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Author Topic: Really bad card ideas  (Read 1850275 times)

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Axxle

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Re: Really bad card ideas
« Reply #2475 on: April 30, 2014, 08:19:52 pm »
0

Page 248!
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We might be from all over the world, but "we all talk this one language  : +1 card + 1 action +1 buy , gain , discard, trash... " - RTT

ChocophileBenj

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Re: Really bad card ideas
« Reply #2476 on: April 30, 2014, 08:21:41 pm »
0

100 pages in 22 months... this is about 1 page per week, only ???

Out of topic : I just played DXV's Kingdom Builder, and I'm gonna loooove this game !
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Chocolate is like victory points in Dominion. Both taste good but they'll hurt you if you eat too much of it instead of something else in your early days.

liopoil

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Re: Really bad card ideas
« Reply #2477 on: April 30, 2014, 08:29:01 pm »
0

Page 50!
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AndrewisFTTW

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Re: Really bad card ideas
« Reply #2478 on: April 30, 2014, 08:55:32 pm »
+5

Does anybody else remember in your middle school history books when the first page would say "turn to page 30", and then page 30 would say "turn to page 256" and so on and so forth until you get to the very end when it says "haha you suck, loser!" or something to that effect?
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Wins: M39, M41, M48, M96, M97, M102, M105
Losses: M40, M43, M45, BM17 (?), RMM13, RMM17, RMM20, NM7, ZM18, M100, M109
MVPs: M97
Mod/Co-Mod: M46, M49, M52, NM10

markusin

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Re: Really bad card ideas
« Reply #2479 on: April 30, 2014, 10:17:53 pm »
+2

Does anybody else remember in your middle school history books when the first page would say "turn to page 30", and then page 30 would say "turn to page 256" and so on and so forth until you get to the very end when it says "haha you suck, loser!" or something to that effect?
If by history books you mean those make-your-own-story Goosebumps books then yes.
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MetaSkipper

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Re: Really bad card ideas
« Reply #2480 on: May 01, 2014, 01:30:17 am »
0

Milestone Achievement - $10
Victory
+5 VP for each milestone reached.

Setup: Determine how many victory cards must be bought for each milestone. In order for a milestone to count, there must be that many fewer victory cards from the Supply from the last milestone, starting at zero.
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[literally just pineapples]

I make cards. Sometimes they're passable.

Wrclass

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Re: Really bad card ideas
« Reply #2481 on: May 01, 2014, 01:10:32 pm »
0

Dominion Of Boredom $5 Action
Wait 2 hours
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Wrclass

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Re: Really bad card ideas
« Reply #2482 on: May 01, 2014, 01:17:57 pm »
+5

Old Witch $6
+4 Cards
Each other player gains a curse
Each other player may  reveal a bane card from his hand. If they do, they gain a curse.
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I play Lookout, revealing a Fortress, a Tunnel and a Gold.

Awaclus

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Re: Really bad card ideas
« Reply #2483 on: May 01, 2014, 01:46:12 pm »
+4

Dominion Of Boredom $5 Action
Wait 2 hours
That card could be called Goko as well.
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Bomb, Cannon, and many of the Gunpowder cards can strongly effect gameplay, particularly in a destructive way

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Tables

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Re: Really bad card ideas
« Reply #2484 on: May 01, 2014, 07:29:05 pm »
+7

Old Witch $6
+4 Cards
Each other player gains a curse
Each other player may  reveal a bane card from his hand. If they do, they gain a curse.


Old Witch $6
+4 Cards
Each other player gains a curse
Each other player may reveal a bane card from his hand. If they do, they gain a curse.
---
Setup: Remove a Kingdom card pile costing $3 or $4 from the supply. Cards from that pile are Bane cards.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

mail-mi

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Re: Really bad card ideas
« Reply #2485 on: May 01, 2014, 09:59:26 pm »
+1

Baby Witch $0
Discard 2 cards from your hand. Each other player may reveal a card from their hands. If they don't, they gain a Curse.
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I currently imagine mail-mi wearing a dark trenchcoat and a bowler hat, hunched over a bit, toothpick in his mouth, holding a gun in his pocket.  One bead of sweat trickling down his nose.

