'm sure someone can tell me where I still got it wrong.  I'm going for: draw a hand of 5 Platinum to win. (Yeah, 4 Platinum and a Bank would also work.)
Or PStone...
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"Oh sweet merciful heavens.

I sit here, lost amongst the cloud, that which is the brain of the Morgrim Mod. Perhaps I will learn the inner workings of that storied mind. Perhaps I will simply go mad.

Mad, I tell you.

Maaaaaaaaaaaaad." -Voltgloss
Dominion Notation: http://forum.dominionstrategy.com/index.php?topic=7265.msg206246#msg206246

Axxle

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Re: Really bad card ideas
« Reply #413 on: May 03, 2012, 02:00:37 pm »
0

Okay, here is my best spur of the moment "Really bad card idea".

Platinum Record
$25
+1 Card
+1 Action

When you buy this, if you have not drawn any cards since your last turn, and have no duration cards in play, you win the game.

Okay, I think this condition correct, but I'm sure someone can tell me where I still got it wrong.  I'm going for: draw a hand of 5 Platinum to win. (Yeah, 4 Platinum and a Bank would also work.)
Or PStone...
Or Native Village ("Put all the cards from your mat into your hand")

How about: "When you buy this, if you have 5 or less cards in play and have not trashed a card this turn, you win the game."
« Last Edit: May 03, 2012, 02:02:50 pm by Axxle »
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Deadlock39

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Re: Really bad card ideas
« Reply #414 on: May 03, 2012, 02:18:24 pm »
0

I knew there would be a loophole, but hey, it's just a really bad card idea.  I think I kind of like the possibility of massing P-stones to go after this.  Native Village is no fun, so yeah, perhaps <= 5 cards in play is a better approach.

Jack Rudd

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Re: Really bad card ideas
« Reply #415 on: May 03, 2012, 02:20:27 pm »
0

I knew there would be a loophole, but hey, it's just a really bad card idea.  I think I kind of like the possibility of massing P-stones to go after this.  Native Village is no fun, so yeah, perhaps <= 5 cards in play is a better approach.
So instead we shall spam Mining Village!
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Deadlock39

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Re: Really bad card ideas
« Reply #416 on: May 03, 2012, 02:26:43 pm »
0

Ha... both conditions it is.  It doesn't matter how long the card text is on an already terrible card.

theory

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Re: Really bad card ideas
« Reply #417 on: May 03, 2012, 03:06:26 pm »
+5

Dominion: Cliche

Featuring such innovative cards as:

Blood Money
Reflection
Hidden Village
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Deadlock39

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Re: Really bad card ideas
« Reply #418 on: May 03, 2012, 04:22:06 pm »
+2

Dominion: Cliche

Featuring such innovative cards as:

Blood Money
Reflection
Hidden Village

The rest of the set is filled out with alternate versions of Moat.

Axxle

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Re: Really bad card ideas
« Reply #419 on: May 03, 2012, 04:39:36 pm »
+13

Dominion: Cliche

Featuring such innovative cards as:

Blood Money
Reflection
Hidden Village

The rest of the set is filled out with alternate versions of Moat.

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WanderingWinder

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Re: Really bad card ideas
« Reply #420 on: May 03, 2012, 04:42:56 pm »
0

Surely you need some alternate curses, cards that give VP based on a type of card in your deck different from what's been counted so far (curse, treasure, maybe reaction), new duration and VP chip cards, and let's not forget bringing stuff back from the trash.

Deadlock39

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Re: Really bad card ideas
« Reply #421 on: May 03, 2012, 04:54:02 pm »
0

That gives me another idea for an awesome card.

Reaction Gardens
$4 - Victory
Worth 1VP for every reaction in your deck

Setup: Add Cantrip-Moat as an extra Kingdom card pile to the Supply.

