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Author Topic: Really bad card ideas  (Read 1859201 times)

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Marcory

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Re: Really bad card ideas
« Reply #2500 on: May 03, 2014, 07:31:37 pm »
0

Conspiracy Theory--Action--$0

State an integer from 1-10. Each opponent reveals his hand. If any opponent has the stated number of Conspirators in his hand, you gain all of those conspirators.
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dominator 123

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Re: Really bad card ideas
« Reply #2501 on: May 05, 2014, 10:28:32 am »
+7

Goko Crasher $0
When you would gain this, instead, gain a Goko Crasher.
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"Strictly Better" compares only effects and not cost, change my mind

GendoIkari

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Re: Really bad card ideas
« Reply #2502 on: May 05, 2014, 12:48:00 pm »
0

Log Chipper - $3 Action

+$2+
-------
When you buy this, you may overpay for it. If you do, gain a card costing exactly the amount you overpaid.


Strictly worse than Woodcutter (except cost), because you cannot buy an extra $0 cost card for free.
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Minotaur

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Re: Really bad card ideas
« Reply #2503 on: May 05, 2014, 12:57:13 pm »
0

Goko Crasher $0

Stop playing Dominion in person on a table, and play a game on Goko instead.

FTFY
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GendoIkari

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Re: Really bad card ideas
« Reply #2504 on: May 05, 2014, 01:07:55 pm »
+6

Conspiracy Theory--Action--$0

State an integer from 1-10. Each opponent reveals his hand. If any opponent has the stated number of Conspirators in his hand, you gain all of those conspirators.

Conspiracy Theory--Action--$0

Work secretly with a friend to create a website for discussing Dominion strategy.
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Marcory

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Re: Really bad card ideas
« Reply #2505 on: May 06, 2014, 02:42:18 pm »
+11

Stable
Type: Action
Cost: Priceless

Play a game of online Dominion that doesn't crash.
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Awaclus

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Re: Really bad card ideas
« Reply #2506 on: May 06, 2014, 02:56:25 pm »
+2

Stable
Type: Action
Cost: Priceless

Play a game of online Dominion that doesn't crash.
...and that card could be called Isotropic.
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GendoIkari

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Re: Really bad card ideas
« Reply #2507 on: May 06, 2014, 03:17:44 pm »
+6

Stable
Type: Action
Cost: Priceless

Play a game of online Dominion that doesn't crash.
...and that card could be called Isotropic.

You cannot buy this if you have any gokoins in play.
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Marcory

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Re: Really bad card ideas
« Reply #2508 on: May 06, 2014, 04:29:07 pm »
+3

Shameless Respect/Post Ratio Increaser
Action
Cost $0

You may bash Goko. If you do, gain Respect, and you may play another SRPRI.

(feeling guilty about my previous post) :)
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Awaclus

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Re: Really bad card ideas
« Reply #2509 on: May 06, 2014, 04:44:57 pm »
+3

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Wrclass

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Re: Really bad card ideas
« Reply #2510 on: May 08, 2014, 09:57:22 am »
+1

Nothing $0 Treasure - Victory
Worth $1 for each Scout you have
Worth 1 VP for each scout you have
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dominator 123

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Re: Really bad card ideas
« Reply #2511 on: May 08, 2014, 11:11:28 am »
0

Nothing $0 Treasure - Victory
Worth $1 for each Scout you have
Worth 1 VP for each scout you have
Considering that it is a treasure-victory card, two Scouts would turn "Nothing" into a Harem! And scout isn't that bad with Harems, you know.
Of course, why it's called "Nothing" is because Scout doesn't always appear in the same kingdom as Nothing.
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Wrclass

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Re: Really bad card ideas
« Reply #2512 on: May 08, 2014, 12:02:45 pm »
+17

Nothing $0 Treasure - Victory
Worth $1 for each Scout you have
Worth 1 VP for each scout you have
Considering that it is a treasure-victory card, two Scouts would turn "Nothing" into a Harem! And scout isn't that bad with Harems, you know.
Of course, why it's called "Nothing" is because Scout doesn't always appear in the same kingdom as Nothing.

It's called Nothing because Nothing combos with Scout
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KingZog3

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Re: Really bad card ideas
« Reply #2513 on: May 08, 2014, 02:28:16 pm »
+1

Nothing $0 Treasure - Victory
Worth $1 for each Scout you have
Worth 1 VP for each scout you have
Considering that it is a treasure-victory card, two Scouts would turn "Nothing" into a Harem! And scout isn't that bad with Harems, you know.
Of course, why it's called "Nothing" is because Scout doesn't always appear in the same kingdom as Nothing.