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Witherweaver

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Re: Really bad card ideas
« Reply #2486 on: May 01, 2014, 10:02:41 pm »
0

Switch Witch
$0 Action

Discard 2 cards.
+2 cards.
You may reveal a Bane card from your hand.  If you do not, gain a curse.
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Gherald

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Re: Really bad card ideas
« Reply #2487 on: May 02, 2014, 01:24:50 am »
+15

Ruined Pawn
$0, Action

Choose one: do nothing; do nothing; do nothing; do nothing.
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My opponent has more loot than me

Awaclus

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Re: Really bad card ideas
« Reply #2488 on: May 02, 2014, 03:40:50 am »
+5

Ruined Pawn
$0, Action

Choose one: do nothing; do nothing; do nothing; do nothing.
My daily life: the card
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Bomb, Cannon, and many of the Gunpowder cards can strongly effect gameplay, particularly in a destructive way

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Kirian

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Re: Really bad card ideas
« Reply #2489 on: May 02, 2014, 12:09:36 pm »
+2

Ruined Pawn
$0, Action

Choose one: do nothing; do nothing; do nothing; do nothing.
My daily life: the card

Back in scouts, this was "The Scoutmaster Song":

Nothing, nothing, nothing, nothing
I do nothing all day long
Nothing, nothing, nothing, nothing
How do you like my nothing song?
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Kirian's Law of f.DS jokes:  Any sufficiently unexplained joke is indistinguishable from serious conversation.

silverspawn

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Re: Really bad card ideas
« Reply #2490 on: May 02, 2014, 12:25:45 pm »
0

Ruined Pawn
$0, Action

Choose one: do nothing; do nothing; do nothing; do nothing.

great for conspirator chains! just need some village support

Witherweaver

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Re: Really bad card ideas
« Reply #2491 on: May 02, 2014, 12:31:12 pm »
0

Ruined Pawn
$0, Action

Choose one: do nothing; do nothing; do nothing; do nothing.

great for conspirator chains! just need some village support

Combos with Vineyards too.
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eHalcyon

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Re: Really bad card ideas
« Reply #2492 on: May 02, 2014, 12:52:59 pm »
0

Quote
Rich House
$8 Action
+4 Actions
Reveal your hand. -1 Action per Action card in your hand, to a minimum of 0 Actions.

Yours
$3 Action
Reveal a card from your hand. Return up to 2 copies of it from your hand to the Supply. Then each other player gains a copy of it.

FTFY.

I prefer the Mine joke.
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Minotaur

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Re: Really bad card ideas
« Reply #2493 on: May 02, 2014, 01:40:56 pm »
+1

Mind
Cost: 5
Action

+3 cards
+1 action
Reveal a Treasure or Victory card from your hand, or hand with no Victory or Treasure cards.  If you reveal a Victory or Treasure card, put it on top of your deck.  Put this card on top of your deck.


Mink
Cost: 5
Action

You may trash this card and another Mink from your hand.  If you do, gain a Province.


Mini
Cost: 5
Action

Trash this card.  Put your hand and your deck in your discard pile.  Look through your discard pile.  Trash at least half of the cards in your discard pile.



I would need to spend an hour on Wikipedia learning about Asia to make any more of these...
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

Awaclus

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Re: Really bad card ideas
« Reply #2494 on: May 02, 2014, 02:11:38 pm »
+1

I would need to spend an hour on Wikipedia learning about Asia to make any more of these...
That would be a good idea. This thread is for bad ideas.
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Bomb, Cannon, and many of the Gunpowder cards can strongly effect gameplay, particularly in a destructive way

The YouTube channel where I make musicDownload my band's Creative Commons albums for free

Minotaur

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Re: Really bad card ideas
« Reply #2495 on: May 02, 2014, 02:26:15 pm »
+1

I would need to spend an hour on Wikipedia learning about Asia to make any more of these...
That would be a good idea. This thread is for bad ideas.

Great.  It's a good idea, so it's a bad idea...  Thanks, Joseph Heller.
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

silverspawn

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Re: Really bad card ideas
« Reply #2496 on: May 02, 2014, 02:40:49 pm »
+1

Church - Action - 2$
Trash your deck.

Marcory

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Re: Really bad card ideas
« Reply #2497 on: May 02, 2014, 04:49:03 pm »
+4

Transmint--Action--Cost $PP

Trash a treasure from your hand. If it is not a Potion, gain a Potion. If it is a Potion, gain a Treasure.
« Last Edit: May 03, 2014, 04:52:11 pm by Marcory »
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Marcory

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Re: Really bad card ideas
« Reply #2498 on: May 03, 2014, 05:41:45 pm »
0

Redart--Action-Reaction-$4

You may trash any number of Silvers from your hand. Gain a card costing up to the total cost of the trashed silvers.

When you would gain a Silver, you may reveal this from your hand. If you do, gain a different card.
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Wrclass

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Re: Really bad card ideas
« Reply #2499 on: May 03, 2014, 06:45:51 pm »
+3

Conspiracy $4 Action
+1 Action
Reveal your deck and discard pile. Put any number of revealed Conspirators into your hand.

Mass Conspiracy $6 Action
+1 Action
Reveal all cards in all player's hand, deck and discard piles. Put any numbere of revealed Conspirators into your hand

Intergalactic Conspiracy $10 Action
+1 Action
Reveal all Dominion cards in the room. Put any number of revealed Conspirators into your hand.
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I play Lookout, revealing a Fortress, a Tunnel and a Gold.
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