Morgrim7

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Re: Really bad card ideas
« Reply #422 on: May 03, 2012, 05:49:03 pm »
0

Dominion: Cliche

Featuring such innovative cards as:

Blood Money
Reflection
Hidden Village

The rest of the set is filled out with alternate versions of Moat.


This made me laugh so hard.  :) +1
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"Oh sweet merciful heavens.

I sit here, lost amongst the cloud, that which is the brain of the Morgrim Mod. Perhaps I will learn the inner workings of that storied mind. Perhaps I will simply go mad.

Mad, I tell you.

Maaaaaaaaaaaaad." -Voltgloss
Dominion Notation: http://forum.dominionstrategy.com/index.php?topic=7265.msg206246#msg206246

EternalDensity

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Re: Really bad card ideas
« Reply #423 on: May 07, 2012, 09:55:22 pm »
+2

Escape Route
Action-Reaction $6
+6 Cards
-2 Actions
-------------
When another player empties any pile in the Supply, you may reveal this card. If you do, play a turn. You may only reveal each Escape Route once per depleted pile.

Tennis Court
Action-Reaction $5
Gain a tennis counter.
You may choose an Action card in your hand. Play it 4 times, or 2 times if interrupted by another player revealing a Tennis Court.
------------------
When another player has played an action 2 out of 4 times via a Tennis Court's action or reaction, you may reveal this card, unless another player has already revealed a Tennis Court for that Tennis Court. If you do, discard it, gain a tennis counter and play that action 4 times, or 2 times if interrupted by another player revealing a Tennis Court.
------------------
When you play an action the 4th time via a Tennis Court's action or reaction, the player(s) with the most tennis points gains a Tennis Court and a gold on top of their deck in any order, and all tennis points are returned to the supply.

Guard
Action-Reaction $6
Reveal cards from your deck until you reveal 2 Treasure cards. Put the lesser Treasure card into your hand (or 1 if they are the same value) and discard the other revealed cards.
------------------
If at any time (including while this card is in play) another player makes a joke or comment using the words "I used to be...", "arrow", or "knee", you may trash this card, gain an Adventurer and play the Adventurer immediately (after resolving the Guard if your Guard is in play) without costing an action, even if it is not your turn.

Old Pawn
Action $3
Choose 3:
+2 Actions, -2 Buy, +1 Card -$1;
-1 Action, -1 Buy, +3 Cards +$3;
+1 Action, +2 Buy, discard 3 Cards, -$3
-2 Actions, +1 Buy, discard 1 card, +$2

Spoons
Action $2
Trash this card. Place 1 actual spoon per player less 1 in a circle in the middle of the table. All players simultaneously pass 1 card of their choice to the player on the left. Simultaneous passing continues until a player has 5 identical cards in their hand, at which point that player may grab 1 spoon from the middle of the table. Then any other player may grab 1 spoon. The player who misses out on a spoon must trash their hand. The player who took the first spoon gains a Spoons card. Everyone may lament their seriously messed up engines.

Snap!
Action-Reaction $3
+2 cards. If they are the same shout Snap! and +3 actions.
-----------------
If a player plays 2 copies of the same Action card, you may reveal this card. If you do, and also shout Snap!, they must either trash one copy without playing it, or you gain both when they are discarded.

Sock Attack
Action-Duration $4
+2 Buys
Hold your socks close to the nose of each player in turn for 15 seconds. Gain a silver in your hand for each one who flinches away, and they gain a curse.
+1 Action +1 Card on your next turn.
-----------------
While this card in in play the duration of any sock attacks against you is reduced by 5 seconds.
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jotheonah

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Re: Really bad card ideas
« Reply #424 on: May 14, 2012, 12:02:24 am »
0

A while back we were doing two cards combined together.

Governor + Duchess =

Governess
Action $4
+1 Action
Choose one, opponent gets what's in parentheses:
Gain a Duchy (Gold); + 3 (1) cards; Look at the top 3 (2) cards of your deck, discard them or return them to the top in any order


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