It's called Nothing because Nothing combos with Scout

Actually Harem is the only card. And it only combos in a slim deck and only when there is no draw on the board. I did this once and it worked well, with markets.
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Minotaur

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Re: Really bad card ideas
« Reply #2514 on: May 08, 2014, 02:34:00 pm »
0

Nothing $0 Treasure - Victory
Worth $1 for each Scout you have
Worth 1 VP for each scout you have
Considering that it is a treasure-victory card, two Scouts would turn "Nothing" into a Harem! And scout isn't that bad with Harems, you know.
Of course, why it's called "Nothing" is because Scout doesn't always appear in the same kingdom as Nothing.

It's called Nothing because Nothing combos with Scout

Actually Harem is the only card. And it only combos in a slim deck and only when there is no draw on the board. I did this once and it worked well, with markets.

I don't know, Mystic is alright too.  One or two Scouts and a ton of Mystics and a +buy can probably do a good job.  There are more than a couple cards that work ok with Scout, but the Scout "combos" are mostly just sort of ok, when most other cards have legitimate combos that are actually powerful.  You're probably right that Scout-Harem is probably the best, though.
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thespaceinvader

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Re: Really bad card ideas
« Reply #2515 on: May 09, 2014, 05:42:32 am »
+3

There are cards which make Scout better, but there are very few if any card which are made better by Scout.
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markusin

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Re: Really bad card ideas
« Reply #2516 on: May 09, 2014, 06:57:54 am »
0

There are cards which make Scout better, but there are very few if any card which are made better by Scout.
People have argued that Scrying Pool is made better by Scout. Maybe Herald as well if you have some green cards.
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Awaclus

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Re: Really bad card ideas
« Reply #2517 on: May 09, 2014, 01:16:48 pm »
+7

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sudgy

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Re: Really bad card ideas
« Reply #2518 on: May 09, 2014, 01:27:06 pm »
0



That card is insane.

Also, what's with the black thing at the bottom right?
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

Awaclus

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Re: Really bad card ideas
« Reply #2519 on: May 09, 2014, 02:52:11 pm »
+9



That card is insane.

Also, what's with the black thing at the bottom right?
It's the expansion symbol. A black square is the symbol for the Really Bad Card Ideas expansion.
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gambit05

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Re: Really bad card ideas
« Reply #2520 on: May 09, 2014, 02:53:51 pm »
+1

it is a black day for the Pillar.
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Witherweaver

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Re: Really bad card ideas
« Reply #2521 on: May 09, 2014, 03:16:55 pm »
+2

...

That card is insane.


It's not the "just kinda bad ideas" thread!
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Witherweaver

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Re: Really bad card ideas
« Reply #2522 on: May 09, 2014, 03:21:59 pm »
+1

There are cards which make Scout better, but there are very few if any card which are made better by Scout.
People have argued that Scrying Pool is made better by Scout. Maybe Herald as well if you have some green cards.

Scouting Pool
$6P Action

+1 Action
Reveal the top 4 cards of your deck.  Put the revealed Victory cards in your hand, discard any of the remaining non-Victory cards, and put the rest back on top of your deck in any order. Reveal cards from the top of your deck until you reveal one that is not an Action.  Put all of the revealed cards into your hand.
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pacovf

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Re: Really bad card ideas
« Reply #2523 on: May 09, 2014, 03:31:27 pm »
+5

...

That card is insane.


It's not the "just kinda bad ideas" thread!

It's a play on words, only Awaclus only provided the explanation on another thread. The first 4 letters of Pillar are the same as the first 4 letters of Pillage, and the last 4 letters of Pillar are the same as the last 4 letters of Cellar. You might notice that the effect of Pillar is a mix and match of the effects of the two mentioned cards.

You need not thank me for making the joke funnier by means of explanation.
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Witherweaver

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Re: Really bad card ideas
« Reply #2524 on: May 09, 2014, 03:50:48 pm »
0

...

That card is insane.


It's not the "just kinda bad ideas" thread!

It's a play on words, only Awaclus only provided the explanation on another thread. The first 4 letters of Pillar are the same as the first 4 letters of Pillage, and the last 4 letters of Pillar are the same as the last 4 letters of Cellar. You might notice that the effect of Pillar is a mix and match of the effects of the two mentioned cards.

You need not thank me for making the joke funnier by means of explanation.

Ah, I was actually trying to figure out why pillars are in general somehow more powerful than the act of pillaging.
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